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itgmania212121/stepmania/src/Course.cpp
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#include "global.h"
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/*
-----------------------------------------------------------------------------
Class: Course
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Course.h"
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#include "PrefsManager.h"
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#include "song.h"
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#include "GameManager.h"
#include "SongManager.h"
#include "GameState.h"
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#include "RageException.h"
#include "RageLog.h"
#include "MsdFile.h"
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#include "PlayerOptions.h"
#include "SongOptions.h"
#include "RageUtil.h"
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#include "TitleSubstitution.h"
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#include "Steps.h"
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#include "BannerCache.h"
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#include "RageFile.h"
#include "arch/arch.h"
#include "ThemeManager.h"
#include "ProfileManager.h"
#include "Foreach.h"
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/* Amount to increase meter ranges to make them difficult: */
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const int COURSE_DIFFICULTY_METER_CHANGE[NUM_COURSE_DIFFICULTIES] = { -2, 0, 2 };
const int COURSE_DIFFICULTY_CLASS_CHANGE[NUM_COURSE_DIFFICULTIES] = { -1, 0, 1 };
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/* Maximum lower value of ranges when difficult: */
const int MAX_BOTTOM_RANGE = 10;
Course::Course()
{
Init();
}
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PlayMode Course::GetPlayMode() const
{
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if( m_bRepeat )
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return PLAY_MODE_ENDLESS;
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return m_iLives > 0? PLAY_MODE_ONI:PLAY_MODE_NONSTOP;
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}
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void Course::LoadFromCRSFile( CString sPath )
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{
LOG->Trace( "Course::LoadFromCRSFile( '%s' )", sPath.c_str() );
Init();
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m_sPath = sPath; // save path
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MsdFile msd;
if( !msd.ReadFile(sPath) )
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RageException::Throw( "Error opening CRS file '%s'.", sPath.c_str() );
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const CString sFName = SetExtension( sPath, "" );
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CStringArray arrayPossibleBanners;
GetDirListing( sFName + ".png", arrayPossibleBanners, false, true );
GetDirListing( sFName + ".jpg", arrayPossibleBanners, false, true );
GetDirListing( sFName + ".bmp", arrayPossibleBanners, false, true );
GetDirListing( sFName + ".gif", arrayPossibleBanners, false, true );
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if( !arrayPossibleBanners.empty() )
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{
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m_sBannerPath = arrayPossibleBanners[0];
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/* Cache and load the course banner. */
BANNERCACHE->CacheBanner( m_sBannerPath );
}
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AttackArray attacks;
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for( unsigned i=0; i<msd.GetNumValues(); i++ )
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{
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CString sValueName = msd.GetParam(i, 0);
const MsdFile::value_t &sParams = msd.GetValue(i);
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// handle the data
if( 0 == stricmp(sValueName, "COURSE") )
{
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m_sName = sParams[1];
m_sTranslitName = m_sName;
}
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else if( 0 == stricmp(sValueName, "REPEAT") )
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{
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CString str = sParams[1];
str.MakeLower();
if( str.Find("yes") != -1 )
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m_bRepeat = true;
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}
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else if( 0 == stricmp(sValueName, "LIVES") )
m_iLives = atoi( sParams[1] );
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else if( 0 == stricmp(sValueName, "METER") )
{
if( sParams.params.size() == 2 )
m_iCustomMeter[COURSE_DIFFICULTY_REGULAR] = atoi( sParams[1] ); /* compat */
else if( sParams.params.size() == 3 )
{
const CourseDifficulty cd = StringToCourseDifficulty( sParams[1] );
if( cd == COURSE_DIFFICULTY_INVALID )
{
LOG->Warn( "Course file '%s' contains an invalid #METER string: \"%s\"",
m_sPath.c_str(), sParams[1].c_str() );
continue;
}
m_iCustomMeter[cd] = atoi( sParams[2] );
}
}
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else if( 0 == stricmp(sValueName, "MODS") )
{
Attack attack;
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float end = -9999;
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for( unsigned j = 1; j < sParams.params.size(); ++j )
{
CStringArray sBits;
split( sParams[j], "=", sBits, false );
if( sBits.size() == 0 )
continue;
TrimLeft( sBits[0] );
TrimRight( sBits[0] );
if( !sBits[0].CompareNoCase("TIME") )
attack.fStartSecond = (float) atof( sBits[1] );
else if( !sBits[0].CompareNoCase("LEN") )
attack.fSecsRemaining = (float) atof( sBits[1] );
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else if( !sBits[0].CompareNoCase("END") )
end = (float) atof( sBits[1] );
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else if( !sBits[0].CompareNoCase("MODS") )
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{
if( end != -9999 )
{
attack.fSecsRemaining = end - attack.fStartSecond;
end = -9999;
}
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attack.sModifier = sBits[1];
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attacks.push_back( attack );
}
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}
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}
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else if( 0 == stricmp(sValueName, "SONG") )
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{
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CourseEntry new_entry;
// infer entry::Type from the first param
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if( sParams[1].Left(strlen("BEST")) == "BEST" )
{
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new_entry.type = COURSE_ENTRY_BEST;
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new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
CLAMP( new_entry.players_index, 0, 500 );
}
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else if( sParams[1].Left(strlen("WORST")) == "WORST" )
{
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new_entry.type = COURSE_ENTRY_WORST;
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new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("WORST")) ) - 1;
CLAMP( new_entry.players_index, 0, 500 );
}
else if( sParams[1] == "*" )
{
new_entry.mystery = true;
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new_entry.type = COURSE_ENTRY_RANDOM;
}
else if( sParams[1].Right(1) == "*" )
{
new_entry.mystery = true;
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new_entry.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
CString sSong = sParams[1];
sSong.Replace( "\\", "/" );
CStringArray bits;
split( sSong, "/", bits );
if( bits.size() == 2 )
new_entry.group_name = bits[0];
else
LOG->Warn( "Course file '%s' contains a random_within_group entry '%s' that is invalid. "
"Song should be in the format '<group>/*'.",
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m_sPath.c_str(), sSong.c_str());
if( !SONGMAN->DoesGroupExist(new_entry.group_name) )
{
/* XXX: We need a place to put "user warnings". This is too loud for info.txt--
* it obscures important warnings--and regular users never look there, anyway. */
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LOG->Trace( "Course file '%s' random_within_group entry '%s' specifies a group that doesn't exist. "
"This entry will be ignored.",
m_sPath.c_str(), sSong.c_str());
continue; // skip this #SONG
}
}
else
{
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new_entry.type = COURSE_ENTRY_FIXED;
CString sSong = sParams[1];
new_entry.pSong = SONGMAN->FindSong( sSong );
if( new_entry.pSong == NULL )
{
/* XXX: We need a place to put "user warnings". This is too loud for info.txt--
* it obscures important warnings--and regular users never look there, anyway. */
LOG->Trace( "Course file '%s' contains a fixed song entry '%s' that does not exist. "
"This entry will be ignored.",
m_sPath.c_str(), sSong.c_str());
continue; // skip this #SONG
}
}
new_entry.difficulty = StringToDifficulty( sParams[2] );
if( new_entry.difficulty == DIFFICULTY_INVALID )
{
int retval = sscanf( sParams[2], "%d..%d", &new_entry.low_meter, &new_entry.high_meter );
if( retval == 1 )
new_entry.high_meter = new_entry.low_meter;
else if( retval != 2 )
{
LOG->Warn("Course file '%s' contains an invalid difficulty setting: \"%s\", 3..6 used instead",
m_sPath.c_str(), sParams[2].c_str());
new_entry.low_meter = 3;
new_entry.high_meter = 6;
}
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}
{
/* If "showcourse" or "noshowcourse" is in the list, force new_entry.mystery
* on or off. */
CStringArray mods;
split( sParams[3], ",", mods, true );
for( int j = (int) mods.size()-1; j >= 0 ; --j )
{
if( !mods[j].CompareNoCase("showcourse") )
new_entry.mystery = false;
else if( !mods[j].CompareNoCase("noshowcourse") )
new_entry.mystery = true;
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else if( !mods[j].CompareNoCase("nodifficult") )
new_entry.no_difficult = true;
else
continue;
mods.erase(mods.begin() + j);
}
new_entry.modifiers = join( ",", mods );
}
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new_entry.attacks = attacks;
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attacks.clear();
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m_entries.push_back( new_entry );
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}
else
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LOG->Trace( "Unexpected value named '%s'", sValueName.c_str() );
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}
static TitleSubst tsub("courses");
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CString ignore;
tsub.Subst(m_sName, ignore, ignore,
ignore, ignore, ignore);
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}
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void Course::Init()
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{
m_bIsAutogen = false;
m_bRepeat = false;
m_bRandomize = false;
m_iLives = -1;
ZERO( m_iCustomMeter );
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m_entries.clear();
m_sPath = m_sName = m_sTranslitName = m_sBannerPath = m_sCDTitlePath = "";
}
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void Course::Save()
{
ASSERT( !m_bIsAutogen );
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RageFile f;
if( !f.Open( m_sPath, RageFile::WRITE ) )
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{
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LOG->Warn( "Could not write course file '%s': %s", m_sPath.c_str(), f.GetError().c_str() );
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return;
}
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f.PutLine( ssprintf("#COURSE:%s;", m_sName.c_str()) );
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if( m_bRepeat )
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f.PutLine( "#REPEAT:YES;" );
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if( m_iLives != -1 )
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f.PutLine( ssprintf("#LIVES:%i;", m_iLives) );
FOREACH_CourseDifficulty( cd )
{
if( m_iCustomMeter[cd] == -1 )
continue;
f.PutLine( ssprintf("#METER:%s:%i;", CourseDifficultyToString(cd).c_str(), m_iCustomMeter[cd]) );
}
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for( unsigned i=0; i<m_entries.size(); i++ )
{
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const CourseEntry& entry = m_entries[i];
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for( unsigned j = 0; j < entry.attacks.size(); ++j )
{
if( j == 0 )
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f.PutLine( "#MODS:" );
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CString line;
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const Attack &a = entry.attacks[j];
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line += ssprintf( " TIME=%.2f:LEN=%.2f:MODS=%s",
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a.fStartSecond, a.fSecsRemaining, a.sModifier.c_str() );
if( j+1 < entry.attacks.size() )
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line += ":";
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else
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line += ";";
f.PutLine( line );
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}
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CString line;
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switch( entry.type )
{
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case COURSE_ENTRY_FIXED:
{
// strip off everything but the group name and song dir
CStringArray as;
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split( entry.pSong->GetSongDir(), "/", as );
ASSERT( !as.empty() );
CString sGroup = as[ as.size()-2 ];
CString sSong = as[ as.size()-1 ];
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line += "#SONG:" + sGroup + '/' + sSong;
}
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break;
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case COURSE_ENTRY_RANDOM:
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line += "#SONG:*";
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break;
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case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
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line += ssprintf( "#SONG:%s/*", entry.group_name.c_str() );
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break;
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case COURSE_ENTRY_BEST:
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line += ssprintf( "#SONG:BEST%d", entry.players_index+1 );
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break;
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case COURSE_ENTRY_WORST:
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line += ssprintf( "#SONG:WORST%d", entry.players_index+1 );
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break;
default:
ASSERT(0);
}
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line += ":";
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if( entry.difficulty != DIFFICULTY_INVALID )
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line += DifficultyToString(entry.difficulty);
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else if( entry.low_meter != -1 && entry.high_meter != -1 )
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line += ssprintf( "%d..%d", entry.low_meter, entry.high_meter );
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line += ":";
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CString modifiers = entry.modifiers;
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bool default_mystery = (entry.type == COURSE_ENTRY_RANDOM || entry.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP);
if( default_mystery != entry.mystery )
{
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if( modifiers != "" )
modifiers += ",";
modifiers += entry.mystery? "noshowcourse":"showcourse";
}
if( entry.no_difficult )
{
if( modifiers != "" )
modifiers += ",";
modifiers += "nodifficult";
}
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line += modifiers;
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line += ";";
f.PutLine( line );
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}
}
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void Course::AutogenEndlessFromGroup( CString sGroupName, Difficulty diff )
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{
m_bIsAutogen = true;
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m_bRepeat = true;
m_bRandomize = true;
m_iLives = -1;
m_iCustomMeter[0] = m_iCustomMeter[1] = -1;
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if( sGroupName == "" )
{
m_sName = "All Songs";
// m_sBannerPath = ""; // XXX
} else {
m_sName = SONGMAN->ShortenGroupName( sGroupName );
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m_sBannerPath = SONGMAN->GetGroupBannerPath( sGroupName );
}
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// We want multiple songs, so we can try to prevent repeats during
// gameplay. (We might still get a repeat at the repeat boundary,
// but that'd be rare.) -glenn
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CourseEntry e;
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if( sGroupName != "" )
e.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
else
e.type = COURSE_ENTRY_RANDOM;
e.group_name = sGroupName;
e.difficulty = diff;
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e.mystery = true;
vector<Song*> vSongs;
SONGMAN->GetSongs( vSongs, e.group_name );
for( unsigned i = 0; i < vSongs.size(); ++i)
m_entries.push_back( e );
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}
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void Course::AutogenNonstopFromGroup( CString sGroupName, Difficulty diff )
{
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AutogenEndlessFromGroup( sGroupName, diff );
m_bRepeat = false;
m_sName += " Random";
// resize to 4
while( m_entries.size() < 4 )
m_entries.push_back( m_entries[0] );
while( m_entries.size() > 4 )
m_entries.pop_back();
}
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/*
* Difficult courses do the following:
*
* For entries with a meter range, bump it up by DIFFICULT_METER_CHANGE;
* eg. 3..6 -> 5..8, with a minimum no higher than MAX_BOTTOM_RANGE.
*
* For entries with a difficulty class, use notes one class harder, if they
* exist. This way, if a static song entry points to a difficulty, we'll always
* play that song, even if we're on difficult and harder notes don't exist. (The
* exception is a static song entry with a meter range, but that's not very useful.)
*/
bool Course::HasCourseDifficulty( StepsType st, CourseDifficulty cd ) const
{
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/* Check to see if any songs would change if difficult. */
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/* COURSE_DIFFICULTY_REGULAR is always available (if IsPlayableIn == true). */
if( cd == COURSE_DIFFICULTY_REGULAR )
return true;
Trail *Regular = GetTrail( st, COURSE_DIFFICULTY_REGULAR );
Trail *Other = GetTrail( st, cd );
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return Regular != Other;
}
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bool Course::IsPlayableIn( StepsType st ) const
{
Trail* pTrail = GetTrail( st, COURSE_DIFFICULTY_REGULAR );
return !pTrail->m_vEntries.empty();
}
static vector<Song*> GetFilteredBestSongs( StepsType st )
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{
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const vector<Song*> &vSongsByMostPlayed = SONGMAN->GetBestSongs();
vector<Song*> ret;
ret.reserve( vSongsByMostPlayed.size() );
for( unsigned i=0; i < vSongsByMostPlayed.size(); ++i )
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{
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// filter out long songs and songs that don't have both medium and hard steps
Song* pSong = vSongsByMostPlayed[i];
if( SONGMAN->GetNumStagesForSong(pSong) > 1 )
continue;
bool FoundMedium = false, FoundHard = false;
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FOREACH( Steps*, pSong->m_vpSteps, pSteps )
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{
if( (*pSteps)->m_StepsType != st )
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continue;
if( !PREFSMAN->m_bAutogenSteps && (*pSteps)->IsAutogen() )
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continue;
if( (*pSteps)->GetDifficulty() == DIFFICULTY_MEDIUM )
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FoundMedium = true;
else if( (*pSteps)->GetDifficulty() == DIFFICULTY_HARD )
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FoundHard = true;
if( FoundMedium && FoundHard )
break;
}
if( !FoundMedium || !FoundHard )
continue;
ret.push_back( pSong );
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}
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return ret;
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}
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/* This is called by many simple functions, like Course::GetTotalSeconds, and may
* be called on all songs to sort. It can take time to execute, so we cache the
* results. */
Trail* Course::GetTrail( StepsType st, CourseDifficulty cd ) const
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{
//
// Look in the Trail cache
//
const TrailParams params( st, cd );
TrailCache::iterator it = m_TrailCache.find( params );
if( it != m_TrailCache.end() )
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{
return &it->second;
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}
//
// Construct a new Trail, add it to the cache, then return it.
//
/* Different seed for each course, but the same for the whole round: */
RandomGen rnd( GAMESTATE->m_iRoundSeed + GetHashForString(m_sName) );
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vector<CourseEntry> tmp_entries;
if( m_bRandomize )
{
/* Always randomize the same way per round. Otherwise, the displayed course
* will change every time it's viewed, and the displayed order will have no
* bearing on what you'll actually play. */
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tmp_entries = m_entries;
random_shuffle( tmp_entries.begin(), tmp_entries.end(), rnd );
}
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const vector<CourseEntry> &entries = m_bRandomize? tmp_entries:m_entries;
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/* This can take some time, so don't fill it out unless we need it. */
bool bMostPlayedSet = false;
vector<Song*> vSongsByMostPlayed;
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bool bShuffledSet = false;
vector<Song*> AllSongsShuffled;
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int CurSong = 0; /* Current offset into AllSongsShuffled */
Trail trail;
trail.m_StepsType = st;
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trail.m_CourseDifficulty = cd;
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for( unsigned i=0; i<entries.size(); i++ )
{
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const CourseEntry &e = entries[i];
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CourseDifficulty entry_difficulty = cd;
if( e.no_difficult && entry_difficulty == COURSE_DIFFICULTY_DIFFICULT )
entry_difficulty = COURSE_DIFFICULTY_REGULAR;
Song* pSong = NULL; // fill this in
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Steps* pSteps = NULL; // fill this in
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/* This applies difficult mode for meter ranges. (If it's a difficulty
* class, we'll do it below.) */
int low_meter, high_meter;
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GetMeterRange( i, low_meter, high_meter, entry_difficulty );
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switch( e.type )
{
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case COURSE_ENTRY_FIXED:
pSong = e.pSong;
if( pSong )
{
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if( e.difficulty != DIFFICULTY_INVALID )
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pSteps = pSong->GetStepsByDifficulty( st, e.difficulty );
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else if( e.low_meter != -1 && e.high_meter != -1 )
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pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter );
else
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pSteps = pSong->GetStepsByDifficulty( st, DIFFICULTY_MEDIUM );
}
break;
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case COURSE_ENTRY_RANDOM:
case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
{
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if( !bShuffledSet )
{
AllSongsShuffled = SONGMAN->GetAllSongs();
random_shuffle( AllSongsShuffled.begin(), AllSongsShuffled.end(), rnd );
bShuffledSet = true;
}
// find a song with the notes we want
for( unsigned j=0; j<AllSongsShuffled.size(); j++ )
{
/* See if the first song matches what we want. */
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ASSERT( unsigned(CurSong) < AllSongsShuffled.size() );
pSong = AllSongsShuffled[CurSong];
ASSERT( pSong );
CurSong = (CurSong+1) % AllSongsShuffled.size();
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if(e.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP &&
pSong->m_sGroupName.CompareNoCase(e.group_name))
continue; /* wrong group */
if( e.difficulty == DIFFICULTY_INVALID )
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pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter );
else
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pSteps = pSong->GetStepsByDifficulty( st, e.difficulty );
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if( pSteps ) // found a match
break; // stop searching
pSong = NULL;
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pSteps = NULL;
}
}
break;
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case COURSE_ENTRY_BEST:
case COURSE_ENTRY_WORST:
{
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if( !bMostPlayedSet )
{
bMostPlayedSet = true;
vSongsByMostPlayed = GetFilteredBestSongs( st );
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}
if( e.players_index >= (int)vSongsByMostPlayed.size() )
break;
switch( e.type )
{
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case COURSE_ENTRY_BEST:
pSong = vSongsByMostPlayed[e.players_index];
break;
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case COURSE_ENTRY_WORST:
pSong = vSongsByMostPlayed[vSongsByMostPlayed.size()-1-e.players_index];
break;
default:
ASSERT(0);
}
if( e.difficulty == DIFFICULTY_INVALID )
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pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter );
else
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pSteps = pSong->GetStepsByDifficulty( st, e.difficulty );
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if( pSteps == NULL )
pSteps = pSong->GetClosestNotes( st, DIFFICULTY_MEDIUM );
}
break;
default:
ASSERT(0);
}
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if( !pSong || !pSteps )
continue; // this song entry isn't playable. Skip.
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/* If e.difficulty == DIFFICULTY_INVALID, then we already adjusted difficulty
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* based on meter. */
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if( entry_difficulty != COURSE_DIFFICULTY_REGULAR && e.difficulty != DIFFICULTY_INVALID )
{
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/* See if we can find a NoteData after adjusting the difficulty by COURSE_DIFFICULTY_CLASS_CHANGE.
* If we can't, just use the one we already have. */
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Difficulty original_dc = pSteps->GetDifficulty();
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Difficulty dc = Difficulty( original_dc + COURSE_DIFFICULTY_CLASS_CHANGE[entry_difficulty] );
dc = clamp( dc, DIFFICULTY_BEGINNER, DIFFICULTY_CHALLENGE );
if( dc != original_dc )
{
Steps* pNewNotes = pSong->GetStepsByDifficulty( st, dc );
if( pNewNotes )
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pSteps = pNewNotes;
}
}
TrailEntry te;
te.pSong = pSong;
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te.pSteps = pSteps;
te.Modifiers = e.modifiers;
te.Attacks = e.attacks;
te.bMystery = e.mystery;
te.iLowMeter = low_meter;
te.iHighMeter = high_meter;
trail.m_vEntries.push_back( te );
}
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/* Cache results. */
m_TrailCache[params] = trail;
return &m_TrailCache[params];
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}
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bool Course::HasMods() const
{
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for( unsigned i=0; i<m_entries.size(); i++ )
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{
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if( !m_entries[i].modifiers.empty() || !m_entries[i].attacks.empty() )
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return true;
}
return false;
}
bool Course::AllSongsAreFixed() const
{
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for( unsigned i=0; i<m_entries.size(); i++ )
{
if( m_entries[i].type != COURSE_ENTRY_FIXED )
return false;
}
return true;
}
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void Course::ClearCache()
{
m_TrailCache.clear();
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}
RageColor Course::GetColor() const
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{
// FIXME: These colors shouldn't be hard-coded
int iMeter = 5;
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switch (PREFSMAN->m_iCourseSortOrder)
{
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case PrefsManager::COURSE_SORT_SONGS:
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if( m_entries.size() >= 7 )
return RageColor(1,0,0,1); // red
else if( m_entries.size() >= 4 )
return RageColor(1,1,0,1); // yellow
else
return RageColor(0,1,0,1); // green
// never should get here
break;
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case PrefsManager::COURSE_SORT_METER:
if ( !IsFixed() )
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return RageColor(0,0,1,1); // blue
if (iMeter > 8.5)
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return RageColor(1,0,0,1); // red
if (iMeter >= 7)
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return RageColor(1,0.5f,0,1); // orange
if (iMeter >= 5)
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return RageColor(1,1,0,1); // yellow
return RageColor(0,1,0,1); // green
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case PrefsManager::COURSE_SORT_METER_SUM:
if ( !IsFixed() )
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return RageColor(0,0,1,1); // blue
if (m_SortOrder_TotalDifficulty >= 40)
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return RageColor(1,0,0,1); // red
if (m_SortOrder_TotalDifficulty >= 30)
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return RageColor(1,0.5f,0,1); // orange
if (m_SortOrder_TotalDifficulty >= 20)
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return RageColor(1,1,0,1); // yellow
return RageColor(0,1,0,1); // green
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case PrefsManager::COURSE_SORT_RANK:
if (m_SortOrder_Ranking == 3)
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return RageColor(0,0,1,1); // blue
if (m_SortOrder_Ranking == 2)
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return RageColor(1,0.5f,0,1); // orange
if (m_SortOrder_Ranking == 1)
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return RageColor(0,1,0,1); // green
return RageColor(1,1,0,1); // yellow, never should get here
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default:
ASSERT(0);
return RageColor(1,1,1,1); // white, never should reach here
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}
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}
bool Course::IsFixed() const
{
for(unsigned i = 0; i < m_entries.size(); i++)
{
if ( m_entries[i].type == COURSE_ENTRY_FIXED )
continue;
return false;
}
return true;
}
void Course::GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, CourseDifficulty cd ) const
{
iMeterLowOut = m_entries[stage].low_meter;
iMeterHighOut = m_entries[stage].high_meter;
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iMeterHighOut += COURSE_DIFFICULTY_METER_CHANGE[ cd ];
iMeterLowOut += COURSE_DIFFICULTY_METER_CHANGE[ cd ];
iMeterLowOut = min( iMeterLowOut, MAX_BOTTOM_RANGE );
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}
bool Course::GetTotalSeconds( StepsType st, float& fSecondsOut ) const
{
if( !IsFixed() )
return false;
Trail* pTrail = GetTrail( st, COURSE_DIFFICULTY_REGULAR );
fSecondsOut = pTrail->GetLengthSeconds();
return true;
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}
bool Course::CourseHasBestOrWorst() const
{
for(unsigned i = 0; i < m_entries.size(); i++)
{
switch( m_entries[i].type )
{
case COURSE_ENTRY_BEST:
case COURSE_ENTRY_WORST:
return true;
}
}
return false;
}
bool Course::HasBanner() const
{
return m_sBannerPath != "" && IsAFile(m_sBannerPath);
}
void Course::UpdateCourseStats( StepsType st )
{
m_SortOrder_TotalDifficulty = 0;
unsigned i;
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// courses with random/players best-worst songs should go at the end
for(i = 0; i < m_entries.size(); i++)
{
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if ( m_entries[i].type == COURSE_ENTRY_FIXED )
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continue;
if ( m_SortOrder_Ranking == 2 )
m_SortOrder_Ranking = 3;
m_SortOrder_TotalDifficulty = 999999; // large number
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return;
}
Trail* pTrail = GetTrail( st, COURSE_DIFFICULTY_REGULAR );
m_SortOrder_TotalDifficulty += pTrail->GetTotalMeter();
// OPTIMIZATION: Ranking info isn't dependant on style, so
// call it sparingly. Its handled on startup and when
// themes change..
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LOG->Trace("%s: Total feet: %d",
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this->m_sName.c_str(),
m_SortOrder_TotalDifficulty );
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}
bool Course::IsRanking() const
{
CStringArray rankingsongs;
split(THEME->GetMetric("ScreenRanking", "CoursesToShow"), ",", rankingsongs);
for(unsigned i=0; i < rankingsongs.size(); i++)
if (rankingsongs[i].CompareNoCase(m_sPath))
return true;
return false;
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}
float Course::GetMeter( StepsType st, CourseDifficulty cd ) const
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{
/* If we have a manually-entered meter for this difficulty, use it. */
if( m_iCustomMeter[cd] != -1 )
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return (float)m_iCustomMeter[cd];
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return roundf( GetTrail(st,cd)->GetAverageMeter() );
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}