add CourseDifficulty, use it instead of a bDifficult flag

This commit is contained in:
Chris Danford
2004-01-14 06:11:28 +00:00
parent fd1acf4cda
commit 1cb29a82b5
9 changed files with 111 additions and 74 deletions
+32 -35
View File
@@ -31,20 +31,20 @@
#include "ProfileManager.h"
/* Amount to increase meter ranges to make them difficult: */
const int DIFFICULT_METER_CHANGE = 2;
const int COURSE_DIFFICULTY_METER_CHANGE[NUM_COURSE_DIFFICULTIES] = { 0, 2 };
/* Maximum lower value of ranges when difficult: */
const int MAX_BOTTOM_RANGE = 10;
/* -1 is the default parameter of a few Course calls; leaving it out indicates
* to use GAMESTATE->m_bDifficultCourses. */
static bool IsDifficult( int Difficult )
/* COURSE_DIFFICULTY_INVALID is the default parameter of a few Course calls;
* leaving it out indicates to use GAMESTATE->m_CourseDifficulty. */
static CourseDifficulty DerefDifficulty( CourseDifficulty d )
{
if( Difficult == -1 )
return GAMESTATE->m_bDifficultCourses;
if( d == COURSE_DIFFICULTY_INVALID )
return GAMESTATE->m_CourseDifficulty;
else
return !!Difficult;
return d;
}
Course::Course()
@@ -52,7 +52,7 @@ Course::Course()
m_bIsAutogen = false;
m_bRepeat = false;
m_bRandomize = false;
m_bDifficult = false;
// m_bDifficult = false;
m_iLives = -1;
m_iMeter = -1;
}
@@ -64,16 +64,16 @@ PlayMode Course::GetPlayMode() const
return m_iLives > 0? PLAY_MODE_ONI:PLAY_MODE_NONSTOP;
}
const int DifficultMeterRamp = 3;
float Course::GetMeter( int Difficult ) const
const int DifficultMeterRamp[NUM_COURSE_DIFFICULTIES] = { 0, 3 };
float Course::GetMeter( CourseDifficulty cd ) const
{
if( m_iMeter != -1 )
return float(m_iMeter + (IsDifficult(Difficult)? DifficultMeterRamp:0));
return float(m_iMeter + DifficultMeterRamp[DerefDifficulty(cd)]);
/*LOG->Trace( "Course file '%s' contains a song '%s%s%s' that is not present",
m_sPath.c_str(), sGroup.c_str(), sGroup.size()? "/":"", sSong.c_str());*/
vector<Info> ci;
GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci, Difficult );
GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci, cd );
if( ci.size() == 0 )
return 0;
@@ -465,13 +465,13 @@ void Course::MemCardData::AddHighScore( HighScore hs, int &iIndexOut )
* play that song, even if we're on difficult and harder notes don't exist. (The
* exception is a static song entry with a meter range, but that's not very useful.)
*/
bool Course::HasDifficult( StepsType nt ) const
bool Course::HasCourseDifficulty( StepsType nt, CourseDifficulty cd ) const
{
/* Check to see if any songs would change if difficult. */
vector<Info> Normal, Hard;
GetCourseInfo( nt, Normal, false );
GetCourseInfo( nt, Hard, true );
GetCourseInfo( nt, Normal, COURSE_DIFFICULTY_REGULAR );
GetCourseInfo( nt, Hard, cd );
if( Normal.size() != Hard.size() )
return true; /* it changed */
@@ -551,9 +551,9 @@ static vector<Song*> GetFilteredBestSongs( StepsType nt )
/* This is called by many simple functions, like Course::GetTotalSeconds, and may
* be called on all songs to sort. It can take time to execute, so we cache the
* results. */
void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficult ) const
void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, CourseDifficulty cd ) const
{
const InfoParams params( nt, IsDifficult(Difficult) );
const InfoParams params( nt, DerefDifficulty(cd) );
InfoCache::const_iterator it = m_InfoCache.find( params );
if( it != m_InfoCache.end() )
{
@@ -596,7 +596,7 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficul
/* This applies difficult mode for meter ranges. (If it's a difficulty
* class, we'll do it below.) */
int low_meter, high_meter;
GetMeterRange( i, low_meter, high_meter, Difficult );
GetMeterRange( i, low_meter, high_meter, cd );
switch( e.type )
{
@@ -690,16 +690,16 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficul
/* If e.difficulty == DIFFICULTY_INVALID, then we already increased difficulty
* based on meter. */
if( IsDifficult(Difficult) && e.difficulty != DIFFICULTY_INVALID )
if( DerefDifficulty(cd) > COURSE_DIFFICULTY_REGULAR && e.difficulty != DIFFICULTY_INVALID )
{
/* See if we can find a NoteData that's one notch more difficult than
* the one we found above. */
Difficulty dc = pNotes->GetDifficulty();
if(dc < DIFFICULTY_CHALLENGE)
Difficulty new_dc = Difficulty(dc + DerefDifficulty(cd));
if( new_dc < NUM_DIFFICULTIES )
{
dc = Difficulty(dc + 1);
Steps* pNewNotes = pSong->GetStepsByDifficulty( nt, dc, PREFSMAN->m_bAutogenMissingTypes );
if(pNewNotes)
Steps* pNewNotes = pSong->GetStepsByDifficulty( nt, new_dc, PREFSMAN->m_bAutogenMissingTypes );
if( pNewNotes )
pNotes = pNewNotes;
}
}
@@ -712,7 +712,7 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficul
cinfo.Random = ( e.type == COURSE_ENTRY_RANDOM || e.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP );
cinfo.Mystery = e.mystery;
cinfo.CourseIndex = i;
cinfo.Difficult = IsDifficult(Difficult);
cinfo.CourseDifficulty = DerefDifficulty(cd);
ci.push_back( cinfo );
}
@@ -791,22 +791,19 @@ bool Course::IsFixed() const
Difficulty Course::GetDifficulty( const Info &stage ) const
{
Difficulty dc = m_entries[stage.CourseIndex].difficulty;
if( stage.Difficult && dc < DIFFICULTY_CHALLENGE )
dc = Difficulty(dc + 1);
return dc;
Difficulty new_dc = Difficulty( dc + stage.CourseDifficulty );
return (new_dc < NUM_DIFFICULTIES) ? new_dc : dc;
}
void Course::GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, int Difficult ) const
void Course::GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, CourseDifficulty cd ) const
{
iMeterLowOut = m_entries[stage].low_meter;
iMeterHighOut = m_entries[stage].high_meter;
if( m_entries[stage].difficulty == DIFFICULTY_INVALID && IsDifficult(Difficult) )
if( m_entries[stage].difficulty == DIFFICULTY_INVALID )
{
iMeterHighOut += DIFFICULT_METER_CHANGE;
iMeterLowOut += DIFFICULT_METER_CHANGE;
iMeterHighOut += COURSE_DIFFICULTY_METER_CHANGE[ DerefDifficulty(cd) ];
iMeterLowOut += COURSE_DIFFICULTY_METER_CHANGE[ DerefDifficulty(cd) ];
iMeterLowOut = min( iMeterLowOut, MAX_BOTTOM_RANGE );
}
}
@@ -814,7 +811,7 @@ void Course::GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, in
void Course::GetMeterRange( const Info &stage, int& iMeterLowOut, int& iMeterHighOut ) const
{
GetMeterRange( stage.CourseIndex, iMeterLowOut, iMeterHighOut, stage.Difficult );
GetMeterRange( stage.CourseIndex, iMeterLowOut, iMeterHighOut, stage.CourseDifficulty );
}
bool Course::GetTotalSeconds( float& fSecondsOut ) const
@@ -1069,7 +1066,7 @@ void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses )
RageTimer foo;
course_sort_val.clear();
for(unsigned i = 0; i < apCourses.size(); ++i)
course_sort_val[apCourses[i]] = apCourses[i]->GetMeter( false );
course_sort_val[apCourses[i]] = apCourses[i]->GetMeter( COURSE_DIFFICULTY_REGULAR );
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTitle );
stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersBySortValueAscending );
+8 -8
View File
@@ -89,7 +89,7 @@ public:
bool m_bRepeat; // repeat after last song? "Endless"
bool m_bRandomize; // play the songs in a random order
bool m_bDifficult; // only make something difficult once
// bool m_bDifficult; // only make something difficult once
int m_iLives; // -1 means use bar life meter
int m_iMeter; // -1 autogens
@@ -97,7 +97,7 @@ public:
struct Info
{
Info(): pSong(NULL), pNotes(NULL), Random(false), Difficult(false) { }
Info(): pSong(NULL), pNotes(NULL), Random(false), CourseDifficulty(COURSE_DIFFICULTY_INVALID) { }
void GetAttackArray( AttackArray &out ) const;
Song* pSong;
@@ -106,16 +106,16 @@ public:
AttackArray Attacks;
bool Random;
bool Mystery;
bool Difficult; /* set to true if this is the difficult version */
CourseDifficulty CourseDifficulty;
/* Corresponding entry in m_entries: */
int CourseIndex;
};
// Dereferences course_entries and returns only the playable Songs and Steps
void GetCourseInfo( StepsType nt, vector<Info> &ci, int Difficult = -1 ) const;
void GetCourseInfo( StepsType nt, vector<Info> &ci, CourseDifficulty cd = COURSE_DIFFICULTY_INVALID ) const;
int GetEstimatedNumStages() const { return m_entries.size(); }
bool HasDifficult( StepsType nt ) const;
bool HasCourseDifficulty( StepsType nt, CourseDifficulty cd ) const;
bool IsPlayableIn( StepsType nt ) const;
bool CourseHasBestOrWorst() const;
RageColor GetColor() const;
@@ -127,7 +127,7 @@ public:
bool IsOni() const { return GetPlayMode() == PLAY_MODE_ONI; }
bool IsEndless() const { return GetPlayMode() == PLAY_MODE_ENDLESS; }
PlayMode GetPlayMode() const;
float GetMeter( int Difficult = -1 ) const;
float GetMeter( CourseDifficulty cd = COURSE_DIFFICULTY_INVALID ) const;
bool IsFixed() const;
@@ -201,9 +201,9 @@ public:
void ClearCache();
private:
void GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, int Difficult = -1 ) const;
void GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, CourseDifficulty cd = COURSE_DIFFICULTY_INVALID ) const;
typedef pair<StepsType,bool> InfoParams;
typedef pair<StepsType,CourseDifficulty> InfoParams;
typedef vector<Info> InfoData;
typedef map<InfoParams, InfoData> InfoCache;
mutable InfoCache m_InfoCache;
+21
View File
@@ -71,6 +71,27 @@ Difficulty StringToDifficulty( CString sDC )
}
CString CourseDifficultyToString( CourseDifficulty dc )
{
switch( dc )
{
case COURSE_DIFFICULTY_REGULAR: return "regular";
case COURSE_DIFFICULTY_DIFFICULT: return "difficult";
default: ASSERT(0); return ""; // invalid Difficulty
}
}
/* We prefer the above names; recognize a number of others, too. (They'l
* get normalized when written to SMs, etc.) */
CourseDifficulty StringToCourseDifficulty( CString sDC )
{
sDC.MakeLower();
if( sDC == "regular" ) return COURSE_DIFFICULTY_REGULAR;
else if( sDC == "difficult" ) return COURSE_DIFFICULTY_DIFFICULT;
else return COURSE_DIFFICULTY_INVALID;
}
CString PlayModeToString( PlayMode pm )
{
switch( pm )
+12
View File
@@ -74,6 +74,18 @@ CString DifficultyToString( Difficulty dc );
Difficulty StringToDifficulty( CString sDC );
enum CourseDifficulty
{
COURSE_DIFFICULTY_REGULAR,
COURSE_DIFFICULTY_DIFFICULT,
NUM_COURSE_DIFFICULTIES,
COURSE_DIFFICULTY_INVALID
};
CString CourseDifficultyToString( CourseDifficulty dc );
CourseDifficulty StringToCourseDifficulty( CString sDC );
enum StepsType
{
STEPS_TYPE_DANCE_SINGLE = 0,
+1 -1
View File
@@ -94,7 +94,7 @@ void GameState::Reset()
m_bJukeboxUsesModifiers = false;
m_iCurrentStageIndex = 0;
m_bAllow2ndExtraStage = true;
m_bDifficultCourses = false;
m_CourseDifficulty = COURSE_DIFFICULTY_REGULAR;
m_BeatToNoteSkinRev = 0;
NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_CurGame );
+1 -1
View File
@@ -56,7 +56,7 @@ public:
int m_iCoins; // not "credits"
PlayerNumber m_MasterPlayerNumber; // used in Styles where one player controls both sides
bool m_bIsOnSystemMenu; // system screens will not be effected by the operator key -- Miryokuteki
bool m_bDifficultCourses; // used in nonstop
CourseDifficulty m_CourseDifficulty; // used in nonstop
time_t m_timeGameStarted; // from the moment the first player pressed Start
/* This is set to a random number per-game/round; it can be used for a random seed. */
+18 -17
View File
@@ -109,9 +109,19 @@ void ScreenOptionsMaster::SetStep( OptionRowData &row, OptionRowHandler &hand )
else if( GAMESTATE->m_pCurCourse ) // playing a course
{
row.bOneChoiceForAllPlayers = true;
row.choices.push_back( ENTRY_NAME("RegularCourses") );
if( GAMESTATE->m_pCurCourse->HasDifficult( GAMESTATE->GetCurrentStyleDef()->m_StepsType ) )
row.choices.push_back( ENTRY_NAME("DifficultCourses") );
Course* pCourse = GAMESTATE->m_pCurCourse;
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
for( int d=0; d<NUM_COURSE_DIFFICULTIES; d++ )
{
CourseDifficulty cd = (CourseDifficulty)d;
if( pCourse->HasCourseDifficulty(st,cd) )
{
CString sDifficulty = CourseDifficultyToString( cd );
sDifficulty = Capitalize( sDifficulty );
row.choices.push_back( ENTRY_NAME(sDifficulty+"Courses") );
}
}
}
else if( GAMESTATE->m_pCurSong ) // playing a song
{
@@ -354,9 +364,10 @@ void ScreenOptionsMaster::ImportOption( const OptionRowData &row, const OptionRo
if( GAMESTATE->m_pCurCourse ) // playing a course
{
if( GAMESTATE->m_bDifficultCourses &&
GAMESTATE->m_pCurCourse->HasDifficult( GAMESTATE->GetCurrentStyleDef()->m_StepsType ) )
SelectExactlyOne( 1+(row.bMultiSelect?1:0), vbSelectedOut );
Course* pCourse = GAMESTATE->m_pCurCourse;
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
if( pCourse->HasCourseDifficulty( st, GAMESTATE->m_CourseDifficulty ) )
SelectExactlyOne( GAMESTATE->m_CourseDifficulty+(row.bMultiSelect?1:0), vbSelectedOut );
else
SelectExactlyOne( 0+(row.bMultiSelect?1:0), vbSelectedOut );
return;
@@ -516,17 +527,7 @@ int ScreenOptionsMaster::ExportOption( const OptionRowData &row, const OptionRow
}
else if( GAMESTATE->m_pCurCourse ) // playing a course
{
if( sel == 1 )
{
GAMESTATE->m_bDifficultCourses = true;
LOG->Trace("ScreenPlayerOptions: Using difficult course");
}
else
{
GAMESTATE->m_bDifficultCourses = false;
LOG->Trace("ScreenPlayerOptions: Using normal course");
}
GAMESTATE->m_CourseDifficulty = (CourseDifficulty)sel;
}
else if( GAMESTATE->m_pCurSong ) // playing a song
{
+4 -4
View File
@@ -260,18 +260,18 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type,
}
if( CodeDetector::EnteredEasierDifficulty(GameI.controller) &&
GAMESTATE->m_bDifficultCourses)
GAMESTATE->m_CourseDifficulty > 0 )
{
m_soundChangeNotes.Play();
GAMESTATE->m_bDifficultCourses = false;
GAMESTATE->m_CourseDifficulty = (CourseDifficulty)(GAMESTATE->m_CourseDifficulty-1);
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
}
if( CodeDetector::EnteredHarderDifficulty(GameI.controller) &&
!GAMESTATE->m_bDifficultCourses)
GAMESTATE->m_CourseDifficulty < NUM_COURSE_DIFFICULTIES-1 )
{
m_soundChangeNotes.Play();
GAMESTATE->m_bDifficultCourses = true;
GAMESTATE->m_CourseDifficulty = (CourseDifficulty)(GAMESTATE->m_CourseDifficulty+1);
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
}
+14 -8
View File
@@ -820,11 +820,14 @@ void ScreenSelectMusic::EasierDifficulty( PlayerNumber pn )
if( !GAMESTATE->IsHumanPlayer(pn) )
return;
if( m_MusicWheel.GetSelectedType() == TYPE_COURSE && GAMESTATE->m_bDifficultCourses )
if( m_MusicWheel.GetSelectedType() == TYPE_COURSE )
{
m_soundDifficultyEasier.Play();
GAMESTATE->m_bDifficultCourses = false;
AfterMusicChange();
if( GAMESTATE->m_CourseDifficulty > 0 )
{
m_soundDifficultyEasier.Play();
GAMESTATE->m_CourseDifficulty = (CourseDifficulty)(GAMESTATE->m_CourseDifficulty-1);
AfterMusicChange();
}
return;
}
@@ -852,11 +855,14 @@ void ScreenSelectMusic::HarderDifficulty( PlayerNumber pn )
if( !GAMESTATE->IsHumanPlayer(pn) )
return;
if( m_MusicWheel.GetSelectedType() == TYPE_COURSE && !GAMESTATE->m_bDifficultCourses )
if( m_MusicWheel.GetSelectedType() == TYPE_COURSE )
{
m_soundDifficultyHarder.Play();
GAMESTATE->m_bDifficultCourses = true;
AfterMusicChange();
if( GAMESTATE->m_CourseDifficulty < NUM_COURSE_DIFFICULTIES-1 )
{
m_soundDifficultyHarder.Play();
GAMESTATE->m_CourseDifficulty = (CourseDifficulty)(GAMESTATE->m_CourseDifficulty+1);
AfterMusicChange();
}
return;
}