fix category feats show wrong score on ScreenNameEntryTraditional
store both iScore and fPercentDP for courses and categories
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@@ -36,6 +36,7 @@ const int DIFFICULT_METER_CHANGE = 2;
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/* Maximum lower value of ranges when difficult: */
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const int MAX_BOTTOM_RANGE = 10;
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/* -1 is the default parameter of a few Course calls; leaving it out indicates
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* to use GAMESTATE->m_bDifficultCourses. */
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static bool IsDifficult( int Difficult )
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@@ -1035,3 +1036,11 @@ void SortCoursePointerArrayByMostPlayed( vector<Course*> &arrayCoursePointers, M
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stable_sort( arrayCoursePointers.begin(), arrayCoursePointers.end(), CompareCoursePointersBySortValueDescending );
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course_sort_val.clear();
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}
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bool Course::MemCardData::HighScore::operator>=( const HighScore& other ) const
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{
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if( PREFSMAN->m_bPercentageScoring )
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return fPercentDP >= other.fPercentDP;
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else
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return iScore >= other.iScore;
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}
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@@ -147,20 +147,19 @@ public:
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struct HighScore
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{
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int iScore;
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float fSurviveTime;
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CString sName;
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int iScore;
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float fPercentDP;
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float fSurviveTime;
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HighScore()
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{
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iScore = 0;
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fPercentDP = 0;
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fSurviveTime = 0;
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}
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bool operator>=( const HighScore& other ) const
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{
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return iScore >= other.iScore;
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}
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bool operator>=( const HighScore& other ) const;
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};
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vector<HighScore> vHighScores;
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+17
-15
@@ -1000,11 +1000,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
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feat.Type = RankingFeats::SONG;
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feat.Feat = ssprintf("MR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() );
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feat.pStringToFill = &vMachineHighScores[j].sName;
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feat.g = vMachineHighScores[j].grade;
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if( PREFSMAN->m_bPercentageScoring )
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feat.Score = vMachineHighScores[j].fPercentDP;
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else
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feat.Score = (float) vMachineHighScores[j].iScore;
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feat.grade = vMachineHighScores[j].grade;
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feat.fPercentDP = vMachineHighScores[j].fPercentDP;
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feat.iScore = vMachineHighScores[j].iScore;
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if( pSong->HasBanner() )
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feat.Banner = pSong->GetBannerPath();
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@@ -1023,8 +1021,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
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feat.Type = RankingFeats::SONG;
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feat.Feat = ssprintf("PR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() );
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feat.pStringToFill = &vPersonalHighScores[j].sName;
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feat.g = vPersonalHighScores[j].grade;
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feat.Score = (float) vPersonalHighScores[j].iScore;
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feat.grade = vPersonalHighScores[j].grade;
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feat.fPercentDP = vMachineHighScores[j].fPercentDP;
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feat.iScore = vMachineHighScores[j].iScore;
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// XXX: temporary hack
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if( pSong->HasBackground() )
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@@ -1052,11 +1051,12 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
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continue;
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RankingFeats feat;
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feat.Type = RankingFeats::RANKING;
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feat.Type = RankingFeats::CATEGORY;
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feat.Feat = ssprintf("MR #%d in Type %c (%d)", j+1, 'A'+i, stats.iMeter[pn] );
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feat.pStringToFill = &vHighScores[j].sName;
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feat.g = GRADE_NO_DATA;
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feat.Score = (float) vHighScores[j].iScore;
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feat.grade = GRADE_NO_DATA;
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feat.iScore = (float) vHighScores[j].iScore;
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feat.fPercentDP = (float) vHighScores[j].fPercentDP;
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asFeatsOut.push_back( feat );
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}
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}
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@@ -1071,11 +1071,12 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
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continue;
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RankingFeats feat;
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feat.Type = RankingFeats::RANKING;
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feat.Type = RankingFeats::CATEGORY;
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feat.Feat = ssprintf("PR #%d in Type %c (%d)", j+1, 'A'+i, stats.iMeter[pn] );
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feat.pStringToFill = &vHighScores[j].sName;
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feat.g = GRADE_NO_DATA;
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feat.Score = (float) vHighScores[j].iScore;
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feat.grade = GRADE_NO_DATA;
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feat.iScore = (float) vHighScores[j].iScore;
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feat.fPercentDP = (float) vHighScores[j].fPercentDP;
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asFeatsOut.push_back( feat );
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}
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}
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@@ -1102,8 +1103,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
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feat.Type = RankingFeats::COURSE;
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feat.Feat = ssprintf("No. %d in %s", i+1, pCourse->m_sName.c_str() );
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feat.pStringToFill = &vHighScores[i].sName;
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feat.g = GRADE_NO_DATA;
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feat.Score = (float) vHighScores[i].iScore;
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feat.grade = GRADE_NO_DATA;
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feat.iScore = vHighScores[i].iScore;
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feat.fPercentDP = vHighScores[i].fPercentDP;
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if( pCourse->HasBanner() )
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feat.Banner = pCourse->m_sBannerPath;
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asFeatsOut.push_back( feat );
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@@ -247,10 +247,11 @@ public:
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//
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struct RankingFeats
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{
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enum { SONG, COURSE, RANKING } Type;
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enum { SONG, COURSE, CATEGORY } Type;
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float Score;
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Grade g;
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Grade grade;
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int iScore;
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float fPercentDP;
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CString Banner;
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CString Feat;
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CString *pStringToFill;
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@@ -49,11 +49,11 @@ ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our
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#define USER_PROFILES_DIR "Data/LocalProfiles/"
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#define MACHINE_PROFILE_DIR "Data/MachineProfile/"
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const int CATEGORY_RANKING_VERSION = 5;
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const int CATEGORY_RANKING_VERSION = 6;
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const int SONG_SCORES_VERSION = 9;
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const int COURSE_SCORES_VERSION = 7;
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const int COURSE_SCORES_VERSION = 8;
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#define STATS_TITLE THEME->GetMetric("ProfileManager","StatsTitle")
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#define STATS_TITLE THEME->GetMetric("ProfileManager","StatsTitle")
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static const char *MemCardDirs[NUM_PLAYERS] =
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{
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@@ -547,11 +547,18 @@ void ProfileManager::ReadCategoryScoresFromDir( CString sDir, MemoryCard mc )
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CString sName;
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if( !FileRead(f, sName) )
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WARN_AND_RETURN;
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int iScore;
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if( !FileRead(f, iScore) )
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WARN_AND_RETURN;
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float fPercentDP;
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if( !FileRead(f, fPercentDP) )
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WARN_AND_RETURN;
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m_CategoryDatas[mc][st][rc].vHighScores[l].sName = sName;
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m_CategoryDatas[mc][st][rc].vHighScores[l].iScore = iScore;
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m_CategoryDatas[mc][st][rc].vHighScores[l].fPercentDP = fPercentDP;
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}
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}
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}
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@@ -624,6 +631,10 @@ void ProfileManager::ReadCourseScoresFromDir( CString sDir, MemoryCard mc )
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if( !FileRead(f, iScore) )
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WARN_AND_RETURN;
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float fPercentDP;
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if( !FileRead(f, fPercentDP) )
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WARN_AND_RETURN;
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float fSurviveTime;
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if( !FileRead(f, fSurviveTime) )
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WARN_AND_RETURN;
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@@ -632,6 +643,7 @@ void ProfileManager::ReadCourseScoresFromDir( CString sDir, MemoryCard mc )
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{
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pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = sName;
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pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore = iScore;
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pCourse->m_MemCardDatas[st][mc].vHighScores[l].fPercentDP = fPercentDP;
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pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime = fSurviveTime;
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}
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}
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@@ -754,6 +766,7 @@ void ProfileManager::SaveCategoryScoresToDir( CString sDir, MemoryCard mc )
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FileWrite( f, m_CategoryDatas[mc][st][rc].vHighScores[l].sName );
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FileWrite( f, m_CategoryDatas[mc][st][rc].vHighScores[l].iScore );
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FileWrite( f, m_CategoryDatas[mc][st][rc].vHighScores[l].fPercentDP );
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}
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}
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}
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@@ -813,6 +826,7 @@ void ProfileManager::SaveCourseScoresToDir( CString sDir, MemoryCard mc )
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FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName );
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FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore );
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FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].fPercentDP );
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FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime );
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}
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}
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@@ -1333,3 +1347,11 @@ void ProfileManager::SaveStatsWebPageToDir( CString sDir, MemoryCard mc )
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CopyFile2( sStyleFile, sDir+STYLE_CSS_FILE );
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}
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bool ProfileManager::CategoryData::HighScore::operator>=( const HighScore& other ) const
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{
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if( PREFSMAN->m_bPercentageScoring )
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return fPercentDP >= other.fPercentDP;
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else
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return iScore >= other.iScore;
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}
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@@ -98,18 +98,17 @@ public:
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{
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struct HighScore
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{
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int iScore;
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CString sName;
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int iScore;
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float fPercentDP;
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HighScore()
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{
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iScore = 0;
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fPercentDP = 0;
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}
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bool operator>=( const HighScore& other ) const
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{
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return iScore >= other.iScore;
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}
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bool operator>=( const HighScore& other ) const;
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};
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vector<HighScore> vHighScores;
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@@ -227,26 +227,23 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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this->AddChild( &m_sprBanner[p][i] );
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}
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if( feat.g != GRADE_NO_DATA )
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if( feat.grade != GRADE_NO_DATA )
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{
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m_Grade[p][i].SetName( ssprintf("GradeP%i",p+1) );
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m_Grade[p][i].Load( THEME->GetPathToG("ScreenNameEntryTraditional grades") );
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m_Grade[p][i].SetGrade( (PlayerNumber)p, feat.g );
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m_Grade[p][i].SetGrade( (PlayerNumber)p, feat.grade );
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SET_ON( m_Grade[p][i] );
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this->AddChild( &m_Grade[p][i] );
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}
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if( feat.Score != 0 )
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{
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m_textScore[p][i].SetName( ssprintf("ScoreP%i",p+1) );
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m_textScore[p][i].LoadFromFont( THEME->GetPathToF("ScreenNameEntryTraditional score") );
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if( PREFSMAN->m_bPercentageScoring )
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m_textScore[p][i].SetText( ssprintf("%.2f%%", feat.Score*100) );
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else
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m_textScore[p][i].SetText( ssprintf("%.0f", feat.Score) );
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SET_ON( m_textScore[p][i] );
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this->AddChild( &m_textScore[p][i] );
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}
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m_textScore[p][i].SetName( ssprintf("ScoreP%i",p+1) );
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m_textScore[p][i].LoadFromFont( THEME->GetPathToF("ScreenNameEntryTraditional score") );
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if( PREFSMAN->m_bPercentageScoring )
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m_textScore[p][i].SetText( ssprintf("%.2f%%", feat.fPercentDP*100) );
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else
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m_textScore[p][i].SetText( ssprintf("%.0f", feat.iScore) );
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SET_ON( m_textScore[p][i] );
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this->AddChild( &m_textScore[p][i] );
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if( feat.Feat != "" )
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{
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@@ -25,7 +25,7 @@
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#include "GameManager.h"
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#include "NoteDataUtil.h"
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#include "ProfileManager.h"
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#include "PrefsManager.h"
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Steps::Steps()
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{
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@@ -349,7 +349,10 @@ void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers )
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bool Steps::MemCardData::HighScore::operator>=( const Steps::MemCardData::HighScore& other ) const
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{
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return iScore >= other.iScore;
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if( PREFSMAN->m_bPercentageScoring )
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return fPercentDP >= other.fPercentDP;
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else
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return iScore >= other.iScore;
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/* Make sure we treat AAAA as higher than AAA, even though the score
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* is the same.
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*
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@@ -391,3 +394,4 @@ void Steps::AddHighScore( PlayerNumber pn, MemCardData::HighScore hs, int &iPers
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iPersonalIndexOut = -1;
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m_MemCardDatas[MEMORY_CARD_MACHINE].AddHighScore( hs, iMachineIndexOut );
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}
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