don't add personal records if not using a profile
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@@ -28,6 +28,7 @@
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#include "RageFile.h"
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#include "arch/arch.h"
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#include "ThemeManager.h"
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#include "ProfileManager.h"
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/* Amount to increase meter ranges to make them difficult: */
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const int DIFFICULT_METER_CHANGE = 2;
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@@ -1005,3 +1006,13 @@ bool Course::IsRanking() const
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return false;
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}
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void Course::AddHighScore( StepsType st, PlayerNumber pn, MemCardData::HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut )
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{
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hs.sName = RANKING_TO_FILL_IN_MARKER[pn];
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if( PROFILEMAN->IsUsingProfile(pn) )
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m_MemCardDatas[st][pn].AddHighScore( hs, iPersonalIndexOut );
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else
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iPersonalIndexOut = -1;
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m_MemCardDatas[st][MEMORY_CARD_MACHINE].AddHighScore( hs, iMachineIndexOut );
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}
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@@ -176,12 +176,7 @@ public:
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} m_MemCardDatas[NUM_STEPS_TYPES][NUM_MEMORY_CARDS];
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void AddHighScore( StepsType st, PlayerNumber pn, MemCardData::HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut )
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{
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hs.sName = RANKING_TO_FILL_IN_MARKER[pn];
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m_MemCardDatas[st][pn].AddHighScore( hs, iPersonalIndexOut );
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m_MemCardDatas[st][MEMORY_CARD_MACHINE].AddHighScore( hs, iMachineIndexOut );
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}
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void AddHighScore( StepsType st, PlayerNumber pn, MemCardData::HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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MemCardData::HighScore GetTopScore( StepsType st, MemoryCard card )
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{
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@@ -24,6 +24,7 @@
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#include "MsdFile.h"
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#include "GameManager.h"
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#include "NoteDataUtil.h"
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#include "ProfileManager.h"
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Steps::Steps()
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@@ -357,3 +358,13 @@ void Steps::MemCardData::AddHighScore( Steps::MemCardData::HighScore hs, int &iI
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vHighScores.erase( vHighScores.begin()+NUM_RANKING_LINES, vHighScores.end() );
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}
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}
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void Steps::AddHighScore( PlayerNumber pn, MemCardData::HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut )
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{
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hs.sName = RANKING_TO_FILL_IN_MARKER[pn];
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if( PROFILEMAN->IsUsingProfile(pn) )
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m_MemCardDatas[pn].AddHighScore( hs, iPersonalIndexOut );
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else
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iPersonalIndexOut = -1;
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m_MemCardDatas[MEMORY_CARD_MACHINE].AddHighScore( hs, iMachineIndexOut );
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}
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@@ -92,12 +92,7 @@ public:
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} m_MemCardDatas[NUM_MEMORY_CARDS];
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void AddHighScore( PlayerNumber pn, MemCardData::HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut )
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{
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hs.sName = RANKING_TO_FILL_IN_MARKER[pn];
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m_MemCardDatas[pn].AddHighScore( hs, iPersonalIndexOut );
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m_MemCardDatas[MEMORY_CARD_MACHINE].AddHighScore( hs, iMachineIndexOut );
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}
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void AddHighScore( PlayerNumber pn, MemCardData::HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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MemCardData::HighScore GetTopScore( MemoryCard card )
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{
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