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itgmania212121/stepmania/src/Course.cpp
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#include "global.h"
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/*
-----------------------------------------------------------------------------
Class: Course
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Course.h"
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#include "PrefsManager.h"
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#include "song.h"
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#include "GameManager.h"
#include "SongManager.h"
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#include "RageException.h"
#include "RageLog.h"
#include "MsdFile.h"
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#include "PlayerOptions.h"
#include "SongOptions.h"
#include "RageUtil.h"
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#include "TitleSubstitution.h"
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Course::Course()
{
m_bIsAutoGen = false;
m_bRepeat = false;
m_bRandomize = false;
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m_iLives = -1;
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//
// Init high scores
//
for( unsigned i=0; i<NUM_NOTES_TYPES; i++ )
for( unsigned j=0; j<NUM_RANKING_LINES; j++ )
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{
m_RankingScores[i][j].iDancePoints = 573;
m_RankingScores[i][j].fSurviveTime = 57.3f;
m_RankingScores[i][j].sName = DEFAULT_RANKING_NAME;
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}
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for( unsigned m=0; m<NUM_MEMORY_CARDS; m++ )
for( unsigned i=0; i<NUM_NOTES_TYPES; i++ )
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{
m_MemCardScores[m][i].iNumTimesPlayed = 0;
m_MemCardScores[m][i].iDancePoints = 0;
m_MemCardScores[m][i].fSurviveTime = 0;
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}
}
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/*
* GetSongDir() contains a path to the song, possibly a full path, eg:
* Songs\Group\SongName or
* My Other Song Folder\Group\SongName or
* c:\Corny J-pop\Group\SongName
*
* Most course group names are "Group\SongName", so we want to
* match against the last two elements. Let's also support
* "SongName" alone, since the group is only important when it's
* potentially ambiguous.
*
* Let's *not* support "Songs\Group\SongName" in course files.
* That's probably a common error, but that would result in
* course files floating around that only work for people who put
* songs in "Songs"; we don't want that.
*/
Song *Course::FindSong(CString sGroup, CString sSong) const
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{
const vector<Song*> &apSongs = SONGMAN->GetAllSongs();
// foreach song
for( unsigned i = 0; i < apSongs.size(); i++ )
{
Song* pSong = apSongs[i];
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if( sGroup.CompareNoCase(pSong->m_sGroupName) == 0)
{
CString sDir = pSong->GetSongDir();
sDir.Replace("\\","/");
CStringArray bits;
split( sDir, "/", bits );
CString sLastBit = bits[bits.size()-1];
CString sFullTitle = pSong->GetFullTranslitTitle();
if( sSong.CompareNoCase(sLastBit)==0 || sSong.CompareNoCase(sFullTitle)==0 ) // match on song dir or title (ala DWI)
return pSong;
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}
}
LOG->Trace( "Course file '%s' contains a song '%s/%s' that is not present",
m_sPath.GetString(), sGroup.GetString(), sSong.GetString());
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return NULL;
}
void Course::LoadFromCRSFile( CString sPath )
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{
m_sPath = sPath; // save path
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MsdFile msd;
if( !msd.ReadFile(sPath) )
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RageException::Throw( "Error opening CRS file '%s'.", sPath.GetString() );
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CString sDir, sFName, sExt;
splitrelpath( sPath, sDir, sFName, sExt );
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CStringArray arrayPossibleBanners;
GetDirListing( "Courses/" + sFName + ".png", arrayPossibleBanners, false, true );
GetDirListing( "Courses/" + sFName + ".jpg", arrayPossibleBanners, false, true );
GetDirListing( "Courses/" + sFName + ".bmp", arrayPossibleBanners, false, true );
GetDirListing( "Courses/" + sFName + ".gif", arrayPossibleBanners, false, true );
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if( !arrayPossibleBanners.empty() )
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m_sBannerPath = arrayPossibleBanners[0];
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for( unsigned i=0; i<msd.GetNumValues(); i++ )
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{
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CString sValueName = msd.GetParam(i, 0);
const MsdFile::value_t &sParams = msd.GetValue(i);
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// handle the data
if( 0 == stricmp(sValueName, "COURSE") )
m_sName = sParams[1];
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else if( 0 == stricmp(sValueName, "REPEAT") )
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{
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CString str = sParams[1];
str.MakeLower();
if( str.Find("yes") != -1 )
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m_bRepeat = true;
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}
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else if( 0 == stricmp(sValueName, "LIVES") )
m_iLives = atoi( sParams[1] );
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else if( 0 == stricmp(sValueName, "EXTRA") )
m_iExtra = atoi( sParams[1] );
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else if( 0 == stricmp(sValueName, "SONG") )
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{
Entry new_entry;
// infer entry::Type from the first param
if( sParams[1].Left(strlen("PlayersBest")) == "PlayersBest" )
{
new_entry.type = Entry::players_best;
new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("PlayersBest")) ) - 1;
CLAMP( new_entry.players_index, 0, 500 );
}
else if( sParams[1].Left(strlen("PlayersWorst")) == "PlayersWorst" )
{
new_entry.type = Entry::players_worst;
new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("PlayersWorst")) ) - 1;
CLAMP( new_entry.players_index, 0, 500 );
}
else if( sParams[1] == "*" )
{
new_entry.type = Entry::random;
}
else if( sParams[1].Right(1) == "*" )
{
new_entry.type = Entry::random_within_group;
CString sSong = sParams[1];
sSong.Replace( "\\", "/" );
CStringArray bits;
split( sSong, "/", bits );
if( bits.size() == 2 )
new_entry.group_name = bits[0];
else
LOG->Warn( "Course file '%s' contains a random_within_group entry '%s' that is invalid. "
"Song should be in the format '<group>/*'.",
m_sPath.GetString(), sSong.GetString());
if( !SONGMAN->DoesGroupExist(new_entry.group_name) )
{
LOG->Warn( "Course file '%s' random_within_group entry '%s' specifies a group that doesn't exist. "
"This entry will be ignored.",
m_sPath.GetString(), sSong.GetString());
continue; // skip this #SONG
}
}
else
{
new_entry.type = Entry::fixed;
CString sSong = sParams[1];
sSong.Replace( "\\", "/" );
CStringArray bits;
split( sSong, "/", bits );
if( bits.size() == 2 )
{
new_entry.pSong = FindSong( bits[0], bits[1] );
}
else
{
LOG->Warn( "Course file '%s' contains a fixed song entry '%s' that is invalid. "
"Song should be in the format '<group>/<song>'.",
m_sPath.GetString(), sSong.GetString());
continue; // skip this #SONG
}
if( !new_entry.pSong )
{
LOG->Warn( "Course file '%s' contains a fixed song entry '%s' that does not exist. "
"This entry will be ignored.",
m_sPath.GetString(), sSong.GetString());
continue; // skip this #SONG
}
}
new_entry.difficulty = StringToDifficulty( sParams[2] );
if( new_entry.difficulty == DIFFICULTY_INVALID )
{
int retval = sscanf( sParams[2], "%d..%d", &new_entry.low_meter, &new_entry.high_meter );
if( retval != 2 )
{
new_entry.low_meter = 3;
new_entry.high_meter = 6;
}
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}
new_entry.modifiers = sParams[3];
m_entries.push_back( new_entry );
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}
else
LOG->Trace( "Unexpected value named '%s'", sValueName.GetString() );
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}
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static TitleSubst tsub;
CString ignore;
tsub.Subst(m_sName, ignore, ignore,
ignore, ignore, ignore);
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}
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void Course::AutoGenEndlessFromGroupAndDifficulty( CString sGroupName, Difficulty dc, vector<Song*> &apSongsInGroup )
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{
m_bIsAutoGen = true;
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m_bRepeat = true;
m_bRandomize = true;
m_iLives = -1;
CStringArray asPossibleBannerPaths;
GetDirListing( "Songs/" + sGroupName + "/banner.png", asPossibleBannerPaths, false, true );
GetDirListing( "Songs/" + sGroupName + "/banner.jpg", asPossibleBannerPaths, false, true );
GetDirListing( "Songs/" + sGroupName + "/banner.gif", asPossibleBannerPaths, false, true );
GetDirListing( "Songs/" + sGroupName + "/banner.bmp", asPossibleBannerPaths, false, true );
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if( !asPossibleBannerPaths.empty() )
m_sBannerPath = asPossibleBannerPaths[0];
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CString sShortGroupName = SONGMAN->ShortenGroupName( sGroupName );
m_sName = sShortGroupName + " ";
switch( dc )
{
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case DIFFICULTY_EASY: m_sName += "Easy"; break;
case DIFFICULTY_MEDIUM: m_sName += "Medium"; break;
case DIFFICULTY_HARD: m_sName += "Hard"; break;
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default:
ASSERT(0);
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}
// only need one song because it repeats
Entry e;
e.type = Entry::random_within_group;
e.group_name = sGroupName;
e.difficulty = dc;
m_entries.push_back( e );
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}
bool Course::HasDifficult() const
{
for( unsigned i=0; i<m_entries.size(); i++ )
if( m_entries[i].difficulty >= DIFFICULTY_HARD )
return false;
return true;
}
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bool Course::IsPlayableIn( NotesType nt ) const
{
return true;
}
void Course::GetStageInfo(
vector<Song*>& vSongsOut,
vector<Notes*>& vNotesOut,
vector<CString>& vsModifiersOut,
NotesType nt,
bool bDifficult ) const
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{
if( bDifficult )
ASSERT( HasDifficult() );
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vector<Entry> entries = m_entries;
if( m_bRandomize )
random_shuffle( entries.begin(), entries.end() );
for( unsigned i=0; i<entries.size(); i++ )
{
const Entry& e = entries[i];
Song* pSong = NULL; // fill this in
Notes* pNotes = NULL; // fill this in
vector<Song*> vSongsByMostPlayed = SONGMAN->GetAllSongs();
SortSongPointerArrayByMostPlayed( vSongsByMostPlayed );
// filter out songs that don't have both medium and hard steps
for( int j=vSongsByMostPlayed.size()-1; j>=0; j-- )
{
Song* pSong = vSongsByMostPlayed[j];
if( !pSong->GetNotes(nt, DIFFICULTY_MEDIUM) || !pSong->GetNotes(nt, DIFFICULTY_HARD) )
vSongsByMostPlayed.erase( vSongsByMostPlayed.begin()+j );
}
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switch( e.type )
{
case Entry::fixed:
pSong = e.pSong;
if( pSong )
{
if( e.difficulty == DIFFICULTY_INVALID )
pNotes = pSong->GetNotes( nt, e.low_meter, e.high_meter );
else
pNotes = pSong->GetNotes( nt, e.difficulty );
}
break;
case Entry::random:
case Entry::random_within_group:
{
vector<Song*> vSongs;
SONGMAN->GetSongs( vSongs, e.group_name );
if( vSongs.size() == 0 )
break;
// probe to find a song with the notes we want
for( int j=0; j<500; j++ ) // try 500 times before giving up
{
pSong = vSongs[rand()%vSongs.size()];
if( e.difficulty == DIFFICULTY_INVALID )
pNotes = pSong->GetNotes( nt, e.low_meter, e.high_meter );
else
pNotes = pSong->GetNotes( nt, e.difficulty );
if( pNotes ) // found a match
break; // stop searching
else
{
pSong = NULL;
pNotes = NULL;
}
}
}
break;
case Entry::players_best:
case Entry::players_worst:
{
if( e.players_index >= (int)vSongsByMostPlayed.size() )
break;
switch( e.type )
{
case Entry::players_best:
pSong = vSongsByMostPlayed[e.players_index];
break;
case Entry::players_worst:
pSong = vSongsByMostPlayed[vSongsByMostPlayed.size()-1-e.players_index];
break;
default:
ASSERT(0);
}
if( e.difficulty == DIFFICULTY_INVALID )
pNotes = pSong->GetNotes( nt, e.low_meter, e.high_meter );
else
pNotes = pSong->GetNotes( nt, e.difficulty );
if( pNotes == NULL )
pNotes = pSong->GetClosestNotes( nt, DIFFICULTY_MEDIUM );
}
break;
default:
ASSERT(0);
}
if( !pSong || !pNotes )
continue; // this song entry isn't playable. Skip.
vSongsOut.push_back( pSong );
vNotesOut.push_back( pNotes );
vsModifiersOut.push_back( e.modifiers );
}
}
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bool Course::GetFirstStageInfo(
Song*& pSongOut,
Notes*& pNotesOut,
CString& sModifiersOut,
NotesType nt ) const
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{
vector<Song*> vSongs;
vector<Notes*> vNotes;
vector<CString> vsModifiers;
GetStageInfo(
vSongs,
vNotes,
vsModifiers,
nt,
false );
if( vSongs.empty() )
return false;
pSongOut = vSongs[0];
pNotesOut = vNotes[0];
sModifiersOut = vsModifiers[0];
return true;
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}
RageColor Course::GetColor() const
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{
// This could be made smarter
if( m_entries.size() >= 7 )
return RageColor(1,0,0,1); // red
else if( m_entries.size() >= 4 )
return RageColor(1,0.5f,0,1); // orange
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else
return RageColor(0,1,0,1); // green
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}
bool Course::IsMysterySong( int stage ) const
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{
switch( m_entries[stage].type )
{
case Entry::fixed: return false;
case Entry::random: return true;
case Entry::random_within_group: return true;
case Entry::players_best: return false;
case Entry::players_worst: return false;
default: ASSERT(0); return true;
}
}
Difficulty Course::GetDifficulty( int stage ) const
{
return m_entries[stage].difficulty;
}
void Course::GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut ) const
{
iMeterLowOut = m_entries[stage].low_meter;
iMeterHighOut = m_entries[stage].high_meter;
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}
bool Course::ContainsAnyMysterySongs() const
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{
for( unsigned i=0; i<m_entries.size(); i++ )
if( IsMysterySong(i) )
return true;
return false;
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}
bool Course::GetTotalSeconds( float& fSecondsOut ) const
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{
if( ContainsAnyMysterySongs() )
return false;
vector<Song*> vSongsOut;
vector<Notes*> vNotesOut;
vector<CString> vsModifiersOut;
GetStageInfo(
vSongsOut,
vNotesOut,
vsModifiersOut,
NOTES_TYPE_DANCE_SINGLE, // doesn't matter
false ); // doesn't matter
fSecondsOut = 0;
for( unsigned i=0; i<vSongsOut.size(); i++ )
fSecondsOut += vSongsOut[i]->m_fMusicLengthSeconds;
return true;
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}
struct RankingToInsert
{
PlayerNumber pn;
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int iDancePoints;
float fSurviveTime;
static int CompareDescending( const RankingToInsert &hs1, const RankingToInsert &hs2 )
{
if( hs1.iDancePoints > hs2.iDancePoints ) return -1;
else if( hs1.iDancePoints == hs2.iDancePoints ) return 0;
else return +1;
}
static void SortDescending( vector<RankingToInsert>& vHSout )
{
sort( vHSout.begin(), vHSout.end(), CompareDescending );
}
};
void Course::AddScores( NotesType nt, bool bPlayerEnabled[NUM_PLAYERS], int iDancePoints[NUM_PLAYERS], float fSurviveTime[NUM_PLAYERS], int iRankingIndexOut[NUM_PLAYERS], bool bNewRecordOut[NUM_PLAYERS] )
{
vector<RankingToInsert> vHS;
for( int p=0; p<NUM_PLAYERS; p++ )
{
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iRankingIndexOut[p] = -1;
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bNewRecordOut[p] = false;
if( !bPlayerEnabled[p] )
continue; // skip
// Update memory card
m_MemCardScores[p][nt].iNumTimesPlayed++;
m_MemCardScores[MEMORY_CARD_MACHINE][nt].iNumTimesPlayed++;
if( iDancePoints[p] > m_MemCardScores[p][nt].iDancePoints )
{
m_MemCardScores[p][nt].iDancePoints = iDancePoints[p];
m_MemCardScores[p][nt].fSurviveTime = fSurviveTime[p];
bNewRecordOut[p] = true;
}
if( iDancePoints[p] > m_MemCardScores[MEMORY_CARD_MACHINE][nt].iDancePoints )
{
m_MemCardScores[MEMORY_CARD_MACHINE][nt].iDancePoints = iDancePoints[p];
m_MemCardScores[MEMORY_CARD_MACHINE][nt].fSurviveTime = fSurviveTime[p];
}
// Update Ranking
RankingToInsert hs;
hs.iDancePoints = iDancePoints[p];
hs.fSurviveTime = fSurviveTime[p];
hs.pn = (PlayerNumber)p;
vHS.push_back( hs );
}
// Sort descending before inserting.
// This guarantees that a high score will not switch poitions on us when we later insert scores for the other player
RankingToInsert::SortDescending( vHS );
for( unsigned i=0; i<vHS.size(); i++ )
{
RankingToInsert& newHS = vHS[i];
RankingScore* rankingScores = m_RankingScores[nt];
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for( int i=0; i<NUM_RANKING_LINES; i++ )
{
if( newHS.iDancePoints > rankingScores[i].iDancePoints )
{
// We found the insert point. Shift down.
for( int j=NUM_RANKING_LINES-1; j>i; j-- )
rankingScores[j] = rankingScores[j-1];
// insert
rankingScores[i].fSurviveTime = newHS.fSurviveTime;
rankingScores[i].iDancePoints = newHS.iDancePoints;
rankingScores[i].sName = DEFAULT_RANKING_NAME;
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iRankingIndexOut[newHS.pn] = i;
break;
}
}
}
}
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//
// Sorting stuff
//
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static bool CompareCoursePointersByDifficulty(const Course* pCourse1, const Course* pCourse2)
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{
int iNum1 = pCourse1->GetEstimatedNumStages();
int iNum2 = pCourse2->GetEstimatedNumStages();
if( iNum1 < iNum2 )
return true;
else if( iNum1 > iNum2 )
return false;
else // iNum1 == iNum2
{
// HACK: strcmp and other string comparators appear to eat whitespace.
// For example, the string "Players Best 13-16" is sorted between
// "Players Best 1-4" and "Players Best 5-8". Replace the string " "
// with " 0" for comparison only.
CString sName1 = pCourse1->m_sName;
CString sName2 = pCourse2->m_sName;
sName1.Replace( " " , " 0" );
sName2.Replace( " " , " 0" );
return sName1.CompareNoCase( sName2 ) == -1;
}
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}
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void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses )
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{
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByDifficulty );
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}