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itgmania212121/stepmania/src/Course.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: Course
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Course.h"
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#include "PrefsManager.h"
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#include "Song.h"
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#include "GameManager.h"
#include "SongManager.h"
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#include "RageException.h"
#include "RageLog.h"
#include "MsdFile.h"
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#include "PlayerOptions.h"
#include "SongOptions.h"
#include "RageUtil.h"
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#include "TitleSubstitution.h"
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Course::Course()
{
m_bIsAutoGen = false;
m_bRepeat = false;
m_bRandomize = false;
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m_iLives = -1;
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//
// Init high scores
//
for( unsigned i=0; i<NUM_NOTES_TYPES; i++ )
for( unsigned j=0; j<NUM_RANKING_LINES; j++ )
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{
m_RankingScores[i][j].iDancePoints = 573;
m_RankingScores[i][j].fSurviveTime = 57.3f;
m_RankingScores[i][j].sName = DEFAULT_RANKING_NAME;
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}
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for( unsigned m=0; m<NUM_MEMORY_CARDS; m++ )
for( unsigned i=0; i<NUM_NOTES_TYPES; i++ )
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{
m_MemCardScores[m][i].iNumTimesPlayed = 0;
m_MemCardScores[m][i].iDancePoints = 0;
m_MemCardScores[m][i].fSurviveTime = 0;
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}
}
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/*
* GetSongDir() contains a path to the song, possibly a full path, eg:
* Songs\Group\SongName or
* My Other Song Folder\Group\SongName or
* c:\Corny J-pop\Group\SongName
*
* Most course group names are "Group\SongName", so we want to
* match against the last two elements. Let's also support
* "SongName" alone, since the group is only important when it's
* potentially ambiguous.
*
* Let's *not* support "Songs\Group\SongName" in course files.
* That's probably a common error, but that would result in
* course files floating around that only work for people who put
* songs in "Songs"; we don't want that.
*/
Song *Course::FindSong(CString sSongDir) const
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{
const vector<Song*> &apSongs = SONGMAN->GetAllSongs();
CStringArray split_SongDir;
sSongDir.Replace("\\", "/");
split( sSongDir, "/", split_SongDir, true );
if( split_SongDir.size() > 2 )
{
LOG->Warn( "Course file \"%s\" path \"%s\" should contain "
"at most one backslash; ignored.",
m_sPath.GetString(), sSongDir.GetString());
return NULL;
}
// foreach song
for( unsigned i = 0; i < apSongs.size(); i++ )
{
CString dir = apSongs[i]->GetSongDir();
dir.Replace("\\", "/");
CStringArray splitted; /* splat! */
split( dir, "/", splitted, true );
bool matches = true;
int split_no = splitted.size()-1;
int SongDir_no = split_SongDir.size()-1;
while( split_no >= 0 && SongDir_no >= 0 ) {
if( stricmp(splitted[split_no--], split_SongDir[SongDir_no--] ) )
matches=false;
}
if(matches)
return apSongs[i];
}
LOG->Trace( "Course \"%s\": couldn't match song \"%s\"",
m_sPath.GetString(), sSongDir.GetString());
return NULL;
}
void Course::LoadFromCRSFile( CString sPath )
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{
m_sPath = sPath; // save path
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MsdFile msd;
if( !msd.ReadFile(sPath) )
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RageException::Throw( "Error opening CRS file '%s'.", sPath.GetString() );
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CString sDir, sFName, sExt;
splitrelpath( sPath, sDir, sFName, sExt );
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CStringArray arrayPossibleBanners;
GetDirListing( "Courses/" + sFName + ".png", arrayPossibleBanners, false, true );
GetDirListing( "Courses/" + sFName + ".jpg", arrayPossibleBanners, false, true );
GetDirListing( "Courses/" + sFName + ".bmp", arrayPossibleBanners, false, true );
GetDirListing( "Courses/" + sFName + ".gif", arrayPossibleBanners, false, true );
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if( !arrayPossibleBanners.empty() )
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m_sBannerPath = arrayPossibleBanners[0];
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for( unsigned i=0; i<msd.GetNumValues(); i++ )
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{
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CString sValueName = msd.GetParam(i, 0);
const MsdFile::value_t &sParams = msd.GetValue(i);
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// handle the data
if( 0 == stricmp(sValueName, "COURSE") )
m_sName = sParams[1];
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else if( 0 == stricmp(sValueName, "REPEAT") )
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{
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CString str = sParams[1];
str.MakeLower();
if( str.Find("yes") != -1 )
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m_bRepeat = true;
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}
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else if( 0 == stricmp(sValueName, "LIVES") )
m_iLives = atoi( sParams[1] );
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else if( 0 == stricmp(sValueName, "EXTRA") )
m_iExtra = atoi( sParams[1] );
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else if( 0 == stricmp(sValueName, "SONG") )
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{
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CString sSongDir = sParams[1];
Difficulty dc = StringToDifficulty( sParams[2] );
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CString sModifiers = sParams[3];
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if( sSongDir.GetLength() == 0 ) {
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/* Err. */
LOG->Trace( "Course file '%s' has an empty #SONG. Ignored.", sPath.GetString(), sSongDir.GetString() );
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continue;
}
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m_entries.push_back( course_entry(sSongDir, dc, sModifiers) );
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}
else
LOG->Trace( "Unexpected value named '%s'", sValueName.GetString() );
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}
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static TitleSubst tsub;
CString ignore;
tsub.Subst(m_sName, ignore, ignore,
ignore, ignore, ignore);
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}
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void Course::AutoGenEndlessFromGroupAndDifficulty( CString sGroupName, Difficulty dc, vector<Song*> &apSongsInGroup )
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{
m_bIsAutoGen = true;
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m_bRepeat = true;
m_bRandomize = true;
m_iLives = -1;
CStringArray asPossibleBannerPaths;
GetDirListing( "Songs/" + sGroupName + "/banner.png", asPossibleBannerPaths, false, true );
GetDirListing( "Songs/" + sGroupName + "/banner.jpg", asPossibleBannerPaths, false, true );
GetDirListing( "Songs/" + sGroupName + "/banner.gif", asPossibleBannerPaths, false, true );
GetDirListing( "Songs/" + sGroupName + "/banner.bmp", asPossibleBannerPaths, false, true );
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if( !asPossibleBannerPaths.empty() )
m_sBannerPath = asPossibleBannerPaths[0];
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CString sShortGroupName = SONGMAN->ShortenGroupName( sGroupName );
m_sName = sShortGroupName + " ";
switch( dc )
{
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case DIFFICULTY_EASY: m_sName += "Easy"; break;
case DIFFICULTY_MEDIUM: m_sName += "Medium"; break;
case DIFFICULTY_HARD: m_sName += "Hard"; break;
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default:
ASSERT(0);
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}
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for( unsigned s=0; s<apSongsInGroup.size(); s++ )
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{
Song* pSong = apSongsInGroup[s];
m_entries.push_back( course_entry(pSong->GetSongDir(), dc, "") );
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}
}
bool Course::HasDifficult() const
{
for( unsigned i=0; i<m_entries.size(); i++ )
if( m_entries[i].difficulty >= DIFFICULTY_HARD )
return false;
return true;
}
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void Course::GetCourseInfo(
vector<Song*>& vSongsOut,
vector<Notes*>& vNotesOut,
vector<CString>& vsModifiersOut,
NotesType nt,
bool bDifficult ) const
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{
if( bDifficult )
ASSERT( HasDifficult() );
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vector<course_entry> entries = m_entries;
if( m_bRandomize )
random_shuffle( entries.begin(), entries.end() );
for( unsigned i=0; i<entries.size(); i++ )
{
CString sSongDir = entries[i].songDir;
Song* pSong;
if( sSongDir.Left(strlen("PlayersBest")) == "PlayersBest" )
{
int iNumber = atoi( sSongDir.Right(sSongDir.length()-strlen("PlayersBest")) );
int index = iNumber - 1;
pSong = SONGMAN->GetPlayersBest( index );
}
else if( sSongDir.Left(strlen("PlayersWorst")) == "PlayersWorst" )
{
int iNumber = atoi( sSongDir.Right(sSongDir.length()-strlen("PlayersWorst")) );
int index = iNumber - 1;
pSong = SONGMAN->GetPlayersWorst( index );
}
else if( sSongDir.Right(1) == "*" )
{
CStringArray asSongDirs;
GetDirListing( sSongDir, asSongDirs, true, true );
if( asSongDirs.empty() )
pSong = NULL;
else
pSong = FindSong( asSongDirs[rand()%asSongDirs.size()] );
}
else
pSong = FindSong( sSongDir );
if( pSong == NULL )
continue; // skip
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Difficulty dc = entries[i].difficulty;
if( bDifficult && dc != NUM_DIFFICULTIES-1 )
dc = (Difficulty)(dc+1);
Notes* pNotes = pSong->GetNotes( nt, dc );
if( pNotes == NULL )
continue; // skip
CString sModifiers = entries[i].modifiers;
vSongsOut.push_back( pSong );
vNotesOut.push_back( pNotes );
vsModifiersOut.push_back( sModifiers );
}
}
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bool Course::GetFirstStageInfo(
Song*& pSongOut,
Notes*& pNotesOut,
CString& sModifiersOut,
NotesType nt ) const
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{
vector<Song*> vSongs;
vector<Notes*> vNotes;
vector<CString> vsModifiers;
GetCourseInfo(
vSongs,
vNotes,
vsModifiers,
nt,
false );
if( vSongs.empty() )
return false;
pSongOut = vSongs[0];
pNotesOut = vNotes[0];
sModifiersOut = vsModifiers[0];
return true;
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}
RageColor Course::GetColor() const
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{
// This could be made smarter
if( m_entries.size() >= 7 )
return RageColor(1,0,0,1); // red
else if( m_entries.size() >= 4 )
return RageColor(1,0.5f,0,1); // orange
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else
return RageColor(0,1,0,1); // green
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}
bool Course::IsMysterySong( int stage ) const
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{
CString sSongDir = m_entries[stage].songDir;
return sSongDir.Right(1) == "*";
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}
bool Course::ContainsAnyMysterySongs() const
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{
for( unsigned i=0; i<m_entries.size(); i++ )
if( IsMysterySong(i) )
return true;
return false;
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}
bool Course::GetTotalSeconds( float& fSecondsOut ) const
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{
if( ContainsAnyMysterySongs() )
return false;
vector<Song*> vSongsOut;
vector<Notes*> vNotesOut;
vector<CString> vsModifiersOut;
GetCourseInfo(
vSongsOut,
vNotesOut,
vsModifiersOut,
NOTES_TYPE_DANCE_SINGLE, // doesn't matter
false ); // doesn't matter
fSecondsOut = 0;
for( unsigned i=0; i<vSongsOut.size(); i++ )
fSecondsOut += vSongsOut[i]->m_fMusicLengthSeconds;
return true;
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}
struct RankingToInsert
{
PlayerNumber pn;
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int iDancePoints;
float fSurviveTime;
static int CompareDescending( const RankingToInsert &hs1, const RankingToInsert &hs2 )
{
if( hs1.iDancePoints > hs2.iDancePoints ) return -1;
else if( hs1.iDancePoints == hs2.iDancePoints ) return 0;
else return +1;
}
static void SortDescending( vector<RankingToInsert>& vHSout )
{
sort( vHSout.begin(), vHSout.end(), CompareDescending );
}
};
void Course::AddScores( NotesType nt, bool bPlayerEnabled[NUM_PLAYERS], int iDancePoints[NUM_PLAYERS], float fSurviveTime[NUM_PLAYERS], int iRankingIndexOut[NUM_PLAYERS], bool bNewRecordOut[NUM_PLAYERS] )
{
m_MemCardScores[MEMORY_CARD_MACHINE][nt].iNumTimesPlayed++;
vector<RankingToInsert> vHS;
for( int p=0; p<NUM_PLAYERS; p++ )
{
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iRankingIndexOut[p] = -1;
bNewRecordOut = false;
if( !bPlayerEnabled[p] )
continue; // skip
// Update memory card
m_MemCardScores[p][nt].iNumTimesPlayed++;
if( iDancePoints[p] > m_MemCardScores[p][nt].iDancePoints )
{
m_MemCardScores[p][nt].iDancePoints = iDancePoints[p];
m_MemCardScores[p][nt].fSurviveTime = fSurviveTime[p];
bNewRecordOut[p] = true;
}
// Update Ranking
RankingToInsert hs;
hs.iDancePoints = iDancePoints[p];
hs.fSurviveTime = fSurviveTime[p];
hs.pn = (PlayerNumber)p;
vHS.push_back( hs );
}
// Sort descending before inserting.
// This guarantees that a high score will not switch poitions on us when we later insert scores for the other player
RankingToInsert::SortDescending( vHS );
for( unsigned i=0; i<vHS.size(); i++ )
{
RankingToInsert& newHS = vHS[i];
RankingScore* rankingScores = m_RankingScores[nt];
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for( int i=0; i<NUM_RANKING_LINES; i++ )
{
if( newHS.iDancePoints > rankingScores[i].iDancePoints )
{
// We found the insert point. Shift down.
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for( int j=i+1; j<NUM_RANKING_LINES; j++ )
rankingScores[j] = rankingScores[j-1];
// insert
rankingScores[i].fSurviveTime = newHS.fSurviveTime;
rankingScores[i].iDancePoints = newHS.iDancePoints;
rankingScores[i].sName = DEFAULT_RANKING_NAME;
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iRankingIndexOut[newHS.pn] = i;
}
}
}
}
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//
// Sorting stuff
//
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static int CompareCoursePointersByDifficulty(const Course* pCourse1, const Course* pCourse2)
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{
return pCourse1->GetEstimatedNumStages() < pCourse2->GetEstimatedNumStages();
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}
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void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses )
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{
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByDifficulty );
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}