add accessors
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@@ -216,17 +216,17 @@ Notes* Course::GetNotesForStage( int iStage )
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return NULL;
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}
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Song *Course::GetSong( int iStage )
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Song *Course::GetSong( int iStage ) const
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{
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return m_apSongs[iStage];
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}
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CString Course::GetDescription( int iStage )
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CString Course::GetDescription( int iStage ) const
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{
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return m_asDescriptions[iStage];
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}
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CString Course::GetModifiers( int iStage )
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CString Course::GetModifiers( int iStage ) const
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{
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return m_asModifiers[iStage];
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}
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@@ -292,6 +292,11 @@ void Course::GetSongOptions( SongOptions* pSO_out )
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pSO_out->m_iBatteryLives = m_iLives;
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}
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int Course::GetNumStages() const
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{
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return m_iStages;
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}
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//
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// Sorting stuff
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//
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@@ -41,11 +41,12 @@ public:
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int m_iExtra; // extra stage number...
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Notes *GetNotesForStage( int iStage );
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Song *GetSong( int iStage );
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CString GetDescription( int iStage );
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CString GetModifiers( int iStage );
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Song *GetSong( int iStage ) const;
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CString GetDescription( int iStage ) const;
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CString GetModifiers( int iStage ) const;
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void GetPlayerOptions( PlayerOptions* pPO_out );
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void GetSongOptions( SongOptions* pSO_out);
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int GetNumStages() const;
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void LoadFromCRSFile( CString sPath, CArray<Song*,Song*> &apSongs );
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void CreateEndlessCourseFromGroupAndDifficulty( CString sGroupName, Difficulty dc, CArray<Song*,Song*> &apSongsInGroup );
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