Merge pull request #256 from kyzentun/NoteskinClearFix
Fix crash when "clearall" is used.
This commit is contained in:
+33
-4
@@ -200,14 +200,23 @@ void NoteSkinManager::GetNoteSkinNames( const Game* pGame, vector<RString> &AddT
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GetAllNoteSkinNamesForGame( pGame, AddTo );
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}
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bool NoteSkinManager::NoteSkinNameInList(const RString name, vector<RString> name_list)
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{
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for(size_t i= 0; i < name_list.size(); ++i)
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{
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if(0 == stricmp(name, name_list[i]))
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{
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return true;
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}
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}
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return false;
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}
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bool NoteSkinManager::DoesNoteSkinExist( const RString &sSkinName )
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{
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vector<RString> asSkinNames;
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GetAllNoteSkinNamesForGame( GAMESTATE->m_pCurGame, asSkinNames );
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for( unsigned i=0; i<asSkinNames.size(); i++ )
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if( 0==stricmp(sSkinName, asSkinNames[i]) )
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return true;
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return false;
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return NoteSkinNameInList(sSkinName, asSkinNames);
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}
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bool NoteSkinManager::DoNoteSkinsExistForGame( const Game *pGame )
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@@ -217,6 +226,26 @@ bool NoteSkinManager::DoNoteSkinsExistForGame( const Game *pGame )
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return !asSkinNames.empty();
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}
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RString NoteSkinManager::GetDefaultNoteSkinName()
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{
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RString name= THEME->GetMetric("Common", "DefaultNoteSkinName");
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vector<RString> all_names;
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GetAllNoteSkinNamesForGame(GAMESTATE->m_pCurGame, all_names);
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if(all_names.empty())
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{
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return "";
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}
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if(!NoteSkinNameInList(name, all_names))
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{
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name= "default";
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if(!NoteSkinNameInList(name, all_names))
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{
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name= all_names[1];
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}
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}
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return name;
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}
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void NoteSkinManager::GetAllNoteSkinNamesForGame( const Game *pGame, vector<RString> &AddTo )
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{
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if( pGame == m_pCurGame )
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@@ -20,8 +20,10 @@ public:
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void RefreshNoteSkinData( const Game* game );
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void GetNoteSkinNames( const Game* game, vector<RString> &AddTo );
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void GetNoteSkinNames( vector<RString> &AddTo ); // looks up current const Game* in GAMESTATE
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bool NoteSkinNameInList(const RString name, vector<RString> name_list);
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bool DoesNoteSkinExist( const RString &sNoteSkin ); // looks up current const Game* in GAMESTATE
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bool DoNoteSkinsExistForGame( const Game *pGame );
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RString GetDefaultNoteSkinName(); // looks up current const Game* in GAMESTATE
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void SetCurrentNoteSkin( const RString &sNoteSkin ) { m_sCurrentNoteSkin = sNoteSkin; }
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const RString &GetCurrentNoteSkin() { return m_sCurrentNoteSkin; }
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@@ -376,7 +376,11 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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m_fTimeSpacing = 0;
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}
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else if( sBit == "clearall" ) Init();
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else if( sBit == "clearall" )
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{
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Init();
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m_sNoteSkin= NOTESKIN->GetDefaultNoteSkinName();
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}
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else if( sBit == "resetspeed" )
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{
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/* level is set to the values from Init() because all speed related
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