include IsCourse(), fix StageDisplay for courses!
(cherry picked from commit 56003157f77be78bd5ab9e608b1f3836cf288e08)
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@@ -121,9 +121,7 @@ Branch = {
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elseif STATSMAN:GetCurStageStats():AllFailed() then
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return "ScreenGameOver"
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elseif GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() == 0 then
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if GAMESTATE:GetPlayMode() ~= "PlayMode_Regular"
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and GAMESTATE:GetPlayMode() ~= "PlayMode_Battle"
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and GAMESTATE:GetPlayMode() ~= "PlayMode_Rave" then
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if IsCourse() then
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return "ScreenEvaluationSummary"
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else
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return "ScreenGameOver"
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@@ -210,6 +210,11 @@ function IsFreePlay()
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return IsArcade() and (GAMESTATE:GetCoinMode() == 'CoinMode_Free') or false
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end
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function IsCourse()
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local pm = GAMESTATE:GetPlayMode();
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return pm == "PlayMode_Nonstop" or "PlayMode_Oni" or "PlayMode_Endless"
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end
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function ArgsIfPlayerJoinedOrNil(arg1,arg2)
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if arg1==nil then arg1=arg2
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elseif arg2==nil then arg2=arg1 end
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@@ -26,8 +26,14 @@ local t = Def.ActorFrame {
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CurrentTraiP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTraiP2ChangedMessageCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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if playMode ~= 'PlayMode_Regular' and playMode ~= 'PlayMode_Battle' and playMode ~= 'PlayMode_Rave' then
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self:settextf("%i / %i", tonumber(curStageIndex) + 1, GAMESTATE:GetCurrentCourse():GetEstimatedNumStages());
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if IsCourse() then
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local stats = STATSMAN:GetCurStageStats()
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if not stats then
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return
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end
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local mpStats = stats:GetPlayerStageStats( GAMESTATE:GetMasterPlayerNumber() )
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local songsPlayed = mpStats:GetSongsPassed() + 1
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self:settextf("%i / %i", songsPlayed, GAMESTATE:GetCurrentCourse():GetEstimatedNumStages());
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else
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if GAMESTATE:IsEventMode() then
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self:settextf("Stage %s", curStageIndex+1);
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