Fix eval branch. Course mode fix
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@@ -121,7 +121,7 @@ Branch = {
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elseif STATSMAN:GetCurStageStats():AllFailed() then
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return "ScreenContinue"
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elseif GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() == 0 then
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if IsCourse() then
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if not GAMESTATE:IsCourseMode() then
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return "ScreenEvaluationSummary"
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else
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return "ScreenContinue"
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