Fix eval branch. Course mode fix

This commit is contained in:
Jonathan Payne
2014-08-30 20:32:53 -07:00
parent 3d283a41bc
commit 7e0adb3383
+1 -1
View File
@@ -121,7 +121,7 @@ Branch = {
elseif STATSMAN:GetCurStageStats():AllFailed() then
return "ScreenContinue"
elseif GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() == 0 then
if IsCourse() then
if not GAMESTATE:IsCourseMode() then
return "ScreenEvaluationSummary"
else
return "ScreenContinue"