Merge branch 'changes-beta4' of https://github.com/Midiman/stepmania
This commit is contained in:
@@ -1656,6 +1656,9 @@ Cancel=CANCEL
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HeaderText=High Scores
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HeaderSubText=Who's the top dog?
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[ScreenContinue]
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HelpText=&START; Advance Timer
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[ScreenRanking]
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[ScreenSMOnlineLogin]
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@@ -12,7 +12,7 @@ Color = {
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Yellow = color("#fff200"),
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Orange = color("#f7941d"),
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Purple = color("#92278f"),
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Outline = color("0,0,0,0.675"),
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Outline = color("0,0,0,0.5"),
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Invisible = color("1,1,1,0"),
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Stealth = color("0,0,0,0"),
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-- Android Design Stencil Colors
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@@ -47,8 +47,8 @@ setmetatable(Color, { __call = function(self, c) return self[c] end })
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GameColor = {
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PlayerColors = {
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PLAYER_1 = color("#ef403d"),
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PLAYER_2 = color("#0089cf"),
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PLAYER_1 = color("#ff4444"),
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PLAYER_2 = color("#5d9cec"),
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},
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Difficulty = {
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--[[ These are for 'Custom' Difficulty Ranks. It can be very useful
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@@ -126,13 +126,13 @@ function ColorDarkTone(c)
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end
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function PlayerColor( pn )
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if pn == PLAYER_1 then return color("#ef403d") end -- pink-red
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if pn == PLAYER_2 then return color("#0089cf") end -- sea-blue
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if pn == PLAYER_1 then return GameColor.PlayerColors["PLAYER_1"] end -- pink-red
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if pn == PLAYER_2 then return GameColor.PlayerColors["PLAYER_2"] end -- sea-blue
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return color("1,1,1,1")
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end
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function PlayerScoreColor( pn )
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if pn == PLAYER_1 then return color("#ef403d") end -- pink-red
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if pn == PLAYER_2 then return color("#0089cf") end -- sea-blue
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if pn == PLAYER_1 then return GameColor.PlayerColors["PLAYER_1"] end -- pink-red
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if pn == PLAYER_2 then return GameColor.PlayerColors["PLAYER_2"] end -- sea-blue
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return color("1,1,1,1")
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end
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@@ -70,13 +70,13 @@ local t = LoadFallbackB();
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t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
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if ShowStandardDecoration("GraphDisplay") then
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if ShowStandardDecoration("GraphDisplay") and not GAMESTATE:GetPlayMode() == "PlayMode_Rave" then
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for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
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t[#t+1] = StandardDecorationFromTable( "GraphDisplay" .. ToEnumShortString(pn), GraphDisplay(pn) );
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end
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end
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if ShowStandardDecoration("ComboGraph") then
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if ShowStandardDecoration("ComboGraph") and not GAMESTATE:GetPlayMode() == "PlayMode_Rave" then
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for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
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t[#t+1] = StandardDecorationFromTable( "ComboGraph" .. ToEnumShortString(pn), ComboGraph(pn) );
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end
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@@ -0,0 +1,6 @@
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return LoadFont("Common Normal") .. {
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Text="Your feet will be used to play!";
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BeginCommand=function(self)
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self:AddAttribute(5, {Length= 4, Diffuse=Color.Red})
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end;
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};
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@@ -0,0 +1,18 @@
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return Def.ActorFrame {
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LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",380,80);
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Def.Quad {
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Name="Underline";
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InitCommand=cmd(y,-12);
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OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25);
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};
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LoadFont("Common Bold") .. {
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Text="Information";
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InitCommand=cmd(y,-26);
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OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25))
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};
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LoadFont("Common Normal") .. {
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Text="Step on both panels if two different\narrows appear at the same time!.";
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InitCommand=cmd(y,18;wrapwidthpixels,480;vertspacing,-12;shadowlength,1);
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OnCommand=cmd(zoom,0.875);
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};
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};
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@@ -0,0 +1,18 @@
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return Def.ActorFrame {
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LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",380,80);
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Def.Quad {
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Name="Underline";
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InitCommand=cmd(y,-12);
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OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25);
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};
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LoadFont("Common Bold") .. {
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Text="Information";
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InitCommand=cmd(y,-26);
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OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25))
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};
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LoadFont("Common Normal") .. {
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Text="If you misstep repeatedly, your dance\nguage will decrease until the game is\nis over!";
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InitCommand=cmd(y,18;wrapwidthpixels,480;vertspacing,-12;shadowlength,1);
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OnCommand=cmd(zoom,0.75);
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};
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};
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@@ -0,0 +1,18 @@
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return Def.ActorFrame {
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LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",380,80);
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Def.Quad {
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Name="Underline";
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InitCommand=cmd(y,-12);
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OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25);
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};
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LoadFont("Common Bold") .. {
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Text="Information";
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InitCommand=cmd(y,-26);
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OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25))
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};
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LoadFont("Common Normal") .. {
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Text="When the arrows rise to this point,\nstep on the matching panels.";
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InitCommand=cmd(y,18;wrapwidthpixels,480;vertspacing,-12;shadowlength,1);
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OnCommand=cmd(zoom,0.875);
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};
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};
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@@ -1,6 +0,0 @@
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return Def.ActorFrame{
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LoadActor("jumpmessage") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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};
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@@ -1,6 +0,0 @@
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return Def.ActorFrame{
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LoadActor("missmessage") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,22.7;linear,0;diffusealpha,0);
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};
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};
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@@ -1,6 +0,0 @@
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return Def.ActorFrame{
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LoadActor("tapmessage") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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};
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};
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@@ -45,31 +45,50 @@ return Def.ActorFrame {
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};
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-- messages
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LoadFont("Common Normal") .. {
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LoadFont("Common Bold") .. {
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Text=ScreenString("How To Play StepMania"),
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InitCommand=cmd(zbuffer,1;z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;shadowlength,1;strokecolor,Color("Outline"));
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OnCommand=cmd(diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1;sleep,1.8;linear,0.3;zoom,0.75;x,170;y,60);
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BeginCommand=function(self)
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self:AddAttribute(12, {Length=9, Diffuse=Color.White});
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end;
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OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25);diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1;sleep,1.8;linear,0.3;zoom,0.75;x,170;y,60);
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};
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LoadActor("feet") .. {
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OnCommand=cmd(z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;addx,-SCREEN_WIDTH;sleep,2.4;decelerate,0.3;addx,SCREEN_WIDTH;sleep,2;linear,0.3;zoomy,0);
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LoadActor("_howtoplay feet") .. {
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InitCommand=cmd(shadowlength,1;strokecolor,Color.Outline);
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OnCommand=cmd(z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;addx,-SCREEN_WIDTH;sleep,2.4;decelerate,0.3;addx,SCREEN_WIDTH;sleep,2;linear,0.3;zoomy,0);
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};
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LoadActor("_message tap")..{
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OnCommand=cmd(sleep,6;queuecommand,"Show");
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};
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LoadActor("_message tap")..{
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OnCommand=cmd(sleep,9.7;queuecommand,"Show");
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};
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LoadActor("_message tap")..{
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OnCommand=cmd(sleep,12.7;queuecommand,"Show");
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};
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LoadActor("_message tap")..{
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OnCommand=cmd(sleep,15.7;queuecommand,"Show");
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};
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LoadActor("_message jump")..{
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OnCommand=cmd(sleep,18.7;queuecommand,"Show");
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};
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LoadActor("_message miss")..{
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OnCommand=cmd(sleep,22.7;queuecommand,"Show");
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Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X+120;y,SCREEN_CENTER_Y+40);
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,6;queuecommand,"Show");
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};
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,9.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,12.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay tap")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,15.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay jump")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,18.7;queuecommand,"Show");
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};
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LoadActor("_howtoplay miss")..{
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InitCommand=cmd(diffusealpha,0);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,22.7;queuecommand,"Show");
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||||
};
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||||
};
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};
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@@ -1,3 +1,10 @@
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local num_players = GAMESTATE:GetHumanPlayers();
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local function PositionItem(i,max)
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local x_spacing = 128;
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return x_spacing * (i-(max-1)/2);
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end
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local t = Def.ActorFrame {
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FOV=90;
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--
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@@ -5,22 +12,56 @@ local t = Def.ActorFrame {
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InitCommand=cmd(zoomto,SCREEN_CENTER_X+80,SCREEN_HEIGHT);
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OnCommand=cmd(diffuse,Color.Black;diffusealpha,0.75;fadeleft,32/SCREEN_CENTER_X;faderight,32/SCREEN_CENTER_X);
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};
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LoadActor( NOTESKIN:GetPathForNoteSkin("Center","Tap","cmd") ) .. {
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||||
InitCommand=cmd(y,20);
|
||||
};
|
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LoadFont("Common Bold") .. {
|
||||
Text="PRESS";
|
||||
InitCommand=cmd(y,-20);
|
||||
OnCommand=cmd(shadowlength,1;pulse;effectmagnitude,1,1.125,1;effectperiod,0.5);
|
||||
};
|
||||
LoadFont("Common Bold") .. {
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||||
Text="TO START";
|
||||
InitCommand=cmd(y,58);
|
||||
OnCommand=cmd(shadowlength,1;zoom,0.875);
|
||||
};
|
||||
--
|
||||
for i=1,#num_players do
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
InitCommand=cmd(x,-128+PositionItem(i,#num_players));
|
||||
UnchosenCommand=cmd(finishtweening;bounceend,0.25;zoom,1);
|
||||
ChosenCommand=cmd(stoptweening;bouncebegin,0.3;zoom,0);
|
||||
--
|
||||
StepsChosenMessageCommand=function( self, param )
|
||||
if param.Player ~= num_players[i] then return end;
|
||||
self:playcommand("Chosen");
|
||||
end;
|
||||
StepsUnchosenMessageCommand=function( self, param )
|
||||
if param.Player ~= num_players[i] then return end;
|
||||
self:playcommand("Unchosen");
|
||||
end;
|
||||
--
|
||||
LoadActor( NOTESKIN:GetPathForNoteSkin("Center","Tap","cmd") ) .. {
|
||||
InitCommand=cmd(y,20);
|
||||
};
|
||||
Def.Quad {
|
||||
InitCommand=cmd(y,-35);
|
||||
OnCommand=cmd(diffuse,PlayerColor(num_players[i]);shadowlength,1;linear,0.25;zoomtowidth,80;fadeleft,0.5;faderight,0.5);
|
||||
};
|
||||
LoadFont("Common Bold") .. {
|
||||
Text=ToEnumShortString(num_players[i]);
|
||||
InitCommand=cmd(y,-48);
|
||||
OnCommand=cmd(shadowlength,1;diffuse,PlayerColor(num_players[i]));
|
||||
};
|
||||
LoadFont("Common Bold") .. {
|
||||
Text="PRESS";
|
||||
InitCommand=cmd(y,-20);
|
||||
OnCommand=cmd(shadowlength,1;pulse;effectmagnitude,1,1.125,1;effectperiod,0.5);
|
||||
};
|
||||
LoadFont("Common Normal") .. {
|
||||
Text="TO START";
|
||||
InitCommand=cmd(y,58);
|
||||
OnCommand=cmd(shadowlength,1;zoom,0.75);
|
||||
};
|
||||
};
|
||||
end
|
||||
-- Lock input for half a second so that players don't accidentally start a song
|
||||
t[#t+1] = Def.Actor {
|
||||
StartSelectingStepsMessageCommand=function() SCREENMAN:GetTopScreen():lockinput(0.5); end;
|
||||
};
|
||||
|
||||
t.InitCommand=cmd(Center;x,SCREEN_CENTER_X*1.5;visible,false;diffusealpha,0);
|
||||
t.StartSelectingStepsMessageCommand=cmd(linear,0.2;visible,true;diffusealpha,1);
|
||||
t.StartSelectingSongMessageCommand=cmd(linear,0.2;visible,true;diffusealpha,0);
|
||||
--
|
||||
t.InitCommand=cmd(Center;x,SCREEN_CENTER_X*1.5;diffusealpha,0);
|
||||
t.StartSelectingStepsMessageCommand=cmd(linear,0.2;diffusealpha,1);
|
||||
t.SongUnchosenMessageCommand=cmd(linear,0.2;diffusealpha,0);
|
||||
|
||||
|
||||
return t;
|
||||
|
||||
@@ -3,6 +3,7 @@ local t = Def.ActorFrame {
|
||||
InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT);
|
||||
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0);
|
||||
StartSelectingStepsMessageCommand=cmd(stoptweening;linear,0.2;diffusealpha,0.75);
|
||||
SongUnchosenMessageCommand=cmd(stoptweening;linear,0.2;diffusealpha,0);
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
local t = Def.ActorFrame {};
|
||||
|
||||
t[#t+1] = Def.Quad {
|
||||
InitCommand=cmd(vertalign,bottom;zoomto,SCREEN_WIDTH+1,34;diffuse,color("#161616"));
|
||||
InitCommand=cmd(vertalign,bottom;zoomto,SCREEN_WIDTH,34;diffuse,color("#161616"));
|
||||
};
|
||||
|
||||
t[#t+1] = LoadActor(THEME:GetPathG("ScreenWithMenuElements","header/Header")) .. {
|
||||
InitCommand=cmd(y,-48;vertalign,bottom;zoomtowidth,SCREEN_WIDTH);
|
||||
OnCommand=cmd(zoomy,-1;diffuse,color("#ffd400"));
|
||||
};
|
||||
|
||||
return t;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[Screen]
|
||||
`[Screen]
|
||||
HelpText=&BACK; Exit &START; Select &SELECT; Options &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Move
|
||||
|
||||
[ScreenWithMenuElements]
|
||||
@@ -26,6 +26,9 @@ JointPremiumSecondary=Two players can play with one credit!
|
||||
DoublesPremiumMain=Doubles Premium
|
||||
DoublesPremiumSecondary=Play doubles for one credit!
|
||||
|
||||
[ScreenCaution]
|
||||
HelpText=&START; Continue
|
||||
|
||||
[ScreenDemonstration]
|
||||
Demonstration=Demonstration
|
||||
%s - %s [from %s]=%s - %s\n[from %s]
|
||||
@@ -91,6 +94,9 @@ PersonalRecord=Personal Record #%i!
|
||||
ITG DP:=ITG DP:
|
||||
MIGS DP:=MIGS DP:
|
||||
|
||||
[ScreenContinue]
|
||||
HelpText=&START; Advance Timer
|
||||
|
||||
[OptionTitles]
|
||||
AutoSetStyle=Auto Set Style
|
||||
NotePosition=Note Positions
|
||||
@@ -232,4 +238,4 @@ Play again soon!=Play again soon!
|
||||
How To Play StepMania=How To Play StepMania
|
||||
|
||||
[Protiming]
|
||||
MS=MS
|
||||
MS=MS
|
||||
|
||||
@@ -370,12 +370,14 @@ FrameOnCommand=visible,false;spin
|
||||
TimeRemainingY=80
|
||||
TimeRemainingOnCommand=zoom,1;shadowlength,1;
|
||||
#
|
||||
DeltaSecondsOnCommand=y,80;spin;
|
||||
DeltaSecondsOnCommand=y,80;
|
||||
DeltaSecondsGainLifeCommand=zoom,0.5;
|
||||
|
||||
[ScoreDisplayPercentage Percent]
|
||||
PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone(PlayerColor(PLAYER_1))
|
||||
PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone(PlayerColor(PLAYER_2))
|
||||
PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,Color.Outline
|
||||
PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,Color.Outline
|
||||
DancePointsP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,Color.Outline
|
||||
DancePointsP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,Color.Outline
|
||||
|
||||
[ScoreDisplayRave]
|
||||
MeterP1OnCommand=draworder,-1;texcoordvelocity,1,0
|
||||
@@ -530,9 +532,9 @@ PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
|
||||
self:diffuseramp(); \
|
||||
self:effectcolor2(color("1,1,1,1")); \
|
||||
self:effectcolor1(color("0.5,0.5,0.5,1")); \
|
||||
self:effectperiod(rate); \
|
||||
self:effectclock('beat'); \
|
||||
self:effecttiming(rate*0.75,rate*0.125,rate*0.125,0); \
|
||||
self:effectoffset(1.25-offset); \
|
||||
self:effectoffset(1-offset); \
|
||||
end;
|
||||
# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
|
||||
# local fItemWidth = ( 256 / numItems ) \
|
||||
@@ -589,8 +591,8 @@ HeaderOffCommand=
|
||||
|
||||
ShowFooter=true
|
||||
FooterX=SCREEN_CENTER_X
|
||||
FooterY=SCREEN_BOTTOM+2
|
||||
FooterOnCommand=draworder,1;vertalign,bottom;zoomtowidth,SCREEN_WIDTH+1;
|
||||
FooterY=SCREEN_BOTTOM+4
|
||||
FooterOnCommand=draworder,1;
|
||||
FooterOffCommand=
|
||||
|
||||
ShowHelp=true
|
||||
@@ -698,6 +700,8 @@ ShowVersionInfo=true
|
||||
VersionInfoX=SCREEN_RIGHT-16
|
||||
VersionInfoY=SCREEN_TOP+24
|
||||
VersionInfoOnCommand=
|
||||
|
||||
|
||||
VersionInfoOffCommand=
|
||||
#
|
||||
ShowNetworkStatus=true
|
||||
@@ -916,6 +920,7 @@ SongTimeX=SCREEN_CENTER_X-160
|
||||
SongTimeY=SCREEN_TOP+160+(36/2)+8
|
||||
SongTimeOnCommand=zoom,0.75;strokecolor,Color("Outline");shadowlength,1
|
||||
|
||||
|
||||
SongTimeOffCommand=bouncebegin,0.15;zoom,0;diffusealpha,0;
|
||||
SongTimeResetCommand=diffuse,Color("White");
|
||||
SongTimeAutogenCommand=diffuse,Color("Green");
|
||||
@@ -983,7 +988,7 @@ ShowDifficultyList=not GAMESTATE:IsCourseMode();
|
||||
DifficultyListX=SCREEN_CENTER_X-160
|
||||
DifficultyListY=SCREEN_TOP+216
|
||||
DifficultyListOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.1;addx,SCREEN_CENTER_X;
|
||||
DifficultyListStartSelectingStepsMessageCommand=finishtweening;glowshift;effectcolor1,color("1,1,1,0.25");effectcolor2,color("1,1,1,0");effectperiod,2;
|
||||
DifficultyListStartSelectingStepsMessageCommand=finishtweening;accelerate,0.2;zoom,1.1;decelerate,0.2;zoom,1;
|
||||
DifficultyListOffCommand=bouncebegin,0.05;zoomx,0;
|
||||
#
|
||||
DifficultyListTweenOnCommand=stoptweening;bounceend,0.1;zoomx,1
|
||||
@@ -1870,6 +1875,7 @@ MachineRecordP2X=SCREEN_CENTER_X+220
|
||||
#MachineRecordP2Y=SCREEN_BOTTOM-156
|
||||
MachineRecordP2Y=SCREEN_TOP+146
|
||||
MachineRecordP2OnCommand=
|
||||
|
||||
MachineRecordP2OffCommand=
|
||||
#
|
||||
PersonalRecordP1X=SCREEN_CENTER_X-160
|
||||
|
||||
Reference in New Issue
Block a user