Glenn Maynard
b7d200c4e1
m_textDebug OnCommand
2006-03-26 06:22:00 +00:00
Glenn Maynard
7ab439ebb2
fix memory leak
2006-03-24 18:20:35 +00:00
Glenn Maynard
ddb155858c
fix "hold start to give up" stays on screen if the button was pushed before
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we ended a course song, and triggered after
2006-03-14 06:01:03 +00:00
Glenn Maynard
3050906da6
cleanup
2006-03-14 05:47:51 +00:00
Glenn Maynard
313c722da3
remove UseForcedModifiersInBeginner
2006-03-14 05:39:57 +00:00
Glenn Maynard
8c40e1fb1b
remove UseForcedModifiersInBeginner
2006-03-14 05:39:08 +00:00
Glenn Maynard
84226e5d27
cleanup
2006-03-14 02:23:45 +00:00
Glenn Maynard
054cacfc11
expose Center1Player
2006-02-28 21:55:58 +00:00
Chris Danford
646e199e14
fix VC6 compile
2006-02-28 17:52:29 +00:00
Glenn Maynard
8ff0263439
add AllowCenter1Player metric
2006-02-28 01:19:06 +00:00
Glenn Maynard
5f8337e9da
move some stuff out of PManager
2006-02-28 01:13:44 +00:00
Glenn Maynard
af7fb8a25c
Clean up some messages. I'm not too crazy about this; we should have parameters
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to messages, and unify them with actor messages instead of having two major,
distinct, functionally similar messaging systems. This is an improvement over
a chunk of messages that are handled differently than all other messages, though.
2006-02-23 23:50:32 +00:00
Chris Danford
04577935f7
fix assert if no songs loaded
2006-02-07 08:12:47 +00:00
Chris Danford
cce97c40b8
move autosync logic out of Player and GameState, into a separate file
2006-02-06 01:23:25 +00:00
Chris Danford
9a05977e52
localize SongOptions strings
2006-02-05 20:30:37 +00:00
Chris Danford
3a89d0f997
fix Init method not being called
2006-02-05 04:29:10 +00:00
Chris Danford
8d584de037
push ScreenSaveSync instead of making it a separate screen. Simplifies branching.
2006-02-04 20:14:04 +00:00
Chris Danford
2a1ce6b79a
make background and foreground optional when loading this screen
2006-02-04 18:37:26 +00:00
Chris Danford
e09e502038
CenteredSingle->Center1Player
2006-01-27 07:09:43 +00:00
Chris Danford
af732e66aa
solo single -> centered single
2006-01-27 06:46:41 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
e310fdac0c
actor names are set by their parent, not themself
2006-01-18 22:37:06 +00:00
Glenn Maynard
7100fa1d00
PlayerState::Update already calls RebuildPlayerOptionsFromActiveAttacks
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as needed.
2006-01-18 22:22:37 +00:00
Glenn Maynard
2bd7dfda9d
GameState::Update just calls m_pPlayerState->Update. Do it
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directly, so we don't call it redundantly, and so we do the
same for any dummy players.
2006-01-18 22:20:21 +00:00
Glenn Maynard
74404f2b13
This is done by Player::Update(), and we don't change note skins this way anymore.
2006-01-18 22:10:43 +00:00
Glenn Maynard
97c3d25781
typo
2006-01-18 21:07:25 +00:00
Glenn Maynard
48e9ff0f22
move "first update" stuff into ScreenGameplay::BeginScreen
2006-01-18 20:45:05 +00:00
Glenn Maynard
b8ed7366c7
simplify
2006-01-18 20:35:55 +00:00
Glenn Maynard
a5bb62352f
simplify
2006-01-18 20:34:35 +00:00
Glenn Maynard
481bb0526a
simplify
2006-01-18 20:33:17 +00:00
Glenn Maynard
b8923910d5
simplify
2006-01-18 20:31:51 +00:00
Glenn Maynard
70ef38d0b4
cleanup, typo
2006-01-18 20:29:52 +00:00
Glenn Maynard
4cd44f16dc
cleanup
2006-01-18 09:00:09 +00:00
Glenn Maynard
e60c194a69
use standard Out transition
2006-01-18 08:43:40 +00:00
Glenn Maynard
a1af44f47f
merge special transitions into one
2006-01-18 08:38:40 +00:00
Glenn Maynard
b014a0589f
cleanup
2006-01-18 07:43:17 +00:00
Glenn Maynard
4fdf046cac
cleanup
2006-01-18 07:41:44 +00:00
Charles Lohr
faab333fe1
Style
2006-01-17 06:58:06 +00:00
Charles Lohr
e86cad1234
Fix SMOnline in StepMania
2006-01-17 06:11:22 +00:00
Glenn Maynard
2b4c9e4516
Transition away from Screen(sName).
2006-01-15 19:49:02 +00:00
Glenn Maynard
3e456e60fd
load in Init()
2006-01-15 19:48:11 +00:00
Glenn Maynard
bec6978d60
accidental commit
2006-01-15 19:34:16 +00:00
Glenn Maynard
1c5b3c9002
Transition away from Screen(sName).
2006-01-15 19:18:57 +00:00
Glenn Maynard
623a604b71
unused
2006-01-13 06:48:06 +00:00
Glenn Maynard
c84fa02dd2
bypass GameState and launch the attack directly to the state, for
...
more obviously consistent behavior
2006-01-13 05:22:02 +00:00
Glenn Maynard
e8d67d9191
Remove "note skin for beat range", "beat range revision" stuff.
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We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Glenn Maynard
9fc5844357
hack in SGameplay to allow simplifications elsewhere
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only cache the current note skin
2006-01-12 19:24:13 +00:00
Chris Danford
9cf7b4f8a3
hack to fix courses in multiplayer
2006-01-11 02:25:23 +00:00
Chris Danford
da817bf62c
disable GiveUp in multiplayer for all except player 1
2006-01-10 20:53:40 +00:00
Chris Danford
d534772422
do all multiplayer input translation in StepMania.cpp
2006-01-10 18:23:20 +00:00