Commit Graph

196 Commits

Author SHA1 Message Date
Steve Checkoway c1f4c33fb9 Fix format string. 2005-06-19 00:21:48 +00:00
Glenn Maynard 55f47ff85c style cleanup 2005-06-08 04:47:03 +00:00
Glenn Maynard 6c1a16e61d assertions -> warnings 2005-06-08 04:16:03 +00:00
Chris Danford e389ba6191 convert the rest to use Preference 2005-05-16 09:36:32 +00:00
Chris Danford c45c229995 cleanup: don't cast bool to int 2005-03-16 04:10:10 +00:00
Glenn Maynard ef68b4acdd Working on clean pausing support. (This will break the ALSA and DSound hardware builds until they're updated, soon.) 2005-03-10 22:49:28 +00:00
Glenn Maynard 7ac35530e9 comment 2005-01-20 01:49:04 +00:00
Glenn Maynard 0979c9dcee const 2004-12-04 21:20:02 +00:00
Chris Danford 6181e142dc add metric to put timer in stealth mode 2004-12-04 21:13:29 +00:00
Ryan Dortmans d1a1bb4e88 Xbox: Fix exception handling 2004-11-18 09:08:48 +00:00
Glenn Maynard 9bc770c83f FlushPosMapQueue optimization 2004-11-15 19:11:57 +00:00
Glenn Maynard cca289bcf9 remove unused stuff 2004-11-15 18:24:50 +00:00
Glenn Maynard f15246cba8 don't stop copies on stop and destruction; just the master copy
- this may come back, but if it does, the list of copied sounds should be stored inside RageSound itself
remove registration of playing sounds; the need is going away
2004-11-15 04:43:42 +00:00
Glenn Maynard 8770ff7c8d fix error handling for mono sounds 2004-11-14 20:21:04 +00:00
Glenn Maynard 6e602f89c9 preload after resample, not before 2004-11-14 04:29:33 +00:00
Ryan Dortmans 30a01a3c99 Xbox: virtual memory fixes 2004-11-08 02:38:32 +00:00
Glenn Maynard 36f788dcc7 split simple sound utils 2004-10-25 01:53:19 +00:00
Glenn Maynard bc8bd43b9e split ConvertMonoToStereoInPlace 2004-10-25 00:49:42 +00:00
Glenn Maynard c85de593f9 s/SoundReader_Preload/RageSoundReader_Preload/
split RageSoundReader_Preload::PreloadSound
split RageSound::LoadSoundReader
2004-10-24 19:25:21 +00:00
Chris Danford 09193d9e4b cleanup:
use references when passing NoteData
  Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Glenn Maynard 1b02c6d494 remove m_FadedOutAt; didn't like the effect produced 2004-09-23 12:23:24 +00:00
Glenn Maynard 9dbfc3ace1 fade fix 2004-09-23 09:31:12 +00:00
Glenn Maynard 4a17c3d725 If m_LengthSeconds is longer than the actual file, pad with silence; this way,
if looping, the sound will loop exactly once every m_LengthSeconds.  This should
fix obscure beat alignment problems if sample music ends at the end of the file,
since before, extending the length beyond the end of the file didn't do anything.

Fix m_FadeLength.  The length was being ignored.

Add m_FadedOutAt; this way, if beat alignment extends a 10-second clip at the
end of a file by .5 seconds, we can fade out 9..10, instead of 9.5 ... 10.5,
which would cause the sound to cut out early.
2004-09-23 09:10:04 +00:00
Glenn Maynard d6d3a3ccc5 typo 2004-09-08 00:36:30 +00:00
Glenn Maynard 197b54dd8b AdjustBalance -> PanSound; balance and panning aren't the same thing 2004-08-29 03:21:45 +00:00
Glenn Maynard 78b019fe0c fix mono->stereo conversion 2004-08-26 20:01:43 +00:00
Glenn Maynard 8fb41ed93c clamp "lesser position" output 2004-08-24 23:51:43 +00:00
Glenn Maynard ed2939b205 IsStreamingFromDisk 2004-08-21 07:01:54 +00:00
Glenn Maynard 4efa41dba5 reduce RageSound internal buffering; maybe this can go away, since all drivers buffer properly now ... 2004-08-15 04:31:19 +00:00
Glenn Maynard 69cf82de49 handle mono 2004-07-24 02:01:12 +00:00
Glenn Maynard 9f4f314f7a assert 2004-07-17 22:20:42 +00:00
Glenn Maynard 28d25210a2 asserts 2004-07-17 22:03:41 +00:00
Glenn Maynard 85fb6e85d2 don't throw on failed sound load 2004-06-17 01:22:47 +00:00
Steve Checkoway a613d4d9fa s/RAGE_ASSERT/ASSERT/ 2004-06-16 00:38:31 +00:00
Glenn Maynard dd4bc636f4 cleanups 2004-06-13 20:03:18 +00:00
Glenn Maynard 3119833bae types 2004-05-11 21:08:13 +00:00
Glenn Maynard a5cc8adfef fix mostly innocuous race condition: init ID before registering the sound,
or it might get sound position commits from other sounds due to the
uninitialized variable
2004-05-08 20:42:33 +00:00
Glenn Maynard f9f10e2372 more license updates 2004-05-06 02:40:33 +00:00
Glenn Maynard 712e1ec445 If a sound is started, plays for a while, then stopped, repositioned and
started quickly, queued position data from the previous play will still
be flushed.  We clear already-flushed data in StopMixing (pos_map.clear())
so we don't have stale data, but some is being re-flushed afterwards because
we have the same ID.  Change sound IDs when stopping a sound.

(The symptom was the first frame in Play mode in the editor would process
using an old position; the position was usually later in the song, which
sometimes marked hold notes as dead.)
2004-05-02 23:54:39 +00:00
Glenn Maynard dd7336185d catch out of order position returns from sound drivers early and handle
them sanely
2004-04-20 05:59:40 +00:00
Glenn Maynard 7ffad5c4f6 cleanup 2004-04-20 03:55:36 +00:00
Glenn Maynard b82a155fe7 cleanup 2004-04-20 03:51:41 +00:00
Glenn Maynard 3bbefc42d4 name sound mutexes differently 2004-04-20 01:55:23 +00:00
Glenn Maynard b925b61654 fix lock ordering
all sounds are now deleted in the main thread
2004-04-16 22:28:01 +00:00
Glenn Maynard 1875901837 Rewrite sound locking. Having a single global mutex for the sound system
is causing contention, leading to skips.  A detail on this is probably
coming to -devs soon ... (this will break the ALSA hw driver compile until
I update it; an hour or so)
2004-04-13 00:04:09 +00:00
Glenn Maynard b21fd54b8e split out RageSoundPosMap (too much code in RageSound) 2004-04-11 04:51:03 +00:00
Glenn Maynard 0b0db1cbe0 s/position/decode_position/ 2004-04-11 04:01:07 +00:00
Glenn Maynard 228f2bf858 split out AdjustBalance, FadeSound 2004-04-11 03:31:14 +00:00
Glenn Maynard fb5be14eeb add RageSound::SoundIsFinishedPlaying (replaces StopPlaying for
use from sound drivers)
2004-04-07 04:10:26 +00:00
Glenn Maynard 37de4a8898 Add RageSoundManager::StopPlayingSoundsForThisThread. We
need to stop playing the sounds that a thread started before exiting
the thread, or it causes unpredictable behavior with DirectSound.
2004-04-07 03:47:12 +00:00