fix lock ordering
all sounds are now deleted in the main thread
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@@ -519,7 +519,9 @@ bool RageSound::GetDataToPlay( int16_t *buffer, int size, int &sound_frame, int
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/* Indicate that a block of audio data has been written to the device. */
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void RageSound::CommitPlayingPosition( int64_t frameno, int pos, int got_frames )
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{
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m_Mutex.Lock();
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pos_map.Insert( frameno, pos, got_frames );
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m_Mutex.Unlock();
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}
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/* Called by the mixer: return a block of sound data.
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@@ -2,6 +2,7 @@
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#define RAGE_SOUND_OBJ_H
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#include <deque>
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#include "RageThreads.h"
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#include "RageTimer.h"
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#include "RageUtil_CircularBuffer.h"
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#include "RageSoundPosMap.h"
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@@ -161,9 +161,7 @@ void RageSoundManager::CommitPlayingPosition( int ID, int64_t frameno, int pos,
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RageSound *RageSoundManager::GetSoundByID( int ID )
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{
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/* You must lock this mutex before calling this function. If you don't,
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* from any thread, the returned sound may be invalidated. */
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ASSERT( g_SoundManMutex.IsLockedByThisThread() );
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LockMut( g_SoundManMutex );
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/* Find the sound with p.ID. */
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set<RageSound *>::iterator it;
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@@ -176,10 +174,6 @@ RageSound *RageSoundManager::GetSoundByID( int ID )
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/* This is only called by RageSoundManager::Update. */
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void RageSoundManager::FlushPosMapQueue()
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{
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/* Lock, to make sure sounds returned by GetSoundByID remain valid until we're
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* done with them. */
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LockMut(g_SoundManMutex);
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queued_pos_map_t p;
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/* We don't need to lock to access pos_map_queue. */
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@@ -260,6 +254,18 @@ set<RageSound *> RageSoundManager::GetPlayingSounds() const
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return playing_sounds;
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}
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void RageSoundManager::DeleteSound( RageSound *p )
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{
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/* Stop playing the sound. */
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p->StopPlaying();
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/* Add it to owned_sounds. It'll be deleted the next time we come around
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* to Update(). */
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g_SoundManMutex.Lock(); /* lock for access to owned_sounds */
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owned_sounds.insert( p );
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g_SoundManMutex.Unlock(); /* finished with owned_sounds */
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}
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void RageSoundManager::StopPlayingSoundsForThisThread()
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{
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/* Lock to make sure sounds don't become invalidated below before we get to them. */
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@@ -295,7 +301,7 @@ void RageSoundManager::GetCopies( RageSound &snd, vector<RageSound *> &snds, boo
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g_SoundManMutex.Lock(); /* lock for access to all_sounds */
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set<RageSound *> sounds = all_sounds;
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g_SoundManMutex.Unlock(); /* finished with owned_sounds */
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g_SoundManMutex.Unlock(); /* finished with all_sounds */
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RageSound *parent = snd.GetOriginal();
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@@ -53,6 +53,10 @@ public:
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int GetDriverSampleRate( int rate ) const;
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set<RageSound *> GetPlayingSounds() const;
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/* When deleting a sound from any thread except the one calling Update(), this
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* must be used to prevent race conditions. */
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void DeleteSound( RageSound *p );
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void PlayOnce( CString sPath );
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RageSound *PlaySound( RageSound &snd, const RageSoundParams *params );
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@@ -53,7 +53,7 @@ struct MusicPlaying
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~MusicPlaying()
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{
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delete m_Music;
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SOUNDMAN->DeleteSound( m_Music );
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}
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};
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