fix mono->stereo conversion
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@@ -323,8 +323,8 @@ int RageSound::FillBuf( int frames )
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{
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/* Dupe mono to stereo in-place; do it in reverse, to handle overlap. */
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int num_samples = cnt / sizeof(int16_t);
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float *input = (float *) inbuf;
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float *output = input;
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int16_t *input = (int16_t *) inbuf;
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int16_t *output = input;
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input += num_samples;
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output += num_samples*2;
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while( num_samples-- )
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