reduce RageSound internal buffering; maybe this can go away, since all drivers buffer properly now ...
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@@ -37,9 +37,8 @@ const int channels = 2;
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const int framesize = 2 * channels; /* 16-bit */
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#define samplerate() Sample->GetSampleRate()
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/* The most data to buffer when streaming. This should generally be at least as large
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* as the largest hardware buffer. */
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const int internal_buffer_size = 1024*16;
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/* The most data to buffer when streaming. */
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const int internal_buffer_size = 1024*1;
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/* The amount of data to read at once. */
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const unsigned read_block_size = 1024;
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