reduce RageSound internal buffering; maybe this can go away, since all drivers buffer properly now ...

This commit is contained in:
Glenn Maynard
2004-08-15 04:31:19 +00:00
parent 4980430b52
commit 4efa41dba5
+2 -3
View File
@@ -37,9 +37,8 @@ const int channels = 2;
const int framesize = 2 * channels; /* 16-bit */
#define samplerate() Sample->GetSampleRate()
/* The most data to buffer when streaming. This should generally be at least as large
* as the largest hardware buffer. */
const int internal_buffer_size = 1024*16;
/* The most data to buffer when streaming. */
const int internal_buffer_size = 1024*1;
/* The amount of data to read at once. */
const unsigned read_block_size = 1024;