Xbox: virtual memory fixes
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@@ -24,6 +24,7 @@
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#include "archutils/Win32/GraphicsWindow.h"
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#else
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#include "archutils/Xbox/GraphicsWindow.h"
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#include "archutils/Xbox/VirtualMemory.h"
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#endif
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#include "ScreenDimensions.h"
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@@ -1204,6 +1205,16 @@ unsigned RageDisplay_D3D::CreateTexture(
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HRESULT hr;
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IDirect3DTexture8* pTex;
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hr = g_pd3dDevice->CreateTexture( img->w, img->h, 1, 0, D3DFORMATS[pixfmt], D3DPOOL_MANAGED, &pTex );
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#if defined(XBOX)
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while(hr == E_OUTOFMEMORY)
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{
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if(!vmem_Manager.DecommitLRU())
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break;
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hr = g_pd3dDevice->CreateTexture( img->w, img->h, 1, 0, D3DFORMATS[pixfmt], D3DPOOL_MANAGED, &pTex );
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}
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#endif
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if( FAILED(hr) )
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RageException::Throw( "CreateTexture(%i,%i,pixfmt=%i) failed: %s",
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img->w, img->h, pixfmt, GetErrorString(hr).c_str() );
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@@ -34,6 +34,10 @@
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#include "RageSoundReader_Resample.h"
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#include "RageSoundReader_FileReader.h"
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#if defined(XBOX)
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#include "archutils/Xbox/VirtualMemory.h"
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#endif
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const int channels = 2;
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const int framesize = 2 * channels; /* 16-bit */
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#define samplerate() Sample->GetSampleRate()
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@@ -350,6 +354,11 @@ int RageSound::FillBuf( int frames )
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* that would be read. */
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int RageSound::GetData( char *buffer, int frames )
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{
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#if defined(XBOX)
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// should prevent a page fault crash
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vmem_Manager.Lock(buffer);
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#endif
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if( m_Param.m_LengthSeconds != -1 )
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{
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/* We have a length; only read up to the end. */
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@@ -378,6 +387,10 @@ int RageSound::GetData( char *buffer, int frames )
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databuf.read( buffer, got*framesize );
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}
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#if defined(XBOX)
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vmem_Manager.Unlock(buffer);
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#endif
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return got;
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}
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@@ -12,6 +12,10 @@
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#include "arch/arch.h"
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#include "arch/Sound/RageSoundDriver.h"
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#if defined(XBOX)
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#include "archutils/Xbox/VirtualMemory.h"
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#endif
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/*
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* This mutex is locked before Update() deletes old sounds from owned_sounds. Lock
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* this mutex if you want to ensure that sounds remain valid. (Other threads may
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@@ -217,6 +221,10 @@ RageSound *RageSoundManager::PlaySound( RageSound &snd, const RageSoundParams *p
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else
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{
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sound_to_play = new RageSound(snd);
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#if defined(XBOX)
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// keep the sound data committed to memory
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vmem_Manager.Lock(sound_to_play);
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#endif
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/* We're responsible for freeing it. */
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g_SoundManMutex.Lock(); /* lock for access to owned_sounds */
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@@ -17,6 +17,8 @@
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#if defined(_XBOX)
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# include <malloc.h> // for alloca
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# include "archutils/Xbox/VirtualMemory.h"
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# define PNG_USER_MEM_SUPPORTED
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#elif !defined(WIN32)
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# include <alloca.h>
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#endif
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@@ -89,6 +91,17 @@ static RageSurface *RageSurface_Load_PNG( RageFile *f, const char *fn, char erro
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error.fn = fn;
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png_struct *png = png_create_read_struct( PNG_LIBPNG_VER_STRING, &error, PNG_Error, PNG_Warning );
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#if defined(XBOX)
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while(png == NULL)
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{
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if(!vmem_Manager.DecommitLRU())
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break;
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png = png_create_read_struct( PNG_LIBPNG_VER_STRING, &error, PNG_Error, PNG_Warning );
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}
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#endif
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if( png == NULL )
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{
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sprintf( errorbuf, "creating png_create_read_struct failed");
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