remove unused stuff

This commit is contained in:
Glenn Maynard
2004-11-15 18:24:50 +00:00
parent ebf9981cfd
commit cca289bcf9
2 changed files with 0 additions and 21 deletions
-10
View File
@@ -66,13 +66,11 @@ RageSound::RageSound():
{
ASSERT(SOUNDMAN);
original = this;
Sample = NULL;
decode_position = 0;
stopped_position = 0;
max_driver_frame = 0;
playing = false;
playing_thread = 0;
databuf.reserve(internal_buffer_size);
ID = SOUNDMAN->GetUniqueID();
@@ -110,13 +108,11 @@ RageSound &RageSound::operator=( const RageSound &cpy )
{
LockMut(cpy.m_Mutex);
original = cpy.original;
m_Param = cpy.m_Param;
decode_position = cpy.decode_position;
stopped_position = cpy.stopped_position;
max_driver_frame = 0;
playing = false;
playing_thread = 0;
databuf.reserve(internal_buffer_size);
delete Sample;
@@ -198,9 +194,6 @@ bool RageSound::Load( CString sSoundFilePath, int precache )
void RageSound::LoadSoundReader( SoundReader *pSound )
{
/* Don't load over copies. */
ASSERT( original == this || m_sFilePath == "" );
Unload();
decode_position = stopped_position = 0;
@@ -585,7 +578,6 @@ void RageSound::StartPlaying()
// LOG->Trace("set playing true for %p (StartPlaying) (%s)", this, this->GetLoadedFilePath().c_str());
playing = true;
playing_thread = RageThread::GetCurrentThreadID();
SOUNDMAN->StartMixing(this);
@@ -609,7 +601,6 @@ void RageSound::StopPlaying()
// LOG->Trace("set playing false for %p (StopPlaying) (%s)", this, this->GetLoadedFilePath().c_str());
playing = false;
playing_thread = 0;
max_driver_frame = 0;
pos_map.Clear();
@@ -640,7 +631,6 @@ void RageSound::SoundIsFinishedPlaying()
// LOG->Trace("set playing false for %p (SoundIsFinishedPlaying) (%s)", this, this->GetLoadedFilePath().c_str());
playing = false;
playing_thread = 0;
pos_map.Clear();
// LOG->Trace("SoundIsFinishedPlaying %p finished (%s)", this, this->GetLoadedFilePath().c_str());
-11
View File
@@ -114,7 +114,6 @@ public:
bool SetPositionSeconds( float fSeconds );
CString GetLoadedFilePath() const { return m_sFilePath; }
bool IsPlaying() const { return playing; }
uint64_t GetPlayingThread() const { return playing_thread; }
/* Lock and unlock this sound. */
void LockSound();
@@ -128,10 +127,6 @@ public:
const RageSoundParams &GetParams() const { return m_Param; }
private:
/* If we were copied from another RageSound, this will point to it; otherwise
* this is ourself. */
RageSound *original;
mutable RageMutex m_Mutex;
SoundReader *Sample;
@@ -161,9 +156,6 @@ private:
/* Keep track of the max SOUNDMAN->GetPosition result (see GetPositionSecondsInternal). */
mutable int64_t max_driver_frame;
/* If playing, record the thread that called Play(). */
uint64_t playing_thread;
/* Unique ID number for this instance of RageSound. */
int ID;
@@ -181,9 +173,6 @@ private:
static void RateChange(char *buf, int &cnt, int speed_input_samples, int speed_output_samples, int channels);
public:
/* Used by RageSoundManager: */
RageSound *GetOriginal() { return original; }
/* Called only by the sound drivers: */
/* This function should return the number of bytes actually put into buffer.
* If less than size is returned, it signals the stream to stop; once it's