Xbox: Fix exception handling
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@@ -34,10 +34,6 @@
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#include "RageSoundReader_Resample.h"
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#include "RageSoundReader_FileReader.h"
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#if defined(XBOX)
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#include "archutils/Xbox/VirtualMemory.h"
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#endif
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const int channels = 2;
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const int framesize = 2 * channels; /* 16-bit */
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#define samplerate() Sample->GetSampleRate()
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@@ -343,11 +339,6 @@ int RageSound::FillBuf( int frames )
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* that would be read. */
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int RageSound::GetData( char *buffer, int frames )
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{
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#if defined(XBOX)
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// should prevent a page fault crash
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vmem_Manager.Lock(buffer);
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#endif
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if( m_Param.m_LengthSeconds != -1 )
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{
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/* We have a length; only read up to the end. */
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@@ -376,10 +367,6 @@ int RageSound::GetData( char *buffer, int frames )
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databuf.read( buffer, got*framesize );
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}
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#if defined(XBOX)
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vmem_Manager.Unlock(buffer);
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#endif
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return got;
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}
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@@ -12,10 +12,6 @@
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#include "arch/arch.h"
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#include "arch/Sound/RageSoundDriver.h"
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#if defined(XBOX)
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#include "archutils/Xbox/VirtualMemory.h"
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#endif
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/*
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* The lock ordering requirements are:
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* RageSound::Lock before g_SoundManMutex
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@@ -212,10 +208,6 @@ RageSound *RageSoundManager::PlaySound( RageSound &snd, const RageSoundParams *p
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else
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{
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sound_to_play = new RageSound(snd);
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#if defined(XBOX)
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// keep the sound data committed to memory
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vmem_Manager.Lock(sound_to_play);
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#endif
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/* We're responsible for freeing it. */
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g_SoundManMutex.Lock(); /* lock for access to owned_sounds */
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@@ -918,21 +918,7 @@ static void ProcessArgsSecond()
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}
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#ifdef _XBOX
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void XboxMain();
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void __cdecl main()
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{
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_set_new_handler(NoMemory);
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_set_new_mode(1);
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__try
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{
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XboxMain();
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}
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__except(CheckPageFault(GetExceptionInformation())) { }
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}
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void XboxMain()
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#else
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int main(int argc, char* argv[])
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#endif
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@@ -940,6 +926,10 @@ int main(int argc, char* argv[])
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#if defined(XBOX)
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int argc = 1;
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char *argv[] = {"default.xbe"};
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_set_new_handler(NoMemory);
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_set_new_mode(1);
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SetUnhandledExceptionFilter((LPTOP_LEVEL_EXCEPTION_FILTER) CheckPageFault);
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#endif
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g_argc = argc;
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