cleanup
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@@ -70,7 +70,7 @@ RageSound::RageSound():
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playing_thread = 0;
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databuf.reserve(internal_buffer_size);
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/* Register ourself, so we have a unique ID and receive Update()s. */
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/* Register ourself. */
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ID = SOUNDMAN->RegisterSound( this );
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}
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@@ -97,8 +97,7 @@ RageSound::RageSound(const RageSound &cpy):
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*this = cpy;
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/* Register ourself, so we receive Update()s. We have a different ID than
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* our parent. */
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/* Register ourself. We have a different ID than our parent. */
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ID = SOUNDMAN->RegisterSound( this );
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}
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@@ -193,12 +192,6 @@ bool RageSound::Load(CString sSoundFilePath, int precache)
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return true;
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}
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void RageSound::Update(float delta)
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{
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/* Erase old pos_map data. */
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// CleanPosMap( pos_map );
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}
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/* Return the number of bytes available in the input buffer. */
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int RageSound::Bytes_Available() const
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{
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@@ -182,7 +182,6 @@ public:
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int GetPCM( char *buffer, int size, int64_t frameno );
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bool GetDataToPlay( int16_t *buffer, int size, int &pos, int &got_bytes );
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void CommitPlayingPosition( int64_t frameno, int pos, int got_bytes );
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void Update(float delta);
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};
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#endif
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@@ -108,10 +108,6 @@ void RageSoundManager::Update(float delta)
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delete *it;
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g_DeletionMutex.Unlock();
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// for(set<RageSound *>::iterator i = all_sounds.begin();
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// i != all_sounds.end(); ++i)
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// (*i)->Update(delta);
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driver->Update(delta);
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}
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