Commit Graph

66 Commits

Author SHA1 Message Date
Kevin Slaughter de2602ccba Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki 2003-02-12 11:43:08 +00:00
Glenn Maynard 3a13724a70 Cleanups:
Don't use variables that start with an underscore.  They're reserved
for the system.

Using single-letter variable names is fine for simple for() counters,
but don't use them for real variables.  Here you probably meant
"Coins", "CoinsPerCredit" (const) and "Remainder".

Er, you're implementing div and mod iteratively.  :)
2003-02-12 07:52:20 +00:00
Kevin Slaughter c8745d1b47 Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key. 2003-02-12 06:25:51 +00:00
Chris Danford 7b644e834a Added ScreenJukeboxMenu, and UI cleanup. 2003-02-11 02:20:38 +00:00
Andrew Livy 2ebb67f358 Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it) 2003-02-08 17:07:18 +00:00
Chris Danford 57f0a820a1 cosmetic cleanup, changed default texture color to 16bits 2003-02-02 09:09:29 +00:00
Chris Danford 6f445f700f more options re-org 2003-02-01 01:11:00 +00:00
Chris Danford e80943fb53 options menu re-organization to solve TitleMenu clutter 2003-01-31 23:31:35 +00:00
Chris Danford 7c470cf9c8 added ScreenJukebox 2003-01-31 21:34:34 +00:00
Chris Danford 3ddadbe82f New ScreenEditMenu 2003-01-30 07:18:33 +00:00
Glenn Maynard 5aa7ebc1ac rename a function 2003-01-27 23:10:44 +00:00
Chris Danford 9a104a7b2f working on ranking 2003-01-26 07:33:03 +00:00
Chris Danford 66aa51c5ae working on name entry 2003-01-26 02:21:47 +00:00
Glenn Maynard 3cf9dfa910 simplify 2003-01-23 04:33:23 +00:00
Chris Danford e2a91a79a9 Warn if using software OpenGL, sound driver now falls back to WaveOut by default 2003-01-19 21:51:46 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Glenn Maynard 70e386192b err, commit cumulative-FPS display 2003-01-14 21:58:01 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard 5c2f183669 sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Chris Danford 2171a071dc removed RageNetwork*, added attract sequence 2003-01-08 23:43:54 +00:00
Glenn Maynard 8c4a024888 get rid of vertex queue 2003-01-08 23:16:28 +00:00
Glenn Maynard 517bdcf150 ack. 2002-12-30 03:27:43 +00:00
Glenn Maynard fd7dbed3b7 fix dependencies 2002-12-30 00:13:47 +00:00
Glenn Maynard c8b16777af fix occasional one-frame glitches 2002-12-29 23:37:41 +00:00
Glenn Maynard 49f05c9ab8 s/throw RageException/RageException::Throw/ 2002-12-21 19:34:02 +00:00
Glenn Maynard e7c32293da add song cleaning 2002-12-21 18:23:37 +00:00
Glenn Maynard 6ffd189d53 add stat clearing 2002-12-21 07:54:24 +00:00
Andrew Livy ceb2fc0c25 Started work on the Banner Scrolling List style Music Select (as used by pump/ez2/para/3ddx/bm/3rd mix and older). It's far from finished, but is a start, also updated some para graphics. This compiles in VC6. the Project will compile it all, as for any other makefiles kicking around (like unix makefiles) I dont know whats what so these have not been updated. Thanks. 2002-12-05 03:49:46 +00:00
Chris Danford ca7c1ab78f working on mulitplayer 2002-12-02 05:25:44 +00:00
Glenn Maynard 984b433858 signs, headers, for scoping 2002-11-16 20:21:00 +00:00
Glenn Maynard b037524db0 finish draw stats 2002-11-11 20:43:30 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard bccaf3560b s/Add/push_back/ 2002-10-31 04:23:39 +00:00
Glenn Maynard a041b7cd3e s/RemoteAt/erase/ 2002-10-31 04:11:08 +00:00
Glenn Maynard dcb4fd2128 some more s/GetSize/size/ and other minor STLisms 2002-10-31 02:20:11 +00:00
Chris Danford ec202633e9 Added .GetString() to all CStrings passed in vargs 2002-10-29 07:58:44 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Glenn Maynard 5c841f287b s/RemoveAll/clear/g 2002-10-24 20:15:24 +00:00
Glenn Maynard 85e409b121 some more MFCisms to STLisms 2002-10-24 19:55:09 +00:00
Glenn Maynard df64537353 switch this little timer to RT, since dxutil is gone 2002-10-24 07:11:21 +00:00
Chris Danford 5a43236895 Per-game theme preference now remembered if value is "default" 2002-09-29 17:38:07 +00:00
Chris Danford 23df7ec564 Yet more theme cleanup. This should be the job of the artists! 2002-09-24 02:55:32 +00:00
Chris Danford 899e226f38 Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Chris Danford e44141c8d3 Fixed extended ASCII support in BitmapText 2002-09-22 20:34:11 +00:00
Chris Danford a90c4e4ff5 Made "credits" a separate font. 2002-09-15 23:04:44 +00:00
Chris Danford ad68ba1bd4 Broke GameOptions into Input and Machine Options. Added "OptionsNavigation" option. 2002-09-10 09:10:36 +00:00
Andrew Livy 41a5316439 Grudgily revoking Ez2SelectMusic until something is done about the API :) 2002-09-06 23:47:14 +00:00
Andrew Livy 53f31b4bba Ez2dancer Style SelectMusic Screen Started. 2002-09-06 17:34:46 +00:00
Glenn Maynard f762dccbae turn off some noisy debugs 2002-09-06 00:31:25 +00:00
Glenn Maynard 28e837e242 add ScreenManager::LoadPreppedScreen. 2002-09-04 23:40:01 +00:00