Glenn Maynard
f4583be663
header cleanup
2006-11-21 05:22:05 +00:00
Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
87ea090b9b
Transition away from Screen(sName).
2006-01-15 18:37:57 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Glenn Maynard
f5ce2e5303
cleanup
2004-06-08 05:55:00 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
1d7983cdaa
ScreenSandbox is a scratchpad; wipe it
2004-01-11 03:06:47 +00:00
Glenn Maynard
11870a6072
continue phasing out BASE_PATH and SLASH
2003-12-10 09:26:05 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Thad Ward
bbe5f50de0
and the offending call is located.
2003-09-01 11:27:41 +00:00
Kevin Slaughter
919ce258e8
Fixed naming error for pad models
2003-08-20 10:06:58 +00:00
Kevin Slaughter
824a2fdacb
Simple model stuff..
2003-08-20 09:59:52 +00:00
Glenn Maynard
a44b6d0a86
remove unneeded header
2003-07-12 20:42:08 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford
2636a34acb
no message
2003-07-05 05:34:16 +00:00
Sean Burke
0ce8229701
eol
2003-07-03 18:13:13 +00:00
Chris Danford
429d311c2a
Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph.
2003-06-05 22:18:42 +00:00
Chris Danford
428d560a6b
Clean up resolution fallback logic
...
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Chris Danford
a75cd6e7b1
Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
...
I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
2003-05-25 00:43:44 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
...
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford
dd8331d9fc
add support for models in NoteSkin
2003-05-11 07:23:47 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Chris Danford
85986fe325
optimizing Model
2003-05-04 05:21:16 +00:00
Chris Danford
8e96af518a
working on model lighthing/texture mapping
2003-04-27 05:14:27 +00:00
Chris Danford
b72804294a
working on Mesh support
...
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Chris Danford
85c9e8a89e
repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs
2003-04-13 06:29:02 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
5c2f183669
sandbox is now a sandbox again; add a Test container, move
...
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Glenn Maynard
7a9a06505e
fix filename
2003-01-08 05:58:10 +00:00
Chris Danford
7d1c2ea22e
removed dependency on plib, updated installer, fixed warnings
2003-01-08 04:16:39 +00:00
Glenn Maynard
24a3592741
get rid of MUSIC
2003-01-02 07:54:28 +00:00
Glenn Maynard
db041c3900
change over music
2003-01-02 07:45:05 +00:00
Glenn Maynard
94216ccaa2
use PlayMusic
2003-01-02 07:39:58 +00:00
Glenn Maynard
bbc7fa5f81
update
2002-12-29 23:35:44 +00:00
Andrew Livy
54a79d2c2d
Fixes to DS3DDX, Assert Put Back :)
2002-12-29 02:02:24 +00:00
Glenn Maynard
f7bf2ef2fa
changed sound API
2002-12-22 08:13:33 +00:00
Glenn Maynard
c18612995f
sound firing
2002-12-18 07:49:32 +00:00
Glenn Maynard
e5967a24bf
add sound test
2002-12-18 06:54:28 +00:00
Chris Danford
ca7c1ab78f
working on mulitplayer
2002-12-02 05:25:44 +00:00
Chris Danford
4a588230e1
DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
2002-11-29 20:37:12 +00:00
Chris Danford
04e2c0b68c
More movie texture work. Changed plib's release CRT version to "Multithreaded DLL".
2002-11-28 20:48:00 +00:00
Chris Danford
4e4c143223
RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3).
2002-11-26 01:17:43 +00:00
Glenn Maynard
0aff47c6d9
voom
2002-11-19 23:57:10 +00:00
Chris Gilbert
93e5f253a0
New Sandbox Stuff
2002-11-19 22:55:51 +00:00
Glenn Maynard
984b433858
signs, headers, for scoping
2002-11-16 20:21:00 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
24ce24bbc1
Network server mode accepts multiple connections
2002-11-08 08:17:59 +00:00