Commit Graph

59 Commits

Author SHA1 Message Date
Glenn Maynard f4583be663 header cleanup 2006-11-21 05:22:05 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard 87ea090b9b Transition away from Screen(sName). 2006-01-15 18:37:57 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Glenn Maynard f5ce2e5303 cleanup 2004-06-08 05:55:00 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Glenn Maynard 1d7983cdaa ScreenSandbox is a scratchpad; wipe it 2004-01-11 03:06:47 +00:00
Glenn Maynard 11870a6072 continue phasing out BASE_PATH and SLASH 2003-12-10 09:26:05 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Thad Ward bbe5f50de0 and the offending call is located. 2003-09-01 11:27:41 +00:00
Kevin Slaughter 919ce258e8 Fixed naming error for pad models 2003-08-20 10:06:58 +00:00
Kevin Slaughter 824a2fdacb Simple model stuff.. 2003-08-20 09:59:52 +00:00
Glenn Maynard a44b6d0a86 remove unneeded header 2003-07-12 20:42:08 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford 2636a34acb no message 2003-07-05 05:34:16 +00:00
Sean Burke 0ce8229701 eol 2003-07-03 18:13:13 +00:00
Chris Danford 429d311c2a Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph. 2003-06-05 22:18:42 +00:00
Chris Danford 428d560a6b Clean up resolution fallback logic
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Chris Danford a75cd6e7b1 Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
2003-05-25 00:43:44 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford dd8331d9fc add support for models in NoteSkin 2003-05-11 07:23:47 +00:00
Chris Danford c04b5b993b add Model to NoteDisplay 2003-05-09 04:42:04 +00:00
Chris Danford 85986fe325 optimizing Model 2003-05-04 05:21:16 +00:00
Chris Danford 8e96af518a working on model lighthing/texture mapping 2003-04-27 05:14:27 +00:00
Chris Danford b72804294a working on Mesh support
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Chris Danford 85c9e8a89e repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs 2003-04-13 06:29:02 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 5c2f183669 sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Glenn Maynard 7a9a06505e fix filename 2003-01-08 05:58:10 +00:00
Chris Danford 7d1c2ea22e removed dependency on plib, updated installer, fixed warnings 2003-01-08 04:16:39 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard db041c3900 change over music 2003-01-02 07:45:05 +00:00
Glenn Maynard 94216ccaa2 use PlayMusic 2003-01-02 07:39:58 +00:00
Glenn Maynard bbc7fa5f81 update 2002-12-29 23:35:44 +00:00
Andrew Livy 54a79d2c2d Fixes to DS3DDX, Assert Put Back :) 2002-12-29 02:02:24 +00:00
Glenn Maynard f7bf2ef2fa changed sound API 2002-12-22 08:13:33 +00:00
Glenn Maynard c18612995f sound firing 2002-12-18 07:49:32 +00:00
Glenn Maynard e5967a24bf add sound test 2002-12-18 06:54:28 +00:00
Chris Danford ca7c1ab78f working on mulitplayer 2002-12-02 05:25:44 +00:00
Chris Danford 4a588230e1 DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested. 2002-11-29 20:37:12 +00:00
Chris Danford 04e2c0b68c More movie texture work. Changed plib's release CRT version to "Multithreaded DLL". 2002-11-28 20:48:00 +00:00
Chris Danford 4e4c143223 RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3). 2002-11-26 01:17:43 +00:00
Glenn Maynard 0aff47c6d9 voom 2002-11-19 23:57:10 +00:00
Chris Gilbert 93e5f253a0 New Sandbox Stuff 2002-11-19 22:55:51 +00:00
Glenn Maynard 984b433858 signs, headers, for scoping 2002-11-16 20:21:00 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Chris Danford 24ce24bbc1 Network server mode accepts multiple connections 2002-11-08 08:17:59 +00:00