Commit Graph
100 Commits
Author SHA1 Message Date
AJ Kelly b1686c45a8 oops 2012-01-08 01:33:43 -06:00
AJ Kelly 989acc26b9 forgot another change. 2012-01-08 01:30:48 -06:00
AJ Kelly 772e2df91e update changelog 2012-01-08 01:27:55 -06:00
AJ Kelly ed42c53942 update luadoc description of AddScreenToTop 2012-01-08 01:19:42 -06:00
AJ Kelly 0d546a48c3 changelog 2012-01-08 01:18:13 -06:00
AJ Kelly d77765d5ba add optional ScreenMessage parameter to SCREENMAN:AddScreenToTop( screen, (ScreenMessage) ) 2012-01-08 01:17:21 -06:00
AJ Kelly 319d61a4e7 set AutoSetStyle true by default in default theme 2012-01-07 18:18:25 -06:00
AJ Kelly 1fe62b3960 silence 'switching section to' log thing in IniFile 2012-01-07 18:14:05 -06:00
AJ Kelly e3152cf94b ugh missing characters for script error 2012-01-07 18:11:10 -06:00
AJ Kelly 69230820b2 add bad screenselectcharacter metrics back so it does something 2012-01-07 17:34:03 -06:00
AJ Kelly dcf0155fa3 if there are over 150 segments, don't show any of them because it will cause laaaaaaaaag 2012-01-07 17:19:11 -06:00
AJ Kelly c78efe387f small comment change in .ssc howtoplay steps 2012-01-07 17:13:58 -06:00
AJ Kelly 835693a12b cut back on the theme info some 2012-01-07 16:49:26 -06:00
AJ Kelly bae815b24d disable fancy particle BG by default in default theme 2012-01-07 16:48:20 -06:00
AJ Kelly 0ce13ccfa2 move down he steps display and related items on gameplay as to not interfere with ready/go 2012-01-07 16:46:06 -06:00
AJ Kelly 071e350bc2 can never do anything right... 2012-01-07 11:09:19 -06:00
AJ Kelly 1212d234b2 let's put default in the default modifiers and see if that fixes a crash 2012-01-07 01:43:50 -06:00
AJ Kelly d9d45c4557 handle e.g. 320x240 backgrounds in scale_or_crop_backgrounds() 2012-01-06 02:01:28 -06:00
AJ Kelly 40779f4daa okay, this seems to work better for scale_or_crop_background(), but I haven't tested it with things like 320x240 backgrounds yet. 2012-01-06 01:53:52 -06:00
AJ Kelly 4c6edf67f0 blargh missed a changelog edit 2012-01-05 21:48:02 -06:00
AJ Kelly 24f86b2532 [PercentageDisplay] Remove unused ApplyScoreDisplayOptions metric, added PercentFormat and RemainderFormat metrics. 2012-01-05 21:47:42 -06:00
AJ Kelly 63055788ca add #JACKET, #CDIMAGE, and #DISCIMAGE tags to .ssc format (up to v0.81 now). 2012-01-04 12:42:53 -06:00
AJ Kelly 3ada7de660 displaytype isn't used actually 2012-01-04 12:08:45 -06:00
AJ Kelly ff5c7c3319 I guess some people used the (mostly worthless) code in WidescreenHelpers 2012-01-04 12:02:02 -06:00
AJ Kelly c788ea56c0 update docs/credits 2012-01-04 11:17:23 -06:00
AJ Kelly 35af829812 merge in fsx's fix for lift score bug 2012-01-03 22:59:02 -06:00
AJ Kelly 102873726e more comments in fallback theme metrics 2012-01-03 14:13:40 -06:00
AJ Kelly 2833d5699e explain the sort level colors in the metrics 2012-01-03 13:57:15 -06:00
AJ Kelly 88adc04ffc remove unused UseThreePartMethod metrics 2012-01-03 13:50:42 -06:00
AJ Kelly d5ac93ad61 small update in scoring, plus update credits 2012-01-03 13:48:00 -06:00
AJ Kelly 5c07a338ee add 2011/12/18 version (Ver 1.04α) of the Japanese language file from @Niler_jp 2012-01-03 13:41:45 -06:00
AJ Kelly 6544d31dd9 theme prefs should NOT be in fallback. 2011-12-29 12:49:45 -06:00
AJ Kelly cad748aebf move IniFile up to ring 01, ThemePrefs/ThemePrefsRows up to ring 02 2011-12-29 12:16:05 -06:00
AJ Kelly 9049559d84 arguments!='wag' 2011-12-29 12:00:30 -06:00
AJ Kelly 21dc7f019b luadoc update 2011-12-29 11:59:38 -06:00
AJ Kelly d1decd52a1 format this better 2011-12-29 11:26:20 -06:00
AJ Kelly 68bd6bab4a update lua docs 2011-12-29 11:16:54 -06:00
AJ Kelly d163b5ae2b oops, GetNumItems served this purpose already 2011-12-29 11:03:37 -06:00
AJ Kelly 4790c84f69 attempt to fix AutoSetStyle debacle 2011-12-29 01:19:55 -06:00
AJ Kelly 217cf7822f get rid of userpref prefix in translations 2011-12-29 01:19:21 -06:00
AJ Kelly eacf8b6976 go away userprefs prefix 2011-12-29 01:09:39 -06:00
AJ Kelly 3e3cc845c5 thought I was done with this but certain things didn't want to work. RAGE 2011-12-28 21:45:50 -06:00
AJ Kelly 0516ac3a5e uncomment ScreenHowToPlay 2011-12-28 17:27:05 -06:00
AJ Kelly de3e6a795e small band-aid that needs to be fixed before a1 2011-12-28 17:26:41 -06:00
AJ Kelly 5d7674f233 allow _wait to be used without a parameter 2011-12-27 20:49:07 -06:00
AJ Kelly 907e3922d1 move widescreenhelpers stuff into utilities 2011-12-27 20:47:04 -06:00
AJ Kelly b1219d0cbc kill off productivity helpers, move its remaining functions into 02 Utilities 2011-12-27 20:40:48 -06:00
AJ Kelly c8aec52eac small DRY stuff 2011-12-27 20:40:30 -06:00
AJ Kelly ca8c193fde move theme options to default so themers don't get a crash when making themes from scratch 2011-12-27 20:32:41 -06:00
AJ Kelly 448f64fc37 continuing the process of moving theme preferences to the new format. still haven't handled protiming, screen filter, or scoring system yet. 2011-12-27 20:27:18 -06:00
AJ Kelly 3565bc0b93 start the process of moving theme prefs to the new format 2011-12-27 20:03:56 -06:00
AJ Kelly 122c911024 remove dupe 2011-12-27 19:32:06 -06:00
AJ Kelly 85a05a10ac small manual changes 2011-12-27 18:16:06 -06:00
AJ Kelly 288e19b965 use ProductFamily here 2011-12-27 18:16:03 -06:00
AJ Kelly 0fa7973c7b alpha 0 for now though... not released 2011-12-27 11:26:32 -06:00
AJ Kelly 8fa1da7a26 next release will be sm5 alpha 1 2011-12-27 11:23:18 -06:00
AJ Kelly 1aee8afe87 kill GetOSName lua binding since GetArchName is better 2011-12-27 11:21:31 -06:00
AJ Kelly e3f2acb5cf argh forgot changelog 2011-12-27 11:03:26 -06:00
AJ Kelly ec74678b70 Add MusicWheel:IsRouletting and WheelBase:GetNumWheelItems Lua bindings. 2011-12-27 11:03:02 -06:00
AJ Kelly c65b453e70 [StepMania.cpp] Fix initial aspect ratio on first boot, hopefully. (See issues 6 and 27) 2011-12-23 14:09:16 -06:00
AJ Kelly 8c5793fd96 [Game] Added CountNotesSeparately, GetMapJudgmentTo(TapNoteScore) Lua bindings. 2011-12-23 13:39:28 -06:00
AJ Kelly 842810c0dd [Song] Fixed a bug where a sample start of 0 wouldn't work. 2011-12-23 02:54:51 -06:00
AJ Kelly a218deb9d4 add a small change in uninstalling 2011-12-22 13:17:42 -06:00
AJ Kelly 046b30484b [LuaManager] Added ProductFamily() Lua binding. 2011-12-22 12:19:50 -06:00
AJ Kelly 7ba9e06ebf fix up wait 2011-12-22 12:06:08 -06:00
AJ Kelly b361105b12 This is a particularly useful thing that I'd like to have with me wherever I theme. basically, LoadActor(THEME:GetPathB("","_wait"),5) to wait 5 seconds. best used for in/out burger 2011-12-22 11:56:39 -06:00
AJ Kelly 44f769fb98 small changelog fix 2011-12-17 03:24:06 -06:00
AJ Kelly c7fab6014f [Various] Allow loading of *.jpeg in addition to *.jpg. 2011-12-17 03:21:12 -06:00
AJ Kelly be2a2a981f [StreamDisplay] Added VelocityMultiplier, VelocityMin, VelocityMax, SpringMultiplier and ViscosityMultiplier metrics. 2011-12-16 12:05:34 -06:00
AJ Kelly 8e9b20ac8e welp, messed this one up; let's fix it 2011-12-16 12:05:21 -06:00
AJ Kelly dfefecaa25 just some small comment cleanup 2011-12-15 21:03:14 -06:00
AJ Kelly d7d776cd59 reorder some logic and fix a typo; good catch wolfman 2011-12-15 20:57:59 -06:00
AJ Kelly 300fd8e6f8 attempt to fix up some evaluation branch logic 2011-12-15 20:49:25 -06:00
AJ Kelly 2c47134f39 split out some stuff from ProductivityHelpers into other files; trying to cut down on the number of Scripts we have 2011-12-15 20:34:07 -06:00
AJ Kelly a3d5eaefe1 Remove old references to Data/ in CustomSpeedMods 2011-12-15 20:24:12 -06:00
AJ Kelly d785568590 add missing music redirs 2011-12-12 22:19:03 -06:00
AJ Kelly c8e99cc18b [LifeMeterBattery] Fixed various issues (lives not fully disappearing on fail, P2 lose life animation having the wrong x zoom, hide the lives number if it falls below 0). 2011-12-12 22:13:32 -06:00
AJ Kelly d544b50acc having all the music in the fallback theme is a bad idea imo 2011-12-06 01:14:16 -06:00
AJ Kelly 4d8762542f FUCK LINE ENDINGS 2011-12-06 01:02:58 -06:00
AJ Kelly f1e412e961 [PlayerState] Added GetSuperMeterLevel() Lua binding. 2011-11-30 00:44:27 -06:00
AJ Kelly a49044501e [PlayerOptions] Added IsEasierForSongAndSteps(Song,Steps,PlayerNumber) and IsEasierForCourseAndTrail(Course, Trail) Lua bindings. 2011-11-30 00:35:06 -06:00
AJ Kelly aabb060446 [LifeMeterBattery] Added MaxLives metric, which limits the maximum amount of lives. Setting this to 0 will remove the limit. 2011-11-28 22:13:30 -06:00
AJ Kelly 6a700d5cd8 added some alpha to the locked value 2011-11-27 22:33:34 -06:00
AJ Kelly c2f79eb423 very small formatting changes 2011-11-27 22:28:50 -06:00
AJ Kelly 06e54b3985 make this assert message more descriptive 2011-11-27 22:20:32 -06:00
AJ Kelly c2dcf56858 Endless is a separate option. Nonstop is a separate option. The only course selection screen that needs a sort menu is Oni (so people can play Survival). 2011-11-27 22:09:37 -06:00
AJ Kelly fb3ec10f16 commenting this out until Midiman uploads the file 2011-11-27 22:01:10 -06:00
AJ Kelly e10e2eed33 small changes to scoring 2011-11-27 21:53:57 -06:00
AJ Kelly f3a5cd28c5 whoever added PlayMusicPart didn't try validating the description 2011-11-27 05:05:34 -06:00
AJ Kelly 6919da8e5a [PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f). 2011-11-27 05:02:39 -06:00
AJ Kelly e78f25d6d3 update lua documentation 2011-11-26 05:37:14 -06:00
AJ Kelly 805bd89b4d it's ugly, but it should work. Only have mines nullify full combo if [Gameplay] MineHitIncrementsMissCombo=true 2011-11-25 17:31:51 -06:00
AJ Kelly d46db6e9c0 [PlayerStageStats] Hitting a mine no longer gives you full combo.
TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
2011-11-25 17:27:36 -06:00
AJ Kelly b141db3f55 small todo for later when I have time 2011-11-25 17:19:24 -06:00
AJ Kelly a589fecb5f [PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings. 2011-11-24 20:51:53 -06:00
AJ Kelly 81cd300e96 flip the fani ui options, fixes issue 634. 2011-11-17 21:57:29 -06:00
AJ Kelly 7b78e65a57 some themers decided that it was a "good" idea to have more than 10 group colors in their themes.
This makes people who DON'T think that having 1,000,000 group colors is a good idea angry.
Therefore, up this crap to 25 and if someone uses more than 25 group colors I will kick them in the face 5 times.
2011-11-17 12:32:52 -06:00
AJ Kelly d4cc9858a3 add missing graphic 2011-11-14 12:02:14 -06:00
AJ Kelly a4c7355c78 small comment update 2011-11-11 02:24:55 -06:00
AJ Kelly 011b696bec fix assert 2011-11-10 23:19:08 -06:00