AJ Kelly
b1686c45a8
oops
2012-01-08 01:33:43 -06:00
AJ Kelly
989acc26b9
forgot another change.
2012-01-08 01:30:48 -06:00
AJ Kelly
772e2df91e
update changelog
2012-01-08 01:27:55 -06:00
AJ Kelly
ed42c53942
update luadoc description of AddScreenToTop
2012-01-08 01:19:42 -06:00
AJ Kelly
0d546a48c3
changelog
2012-01-08 01:18:13 -06:00
AJ Kelly
d77765d5ba
add optional ScreenMessage parameter to SCREENMAN:AddScreenToTop( screen, (ScreenMessage) )
2012-01-08 01:17:21 -06:00
AJ Kelly
319d61a4e7
set AutoSetStyle true by default in default theme
2012-01-07 18:18:25 -06:00
AJ Kelly
1fe62b3960
silence 'switching section to' log thing in IniFile
2012-01-07 18:14:05 -06:00
AJ Kelly
e3152cf94b
ugh missing characters for script error
2012-01-07 18:11:10 -06:00
AJ Kelly
69230820b2
add bad screenselectcharacter metrics back so it does something
2012-01-07 17:34:03 -06:00
AJ Kelly
dcf0155fa3
if there are over 150 segments, don't show any of them because it will cause laaaaaaaaag
2012-01-07 17:19:11 -06:00
AJ Kelly
c78efe387f
small comment change in .ssc howtoplay steps
2012-01-07 17:13:58 -06:00
AJ Kelly
835693a12b
cut back on the theme info some
2012-01-07 16:49:26 -06:00
AJ Kelly
bae815b24d
disable fancy particle BG by default in default theme
2012-01-07 16:48:20 -06:00
AJ Kelly
0ce13ccfa2
move down he steps display and related items on gameplay as to not interfere with ready/go
2012-01-07 16:46:06 -06:00
AJ Kelly
071e350bc2
can never do anything right...
2012-01-07 11:09:19 -06:00
AJ Kelly
1212d234b2
let's put default in the default modifiers and see if that fixes a crash
2012-01-07 01:43:50 -06:00
AJ Kelly
d9d45c4557
handle e.g. 320x240 backgrounds in scale_or_crop_backgrounds()
2012-01-06 02:01:28 -06:00
AJ Kelly
40779f4daa
okay, this seems to work better for scale_or_crop_background(), but I haven't tested it with things like 320x240 backgrounds yet.
2012-01-06 01:53:52 -06:00
AJ Kelly
4c6edf67f0
blargh missed a changelog edit
2012-01-05 21:48:02 -06:00
AJ Kelly
24f86b2532
[PercentageDisplay] Remove unused ApplyScoreDisplayOptions metric, added PercentFormat and RemainderFormat metrics.
2012-01-05 21:47:42 -06:00
AJ Kelly
63055788ca
add #JACKET, #CDIMAGE, and #DISCIMAGE tags to .ssc format (up to v0.81 now).
2012-01-04 12:42:53 -06:00
AJ Kelly
3ada7de660
displaytype isn't used actually
2012-01-04 12:08:45 -06:00
AJ Kelly
ff5c7c3319
I guess some people used the (mostly worthless) code in WidescreenHelpers
2012-01-04 12:02:02 -06:00
AJ Kelly
c788ea56c0
update docs/credits
2012-01-04 11:17:23 -06:00
AJ Kelly
35af829812
merge in fsx's fix for lift score bug
2012-01-03 22:59:02 -06:00
AJ Kelly
102873726e
more comments in fallback theme metrics
2012-01-03 14:13:40 -06:00
AJ Kelly
2833d5699e
explain the sort level colors in the metrics
2012-01-03 13:57:15 -06:00
AJ Kelly
88adc04ffc
remove unused UseThreePartMethod metrics
2012-01-03 13:50:42 -06:00
AJ Kelly
d5ac93ad61
small update in scoring, plus update credits
2012-01-03 13:48:00 -06:00
AJ Kelly
5c07a338ee
add 2011/12/18 version (Ver 1.04α) of the Japanese language file from @Niler_jp
2012-01-03 13:41:45 -06:00
AJ Kelly
6544d31dd9
theme prefs should NOT be in fallback.
2011-12-29 12:49:45 -06:00
AJ Kelly
cad748aebf
move IniFile up to ring 01, ThemePrefs/ThemePrefsRows up to ring 02
2011-12-29 12:16:05 -06:00
AJ Kelly
9049559d84
arguments!='wag'
2011-12-29 12:00:30 -06:00
AJ Kelly
21dc7f019b
luadoc update
2011-12-29 11:59:38 -06:00
AJ Kelly
d1decd52a1
format this better
2011-12-29 11:26:20 -06:00
AJ Kelly
68bd6bab4a
update lua docs
2011-12-29 11:16:54 -06:00
AJ Kelly
d163b5ae2b
oops, GetNumItems served this purpose already
2011-12-29 11:03:37 -06:00
AJ Kelly
4790c84f69
attempt to fix AutoSetStyle debacle
2011-12-29 01:19:55 -06:00
AJ Kelly
217cf7822f
get rid of userpref prefix in translations
2011-12-29 01:19:21 -06:00
AJ Kelly
eacf8b6976
go away userprefs prefix
2011-12-29 01:09:39 -06:00
AJ Kelly
3e3cc845c5
thought I was done with this but certain things didn't want to work. RAGE
2011-12-28 21:45:50 -06:00
AJ Kelly
0516ac3a5e
uncomment ScreenHowToPlay
2011-12-28 17:27:05 -06:00
AJ Kelly
de3e6a795e
small band-aid that needs to be fixed before a1
2011-12-28 17:26:41 -06:00
AJ Kelly
5d7674f233
allow _wait to be used without a parameter
2011-12-27 20:49:07 -06:00
AJ Kelly
907e3922d1
move widescreenhelpers stuff into utilities
2011-12-27 20:47:04 -06:00
AJ Kelly
b1219d0cbc
kill off productivity helpers, move its remaining functions into 02 Utilities
2011-12-27 20:40:48 -06:00
AJ Kelly
c8aec52eac
small DRY stuff
2011-12-27 20:40:30 -06:00
AJ Kelly
ca8c193fde
move theme options to default so themers don't get a crash when making themes from scratch
2011-12-27 20:32:41 -06:00
AJ Kelly
448f64fc37
continuing the process of moving theme preferences to the new format. still haven't handled protiming, screen filter, or scoring system yet.
2011-12-27 20:27:18 -06:00
AJ Kelly
3565bc0b93
start the process of moving theme prefs to the new format
2011-12-27 20:03:56 -06:00
AJ Kelly
122c911024
remove dupe
2011-12-27 19:32:06 -06:00
AJ Kelly
85a05a10ac
small manual changes
2011-12-27 18:16:06 -06:00
AJ Kelly
288e19b965
use ProductFamily here
2011-12-27 18:16:03 -06:00
AJ Kelly
0fa7973c7b
alpha 0 for now though... not released
2011-12-27 11:26:32 -06:00
AJ Kelly
8fa1da7a26
next release will be sm5 alpha 1
2011-12-27 11:23:18 -06:00
AJ Kelly
1aee8afe87
kill GetOSName lua binding since GetArchName is better
2011-12-27 11:21:31 -06:00
AJ Kelly
e3f2acb5cf
argh forgot changelog
2011-12-27 11:03:26 -06:00
AJ Kelly
ec74678b70
Add MusicWheel:IsRouletting and WheelBase:GetNumWheelItems Lua bindings.
2011-12-27 11:03:02 -06:00
AJ Kelly
c65b453e70
[StepMania.cpp] Fix initial aspect ratio on first boot, hopefully. (See issues 6 and 27)
2011-12-23 14:09:16 -06:00
AJ Kelly
8c5793fd96
[Game] Added CountNotesSeparately, GetMapJudgmentTo(TapNoteScore) Lua bindings.
2011-12-23 13:39:28 -06:00
AJ Kelly
842810c0dd
[Song] Fixed a bug where a sample start of 0 wouldn't work.
2011-12-23 02:54:51 -06:00
AJ Kelly
a218deb9d4
add a small change in uninstalling
2011-12-22 13:17:42 -06:00
AJ Kelly
046b30484b
[LuaManager] Added ProductFamily() Lua binding.
2011-12-22 12:19:50 -06:00
AJ Kelly
7ba9e06ebf
fix up wait
2011-12-22 12:06:08 -06:00
AJ Kelly
b361105b12
This is a particularly useful thing that I'd like to have with me wherever I theme. basically, LoadActor(THEME:GetPathB("","_wait"),5) to wait 5 seconds. best used for in/out burger
2011-12-22 11:56:39 -06:00
AJ Kelly
44f769fb98
small changelog fix
2011-12-17 03:24:06 -06:00
AJ Kelly
c7fab6014f
[Various] Allow loading of *.jpeg in addition to *.jpg.
2011-12-17 03:21:12 -06:00
AJ Kelly
be2a2a981f
[StreamDisplay] Added VelocityMultiplier, VelocityMin, VelocityMax, SpringMultiplier and ViscosityMultiplier metrics.
2011-12-16 12:05:34 -06:00
AJ Kelly
8e9b20ac8e
welp, messed this one up; let's fix it
2011-12-16 12:05:21 -06:00
AJ Kelly
dfefecaa25
just some small comment cleanup
2011-12-15 21:03:14 -06:00
AJ Kelly
d7d776cd59
reorder some logic and fix a typo; good catch wolfman
2011-12-15 20:57:59 -06:00
AJ Kelly
300fd8e6f8
attempt to fix up some evaluation branch logic
2011-12-15 20:49:25 -06:00
AJ Kelly
2c47134f39
split out some stuff from ProductivityHelpers into other files; trying to cut down on the number of Scripts we have
2011-12-15 20:34:07 -06:00
AJ Kelly
a3d5eaefe1
Remove old references to Data/ in CustomSpeedMods
2011-12-15 20:24:12 -06:00
AJ Kelly
d785568590
add missing music redirs
2011-12-12 22:19:03 -06:00
AJ Kelly
c8e99cc18b
[LifeMeterBattery] Fixed various issues (lives not fully disappearing on fail, P2 lose life animation having the wrong x zoom, hide the lives number if it falls below 0).
2011-12-12 22:13:32 -06:00
AJ Kelly
d544b50acc
having all the music in the fallback theme is a bad idea imo
2011-12-06 01:14:16 -06:00
AJ Kelly
4d8762542f
FUCK LINE ENDINGS
2011-12-06 01:02:58 -06:00
AJ Kelly
f1e412e961
[PlayerState] Added GetSuperMeterLevel() Lua binding.
2011-11-30 00:44:27 -06:00
AJ Kelly
a49044501e
[PlayerOptions] Added IsEasierForSongAndSteps(Song,Steps,PlayerNumber) and IsEasierForCourseAndTrail(Course, Trail) Lua bindings.
2011-11-30 00:35:06 -06:00
AJ Kelly
aabb060446
[LifeMeterBattery] Added MaxLives metric, which limits the maximum amount of lives. Setting this to 0 will remove the limit.
2011-11-28 22:13:30 -06:00
AJ Kelly
6a700d5cd8
added some alpha to the locked value
2011-11-27 22:33:34 -06:00
AJ Kelly
c2f79eb423
very small formatting changes
2011-11-27 22:28:50 -06:00
AJ Kelly
06e54b3985
make this assert message more descriptive
2011-11-27 22:20:32 -06:00
AJ Kelly
c2dcf56858
Endless is a separate option. Nonstop is a separate option. The only course selection screen that needs a sort menu is Oni (so people can play Survival).
2011-11-27 22:09:37 -06:00
AJ Kelly
fb3ec10f16
commenting this out until Midiman uploads the file
2011-11-27 22:01:10 -06:00
AJ Kelly
e10e2eed33
small changes to scoring
2011-11-27 21:53:57 -06:00
AJ Kelly
f3a5cd28c5
whoever added PlayMusicPart didn't try validating the description
2011-11-27 05:05:34 -06:00
AJ Kelly
6919da8e5a
[PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f).
2011-11-27 05:02:39 -06:00
AJ Kelly
e78f25d6d3
update lua documentation
2011-11-26 05:37:14 -06:00
AJ Kelly
805bd89b4d
it's ugly, but it should work. Only have mines nullify full combo if [Gameplay] MineHitIncrementsMissCombo=true
2011-11-25 17:31:51 -06:00
AJ Kelly
d46db6e9c0
[PlayerStageStats] Hitting a mine no longer gives you full combo.
...
TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
2011-11-25 17:27:36 -06:00
AJ Kelly
b141db3f55
small todo for later when I have time
2011-11-25 17:19:24 -06:00
AJ Kelly
a589fecb5f
[PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings.
2011-11-24 20:51:53 -06:00
AJ Kelly
81cd300e96
flip the fani ui options, fixes issue 634.
2011-11-17 21:57:29 -06:00
AJ Kelly
7b78e65a57
some themers decided that it was a "good" idea to have more than 10 group colors in their themes.
...
This makes people who DON'T think that having 1,000,000 group colors is a good idea angry.
Therefore, up this crap to 25 and if someone uses more than 25 group colors I will kick them in the face 5 times.
2011-11-17 12:32:52 -06:00
AJ Kelly
d4cc9858a3
add missing graphic
2011-11-14 12:02:14 -06:00
AJ Kelly
a4c7355c78
small comment update
2011-11-11 02:24:55 -06:00
AJ Kelly
011b696bec
fix assert
2011-11-10 23:19:08 -06:00