attempt to fix AutoSetStyle debacle
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@@ -23,14 +23,14 @@ function InitGamePrefs()
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end;
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end
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function InitUserPrefs()
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if GetUserPrefB("UserPrefShowLotsaOptions") == nil then
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SetUserPref("UserPrefShowLotsaOptions", true);
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if GetUserPrefB("ShowLotsaOptions") == nil then
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SetUserPref("ShowLotsaOptions", true);
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end;
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local Prefs =
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{
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{ "UserPrefGameplayShowStepsDisplay", true },
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{ "UserPrefGameplayShowScore", false},
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{ "GameplayShowStepsDisplay", true },
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{ "GameplayShowScore", false},
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--[[ { "ProTimingP1", false},
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{ "ProTimingP2", false},
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--]]
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@@ -38,13 +38,13 @@ function InitUserPrefs()
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local BPrefs =
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{
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{ "UserPrefAutoSetStyle", false },
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{ "UserPrefComboUnderField", true },
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{ "UserPrefLongFail", false},
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{ "UserPrefNotePosition", true },
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{ "AutoSetStyle", false },
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{ "ComboUnderField", true },
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{ "LongFail", false},
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{ "NotePosition", true },
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{ "UserPrefProtimingP1", false},
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{ "UserPrefProtimingP2", false},
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{ "UserPrefShowLotsaOptions", true},
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{ "ShowLotsaOptions", true},
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{ "ComboOnRolls", false},
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{ "FlashyCombos", false},
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{ "GameplayFooter", false},
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@@ -24,7 +24,7 @@ ScreenHeight=480
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# Allows you to pick all available game modes for your gametype: for example,
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# inserting enough coins for 1p would let you choose between solo, single
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# and double before each game
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AutoSetStyle=GetUserPrefB("UserPrefAutoSetStyle")
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AutoSetStyle=ThemePrefs.Get("AutoSetStyle")
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# Default modifiers and noteskin.
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DefaultModifiers="1x"
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