Remove old references to Data/ in CustomSpeedMods
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@@ -16,12 +16,6 @@ This rewrite comes with the following changes/features:
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Thanks to this, we can now support reading SpeedMods from a USB stick or
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other external storage. (I didn't test writing yet, but it should work.)
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* Data/SpeedMods.txt is the fallback.
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Previously, all speed mods were stored in {SM4 folder}/Data/SpeedMods.txt.
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For compatibility reasons, this file is still read by the script.
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It should be noted that this file may be the cause of problems in modern
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Windows versions (Vista, 7).
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This version of Custom Speed Mods will only run on StepMania 5 (due to m-mods).
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--------------------------------------------------------------------------------
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v1.4
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@@ -185,7 +179,6 @@ local function GetSpeedMods()
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local baseFilename = "SpeedMods.txt"
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local profileDirs = {
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--Fallback = "Data/",
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Machine = ProfileDir('ProfileSlot_Machine'),
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PlayerNumber_P1 = ProfileDir('ProfileSlot_Player1'),
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PlayerNumber_P2 = ProfileDir('ProfileSlot_Player2')
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@@ -193,8 +186,6 @@ local function GetSpeedMods()
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-- figure out how many players we have to deal with.
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local numPlayers = GAMESTATE:GetNumPlayersEnabled()
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-- load fallback
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--local fallbackMods = ParseSpeedModFile(profileDirs.Fallback..baseFilename)
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-- load machine
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local machineMods = ParseSpeedModFile(profileDirs.Machine..baseFilename)
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@@ -210,8 +201,7 @@ local function GetSpeedMods()
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end
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end
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--finalMods = fallbackMods
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-- mine for duplicates, first pass (fallback <-> machine)
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-- mine for duplicates, first pass
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machineMods = MarkDupes(machineMods,finalMods)
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for ply=1,#playerMods do
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playerMods[ply] = MarkDupes(playerMods[ply],finalMods)
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