Remove old references to Data/ in CustomSpeedMods

This commit is contained in:
AJ Kelly
2011-12-15 20:24:12 -06:00
parent d785568590
commit a3d5eaefe1
@@ -16,12 +16,6 @@ This rewrite comes with the following changes/features:
Thanks to this, we can now support reading SpeedMods from a USB stick or
other external storage. (I didn't test writing yet, but it should work.)
* Data/SpeedMods.txt is the fallback.
Previously, all speed mods were stored in {SM4 folder}/Data/SpeedMods.txt.
For compatibility reasons, this file is still read by the script.
It should be noted that this file may be the cause of problems in modern
Windows versions (Vista, 7).
This version of Custom Speed Mods will only run on StepMania 5 (due to m-mods).
--------------------------------------------------------------------------------
v1.4
@@ -185,7 +179,6 @@ local function GetSpeedMods()
local baseFilename = "SpeedMods.txt"
local profileDirs = {
--Fallback = "Data/",
Machine = ProfileDir('ProfileSlot_Machine'),
PlayerNumber_P1 = ProfileDir('ProfileSlot_Player1'),
PlayerNumber_P2 = ProfileDir('ProfileSlot_Player2')
@@ -193,8 +186,6 @@ local function GetSpeedMods()
-- figure out how many players we have to deal with.
local numPlayers = GAMESTATE:GetNumPlayersEnabled()
-- load fallback
--local fallbackMods = ParseSpeedModFile(profileDirs.Fallback..baseFilename)
-- load machine
local machineMods = ParseSpeedModFile(profileDirs.Machine..baseFilename)
@@ -210,8 +201,7 @@ local function GetSpeedMods()
end
end
--finalMods = fallbackMods
-- mine for duplicates, first pass (fallback <-> machine)
-- mine for duplicates, first pass
machineMods = MarkDupes(machineMods,finalMods)
for ply=1,#playerMods do
playerMods[ply] = MarkDupes(playerMods[ply],finalMods)