add bad screenselectcharacter metrics back so it does something
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@@ -1850,17 +1850,50 @@ ChoiceOni="applydefaultoptions;name,Oni;text,Oni;playmode,oni;screen,ScreenSelec
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ChoiceEndless="applydefaultoptions;name,Endless;text,Endless;playmode,endless;screen,ScreenSelectCourse;setenv,sMode,Endless"
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[ScreenSelectCharacter]
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Class="ScreenSelectMaster"
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Fallback="ScreenSelectMaster"
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NextScreen=Branch.GetGameInformationScreen
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PrevScreen=Branch.TitleMenu()
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#
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PerChoiceScrollElement=false
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PerChoiceIconElement=false
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#
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ShowScroller=true
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WrapScroller=true
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ShowIcon=false
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Class="ScreenSelectCharacter"
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Fallback="ScreenWithMenuElements"
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WaitForChildrenBeforeTweeningOut=true
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TitleP1OnCommand=x,140;y,80;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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TitleP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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TitleP2OnCommand=x,500;y,80;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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TitleP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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CardP1OnCommand=x,140;y,180;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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CardP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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CardP2OnCommand=x,500;y,180;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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CardP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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CardArrowsP1OnCommand=x,140;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
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CardArrowsP1OffCommand=linear,0.3;diffusealpha,0
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CardArrowsP2OnCommand=x,500;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
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CardArrowsP2OffCommand=linear,0.3;diffusealpha,0
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ExplanationOnCommand=x,SCREEN_CENTER_X;y,140;diffusealpha,0;linear,0.3;diffusealpha,1
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ExplanationOffCommand=linear,0.3;diffusealpha,0
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AttackFrameP1OnCommand=x,140;y,380;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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AttackFrameP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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AttackFrameP2OnCommand=x,500;y,380;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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AttackFrameP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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AttackIconWidth=40
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AttackIconHeight=40
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AttackIconsP1StartX=SCREEN_CENTER_X-192
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AttackIconsP1StartY=SCREEN_CENTER_Y+116
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AttackIconsP2StartX=SCREEN_CENTER_X+168
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AttackIconsP2StartY=SCREEN_CENTER_Y+116
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AttackIconsSpacingX=42
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AttackIconsSpacingY=32
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AttackIconsP1OnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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AttackIconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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AttackIconsP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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AttackIconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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IconWidth=40
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IconHeight=40
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IconsP1OnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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IconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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IconsP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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IconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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SleepAfterTweenOffSeconds=0.8
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TimerSeconds=40
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ShowStyleIcon=true
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PrevScreen=ScreenTitleBranch()
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NextScreen=SongSelectionScreen()
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[ScreenGameInformation]
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Class="ScreenSelectMaster"
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