[StepMania.cpp] Fix initial aspect ratio on first boot, hopefully. (See issues 6 and 27)
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@@ -13,6 +13,8 @@ StepMania 5.0 $next | 20111xxx
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* [Song] Fixed a bug where a sample start of 0 wouldn't work. [AJ]
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* [Game] Added CountNotesSeparately and GetMapJudgmentTo(TapNoteScore)
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Lua bindings. [AJ]
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* [StepMania.cpp] Fix initial aspect ratio on first boot, hopefully.
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(See issues 6 and 27) [AJ]
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2011/12/22
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----------
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+4
-1
@@ -661,7 +661,10 @@ found_defaults:
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PREFSMAN->m_iMovieColorDepth.Set( defaults.iMovieColor );
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PREFSMAN->m_iMaxTextureResolution.Set( defaults.iTextureSize );
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PREFSMAN->m_bSmoothLines.Set( defaults.bSmoothLines );
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PREFSMAN->m_fDisplayAspectRatio.Set( HOOKS->GetDisplayAspectRatio() );
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// this only worked when we started in fullscreen by default. -aj
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//PREFSMAN->m_fDisplayAspectRatio.Set( HOOKS->GetDisplayAspectRatio() );
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// now that we start in windowed mode, use the new default aspect ratio.
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PREFSMAN->m_fDisplayAspectRatio.Set( PREFSMAN->m_fDisplayAspectRatio );
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// Update last seen video card
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PREFSMAN->m_sLastSeenVideoDriver.Set( GetVideoDriverName() );
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