[PlayerStageStats] Hitting a mine no longer gives you full combo.
TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
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@@ -8,6 +8,10 @@ ________________________________________________________________________________
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StepMania 5.0 $next | 20111xxx
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--------------------------------------------------------------------------------
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2011/11/25
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* [PlayerStageStats] Hitting a mine no longer gives you full combo. [AJ]
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2011/11/24
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* [PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings. [AJ]
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@@ -529,7 +529,11 @@ bool PlayerStageStats::FullComboOfScore( TapNoteScore tnsAllGreaterOrEqual ) con
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if( m_iTapNoteScores[i] > 0 )
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return false;
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}
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// hit any mines? It's not a full combo.
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if( m_iTapNoteScores[TNS_HitMine] > 0 )
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return false;
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// If has at least one of the judgments equal to or above, then is a full combo.
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for( int i=tnsAllGreaterOrEqual; i<NUM_TapNoteScore; i++ )
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{
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