[PlayerStageStats] Hitting a mine no longer gives you full combo.

TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
This commit is contained in:
AJ Kelly
2011-11-25 17:27:36 -06:00
parent b141db3f55
commit d46db6e9c0
2 changed files with 9 additions and 1 deletions
+4
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@@ -8,6 +8,10 @@ ________________________________________________________________________________
StepMania 5.0 $next | 20111xxx
--------------------------------------------------------------------------------
2011/11/25
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* [PlayerStageStats] Hitting a mine no longer gives you full combo. [AJ]
2011/11/24
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* [PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings. [AJ]
+5 -1
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@@ -529,7 +529,11 @@ bool PlayerStageStats::FullComboOfScore( TapNoteScore tnsAllGreaterOrEqual ) con
if( m_iTapNoteScores[i] > 0 )
return false;
}
// hit any mines? It's not a full combo.
if( m_iTapNoteScores[TNS_HitMine] > 0 )
return false;
// If has at least one of the judgments equal to or above, then is a full combo.
for( int i=tnsAllGreaterOrEqual; i<NUM_TapNoteScore; i++ )
{