Chris Danford
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c301e1eb83
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remove Stats.html
add XML stylesheet for Stats.xml
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2004-07-11 01:58:55 +00:00 |
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Chris Danford
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5544445ad0
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name cleanup: StyleDef -> Style
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2004-06-28 07:26:00 +00:00 |
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Chris Danford
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3809715db0
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cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
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2004-06-27 06:52:49 +00:00 |
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Chris Danford
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a0411cc58a
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add environment variables that themes can use to save state
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2004-06-13 09:42:14 +00:00 |
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Glenn Maynard
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733127d8ed
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license update
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2004-06-08 01:24:17 +00:00 |
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Chris Danford
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61581479d8
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track the current Trail in GameState
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2004-06-03 08:22:02 +00:00 |
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Chris Danford
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ff5ec77fec
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fix "unlocking a song doesn't automatically select it"
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2004-05-26 05:50:22 +00:00 |
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Chris Danford
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b05d25ab24
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"m_pCurNotes" -> "m_pCurSteps"
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2004-05-24 06:12:17 +00:00 |
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Chris Danford
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d65404e750
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TapSteps -> TapNotes
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2004-05-24 04:26:54 +00:00 |
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Chris Danford
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99a02deffe
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name cleanup: "StepsType nt" -> "StepsType st"
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2004-05-24 03:32:56 +00:00 |
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Glenn Maynard
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bcf6792d47
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handle CourseDifficultiesToShow, add IsCourseDifficultyShown
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2004-05-20 22:23:44 +00:00 |
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Chris Danford
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ee4427a54b
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clean up CPU player naming
add default CPU player modifiers
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2004-05-16 02:51:55 +00:00 |
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Glenn Maynard
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2619a24791
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GameState::GetEasiestNotesDifficulty and lua binding
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2004-05-11 06:11:08 +00:00 |
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Chris Danford
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fec42c1a21
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lock Difficulty/Steps for all players in Rave
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2004-05-07 04:37:47 +00:00 |
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Chris Danford
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d18dd8f200
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allow switching difficulties while on roulette, random, leap
tween off DifficultyList and CourseContents when in the sort and mode menus
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2004-05-07 02:53:07 +00:00 |
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Glenn Maynard
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07fa62c417
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move "join player" logic into GameState
add --player, --mode
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2004-04-30 07:48:02 +00:00 |
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Chris Danford
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ab1d3bfd0e
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fix "PlayersFinalized executes twice"
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2004-04-23 02:08:11 +00:00 |
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Chris Danford
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493c6c8103
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smarter menu button blinking
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2004-03-30 08:03:00 +00:00 |
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Glenn Maynard
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962870f6e3
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fix extra stage modifiers being saved to the profile
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2004-03-30 03:55:54 +00:00 |
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Chris Danford
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b9cb773195
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clean up attract sound counting
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2004-03-20 19:15:06 +00:00 |
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Glenn Maynard
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a2a7b51d1b
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GameState::PlayerUsingBothSides
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2004-03-20 17:53:04 +00:00 |
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Glenn Maynard
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78fea60b31
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GameState::GetNumHumanPlayers
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2004-03-20 17:45:34 +00:00 |
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Chris Danford
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7a32af8c5e
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clean up presisting of settings to Profile
persist PreferredCourseDifficulty
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2004-03-13 22:18:09 +00:00 |
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Chris Danford
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28f4764ed2
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SongSortOrder -> SortOrder
save/restore last sort with Profile
clean up GameConstants
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2004-03-12 08:31:40 +00:00 |
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Chris Danford
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d0356d78fa
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if using a handicap option, don't add a high score and show "disqualify" on the eval screen
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2004-03-09 08:19:55 +00:00 |
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Chris Danford
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0262ae76f3
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show high score list on ScreenNameEntryTraditional
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2004-03-08 02:21:22 +00:00 |
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Chris Danford
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7fe28a6dae
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add PerDifficulty and PeakCombo awards
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2004-03-07 04:34:49 +00:00 |
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Glenn Maynard
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d17828c60c
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simplify
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2004-02-22 23:26:46 +00:00 |
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Chris Danford
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221b51c2b4
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add loading of edits from a profile
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2004-02-08 01:05:53 +00:00 |
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Glenn Maynard
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5458f9d9dc
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const fixes
use "this->foo" in GAMESTATE, not "GAMESTATE->foo", or it'll
circumvent const
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2004-02-07 22:14:36 +00:00 |
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Glenn Maynard
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d5d93a97a4
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remove extra UnlockSystem from GameState (it didn't belong at the
top, in "main state info", anyway)
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2004-01-24 21:09:23 +00:00 |
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Glenn Maynard
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c7257147a7
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simplify
fix stage counter increasing on BACK
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2004-01-23 02:04:34 +00:00 |
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Glenn Maynard
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6021c6e7da
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make the stage count work if the eval screen isn't shown at all
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2004-01-22 03:11:40 +00:00 |
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Glenn Maynard
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ded50f4d88
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add GameState::IncrementStageIndex
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2004-01-22 02:16:50 +00:00 |
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Glenn Maynard
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7f46f2ab3b
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const fixes
pull code out of the header
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2004-01-22 02:15:55 +00:00 |
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Glenn Maynard
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6c71f9103f
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allow per-player course difficulties (not well-tested yet, off by default)
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2004-01-21 01:35:54 +00:00 |
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Glenn Maynard
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8529f14c35
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UpdateSongPosition can take an explicit timestamp
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2004-01-18 04:43:56 +00:00 |
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Chris Danford
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1cb29a82b5
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add CourseDifficulty, use it instead of a bDifficult flag
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2004-01-14 06:11:28 +00:00 |
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Chris Danford
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b555be59df
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more rave balancing
add "noquads"
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2004-01-12 03:47:55 +00:00 |
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Glenn Maynard
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7ac00385c4
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remember the time of the current beat data
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2004-01-12 01:10:25 +00:00 |
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Chris Danford
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5aa2a3dff4
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add AttractSoundFrequency option
remove AttractSound and DemonstrationSound options
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2003-12-28 19:46:50 +00:00 |
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Chris Danford
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2380638072
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cleanup ScreenRanking
generalize scrolling lists with ListDisplay
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2003-12-28 08:20:48 +00:00 |
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Glenn Maynard
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9170e91bcc
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Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
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2003-12-23 00:26:00 +00:00 |
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Glenn Maynard
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eb0620add8
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pass TimingData to GameState::UpdateSongPosition
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2003-12-18 06:14:47 +00:00 |
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Glenn Maynard
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0a41bb8512
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cleanup, fix typo
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2003-12-15 06:37:38 +00:00 |
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Chris Danford
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ea8c87c46f
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fix category feats show wrong score on ScreenNameEntryTraditional
store both iScore and fPercentDP for courses and categories
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2003-12-10 11:35:34 +00:00 |
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Chris Danford
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eac836cc40
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move many bookkeeping numbers to ProfileManager
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2003-12-08 04:02:43 +00:00 |
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Chris Danford
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ade8308aa1
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add per-player danger and per-player dead animations
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2003-12-07 20:29:42 +00:00 |
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Glenn Maynard
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7f12b31439
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dynamic GAMESTATE->m_ActiveAttacks
fix crash
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2003-12-01 21:04:40 +00:00 |
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Chris Danford
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8ca12364bd
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working on AttackDisplay
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2003-11-27 02:30:54 +00:00 |
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