remove Stats.html
add XML stylesheet for Stats.xml
This commit is contained in:
@@ -10,12 +10,14 @@
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#include "StepsUtil.h"
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#include "CourseUtil.h"
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#include "TrailUtil.h"
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#include "GameState.h"
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#include <set>
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#include "Foreach.h"
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const CString CATALOG_XML = "Catalog.xml";
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void SaveCatalogXml( CString sDir )
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void SaveCatalogXml()
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{
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CString fn = sDir + CATALOG_XML;
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CString fn = CATALOG_XML_FILE;
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LOG->Trace( "Writing %s ...", fn.c_str() );
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@@ -87,6 +89,29 @@ void SaveCatalogXml( CString sDir )
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}
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}
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{
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XNode* pNode = xml.AppendChild( "DifficultiesToShow" );
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set<Difficulty> vDiffs;
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GAMESTATE->GetDifficultiesToShow( vDiffs );
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for( set<Difficulty>::const_iterator iter = vDiffs.begin(); iter != vDiffs.end(); iter++ )
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{
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pNode->AppendChild( "Difficulty", DifficultyToString(*iter) );
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}
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}
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{
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XNode* pNode = xml.AppendChild( "CourseDifficultiesToShow" );
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set<CourseDifficulty> vDiffs;
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GAMESTATE->GetCourseDifficultiesToShow( vDiffs );
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for( set<CourseDifficulty>::const_iterator iter = vDiffs.begin(); iter != vDiffs.end(); iter++ )
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{
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pNode->AppendChild( "CourseDifficulty", DifficultyToString(*iter) );
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}
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}
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xml.SaveToFile(fn);
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LOG->Trace( "Done." );
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@@ -3,7 +3,12 @@
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#ifndef CATALOG_XML_H
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#define CATALOG_XML_H
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void SaveCatalogXml( CString sDir );
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#include "GameConstantsAndTypes.h"
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const CString CATALOG_XML = "Catalog.xml";
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const CString CATALOG_XML_FILE = DATA_DIR + "Catalog.xml";
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void SaveCatalogXml();
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#endif
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@@ -297,7 +297,7 @@ const int ITEM_NONE = -1;
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#define BG_ANIMS_DIR CString("BGAnimations/")
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#define VISUALIZATIONS_DIR CString("Visualizations/")
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#define RANDOMMOVIES_DIR CString("RandomMovies/")
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#define DATA_DIR CString("Data/")
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//
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+39
-21
@@ -1674,34 +1674,52 @@ bool GameState::ChangePreferredDifficulty( PlayerNumber pn, Difficulty dc )
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return true;
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}
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bool GameState::ChangePreferredDifficulty( PlayerNumber pn, int dir )
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void GameState::GetDifficultiesToShow( set<Difficulty> &ret )
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{
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// FIXME: This clamps to between the min and the max difficulty, but
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// it really should round to the nearest difficulty that's in
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// DIFFICULTIES_TO_SHOW.
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CStringArray asDiff;
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split( DIFFICULTIES_TO_SHOW, ",", asDiff );
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Difficulty mind = (Difficulty)(NUM_DIFFICULTIES-1);
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Difficulty maxd = (Difficulty)0;
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for( unsigned i=0; i<asDiff.size(); i++ )
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static float fExpiration = -999;
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static set<Difficulty> cache;
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if( RageTimer::GetTimeSinceStart() < fExpiration )
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{
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Difficulty d = StringToDifficulty( asDiff[i] );
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if( d == DIFFICULTY_INVALID )
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continue;
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mind = min( mind, d );
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maxd = max( maxd, d );
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ret = cache;
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return;
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}
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Difficulty diff = (Difficulty)(m_PreferredDifficulty[pn]+dir);
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CStringArray asDiff;
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split( DIFFICULTIES_TO_SHOW, ",", asDiff );
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ASSERT( asDiff.size() > 0 );
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if( diff < mind || diff > maxd )
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return false;
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cache.clear();
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for( unsigned i = 0; i < asDiff.size(); ++i )
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{
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Difficulty d = StringToDifficulty(asDiff[i]);
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if( d == DIFFICULTY_INVALID )
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RageException::Throw( "Unknown difficulty \"%s\" in CourseDifficultiesToShow", asDiff[i].c_str() );
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cache.insert( d );
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}
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return ChangePreferredDifficulty( pn, diff );
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fExpiration = RageTimer::GetTimeSinceStart()+1;
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ret = cache;
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}
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static void GetCourseDifficultiesToShow( set<CourseDifficulty> &ret )
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bool GameState::ChangePreferredDifficulty( PlayerNumber pn, int dir )
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{
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set<Difficulty> asDiff;
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GetDifficultiesToShow( asDiff );
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Difficulty d = m_PreferredDifficulty[pn];
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while( 1 )
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{
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d = (Difficulty)(d+dir);
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if( d < 0 || d >= NUM_DIFFICULTIES )
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return false;
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if( asDiff.find(d) == asDiff.end() )
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continue; /* not available */
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}
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return ChangePreferredDifficulty( pn, d );
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}
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void GameState::GetCourseDifficultiesToShow( set<CourseDifficulty> &ret )
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{
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static float fExpiration = -999;
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static set<CourseDifficulty> cache;
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@@ -1719,7 +1737,7 @@ static void GetCourseDifficultiesToShow( set<CourseDifficulty> &ret )
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for( unsigned i = 0; i < asDiff.size(); ++i )
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{
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CourseDifficulty cd = StringToCourseDifficulty(asDiff[i]);
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if( cd == NUM_DIFFICULTIES )
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if( cd == DIFFICULTY_INVALID )
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RageException::Throw( "Unknown difficulty \"%s\" in CourseDifficultiesToShow", asDiff[i].c_str() );
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cache.insert( cd );
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}
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@@ -13,6 +13,7 @@
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#include <map>
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#include <deque>
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#include <set>
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class Song;
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class Steps;
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@@ -288,6 +289,12 @@ public:
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//
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int m_iNumTimesThroughAttract; // negative means play regardless of m_iAttractSoundFrequency setting
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bool IsTimeToPlayAttractSounds();
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//
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// DifficultiesToShow stuff
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//
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void GetDifficultiesToShow( set<Difficulty> &AddTo );
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void GetCourseDifficultiesToShow( set<CourseDifficulty> &AddTo );
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};
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@@ -64,7 +64,7 @@ NoteFieldPositioning.cpp NoteFieldPositioning.h NoteTypes.cpp NoteTypes.h NotesL
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NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h \
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NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h \
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PlayerAI.cpp PlayerAI.h PlayerNumber.cpp PlayerNumber.h PlayerOptions.cpp PlayerOptions.h Profile.cpp Profile.h \
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ProfileHtml.cpp ProfileHtml.h RandomSample.cpp RandomSample.h ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h \
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RandomSample.cpp RandomSample.h ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h \
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ScoreKeeperRave.cpp ScoreKeeperRave.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
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SongOptions.cpp SongOptions.h SongUtil.cpp SongUtil.h StageStats.cpp StageStats.h Steps.cpp Steps.h \
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StepsUtil.cpp StepsUtil.h Style.cpp Style.h \
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@@ -14,7 +14,6 @@
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#include <ctime>
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#include "ThemeManager.h"
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#include "CryptManager.h"
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#include "ProfileHtml.h"
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#include "ProfileManager.h"
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#include "RageFileManager.h"
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#include "ScoreKeeperMAX2.h"
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@@ -22,11 +21,13 @@
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#include "UnlockSystem.h"
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#include "XmlFile.h"
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#include "Foreach.h"
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#include "CatalogXml.h"
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//
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// Old file versions for backward compatibility
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//
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#define SM_300_STATISTICS_INI "statistics.ini"
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const CString STYLE_XSL = "Style.xsl";
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const CString STYLE_CSS = "Style.css";
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#define GUID_SIZE_BYTES 8
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@@ -678,7 +679,10 @@ bool Profile::SaveAllToDir( CString sDir, bool bSignData ) const
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xml.AppendChild( SaveAwardsCreateNode() );
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xml.AppendChild( SaveRecentSongScoresCreateNode() );
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xml.AppendChild( SaveRecentCourseScoresCreateNode() );
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bool bSaved = xml.SaveToFile(fn);
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DISP_OPT opts = optDefault;
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opts.stylesheet = STYLE_XSL;
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bool bSaved = xml.SaveToFile(fn, &opts);
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// Update file cache, or else IsAFile in CryptManager won't see this new file.
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FILEMAN->FlushDirCache( sDir );
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@@ -1257,12 +1261,9 @@ void Profile::SaveStatsWebPageToDir( CString sDir ) const
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{
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ASSERT( PROFILEMAN );
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SaveStatsWebPage(
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sDir,
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this,
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PROFILEMAN->GetMachineProfile(),
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IsMachine() ? HTML_TYPE_MACHINE : HTML_TYPE_PLAYER
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);
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FileCopy( THEME->GetPathO("Profile",STYLE_XSL), sDir+STYLE_XSL );
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FileCopy( THEME->GetPathO("Profile",STYLE_CSS), sDir+STYLE_CSS );
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FileCopy( CATALOG_XML_FILE, sDir+CATALOG_XML );
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}
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void Profile::SaveMachinePublicKeyToDir( CString sDir ) const
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File diff suppressed because it is too large
Load Diff
@@ -1,42 +0,0 @@
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/* ProfileHtml - Helpers for generating an HTML web page based on Profile data. */
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#ifndef ProfileHtml_H
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#define ProfileHtml_H
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#include "Profile.h"
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enum HtmlType { HTML_TYPE_MACHINE, HTML_TYPE_PLAYER };
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void SaveStatsWebPage(
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CString sDir,
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const Profile *pProfile,
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const Profile *pMachineProfile,
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HtmlType htmlType
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);
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#endif
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/*
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* (c) 2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -33,7 +33,6 @@ SongManager* SONGMAN = NULL; // global and accessable from anywhere in our progr
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#define SONGS_DIR "Songs/"
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#define COURSES_DIR "Courses/"
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#define DATA_DIR "Data/"
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#define MAX_EDITS_PER_PROFILE 200
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@@ -93,7 +92,7 @@ void SongManager::InitAll( LoadingWindow *ld )
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* even visible, we should be fixing it, not showing a progress display. */
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if( ld )
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ld->SetText( "Saving Catalog.xml ..." );
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SaveCatalogXml( DATA_DIR );
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SaveCatalogXml();
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}
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void SongManager::Reload( LoadingWindow *ld )
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@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -59,10 +59,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\temp\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -96,10 +96,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none /debug
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\temp\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -884,14 +884,6 @@ SOURCE=.\Profile.h
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# End Source File
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# Begin Source File
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SOURCE=.\ProfileHtml.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ProfileHtml.h
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# End Source File
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# Begin Source File
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SOURCE=.\RandomSample.cpp
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# End Source File
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# Begin Source File
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@@ -794,12 +794,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="Profile.h">
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</File>
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<File
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RelativePath="ProfileHtml.cpp">
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</File>
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<File
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RelativePath="ProfileHtml.h">
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</File>
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<File
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RelativePath=".\RandomSample.cpp">
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</File>
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@@ -1230,6 +1230,9 @@ bool XNode::SaveToFile( CString sFile, LPDISP_OPT opt )
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LOG->Warn("Couldn't open %s for writing: %s", sFile.c_str(), f.GetError().c_str() );
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return false;
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}
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f.PutLine( "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>" );
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if( !opt->stylesheet.empty() )
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f.PutLine( "<?xml-stylesheet type=\"text/xsl\" href=\"" + opt->stylesheet + "\"?>" );
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if( !this->GetXML(f, opt) )
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return false;
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if( f.Flush() == -1 )
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@@ -91,6 +91,7 @@ struct DISP_OPT
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bool newline; // newline when new tag
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bool reference_value; // do convert from entity to reference ( < -> < )
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LPXENTITYS entitys; // entity table for entity encode
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CString stylesheet; // empty string = none
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int tab_base; // internal usage
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DISP_OPT() { newline = true; reference_value = true; entitys = &entityDefault; tab_base = 0; }
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Reference in New Issue
Block a user