cleanup, fix typo
This commit is contained in:
@@ -64,7 +64,7 @@ GameState::~GameState()
|
||||
|
||||
void GameState::Reset()
|
||||
{
|
||||
if( m_timeGameStated != 0 && m_vPlayedStageStats.size() ) // we were in the middle of a game and played at least one song
|
||||
if( m_timeGameStarted != 0 && m_vPlayedStageStats.size() ) // we were in the middle of a game and played at least one song
|
||||
EndGame();
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ void GameState::Reset()
|
||||
|
||||
int p;
|
||||
|
||||
m_timeGameStated = 0;
|
||||
m_timeGameStarted = 0;
|
||||
m_CurStyle = STYLE_INVALID;
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
m_bSideIsJoined[p] = false;
|
||||
@@ -155,7 +155,7 @@ void GameState::Reset()
|
||||
|
||||
void GameState::BeginGame()
|
||||
{
|
||||
m_timeGameStated = time(NULL);
|
||||
m_timeGameStarted = time(NULL);
|
||||
}
|
||||
|
||||
void GameState::EndGame()
|
||||
@@ -163,7 +163,7 @@ void GameState::EndGame()
|
||||
// Update profile stats
|
||||
|
||||
time_t now = time(NULL);
|
||||
int iPlaySeconds = now - m_timeGameStated;
|
||||
int iPlaySeconds = now - m_timeGameStarted;
|
||||
if( iPlaySeconds < 0 )
|
||||
iPlaySeconds = 0;
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ public:
|
||||
PlayerNumber m_MasterPlayerNumber; // used in Styles where one player controls both sides
|
||||
bool m_bIsOnSystemMenu; // system screens will not be effected by the operator key -- Miryokuteki
|
||||
bool m_bDifficultCourses; // used in nonstop
|
||||
time_t m_timeGameStated; // from the moment the first player pressed Start
|
||||
time_t m_timeGameStarted; // from the moment the first player pressed Start
|
||||
|
||||
/* This is set to a random number per-game/round; it can be used for a random seed. */
|
||||
int m_iGameSeed, m_iRoundSeed;
|
||||
@@ -164,6 +164,8 @@ public:
|
||||
// Nonstop/Oni/Endless: for current course (which usually contains multiple songs)
|
||||
//
|
||||
StageStats m_CurStageStats; // current stage (not necessarily passed if Extra Stage)
|
||||
vector<StageStats> m_vPlayedStageStats;
|
||||
|
||||
enum HealthState { HOT, ALIVE, DANGER, DEAD };
|
||||
HealthState m_HealthState[NUM_PLAYERS];
|
||||
bool AllAreInDangerOrWorse() const;
|
||||
@@ -202,13 +204,7 @@ public:
|
||||
StageResult GetStageResult( PlayerNumber pn );
|
||||
|
||||
void ResetStageStatistics(); // Call this when it's time to play a new stage.
|
||||
|
||||
|
||||
vector<StageStats> m_vPlayedStageStats; // Only useful in Arcade for final evaluation
|
||||
// A song is only inserted here if at least one player passed.
|
||||
// StageStats are added by the Evaluation screen
|
||||
|
||||
void GetFinalEvalStatsAndSongs( StageStats& statsOut, vector<Song*>& vSongsOut ); // shown on arcade final evaluation
|
||||
void GetFinalEvalStatsAndSongs( StageStats& statsOut, vector<Song*>& vSongsOut ); // shown on arcade final evaluation
|
||||
|
||||
|
||||
//
|
||||
|
||||
Reference in New Issue
Block a user