remove extra UnlockSystem from GameState (it didn't belong at the

top, in "main state info", anyway)
This commit is contained in:
Glenn Maynard
2004-01-24 21:09:23 +00:00
parent 82276c80cb
commit d5d93a97a4
2 changed files with 0 additions and 4 deletions
-2
View File
@@ -48,7 +48,6 @@ GameState* GAMESTATE = NULL; // global and accessable from anywhere in our progr
GameState::GameState()
{
m_pPosition = NULL;
m_pUnlockingSys = new UnlockSystem;
m_CurGame = GAME_DANCE;
m_iCoins = 0;
@@ -66,7 +65,6 @@ GameState::GameState()
GameState::~GameState()
{
delete m_pUnlockingSys;
delete m_pPosition;
for( unsigned i=0; i<m_pCharacters.size(); i++ )
delete m_pCharacters[i];
-2
View File
@@ -29,7 +29,6 @@ class GameDef;
class StyleDef;
class NoteFieldPositioning;
class Character;
class UnlockSystem;
class TimingData;
struct StageStats;
@@ -48,7 +47,6 @@ public:
//
// Main state info
//
UnlockSystem *m_pUnlockingSys;
Game m_CurGame;
Style m_CurStyle;
bool m_bSideIsJoined[NUM_PLAYERS]; // left side, right side