cleanup ScreenRanking
generalize scrolling lists with ListDisplay
This commit is contained in:
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_shared2
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_ScreenRanking common
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_ScreenRanking common
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_ScreenRanking common
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_shared2
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_shared2
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_shared2
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_ScreenRanking common
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Binary file not shown.
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After Width: | Height: | Size: 22 KiB |
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[Char Widths]
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import=_20px fonts
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LineSpacing=24
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Top=7
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Baseline=27
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0=17
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1=17
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2=17
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3=17
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4=17
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5=17
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6=17
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7=17
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8=17
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9=120
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10=0
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11=17
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12=17
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13=0
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14=17
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15=17
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16=17
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17=17
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18=17
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23=17
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24=17
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25=17
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26=17
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27=17
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28=0
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29=0
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30=0
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31=0
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32=9
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33=9
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34=14
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35=18
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36=18
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37=27
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38=24
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39=8
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40=11
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41=11
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42=15
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43=18
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44=9
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45=9
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46=9
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47=8
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48=18
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49=18
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50=18
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51=18
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52=18
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54=18
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55=18
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56=18
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58=9
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60=18
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63=17
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64=20
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65=21
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66=21
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67=21
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70=18
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75=22
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76=18
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77=25
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78=22
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80=20
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81=22
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82=21
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83=20
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84=20
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85=22
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86=21
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87=27
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88=21
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89=21
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90=20
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91=11
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92=8
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93=11
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94=18
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95=14
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96=9
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97=18
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101=18
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102=11
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103=18
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104=18
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105=9
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106=9
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107=18
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108=9
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109=27
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110=18
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111=18
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112=18
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113=18
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114=12
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115=17
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116=12
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117=18
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118=17
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119=25
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120=18
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121=17
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122=15
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123=11
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124=8
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125=11
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126=18
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127=17
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128=18
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129=10
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130=8
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131=18
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132=14
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133=27
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134=18
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135=18
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136=9
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137=27
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138=20
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139=9
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140=27
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141=10
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142=20
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143=10
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144=10
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145=8
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146=8
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147=14
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148=14
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149=14
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150=14
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151=27
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152=9
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153=26
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154=17
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155=9
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156=27
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157=10
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158=15
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159=21
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160=9
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162=18
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166=8
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167=18
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168=9
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169=22
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170=11
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171=18
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172=18
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173=9
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174=22
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175=14
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176=11
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177=18
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178=11
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179=11
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180=9
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181=18
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182=23
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183=9
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184=9
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185=11
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186=11
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187=18
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188=27
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189=27
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190=27
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191=17
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192=21
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198=27
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199=21
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200=20
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201=20
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202=20
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204=11
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208=21
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209=22
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210=22
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212=22
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213=22
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214=22
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215=18
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216=22
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217=22
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218=22
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220=22
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221=21
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222=20
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223=18
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224=18
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225=18
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226=18
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227=18
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228=18
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229=18
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230=27
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231=18
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232=18
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233=18
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234=18
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235=18
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236=9
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237=9
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238=9
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239=9
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240=18
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241=18
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242=18
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243=18
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244=18
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245=18
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246=18
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247=18
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248=18
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249=18
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250=18
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251=18
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252=18
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253=17
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254=18
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255=17
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@@ -0,0 +1 @@
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_blank
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@@ -3434,67 +3434,81 @@ Unlock20X=250
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Unlock20Y=325
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[ScreenRanking]
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StepsTypesToHide=dance-couple,dance-solo,pump-halfdouble
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ShowCategories=1
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CoursesToShow=Courses/DDRMAX/NaokiStandard.crs,Courses/DDRMAX/ParanoiaBrothers.crs,Courses/Samples/PlayersBest1-4.crs
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ShowAllStepsScores=0
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DifficultiesToShow=easy,medium,hard,challenge
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NextScreen=ScreenUnlock
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CategoryX=517
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CategoryY=32
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CategoryWidth=222
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CategoryOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
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CategoryOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
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SecondsPerPage=10
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PageFadeSeconds=1.0
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EmptyScoreName=STEP
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NoScoreName=STEP
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RowSpacingX=0
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RowSpacingY=60
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ColSpacingX=0
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ColSpacingY=0
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StepsTypeColor1=0.6,0.6,1,1
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StepsTypeColor2=1,0.3,0.3,1
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StepsTypeColor3=0.3,1,0.3,1
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StepsTypeColor4=1.0,1,1.0,1
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StepsTypeColor5=1.0,1,1.0,1
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BannerX=517
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BannerY=44
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BannerWidth=220
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BannerHeight=58
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BannerOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
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BannerOnCommand=scaletoclipped,220,58;addx,640;sleep,0.0;bounceend,1;addx,-640
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BannerOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
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BannerFrameX=0
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BannerFrameY=0
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BannerFrameOnCommand=hidden,1
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BannerFrameOffCommand=
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TypeX=520
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TypeY=60
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TypeOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
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TypeOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
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LineSpacingX=0
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LineSpacingY=60
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BulletsStartX=100
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BulletsStartY=140
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Bullets1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
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Bullets2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
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Bullets3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
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Bullets4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
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Bullets5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
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Bullets1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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Bullets2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Bullets3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Bullets4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Bullets5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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TextZoom=1.0
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TextSongZoom=0.7
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TextColor=0.8,0.8,1,1
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NamesStartX=180
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NamesStartY=140
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Names1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
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Names2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
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Names3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
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Names4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
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Names5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
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Names1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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Names2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Names3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Names4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Names5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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ScoresStartX=520
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ScoresStartY=140
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Scores1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
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Scores2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
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Scores3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
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Scores4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
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Scores5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
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Scores1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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Scores2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Scores3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Scores4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Scores5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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CategoryX=517
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CategoryY=32
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CategoryOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
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CategoryOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
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StepsTypeX=520
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StepsTypeY=60
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StepsTypeOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
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StepsTypeOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
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BulletStartX=100
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BulletStartY=140
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Bullet1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
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Bullet2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
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Bullet3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
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Bullet4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
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Bullet5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
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Bullet1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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Bullet2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Bullet3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Bullet4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Bullet5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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NameStartX=180
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NameStartY=140
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Name1OnCommand=horizalign,left;addx,640;sleep,0.2;bounceend,1;addx,-640
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Name2OnCommand=horizalign,left;addx,640;sleep,0.3;bounceend,1;addx,-640
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Name3OnCommand=horizalign,left;addx,640;sleep,0.4;bounceend,1;addx,-640
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Name4OnCommand=horizalign,left;addx,640;sleep,0.5;bounceend,1;addx,-640
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Name5OnCommand=horizalign,left;addx,640;sleep,0.6;bounceend,1;addx,-640
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Name1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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Name2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Name3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Name4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Name5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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ScoreStartX=520
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ScoreStartY=140
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Score1OnCommand=horizalign,right;addx,640;sleep,0.2;bounceend,1;addx,-640
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Score2OnCommand=horizalign,right;addx,640;sleep,0.3;bounceend,1;addx,-640
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Score3OnCommand=horizalign,right;addx,640;sleep,0.4;bounceend,1;addx,-640
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Score4OnCommand=horizalign,right;addx,640;sleep,0.5;bounceend,1;addx,-640
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Score5OnCommand=horizalign,right;addx,640;sleep,0.6;bounceend,1;addx,-640
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Score1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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||||
Score2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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||||
Score3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Score4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Score5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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PointsStartX=380
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PointsStartY=140
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Points1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
|
||||
@@ -3519,43 +3533,6 @@ Time2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Time3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
|
||||
Time4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
|
||||
Time5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
|
||||
PercentStartX=170
|
||||
PercentStartY=140
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||||
Percent1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
|
||||
Percent2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
|
||||
Percent3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
|
||||
Percent4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
|
||||
Percent5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
|
||||
Percent1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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||||
Percent2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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||||
Percent3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Percent4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Percent5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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DifficultyStartX=170
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DifficultyStartY=96
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DifficultySpacingX=110
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||||
DifficultySpacingY=0
|
||||
DifficultyOnCommand=addx,640;sleep,0.1;bounceend,1;addx,-640
|
||||
DifficultyOffCommand=sleep,0.1;linear,0.5;diffusealpha,0
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||||
SecondsPerPage=5
|
||||
ShowCategories=1
|
||||
ShowSongScores=0
|
||||
NumSongsToShow=10
|
||||
CoursesToShow=Courses/DDRMAX/NaokiStandard.crs,Courses/DDRMAX/ParanoiaBrothers.crs,Courses/Samples/PlayersBest1-4.crs
|
||||
NotesTypesToHide=dance-couple,dance-solo,pump-halfdouble
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||||
TextColor1=0.6,0.6,1,1
|
||||
TextColor2=1,0.3,0.3,1
|
||||
TextColor3=0.3,1,0.3,1
|
||||
EmptyScoreName=STEP
|
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NoScoreName=STEP
|
||||
DifficultiesToShow=easy,medium,hard,challenge
|
||||
PageFadeSeconds=1.0
|
||||
|
||||
# Not all game types have NotesTypesToHide set, so add a few dummy colors
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||||
# to prevent a crash.
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||||
TextColor4=1.0,1,1.0,1
|
||||
TextColor5=1.0,1,1.0,1
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||||
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||||
|
||||
[ScreenSoundOptions]
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||||
StyleIcon=0
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||||
|
||||
@@ -262,6 +262,7 @@ public:
|
||||
//
|
||||
// other properties
|
||||
//
|
||||
bool GetHidden() { return m_bHidden; }
|
||||
void SetHidden( bool b ) { m_bHidden = b; }
|
||||
void SetShadowLength( float fLength );
|
||||
void EnableShadow( bool b ) { m_bShadow = b; }
|
||||
|
||||
@@ -149,6 +149,10 @@ void UtilSetXY( Actor& actor, CString sClassName )
|
||||
|
||||
float UtilCommand( Actor& actor, CString sClassName, CString sCommandName )
|
||||
{
|
||||
// If Actor is hidden, it won't get updated or drawn, so don't bother tweening.
|
||||
if( actor.GetHidden() )
|
||||
return 0;
|
||||
|
||||
float ret = actor.Command( "playcommand," + sCommandName );
|
||||
|
||||
// HACK: It's very often that we command things to TweenOffScreen
|
||||
|
||||
@@ -159,6 +159,8 @@ void GameState::Reset()
|
||||
void GameState::BeginGame()
|
||||
{
|
||||
m_timeGameStarted = time(NULL);
|
||||
|
||||
m_vpsNamesThatWereFilled.clear();
|
||||
}
|
||||
|
||||
void GameState::EndGame()
|
||||
@@ -1176,6 +1178,9 @@ void GameState::StoreRankingName( PlayerNumber pn, CString name )
|
||||
for( unsigned i=0; i<aFeats.size(); i++ )
|
||||
{
|
||||
*aFeats[i].pStringToFill = name;
|
||||
|
||||
// save name pointers as we fill them
|
||||
m_vpsNamesThatWereFilled.push_back( aFeats[i].pStringToFill );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -247,9 +247,8 @@ public:
|
||||
};
|
||||
|
||||
void GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsOut );
|
||||
|
||||
/* Called by name entry screens: */
|
||||
void StoreRankingName( PlayerNumber pn, CString name );
|
||||
void StoreRankingName( PlayerNumber pn, CString name ); // Called by name entry screens
|
||||
vector<CString*> m_vpsNamesThatWereFilled; // filled on StoreRankingName,
|
||||
|
||||
//
|
||||
// Arrow positioning
|
||||
|
||||
@@ -0,0 +1,159 @@
|
||||
#include "global.h"
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: ListDisplay
|
||||
|
||||
Desc: See header.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "ListDisplay.h"
|
||||
#include "RageUtil.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageLog.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "Course.h"
|
||||
#include "SongManager.h"
|
||||
#include <math.h>
|
||||
#include "ThemeManager.h"
|
||||
#include "Steps.h"
|
||||
#include "GameState.h"
|
||||
#include "StyleDef.h"
|
||||
#include "RageTexture.h"
|
||||
|
||||
|
||||
ListDisplay::ListDisplay()
|
||||
{
|
||||
m_iNumItemsToShow = 0;
|
||||
m_fItemWidth = 0;
|
||||
m_fItemHeight = 0;
|
||||
m_fItemAtTopOfList = 0;
|
||||
|
||||
m_quadMask.SetBlendMode( BLEND_NO_EFFECT ); // don't change color values
|
||||
m_quadMask.SetUseZBuffer( true ); // we want to write to the Zbuffer
|
||||
}
|
||||
|
||||
|
||||
void ListDisplay::Load(
|
||||
const vector<Actor*> &m_vpItems,
|
||||
int iNumItemsToShow,
|
||||
float fItemWidth,
|
||||
float fItemHeight,
|
||||
bool bLoop,
|
||||
float fSecondsPerItem,
|
||||
float fSecondsPauseBetweenItems,
|
||||
bool bSlide )
|
||||
{
|
||||
ASSERT( iNumItemsToShow > 0 );
|
||||
ASSERT( fItemWidth > 0 );
|
||||
ASSERT( fItemHeight > 0 );
|
||||
ASSERT( fSecondsPerItem > 0 );
|
||||
ASSERT( fSecondsPauseBetweenItems >= 0 );
|
||||
|
||||
m_SubActors = m_vpItems;
|
||||
m_iNumItemsToShow = iNumItemsToShow;
|
||||
m_fItemWidth = fItemWidth;
|
||||
m_fItemHeight = fItemHeight;
|
||||
m_bLoop = bLoop;
|
||||
m_fSecondsPerItem = fSecondsPerItem;
|
||||
m_fSecondsPauseBetweenItems = fSecondsPauseBetweenItems;
|
||||
m_bSlide = bSlide;
|
||||
m_fItemAtTopOfList = m_bLoop ? 0 : -m_iNumItemsToShow;
|
||||
m_fSecondsPauseCountdown = 0;
|
||||
|
||||
RectF rectBarSize(-m_fItemWidth/2, -m_fItemHeight/2,
|
||||
m_fItemWidth/2, m_fItemHeight/2);
|
||||
m_quadMask.StretchTo( rectBarSize );
|
||||
m_quadMask.SetZ( 1 );
|
||||
}
|
||||
|
||||
float ListDisplay::GetSecondsForCompleteScrollThrough()
|
||||
{
|
||||
float fTotalItems = m_iNumItemsToShow + m_SubActors.size();
|
||||
return fTotalItems * (m_fSecondsPerItem + m_fSecondsPauseBetweenItems );
|
||||
}
|
||||
|
||||
void ListDisplay::Update( float fDeltaTime )
|
||||
{
|
||||
ActorFrame::Update( fDeltaTime );
|
||||
|
||||
while( fDeltaTime > 0 )
|
||||
{
|
||||
// handle pause
|
||||
if( fDeltaTime > m_fSecondsPauseCountdown )
|
||||
{
|
||||
fDeltaTime -= m_fSecondsPauseCountdown;
|
||||
m_fSecondsPauseCountdown = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_fSecondsPauseCountdown -= fDeltaTime;
|
||||
fDeltaTime = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
// handle scrolling
|
||||
float fPercentUntilNextItem = (int)m_fItemAtTopOfList+1 - m_fItemAtTopOfList;
|
||||
float fSecsUntilNextItem = fPercentUntilNextItem * m_fSecondsPerItem;
|
||||
|
||||
if( fDeltaTime > fSecsUntilNextItem )
|
||||
{
|
||||
fDeltaTime -= fSecsUntilNextItem;
|
||||
m_fItemAtTopOfList += fPercentUntilNextItem;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_fItemAtTopOfList += fDeltaTime / m_fSecondsPerItem;
|
||||
fDeltaTime = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if( m_bLoop )
|
||||
wrap( m_fItemAtTopOfList, m_SubActors.size() );
|
||||
}
|
||||
}
|
||||
|
||||
void ListDisplay::DrawPrimitives()
|
||||
{
|
||||
if( m_SubActors.empty() )
|
||||
return;
|
||||
|
||||
// write to z buffer so that top and bottom are clipped
|
||||
float fIndexFullyOnScreenTop = -(m_iNumItemsToShow-1)/2.f;
|
||||
float fIndexFullyOnScreenBottom = (m_iNumItemsToShow-1)/2.f;
|
||||
float fIndexCompletelyOffScreenTop = fIndexFullyOnScreenTop - 1;
|
||||
float fIndexCompletelyOffScreenBottom = fIndexFullyOnScreenBottom + 1;
|
||||
|
||||
m_quadMask.SetY( fIndexCompletelyOffScreenTop * m_fItemHeight );
|
||||
m_quadMask.Draw();
|
||||
m_quadMask.SetY( fIndexCompletelyOffScreenBottom * m_fItemHeight );
|
||||
m_quadMask.Draw();
|
||||
|
||||
int iItemToDraw = (int)m_fItemAtTopOfList;
|
||||
float fRemainder = m_fItemAtTopOfList - (int)m_fItemAtTopOfList;
|
||||
float fIndex = fIndexFullyOnScreenTop - fRemainder;
|
||||
float fY = (fIndex)*m_fItemHeight;
|
||||
|
||||
for( int i=0; i<m_iNumItemsToShow+1; i++ )
|
||||
{
|
||||
if( iItemToDraw >= 0 && iItemToDraw < m_SubActors.size() )
|
||||
{
|
||||
float fX = 0;
|
||||
if( m_bSlide && fIndex>fIndexFullyOnScreenBottom-1 )
|
||||
fX = SCALE( fIndex, fIndexFullyOnScreenBottom, fIndexFullyOnScreenBottom-1.f, 640.f, 0.f );
|
||||
m_SubActors[iItemToDraw]->SetXY( roundf(fX), roundf(fY) );
|
||||
m_SubActors[iItemToDraw]->Draw();
|
||||
}
|
||||
|
||||
iItemToDraw++;
|
||||
if( m_bLoop )
|
||||
wrap( iItemToDraw, m_SubActors.size() );
|
||||
fY += m_fItemHeight;
|
||||
fIndex += 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
#ifndef ListDisplay_H
|
||||
#define ListDisplay_H
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: ListDisplay
|
||||
|
||||
Desc: Holds course name and banner.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "ActorFrame.h"
|
||||
#include "Quad.h"
|
||||
|
||||
class ListDisplay : public ActorFrame
|
||||
{
|
||||
public:
|
||||
ListDisplay();
|
||||
|
||||
virtual void Update( float fDeltaTime );
|
||||
virtual void DrawPrimitives();
|
||||
|
||||
void Load(
|
||||
const vector<Actor*> &m_vpItems,
|
||||
int iNumItemsToShow,
|
||||
float fItemWidth,
|
||||
float fItemHeight,
|
||||
bool bLoop,
|
||||
float fSecondsPerItem,
|
||||
float fSecondsPauseBetweenItems,
|
||||
bool bSlide );
|
||||
|
||||
float GetSecondsForCompleteScrollThrough();
|
||||
|
||||
protected:
|
||||
int m_iNumItemsToShow;
|
||||
float m_fItemWidth;
|
||||
float m_fItemHeight;
|
||||
bool m_bLoop;
|
||||
float m_fSecondsPerItem;
|
||||
float m_fSecondsPauseBetweenItems;
|
||||
bool m_bSlide;
|
||||
|
||||
float m_fItemAtTopOfList;
|
||||
float m_fSecondsPauseCountdown;
|
||||
Quad m_quadMask;
|
||||
};
|
||||
|
||||
#endif
|
||||
+419
-350
@@ -24,60 +24,57 @@
|
||||
#include "ActorUtil.h"
|
||||
#include "ProfileManager.h"
|
||||
|
||||
static int g_iLastSongShown = 0;
|
||||
|
||||
|
||||
#define CATEGORY_WIDTH THEME->GetMetricF("ScreenRanking","CategoryWidth")
|
||||
#define BANNER_WIDTH THEME->GetMetricF("ScreenRanking","BannerWidth")
|
||||
#define BANNER_HEIGHT THEME->GetMetricF("ScreenRanking","BannerHeight")
|
||||
#define LINE_SPACING_X THEME->GetMetricF("ScreenRanking","LineSpacingX")
|
||||
#define LINE_SPACING_Y THEME->GetMetricF("ScreenRanking","LineSpacingY")
|
||||
#define BULLETS_START_X THEME->GetMetricF("ScreenRanking","BulletsStartX")
|
||||
#define BULLETS_START_Y THEME->GetMetricF("ScreenRanking","BulletsStartY")
|
||||
#define BULLETS_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Bullets%dOnCommand",l+1))
|
||||
#define BULLETS_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Bullets%dOffCommand",l+1))
|
||||
#define TEXT_ZOOM THEME->GetMetricF("ScreenRanking","TextZoom")
|
||||
#define TEXT_SONGZOOM THEME->GetMetricF("ScreenRanking","TextSongZoom")
|
||||
#define TEXT_COLOR( i ) THEME->GetMetricC("ScreenRanking",ssprintf("TextColor%d",i+1))
|
||||
#define NAMES_START_X THEME->GetMetricF("ScreenRanking","NamesStartX")
|
||||
#define NAMES_START_Y THEME->GetMetricF("ScreenRanking","NamesStartY")
|
||||
#define NAMES_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Names%dOnCommand",l+1))
|
||||
#define NAMES_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Names%dOffCommand",l+1))
|
||||
#define SCORES_START_X THEME->GetMetricF("ScreenRanking","ScoresStartX")
|
||||
#define SCORES_START_Y THEME->GetMetricF("ScreenRanking","ScoresStartY")
|
||||
#define SCORES_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Scores%dOnCommand",l+1))
|
||||
#define SCORES_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Scores%dOffCommand",l+1))
|
||||
#define POINTS_START_X THEME->GetMetricF("ScreenRanking","PointsStartX")
|
||||
#define POINTS_START_Y THEME->GetMetricF("ScreenRanking","PointsStartY")
|
||||
#define POINTS_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Points%dOnCommand",l+1))
|
||||
#define POINTS_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Points%dOffCommand",l+1))
|
||||
#define TIME_START_X THEME->GetMetricF("ScreenRanking","TimeStartX")
|
||||
#define TIME_START_Y THEME->GetMetricF("ScreenRanking","TimeStartY")
|
||||
#define TIME_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Time%dOnCommand",l+1))
|
||||
#define TIME_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Time%dOffCommand",l+1))
|
||||
#define PERCENT_START_X THEME->GetMetricF("ScreenRanking","PercentStartX")
|
||||
#define PERCENT_START_Y THEME->GetMetricF("ScreenRanking","PercentStartY")
|
||||
#define PERCENT_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Percent%dOnCommand",l+1))
|
||||
#define PERCENT_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Percent%dOffCommand",l+1))
|
||||
#define PERCENT_DECIMAL_PLACES THEME->GetMetricI("ScreenRanking","PercentDecimalPlaces")
|
||||
#define PERCENT_TOTAL_SIZE THEME->GetMetricI("ScreenRanking","PercentTotalSize")
|
||||
#define DIFFICULTY_START_X THEME->GetMetricF("ScreenRanking","DifficultyStartX")
|
||||
#define DIFFICULTY_START_Y THEME->GetMetricF("ScreenRanking","DifficultyStartY")
|
||||
#define DIFFICULTY_SPACING_X THEME->GetMetricF("ScreenRanking","DifficultySpacingX")
|
||||
#define DIFFICULTY_SPACING_Y THEME->GetMetricF("ScreenRanking","DifficultySpacingY")
|
||||
#define DIFFICULTY_ON_COMMAND THEME->GetMetric ("ScreenRanking","DifficultyOnCommand")
|
||||
#define DIFFICULTY_OFF_COMMAND THEME->GetMetric ("ScreenRanking","DifficultyOffCommand")
|
||||
#define STEPS_TYPES_TO_HIDE THEME->GetMetric ("ScreenRanking","StepsTypesToHide")
|
||||
#define SHOW_CATEGORIES THEME->GetMetricB("ScreenRanking","ShowCategories")
|
||||
#define SHOW_ALL_STEPS_SCORES THEME->GetMetricB("ScreenRanking","ShowAllStepsScores")
|
||||
#define DIFFICULTIES_TO_SHOW THEME->GetMetric ("ScreenRanking","DifficultiesToShow")
|
||||
#define COURSES_TO_SHOW PREFSMAN->m_sCoursesToShowRanking
|
||||
#define SECONDS_PER_PAGE THEME->GetMetricF("ScreenRanking","SecondsPerPage")
|
||||
#define PAGE_FADE_SECONDS THEME->GetMetricF("ScreenRanking","PageFadeSeconds")
|
||||
#define SHOW_CATEGORIES THEME->GetMetricB("ScreenRanking","ShowCategories")
|
||||
#define SHOW_SONG_SCORES THEME->GetMetricB("ScreenRanking","ShowSongScores")
|
||||
#define NUM_SONGS_TO_SHOW THEME->GetMetricI("ScreenRanking","NumSongsToShow")
|
||||
#define NOTES_TYPES_TO_HIDE THEME->GetMetric ("ScreenRanking","NotesTypesToHide")
|
||||
#define PERCENT_DECIMAL_PLACES THEME->GetMetricI("ScreenRanking","PercentDecimalPlaces")
|
||||
#define PERCENT_TOTAL_SIZE THEME->GetMetricI("ScreenRanking","PercentTotalSize")
|
||||
#define EMPTY_SCORE_NAME THEME->GetMetric ("ScreenRanking","EmptyScoreName")
|
||||
#define NO_SCORE_NAME THEME->GetMetric ("ScreenRanking","NoScoreName")
|
||||
#define DIFFICULTIES_TO_SHOW THEME->GetMetric ("ScreenRanking","DifficultiesToShow")
|
||||
|
||||
#define COURSES_TO_SHOW PREFSMAN->m_sCoursesToShowRanking
|
||||
#define ROW_SPACING_X THEME->GetMetricF("ScreenRanking","RowSpacingX")
|
||||
#define ROW_SPACING_Y THEME->GetMetricF("ScreenRanking","RowSpacingY")
|
||||
#define COL_SPACING_X THEME->GetMetricF("ScreenRanking","ColSpacingX")
|
||||
#define COL_SPACING_Y THEME->GetMetricF("ScreenRanking","ColSpacingY")
|
||||
#define STEPS_TYPE_COLOR( i ) THEME->GetMetricC("ScreenRanking",ssprintf("StepsTypeColor%d",i+1))
|
||||
#define NUM_ROW_ITEMS_TO_SHOW THEME->GetMetricI("ScreenRanking","NumRowItemsToShow")
|
||||
|
||||
#define BULLET_START_X THEME->GetMetricF("ScreenRanking","BulletStartX")
|
||||
#define BULLET_START_Y THEME->GetMetricF("ScreenRanking","BulletStartY")
|
||||
#define NAME_START_X THEME->GetMetricF("ScreenRanking","NameStartX")
|
||||
#define NAME_START_Y THEME->GetMetricF("ScreenRanking","NameStartY")
|
||||
#define SCORE_START_X THEME->GetMetricF("ScreenRanking","ScoreStartX")
|
||||
#define SCORE_START_Y THEME->GetMetricF("ScreenRanking","ScoreStartY")
|
||||
#define POINTS_START_X THEME->GetMetricF("ScreenRanking","PointsStartX")
|
||||
#define POINTS_START_Y THEME->GetMetricF("ScreenRanking","PointsStartY")
|
||||
#define TIME_START_X THEME->GetMetricF("ScreenRanking","TimeStartX")
|
||||
#define TIME_START_Y THEME->GetMetricF("ScreenRanking","TimeStartY")
|
||||
#define DIFFICULTY_START_X THEME->GetMetricF("ScreenRanking","DifficultyStartX")
|
||||
#define DIFFICULTY_Y THEME->GetMetricF("ScreenRanking","DifficultyY")
|
||||
#define SONG_TITLE_OFFSET_X THEME->GetMetricF("ScreenRanking","SongTitleOffsetX")
|
||||
#define SONG_TITLE_OFFSET_Y THEME->GetMetricF("ScreenRanking","SongTitleOffsetY")
|
||||
#define SONG_FRAME_OFFSET_X THEME->GetMetricF("ScreenRanking","SongFrameOffsetX")
|
||||
#define SONG_FRAME_OFFSET_Y THEME->GetMetricF("ScreenRanking","SongFrameOffsetY")
|
||||
#define STEPS_SCORE_OFFSET_START_X THEME->GetMetricF("ScreenRanking","StepsScoreOffsetStartX")
|
||||
#define STEPS_SCORE_OFFSET_Y THEME->GetMetricF("ScreenRanking","StepsScoreOffsetY")
|
||||
|
||||
#define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row)
|
||||
#define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row)
|
||||
#define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row)
|
||||
#define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row)
|
||||
#define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row)
|
||||
#define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row)
|
||||
#define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row)
|
||||
#define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row)
|
||||
#define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row)
|
||||
#define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row)
|
||||
#define DIFFICULTY_X(col) (DIFFICULTY_START_X+COL_SPACING_X*col)
|
||||
#define STEPS_SCORE_OFFSET_X(col) (STEPS_SCORE_OFFSET_START_X+COL_SPACING_X*col)
|
||||
|
||||
const ScreenMessage SM_ShowNextPage = (ScreenMessage)(SM_User+67);
|
||||
const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
|
||||
@@ -85,105 +82,147 @@ const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
|
||||
|
||||
ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
|
||||
{
|
||||
m_sprCategory.SetName( "Category" );
|
||||
this->AddChild( &m_sprCategory );
|
||||
|
||||
m_banner.SetName( "Banner" );
|
||||
this->AddChild( &m_banner );
|
||||
|
||||
m_sprBannerFrame.SetName( "BannerFrame" );
|
||||
this->AddChild( &m_sprBannerFrame );
|
||||
|
||||
m_textCategory.SetName( "Category" );
|
||||
m_textCategory.LoadFromFont( THEME->GetPathToF("ScreenRanking title") );
|
||||
m_textCategory.EnableShadow( false );
|
||||
this->AddChild( &m_textCategory );
|
||||
|
||||
m_sprType.SetName( "Type" );
|
||||
this->AddChild( &m_sprType );
|
||||
|
||||
|
||||
// make the list of difficulties to show
|
||||
vector<CString> sShowDiffs;
|
||||
split( DIFFICULTIES_TO_SHOW, ",", sShowDiffs, true );
|
||||
|
||||
for( vector<CString>::const_iterator iter = sShowDiffs.begin(); iter != sShowDiffs.end(); iter++ )
|
||||
// init Actors for category and course
|
||||
{
|
||||
m_vDiffsToShow.push_back( StringToDifficulty( *iter ) );
|
||||
}
|
||||
|
||||
m_Banner.SetName( "Banner" );
|
||||
m_Banner.SetHidden( true );
|
||||
this->AddChild( &m_Banner );
|
||||
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
m_sprBullets[l].Load( THEME->GetPathToG("ScreenRanking bullets 1x5") );
|
||||
m_sprBullets[l].SetDiffuseAlpha( 0 );
|
||||
this->AddChild( &m_sprBullets[l] );
|
||||
m_sprBannerFrame.SetName( "BannerFrame" );
|
||||
m_sprBannerFrame.SetHidden( true );
|
||||
this->AddChild( &m_sprBannerFrame );
|
||||
|
||||
m_textNames[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
||||
m_textNames[l].SetDiffuseAlpha( 0 );
|
||||
this->AddChild( &m_textNames[l] );
|
||||
m_textCategory.SetName( "Category" );
|
||||
m_textCategory.LoadFromFont( THEME->GetPathToF("ScreenRanking category") );
|
||||
m_textCategory.EnableShadow( false );
|
||||
m_textCategory.SetHidden( true );
|
||||
this->AddChild( &m_textCategory );
|
||||
|
||||
m_textScores[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
||||
m_textScores[l].SetDiffuseAlpha( 0 );
|
||||
this->AddChild( &m_textScores[l] );
|
||||
m_textStepsType.SetName( "StepsType" );
|
||||
m_textStepsType.LoadFromFont( THEME->GetPathToF("ScreenRanking steps type") );
|
||||
m_textStepsType.EnableShadow( false );
|
||||
m_textStepsType.SetHidden( true );
|
||||
this->AddChild( &m_textStepsType );
|
||||
|
||||
m_textPoints[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
||||
m_textPoints[l].SetDiffuseAlpha( 0 );
|
||||
this->AddChild( &m_textPoints[l] );
|
||||
|
||||
m_textTime[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
||||
m_textTime[l].SetDiffuseAlpha( 0 );
|
||||
this->AddChild( &m_textTime[l] );
|
||||
|
||||
if( PREFSMAN->m_sCoursesToShowRanking == "" )
|
||||
PREFSMAN->m_sCoursesToShowRanking = THEME->GetMetric("ScreenRanking","CoursesToShow");
|
||||
}
|
||||
|
||||
|
||||
// init all the difficulty graphics
|
||||
for( int d=0; d<NUM_DIFFICULTIES; d++ )
|
||||
{
|
||||
bool bShowThis = find(m_vDiffsToShow.begin(), m_vDiffsToShow.end(), d) != m_vDiffsToShow.end();
|
||||
|
||||
m_sprDiffHeaders[d].Load( THEME->GetPathToG(("ScreenRanking difficulty 1x5")) );
|
||||
m_sprDiffHeaders[d].SetDiffuseAlpha( 0 );
|
||||
if( bShowThis )
|
||||
this->AddChild( &m_sprDiffHeaders[d] );
|
||||
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
m_textPercent[l][d].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
||||
m_textPercent[l][d].SetDiffuseAlpha( 0 );
|
||||
if( bShowThis )
|
||||
this->AddChild( &m_textPercent[l][d] );
|
||||
m_sprBullets[l].SetName( ssprintf("Bullet%d",l+1) );
|
||||
m_sprBullets[l].Load( THEME->GetPathToG( ssprintf("ScreenRanking bullets 1x%d",NUM_RANKING_LINES) ) );
|
||||
m_sprBullets[l].SetState( l );
|
||||
m_sprBullets[l].StopAnimating();
|
||||
m_sprBullets[l].SetHidden( true );
|
||||
this->AddChild( &m_sprBullets[l] );
|
||||
|
||||
m_textNames[l].SetName( ssprintf("Name%d",l+1) );
|
||||
m_textNames[l].LoadFromFont( THEME->GetPathToF("ScreenRanking name") );
|
||||
m_textNames[l].SetHidden( true );
|
||||
this->AddChild( &m_textNames[l] );
|
||||
|
||||
m_textScores[l].SetName( ssprintf("Score%d",l+1) );
|
||||
m_textScores[l].LoadFromFont( THEME->GetPathToF("ScreenRanking score") );
|
||||
m_textScores[l].SetHidden( true );
|
||||
this->AddChild( &m_textScores[l] );
|
||||
|
||||
m_textPoints[l].SetName( ssprintf("Points%d",l+1) );
|
||||
m_textPoints[l].LoadFromFont( THEME->GetPathToF("ScreenRanking points") );
|
||||
m_textPoints[l].SetHidden( true );
|
||||
this->AddChild( &m_textPoints[l] );
|
||||
|
||||
m_textTime[l].SetName( ssprintf("Time%d",l+1) );
|
||||
m_textTime[l].LoadFromFont( THEME->GetPathToF("ScreenRanking time") );
|
||||
m_textTime[l].SetHidden( true );
|
||||
this->AddChild( &m_textTime[l] );
|
||||
|
||||
// TODO: Think of a better way to handle this
|
||||
if( PREFSMAN->m_sCoursesToShowRanking == "" )
|
||||
PREFSMAN->m_sCoursesToShowRanking = THEME->GetMetric("ScreenRanking","CoursesToShow");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
vector<StepsType> aNotesTypesToShow;
|
||||
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, aNotesTypesToShow );
|
||||
|
||||
// subtract hidden NotesTypes
|
||||
// make the list of difficulties to show
|
||||
{
|
||||
vector<CString> asNotesTypesToHide;
|
||||
split( NOTES_TYPES_TO_HIDE, ",", asNotesTypesToHide, true );
|
||||
for( unsigned i=0; i<asNotesTypesToHide.size(); i++ )
|
||||
vector<CString> sShowDiffs;
|
||||
split( DIFFICULTIES_TO_SHOW, ",", sShowDiffs, true );
|
||||
|
||||
for( vector<CString>::const_iterator iter = sShowDiffs.begin(); iter != sShowDiffs.end(); iter++ )
|
||||
{
|
||||
StepsType nt = GameManager::StringToNotesType(asNotesTypesToHide[i]);
|
||||
if( nt != STEPS_TYPE_INVALID )
|
||||
m_vDiffsToShow.push_back( StringToDifficulty( *iter ) );
|
||||
}
|
||||
}
|
||||
|
||||
// init Actors for all_steps
|
||||
{
|
||||
const unsigned num_songs = SONGMAN->GetAllSongs().size();
|
||||
for( int d=0; d<NUM_DIFFICULTIES; d++ )
|
||||
{
|
||||
bool bShowThis = find(m_vDiffsToShow.begin(), m_vDiffsToShow.end(), d) != m_vDiffsToShow.end();
|
||||
if( !bShowThis )
|
||||
continue; // skip
|
||||
|
||||
m_sprDifficulty[d].SetName( ssprintf("Difficulty%d",d) );
|
||||
m_sprDifficulty[d].Load( THEME->GetPathToG(ssprintf("ScreenRanking difficulty 1x%d",NUM_DIFFICULTIES)) );
|
||||
m_sprDifficulty[d].SetHidden( true );
|
||||
this->AddChild( &m_sprDifficulty[d] );
|
||||
}
|
||||
for( int s=0; s<num_songs; s++ )
|
||||
{
|
||||
StepsScoreRowItem* pStepsScoreRowItem = new StepsScoreRowItem;
|
||||
|
||||
pStepsScoreRowItem->m_sprSongFrame.SetName( "SongFrame" );
|
||||
pStepsScoreRowItem->m_sprSongFrame.SetHidden( true );
|
||||
pStepsScoreRowItem->m_sprSongFrame.Load( THEME->GetPathToG("ScreenRanking song frame") );
|
||||
pStepsScoreRowItem->AddChild( &pStepsScoreRowItem->m_sprSongFrame );
|
||||
|
||||
pStepsScoreRowItem->m_textSongTitle.SetName( "SongTitle" );
|
||||
pStepsScoreRowItem->m_textSongTitle.SetHidden( true );
|
||||
pStepsScoreRowItem->m_textSongTitle.LoadFromFont( THEME->GetPathToF("ScreenRanking song title") );
|
||||
pStepsScoreRowItem->AddChild( &pStepsScoreRowItem->m_textSongTitle );
|
||||
|
||||
for( int d=0; d<NUM_DIFFICULTIES; d++ )
|
||||
{
|
||||
const vector<StepsType>::iterator iter = find( aNotesTypesToShow.begin(), aNotesTypesToShow.end(), nt );
|
||||
if( iter != aNotesTypesToShow.end() )
|
||||
aNotesTypesToShow.erase( iter );
|
||||
pStepsScoreRowItem->m_textStepsScore[d].SetName( "StepsScore" );
|
||||
pStepsScoreRowItem->m_textStepsScore[d].LoadFromFont( THEME->GetPathToF("ScreenRanking steps score") );
|
||||
pStepsScoreRowItem->m_textStepsScore[d].SetHidden( true );
|
||||
pStepsScoreRowItem->AddChild( &pStepsScoreRowItem->m_textStepsScore[d] );
|
||||
}
|
||||
|
||||
m_vpStepsScoreRowItem.push_back( pStepsScoreRowItem );
|
||||
}
|
||||
|
||||
m_ListScoreRowItems.SetName( "ListScoreRowItems" );
|
||||
this->AddChild( &m_ListScoreRowItems );
|
||||
m_ListScoreRowItems.SetXY( CENTER_X, CENTER_Y );
|
||||
}
|
||||
|
||||
// calculate which StepsTypes to show
|
||||
vector<StepsType> aStepsTypesToShow;
|
||||
{
|
||||
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, aStepsTypesToShow );
|
||||
|
||||
// subtract hidden StepsTypes
|
||||
{
|
||||
vector<CString> asStepsTypesToHide;
|
||||
split( STEPS_TYPES_TO_HIDE, ",", asStepsTypesToHide, true );
|
||||
for( unsigned i=0; i<asStepsTypesToHide.size(); i++ )
|
||||
{
|
||||
StepsType nt = GameManager::StringToNotesType(asStepsTypesToHide[i]);
|
||||
if( nt != STEPS_TYPE_INVALID )
|
||||
{
|
||||
const vector<StepsType>::iterator iter = find( aStepsTypesToShow.begin(), aStepsTypesToShow.end(), nt );
|
||||
if( iter != aStepsTypesToShow.end() )
|
||||
aStepsTypesToShow.erase( iter );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// fill m_vPagesToShow
|
||||
//
|
||||
if( SHOW_CATEGORIES )
|
||||
{
|
||||
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
|
||||
for( unsigned i=0; i<aStepsTypesToShow.size(); i++ )
|
||||
{
|
||||
for( int c=0; c<NUM_RANKING_CATEGORIES; c++ )
|
||||
{
|
||||
@@ -191,7 +230,7 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
|
||||
pts.type = PageToShow::TYPE_CATEGORY;
|
||||
pts.colorIndex = i;
|
||||
pts.category = (RankingCategory)c;
|
||||
pts.nt = aNotesTypesToShow[i];
|
||||
pts.nt = aStepsTypesToShow[i];
|
||||
m_vPagesToShow.push_back( pts );
|
||||
}
|
||||
}
|
||||
@@ -200,14 +239,14 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
|
||||
{
|
||||
vector<CString> asCoursePaths;
|
||||
split( COURSES_TO_SHOW, ",", asCoursePaths, true );
|
||||
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
|
||||
for( unsigned i=0; i<aStepsTypesToShow.size(); i++ )
|
||||
{
|
||||
for( unsigned c=0; c<asCoursePaths.size(); c++ )
|
||||
{
|
||||
PageToShow pts;
|
||||
pts.type = PageToShow::TYPE_COURSE;
|
||||
pts.colorIndex = i;
|
||||
pts.nt = aNotesTypesToShow[i];
|
||||
pts.nt = aStepsTypesToShow[i];
|
||||
pts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[c] );
|
||||
if( pts.pCourse )
|
||||
m_vPagesToShow.push_back( pts );
|
||||
@@ -215,33 +254,18 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
|
||||
}
|
||||
}
|
||||
|
||||
if( SHOW_SONG_SCORES )
|
||||
if( SHOW_ALL_STEPS_SCORES )
|
||||
{
|
||||
vector<Song*> vpSongs = SONGMAN->GetAllSongs();
|
||||
if( !vpSongs.empty() )
|
||||
{
|
||||
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
|
||||
for( unsigned i=0; i<aStepsTypesToShow.size(); i++ )
|
||||
{
|
||||
/* Wrap first; the number of songs can change if we reload. */
|
||||
wrap( g_iLastSongShown,vpSongs.size() );
|
||||
|
||||
int FirstSongShown = g_iLastSongShown;
|
||||
|
||||
for( int j=0; j<NUM_SONGS_TO_SHOW; j++ )
|
||||
{
|
||||
PageToShow pts;
|
||||
pts.type = PageToShow::TYPE_SONG;
|
||||
pts.colorIndex = i;
|
||||
pts.pSong = vpSongs[g_iLastSongShown];
|
||||
pts.nt = aNotesTypesToShow[i];
|
||||
m_vPagesToShow.push_back( pts );
|
||||
|
||||
g_iLastSongShown++;
|
||||
wrap( g_iLastSongShown,vpSongs.size() );
|
||||
|
||||
if( g_iLastSongShown == FirstSongShown )
|
||||
break; /* don't show songs twice */
|
||||
}
|
||||
PageToShow pts;
|
||||
pts.type = PageToShow::TYPE_ALL_STEPS;
|
||||
pts.colorIndex = i;
|
||||
pts.nt = aStepsTypesToShow[i];
|
||||
m_vPagesToShow.push_back( pts );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -254,20 +278,25 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
|
||||
this->PostScreenMessage( SM_ShowNextPage, 0.5f );
|
||||
}
|
||||
|
||||
ScreenRanking::~ScreenRanking()
|
||||
{
|
||||
const unsigned num_songs = SONGMAN->GetAllSongs().size();
|
||||
|
||||
// delete dynamically allocated members
|
||||
for( int s=0; s<num_songs; s++ )
|
||||
delete m_vpStepsScoreRowItem[s];
|
||||
}
|
||||
|
||||
void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
switch( SM )
|
||||
{
|
||||
// redundant
|
||||
// case SM_BeginFadingOut:
|
||||
// m_Out.CloseWipingRight(SM_GoToNextScreen);
|
||||
// break;
|
||||
case SM_ShowNextPage:
|
||||
if( m_vPagesToShow.size() > 0 )
|
||||
{
|
||||
SetPage( m_vPagesToShow[0] );
|
||||
float fSecsToShow = SetPage( m_vPagesToShow[0] );
|
||||
m_vPagesToShow.erase( m_vPagesToShow.begin() );
|
||||
this->PostScreenMessage( SM_HidePage, SECONDS_PER_PAGE-PAGE_FADE_SECONDS );
|
||||
this->PostScreenMessage( SM_HidePage, fSecsToShow-PAGE_FADE_SECONDS );
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -283,172 +312,230 @@ void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
|
||||
ScreenAttract::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
void ScreenRanking::SetPage( PageToShow pts )
|
||||
float ScreenRanking::SetPage( PageToShow pts )
|
||||
{
|
||||
bool bShowNames=false, bShowScores=false, bShowPoints=false, bShowTime=false, bShowDifficulty=false, bShowPercent=false;
|
||||
bool bBanner = false;
|
||||
bool bBannerFrame = false;
|
||||
bool bShowCategory = false;
|
||||
bool bShowStepsType = false;
|
||||
bool bShowBullets = false;
|
||||
bool bShowNames = false;
|
||||
bool bShowScores = false;
|
||||
bool bShowPoints = false;
|
||||
bool bShowTime = false;
|
||||
bool bShowDifficulty = false;
|
||||
bool bShowStepsScore = false;
|
||||
switch( pts.type )
|
||||
{
|
||||
case PageToShow::TYPE_CATEGORY:
|
||||
bBanner = false;
|
||||
bBannerFrame = false;
|
||||
bShowCategory = true;
|
||||
bShowStepsType = true;
|
||||
bShowBullets = true;
|
||||
bShowNames = true;
|
||||
bShowScores = true;
|
||||
bShowPoints = false;
|
||||
bShowTime = false;
|
||||
bShowDifficulty = false;
|
||||
bShowPercent = false;
|
||||
bShowStepsScore = false;
|
||||
break;
|
||||
case PageToShow::TYPE_COURSE:
|
||||
bBanner = true;
|
||||
bBannerFrame = true;
|
||||
bShowCategory = false;
|
||||
bShowStepsType = true;
|
||||
bShowBullets = true;
|
||||
bShowNames = true;
|
||||
bShowScores = !pts.pCourse->IsOni();
|
||||
bShowPoints = pts.pCourse->IsOni();
|
||||
bShowTime = pts.pCourse->IsOni();
|
||||
bShowDifficulty = false;
|
||||
bShowPercent = false;
|
||||
bShowStepsScore = false;
|
||||
break;
|
||||
case PageToShow::TYPE_SONG:
|
||||
case PageToShow::TYPE_ALL_STEPS:
|
||||
bBanner = false;
|
||||
bBannerFrame = false;
|
||||
bShowCategory = false;
|
||||
bShowStepsType = true;
|
||||
bShowBullets = false;
|
||||
bShowNames = false;
|
||||
bShowScores = false;
|
||||
bShowPoints = false;
|
||||
bShowTime = false;
|
||||
bShowDifficulty = true;
|
||||
bShowPercent = true;
|
||||
bShowStepsScore = true;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
|
||||
int l, d;
|
||||
|
||||
// Reset
|
||||
m_sprCategory.Reset();
|
||||
SET_XY_AND_ON_COMMAND( m_sprCategory );
|
||||
m_banner.Reset();
|
||||
SET_XY_AND_ON_COMMAND( m_banner );
|
||||
m_sprBannerFrame.Reset();
|
||||
SET_XY_AND_ON_COMMAND( m_sprBannerFrame );
|
||||
m_textCategory.Reset();
|
||||
SET_XY_AND_ON_COMMAND( m_textCategory );
|
||||
m_sprType.Reset();
|
||||
SET_XY_AND_ON_COMMAND( m_sprType );
|
||||
|
||||
for( l=0; l<NUM_RANKING_LINES; l++ )
|
||||
m_Banner.SetHidden( !bBanner );
|
||||
if( bBanner )
|
||||
{
|
||||
m_sprBullets[l].Reset();
|
||||
m_sprBullets[l].SetXY( BULLETS_START_X+LINE_SPACING_X*l, BULLETS_START_Y+LINE_SPACING_Y*l );
|
||||
m_sprBullets[l].StopAnimating();
|
||||
m_sprBullets[l].SetState(l);
|
||||
m_sprBullets[l].Command( BULLETS_ON_COMMAND(l) );
|
||||
|
||||
m_textNames[l].Reset();
|
||||
m_textNames[l].SetXY( NAMES_START_X+LINE_SPACING_X*l, NAMES_START_Y+LINE_SPACING_Y*l );
|
||||
m_textNames[l].SetZoom( TEXT_ZOOM );
|
||||
m_textNames[l].SetDiffuseAlpha( 0 );
|
||||
m_textNames[l].EnableShadow( false );
|
||||
m_textNames[l].SetHorizAlign( Actor::align_left );
|
||||
if( bShowNames )
|
||||
{
|
||||
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
m_textNames[l].Command( NAMES_ON_COMMAND(l) );
|
||||
}
|
||||
|
||||
m_textScores[l].Reset();
|
||||
m_textScores[l].SetXY( SCORES_START_X+LINE_SPACING_X*l, SCORES_START_Y+LINE_SPACING_Y*l );
|
||||
m_textScores[l].SetZoom( TEXT_ZOOM );
|
||||
m_textScores[l].SetDiffuseAlpha( 0 );
|
||||
m_textScores[l].EnableShadow( false );
|
||||
m_textScores[l].SetHorizAlign( Actor::align_right );
|
||||
if( bShowScores )
|
||||
{
|
||||
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
m_textScores[l].Command( SCORES_ON_COMMAND(l) );
|
||||
}
|
||||
|
||||
m_textPoints[l].Reset();
|
||||
m_textPoints[l].SetXY( POINTS_START_X+LINE_SPACING_X*l, POINTS_START_Y+LINE_SPACING_Y*l );
|
||||
m_textPoints[l].SetZoom( TEXT_ZOOM );
|
||||
m_textPoints[l].SetDiffuseAlpha( 0 );
|
||||
m_textPoints[l].EnableShadow( false );
|
||||
m_textPoints[l].SetHorizAlign( Actor::align_right );
|
||||
if( bShowPoints )
|
||||
{
|
||||
m_textPoints[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
m_textPoints[l].Command( POINTS_ON_COMMAND(l) );
|
||||
}
|
||||
|
||||
m_textTime[l].Reset();
|
||||
m_textTime[l].SetXY( TIME_START_X+LINE_SPACING_X*l, TIME_START_Y+LINE_SPACING_Y*l );
|
||||
m_textTime[l].SetZoom( TEXT_ZOOM );
|
||||
m_textTime[l].SetDiffuseAlpha( 0 );
|
||||
m_textTime[l].EnableShadow( false );
|
||||
m_textTime[l].SetHorizAlign( Actor::align_right );
|
||||
if( bShowTime )
|
||||
{
|
||||
m_textTime[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
m_textTime[l].Command( TIME_ON_COMMAND(l) );
|
||||
}
|
||||
m_Banner.Reset();
|
||||
SET_XY_AND_ON_COMMAND( m_Banner );
|
||||
}
|
||||
|
||||
for( d=0; d<NUM_DIFFICULTIES; d++ )
|
||||
m_sprBannerFrame.SetHidden( !bBannerFrame );
|
||||
if( bBannerFrame )
|
||||
{
|
||||
m_sprDiffHeaders[d].Reset();
|
||||
m_sprDiffHeaders[d].SetXY( DIFFICULTY_START_X+DIFFICULTY_SPACING_X*d, DIFFICULTY_START_Y+DIFFICULTY_SPACING_Y*d );
|
||||
m_sprDiffHeaders[d].SetDiffuseAlpha( 0 );
|
||||
m_sprDiffHeaders[d].StopAnimating();
|
||||
m_sprDiffHeaders[d].SetState(d);
|
||||
if( bShowDifficulty )
|
||||
{
|
||||
m_sprDiffHeaders[d].SetDiffuseAlpha( 1 );
|
||||
m_sprDiffHeaders[d].Command( DIFFICULTY_ON_COMMAND );
|
||||
}
|
||||
m_sprBannerFrame.Reset();
|
||||
SET_XY_AND_ON_COMMAND( m_sprBannerFrame );
|
||||
}
|
||||
|
||||
m_textCategory.SetHidden( !bShowCategory );
|
||||
if( bShowCategory )
|
||||
{
|
||||
m_textCategory.Reset();
|
||||
SET_XY_AND_ON_COMMAND( m_textCategory );
|
||||
}
|
||||
|
||||
m_textStepsType.SetHidden( !bShowStepsType );
|
||||
if( bShowStepsType )
|
||||
{
|
||||
m_textStepsType.Reset();
|
||||
SET_XY_AND_ON_COMMAND( m_textStepsType );
|
||||
}
|
||||
|
||||
{
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
m_textPercent[l][d].Reset();
|
||||
m_textPercent[l][d].SetZoom( TEXT_SONGZOOM );
|
||||
m_textPercent[l][d].SetXY( PERCENT_START_X+DIFFICULTY_SPACING_X*d, PERCENT_START_Y+LINE_SPACING_Y*l );
|
||||
m_textPercent[l][d].SetDiffuseAlpha( 0 );
|
||||
m_textPercent[l][d].EnableShadow( false );
|
||||
if( bShowPercent )
|
||||
m_sprBullets[l].SetHidden( !bShowBullets );
|
||||
if( bShowBullets )
|
||||
{
|
||||
m_textPercent[l][d].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
m_textPercent[l][d].Command( PERCENT_ON_COMMAND(l) );
|
||||
m_sprBullets[l].Reset();
|
||||
m_sprBullets[l].StopAnimating();
|
||||
m_sprBullets[l].SetState( l );
|
||||
m_sprBullets[l].SetXY( BULLET_X(l), BULLET_Y(l) );
|
||||
ON_COMMAND( m_sprBullets[l] );
|
||||
}
|
||||
|
||||
m_textNames[l].SetHidden( !bShowNames );
|
||||
if( bShowNames )
|
||||
{
|
||||
m_textNames[l].Reset();
|
||||
m_textNames[l].SetXY( NAME_X(l), NAME_Y(l) );
|
||||
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
|
||||
ON_COMMAND( m_textNames[l] );
|
||||
}
|
||||
|
||||
m_textScores[l].SetHidden( !bShowScores );
|
||||
if( bShowScores )
|
||||
{
|
||||
m_textScores[l].Reset();
|
||||
m_textScores[l].SetXY( SCORE_X(l), SCORE_Y(l) );
|
||||
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
|
||||
ON_COMMAND( m_textScores[l] );
|
||||
}
|
||||
|
||||
m_textPoints[l].SetHidden( !bShowPoints );
|
||||
if( bShowPoints )
|
||||
{
|
||||
m_textPoints[l].Reset();
|
||||
m_textPoints[l].SetXY( POINTS_X(l), POINTS_Y(l) );
|
||||
m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
|
||||
ON_COMMAND( m_textPoints[l] );
|
||||
}
|
||||
|
||||
m_textTime[l].SetHidden( !bShowTime );
|
||||
if( bShowTime )
|
||||
{
|
||||
m_textTime[l].Reset();
|
||||
m_textTime[l].SetXY( TIME_X(l), TIME_Y(l) );
|
||||
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
|
||||
ON_COMMAND( m_textTime[l] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
const unsigned num_songs = SONGMAN->GetAllSongs().size();
|
||||
for( vector<Difficulty>::iterator dc_iter=m_vDiffsToShow.begin(); dc_iter!=m_vDiffsToShow.end(); dc_iter++ )
|
||||
{
|
||||
m_sprDifficulty[*dc_iter].SetHidden( !bShowDifficulty );
|
||||
if( bShowDifficulty )
|
||||
{
|
||||
m_sprDifficulty[*dc_iter].Reset();
|
||||
m_sprDifficulty[*dc_iter].StopAnimating();
|
||||
m_sprDifficulty[*dc_iter].SetState( *dc_iter );
|
||||
m_sprDifficulty[*dc_iter].SetXY( DIFFICULTY_X(*dc_iter), DIFFICULTY_Y );
|
||||
ON_COMMAND( m_sprDifficulty[*dc_iter] );
|
||||
}
|
||||
}
|
||||
|
||||
m_ListScoreRowItems.SetHidden( !bShowStepsScore );
|
||||
if( bShowStepsScore )
|
||||
{
|
||||
m_ListScoreRowItems.Reset();
|
||||
SET_XY_AND_ON_COMMAND( m_ListScoreRowItems );
|
||||
|
||||
vector<Actor*> vpActors;
|
||||
for( int i=0; i<m_vpStepsScoreRowItem.size(); i++ )
|
||||
vpActors.push_back( m_vpStepsScoreRowItem[i] );
|
||||
m_ListScoreRowItems.Load( vpActors, NUM_ROW_ITEMS_TO_SHOW, SCREEN_WIDTH, ROW_SPACING_Y, false, 1, 0, false );
|
||||
|
||||
for( int s=0; s<num_songs; s++ )
|
||||
{
|
||||
StepsScoreRowItem *pStepsScoreRowItems = m_vpStepsScoreRowItem[s];
|
||||
pStepsScoreRowItems->m_sprSongFrame.Reset();
|
||||
pStepsScoreRowItems->m_sprSongFrame.SetXY( SONG_FRAME_OFFSET_X, SONG_FRAME_OFFSET_Y );
|
||||
pStepsScoreRowItems->m_sprSongFrame.SetUseZBuffer( true );
|
||||
ON_COMMAND( pStepsScoreRowItems->m_sprSongFrame );
|
||||
|
||||
pStepsScoreRowItems->m_textSongTitle.Reset();
|
||||
pStepsScoreRowItems->m_textSongTitle.SetXY( SONG_TITLE_OFFSET_X, SONG_TITLE_OFFSET_Y );
|
||||
pStepsScoreRowItems->m_textSongTitle.SetUseZBuffer( true );
|
||||
ON_COMMAND( pStepsScoreRowItems->m_textSongTitle );
|
||||
|
||||
for( vector<Difficulty>::iterator dc_iter=m_vDiffsToShow.begin(); dc_iter!=m_vDiffsToShow.end(); dc_iter++ )
|
||||
{
|
||||
pStepsScoreRowItems->m_textStepsScore[*dc_iter].Reset();
|
||||
pStepsScoreRowItems->m_textStepsScore[*dc_iter].SetXY( STEPS_SCORE_OFFSET_X(*dc_iter), STEPS_SCORE_OFFSET_Y );
|
||||
pStepsScoreRowItems->m_textStepsScore[*dc_iter].SetUseZBuffer( true );
|
||||
pStepsScoreRowItems->m_textStepsScore[*dc_iter].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
|
||||
ON_COMMAND( pStepsScoreRowItems->m_textStepsScore[*dc_iter] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// get ranking feat list
|
||||
|
||||
|
||||
//
|
||||
// init page
|
||||
//
|
||||
switch( pts.type )
|
||||
{
|
||||
case PageToShow::TYPE_CATEGORY:
|
||||
{
|
||||
m_sprCategory.Load( THEME->GetPathToG(ssprintf("ScreenRanking category %c", 'A'+pts.category)) );
|
||||
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
|
||||
m_textCategory.SetText( ssprintf("Type %c", 'A'+pts.category) );
|
||||
m_textStepsType.SetText( GameManager::NotesTypeToString(pts.nt) );
|
||||
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
ProfileManager::CategoryData::HighScore hs;
|
||||
bool bRecentHighScore = false;
|
||||
if( l < (int)PROFILEMAN->m_CategoryDatas[MEMORY_CARD_MACHINE][pts.nt][pts.category].vHighScores.size() )
|
||||
{
|
||||
hs = PROFILEMAN->m_CategoryDatas[MEMORY_CARD_MACHINE][pts.nt][pts.category].vHighScores[l];
|
||||
CString *psName = &PROFILEMAN->m_CategoryDatas[MEMORY_CARD_MACHINE][pts.nt][pts.category].vHighScores[l].sName;
|
||||
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
|
||||
}
|
||||
else
|
||||
hs.sName = NO_SCORE_NAME;
|
||||
{
|
||||
hs.sName = NO_SCORE_NAME;
|
||||
}
|
||||
if( hs.sName.empty() )
|
||||
hs.sName = EMPTY_SCORE_NAME;
|
||||
|
||||
m_textNames[l].SetText( hs.sName );
|
||||
m_textScores[l].SetText( ssprintf("%09i",hs.iScore) );
|
||||
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
|
||||
bool bRecentHighScore = false;
|
||||
// FIXME
|
||||
// for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
// {
|
||||
// bRecentHighScore |=
|
||||
// pts.nt == GAMESTATE->m_RankingNotesType &&
|
||||
// GAMESTATE->m_RankingCategory[p] == pts.category &&
|
||||
// GAMESTATE->m_iRankingIndex[p] == l;
|
||||
// }
|
||||
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
|
||||
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
|
||||
|
||||
if( bRecentHighScore )
|
||||
{
|
||||
@@ -462,30 +549,26 @@ void ScreenRanking::SetPage( PageToShow pts )
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
return SECONDS_PER_PAGE;
|
||||
case PageToShow::TYPE_COURSE:
|
||||
{
|
||||
m_textCategory.SetDiffuseAlpha(0);
|
||||
m_sprCategory.SetDiffuseAlpha(0);
|
||||
CString path = THEME->GetPathToG("ScreenRanking category "+pts.pCourse->m_sName, true);
|
||||
if( IsAFile(path) )
|
||||
{
|
||||
m_sprCategory.Load( path );
|
||||
m_sprCategory.SetDiffuseAlpha(1);
|
||||
} else {
|
||||
m_textCategory.SetMaxWidth( CATEGORY_WIDTH );
|
||||
m_textCategory.SetText( pts.pCourse->m_sName );
|
||||
m_textCategory.SetDiffuseAlpha(1);
|
||||
}
|
||||
m_Banner.LoadFromCourse( pts.pCourse );
|
||||
m_textStepsType.SetText( GameManager::NotesTypeToString(pts.nt) );
|
||||
|
||||
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
Course::MemCardData::HighScore hs;
|
||||
bool bRecentHighScore = false;
|
||||
if( l < (int)pts.pCourse->m_MemCardDatas[pts.nt][MEMORY_CARD_MACHINE].vHighScores.size() )
|
||||
{
|
||||
hs = pts.pCourse->m_MemCardDatas[pts.nt][MEMORY_CARD_MACHINE].vHighScores[l];
|
||||
CString *psName = &pts.pCourse->m_MemCardDatas[pts.nt][MEMORY_CARD_MACHINE].vHighScores[l].sName;
|
||||
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
|
||||
}
|
||||
else
|
||||
hs.sName = NO_SCORE_NAME;
|
||||
{
|
||||
hs.sName = NO_SCORE_NAME;
|
||||
}
|
||||
if( hs.sName.empty() )
|
||||
hs.sName = EMPTY_SCORE_NAME;
|
||||
|
||||
@@ -500,114 +583,100 @@ void ScreenRanking::SetPage( PageToShow pts )
|
||||
m_textTime[l].SetText( "" );
|
||||
m_textScores[l].SetText( ssprintf("%09d",hs.iScore) );
|
||||
}
|
||||
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
m_textPoints[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
m_textTime[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
|
||||
m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
|
||||
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
|
||||
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
|
||||
|
||||
if( bRecentHighScore )
|
||||
{
|
||||
bool bHighlight = false;
|
||||
// FIXME
|
||||
// bHighlight = pts.pCourse == GAMESTATE->m_pRankingCourse &&
|
||||
// pts.nt == GAMESTATE->m_RankingNotesType &&
|
||||
// GAMESTATE->m_iRankingIndex[p] == l;
|
||||
if( bHighlight )
|
||||
{
|
||||
m_textNames[l].SetEffectGlowBlink(0.1f);
|
||||
m_textScores[l].SetEffectGlowBlink(0.1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_textNames[l].SetEffectNone();
|
||||
m_textScores[l].SetEffectNone();
|
||||
}
|
||||
m_textNames[l].SetEffectGlowBlink(0.1f);
|
||||
m_textScores[l].SetEffectGlowBlink(0.1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_textNames[l].SetEffectNone();
|
||||
m_textScores[l].SetEffectNone();
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PageToShow::TYPE_SONG:
|
||||
return SECONDS_PER_PAGE;
|
||||
case PageToShow::TYPE_ALL_STEPS:
|
||||
{
|
||||
m_textCategory.SetDiffuseAlpha(0);
|
||||
m_sprCategory.SetDiffuseAlpha(0);
|
||||
m_textStepsType.SetText( GameManager::NotesTypeToString(pts.nt) );
|
||||
|
||||
m_banner.LoadFromSong( pts.pSong );
|
||||
m_banner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
|
||||
m_banner.SetDiffuseAlpha(1);
|
||||
|
||||
m_sprBannerFrame.Load( THEME->GetPathToG("ScreenRanking banner frame") );
|
||||
m_sprBannerFrame.SetDiffuseAlpha(1);
|
||||
|
||||
m_textCategory.SetMaxWidth( CATEGORY_WIDTH );
|
||||
m_textCategory.SetText( pts.pSong->GetFullTranslitTitle() );
|
||||
m_textCategory.SetDiffuseAlpha(1);
|
||||
|
||||
m_sprType.SetDiffuse( RageColor(1,1,1,1) );
|
||||
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
|
||||
|
||||
for( DiffVectorCIter dIter = m_vDiffsToShow.begin(); dIter != m_vDiffsToShow.end(); dIter++ )
|
||||
const unsigned num_songs = SONGMAN->GetAllSongs().size();
|
||||
for( int s=0; s<num_songs; s++ )
|
||||
{
|
||||
int d = (int)*dIter;
|
||||
Song* pSong = SONGMAN->GetAllSongs()[s];
|
||||
StepsScoreRowItem *pStepsScoreRowItem = m_vpStepsScoreRowItem[s];
|
||||
|
||||
Difficulty dc = (Difficulty)d;
|
||||
Steps* pSteps = pts.pSong->GetStepsByDifficulty( pts.nt, dc );
|
||||
pStepsScoreRowItem->m_textSongTitle.SetText( pSong->GetFullDisplayTitle() );
|
||||
|
||||
|
||||
if( pSteps == NULL )
|
||||
m_sprDiffHeaders[d].SetHidden( true );
|
||||
else
|
||||
m_sprDiffHeaders[d].SetDiffuse( RageColor(1,1,1,1) );
|
||||
for( vector<Difficulty>::iterator dc_iter = m_vDiffsToShow.begin(); dc_iter != m_vDiffsToShow.end(); dc_iter++ )
|
||||
{
|
||||
Steps* pSteps = pSong->GetStepsByDifficulty( pts.nt, *dc_iter, false );
|
||||
BitmapText* pTextStepsScore = &pStepsScoreRowItem->m_textStepsScore[*dc_iter];
|
||||
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
if( pSteps == NULL )
|
||||
{
|
||||
m_textPercent[l][d].SetHidden( true );
|
||||
pTextStepsScore->SetHidden( true );
|
||||
}
|
||||
else
|
||||
{
|
||||
Steps::MemCardData::HighScore hs;
|
||||
if( l < (int)pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.size() )
|
||||
hs = pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[l];
|
||||
bool bRecentHighScore = false;
|
||||
if( !pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.empty() )
|
||||
{
|
||||
hs = pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0];
|
||||
CString *psName = &pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].sName;
|
||||
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
|
||||
}
|
||||
else
|
||||
hs.sName = NO_SCORE_NAME;
|
||||
{
|
||||
hs.sName = NO_SCORE_NAME;
|
||||
}
|
||||
if( hs.sName.empty() )
|
||||
hs.sName = EMPTY_SCORE_NAME;
|
||||
|
||||
CString s;
|
||||
s = hs.sName + "\n";
|
||||
s += ssprintf( "%0*.*f%%", PERCENT_TOTAL_SIZE, PERCENT_DECIMAL_PLACES, hs.fPercentDP*100 );
|
||||
m_textPercent[l][d].SetText( s );
|
||||
m_textPercent[l][d].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||
pTextStepsScore->SetText( s );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
return m_ListScoreRowItems.GetSecondsForCompleteScrollThrough();
|
||||
default:
|
||||
ASSERT(0);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenRanking::TweenPageOffScreen()
|
||||
{
|
||||
int l, d;
|
||||
|
||||
OFF_COMMAND( m_sprCategory );
|
||||
OFF_COMMAND( m_banner );
|
||||
OFF_COMMAND( m_Banner );
|
||||
OFF_COMMAND( m_sprBannerFrame );
|
||||
OFF_COMMAND( m_sprType );
|
||||
OFF_COMMAND( m_textCategory );
|
||||
OFF_COMMAND( m_textStepsType );
|
||||
|
||||
for( l=0; l<NUM_RANKING_LINES; l++ )
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
m_sprBullets[l].Command( BULLETS_OFF_COMMAND(l) );
|
||||
m_textNames[l].Command( NAMES_OFF_COMMAND(l) );
|
||||
m_textScores[l].Command( SCORES_OFF_COMMAND(l) );
|
||||
m_textPoints[l].Command( POINTS_OFF_COMMAND(l) );
|
||||
m_textTime[l].Command( TIME_OFF_COMMAND(l) );
|
||||
for( d=0; d<NUM_DIFFICULTIES; d++ )
|
||||
m_textPercent[l][d].Command( PERCENT_OFF_COMMAND(l) );
|
||||
OFF_COMMAND( m_sprBullets[l] );
|
||||
OFF_COMMAND( m_textNames[l] );
|
||||
OFF_COMMAND( m_textScores[l] );
|
||||
OFF_COMMAND( m_textPoints[l] );
|
||||
OFF_COMMAND( m_textTime[l] );
|
||||
}
|
||||
for( d=0; d<NUM_DIFFICULTIES; d++ )
|
||||
m_sprDiffHeaders[d].Command( DIFFICULTY_OFF_COMMAND );
|
||||
const unsigned num_songs = SONGMAN->GetAllSongs().size();
|
||||
for( vector<Difficulty>::iterator dc_iter=m_vDiffsToShow.begin(); dc_iter!=m_vDiffsToShow.end(); dc_iter++ )
|
||||
{
|
||||
OFF_COMMAND( m_sprDifficulty[*dc_iter] );
|
||||
for( int s=0; s<num_songs; s++ )
|
||||
{
|
||||
// m_vpTextStepsScore[*dc_iter][s];
|
||||
}
|
||||
}
|
||||
OFF_COMMAND( m_ListScoreRowItems );
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
Ben Nordstrom
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
@@ -15,6 +16,7 @@
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "Banner.h"
|
||||
#include "ListDisplay.h"
|
||||
|
||||
class Course;
|
||||
class Song;
|
||||
@@ -23,45 +25,48 @@ class ScreenRanking : public ScreenAttract
|
||||
{
|
||||
public:
|
||||
ScreenRanking( CString sName );
|
||||
~ScreenRanking();
|
||||
|
||||
void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
protected:
|
||||
struct PageToShow
|
||||
{
|
||||
enum { TYPE_CATEGORY, TYPE_COURSE, TYPE_SONG } type;
|
||||
enum { TYPE_CATEGORY, TYPE_COURSE, TYPE_ALL_STEPS } type;
|
||||
int colorIndex;
|
||||
StepsType nt; // used in category and course
|
||||
StepsType nt;
|
||||
RankingCategory category;
|
||||
Course* pCourse;
|
||||
Song* pSong;
|
||||
PageToShow(): pCourse(NULL), pSong(NULL) { }
|
||||
PageToShow(): pCourse(NULL) { }
|
||||
};
|
||||
|
||||
void SetPage( PageToShow pts );
|
||||
float SetPage( PageToShow pts );
|
||||
void TweenPageOnScreen();
|
||||
void TweenPageOffScreen();
|
||||
|
||||
|
||||
Sprite m_sprCategory;
|
||||
Banner m_banner;
|
||||
Sprite m_sprBannerFrame;
|
||||
BitmapText m_textCategory;
|
||||
Sprite m_sprType;
|
||||
Sprite m_sprBullets[NUM_RANKING_LINES];
|
||||
Sprite m_sprDiffHeaders[NUM_DIFFICULTIES];
|
||||
BitmapText m_textNames[NUM_RANKING_LINES];
|
||||
BitmapText m_textScores[NUM_RANKING_LINES]; // for category
|
||||
Banner m_Banner; // for course
|
||||
Sprite m_sprBannerFrame; // for course
|
||||
BitmapText m_textCategory; // for category
|
||||
BitmapText m_textStepsType; // for category, course, all_steps
|
||||
|
||||
Sprite m_sprBullets[NUM_RANKING_LINES]; // for category and course
|
||||
BitmapText m_textNames[NUM_RANKING_LINES]; // for category and course
|
||||
BitmapText m_textScores[NUM_RANKING_LINES]; // for category and course
|
||||
BitmapText m_textPoints[NUM_RANKING_LINES]; // for course
|
||||
BitmapText m_textTime[NUM_RANKING_LINES]; // for course
|
||||
BitmapText m_textPercent[NUM_RANKING_LINES][NUM_DIFFICULTIES]; // for song
|
||||
Sprite m_sprDifficulty[NUM_DIFFICULTIES]; // for all_steps
|
||||
struct StepsScoreRowItem : public ActorFrame // for all_steps
|
||||
{
|
||||
Sprite m_sprSongFrame;
|
||||
BitmapText m_textSongTitle;
|
||||
BitmapText m_textStepsScore[NUM_DIFFICULTIES];
|
||||
};
|
||||
vector<StepsScoreRowItem*> m_vpStepsScoreRowItem; // for all_steps
|
||||
ListDisplay m_ListScoreRowItems;
|
||||
|
||||
vector<PageToShow> m_vPagesToShow;
|
||||
|
||||
vector<Difficulty> m_vDiffsToShow;
|
||||
|
||||
typedef vector<Difficulty>::iterator DiffVectorIter;
|
||||
typedef vector<Difficulty>::const_iterator DiffVectorCIter;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ IntDir=.\../Debug6
|
||||
TargetDir=\stepmania\stepmania\Program
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -102,8 +102,8 @@ IntDir=.\Debug
|
||||
TargetDir=\stepmania\stepmania
|
||||
TargetName=default
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
|
||||
verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
|
||||
verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -143,7 +143,7 @@ IntDir=.\../Release6
|
||||
TargetDir=\stepmania\stepmania\Program
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -184,8 +184,8 @@ IntDir=.\StepMania___Xbox_Release
|
||||
TargetDir=\stepmania\stepmania
|
||||
TargetName=default
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
|
||||
verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
|
||||
verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -4007,6 +4007,25 @@ SOURCE=.\JukeboxMenu.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ListDisplay.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ListDisplay.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MemoryCardDisplay.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
Reference in New Issue
Block a user