cleanup ScreenRanking

generalize scrolling lists with ListDisplay
This commit is contained in:
Chris Danford
2003-12-28 08:20:48 +00:00
parent 57e85031b2
commit 2380638072
21 changed files with 1027 additions and 468 deletions
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_shared2
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_ScreenRanking common
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_ScreenRanking common
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_ScreenRanking common
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_shared2
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_shared2
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_shared2
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_ScreenRanking common
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Width:  |  Height:  |  Size: 22 KiB

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[Char Widths]
import=_20px fonts
LineSpacing=24
Top=7
Baseline=27
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@@ -0,0 +1 @@
_blank
+67 -90
View File
@@ -3434,67 +3434,81 @@ Unlock20X=250
Unlock20Y=325
[ScreenRanking]
StepsTypesToHide=dance-couple,dance-solo,pump-halfdouble
ShowCategories=1
CoursesToShow=Courses/DDRMAX/NaokiStandard.crs,Courses/DDRMAX/ParanoiaBrothers.crs,Courses/Samples/PlayersBest1-4.crs
ShowAllStepsScores=0
DifficultiesToShow=easy,medium,hard,challenge
NextScreen=ScreenUnlock
CategoryX=517
CategoryY=32
CategoryWidth=222
CategoryOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
CategoryOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
SecondsPerPage=10
PageFadeSeconds=1.0
EmptyScoreName=STEP
NoScoreName=STEP
RowSpacingX=0
RowSpacingY=60
ColSpacingX=0
ColSpacingY=0
StepsTypeColor1=0.6,0.6,1,1
StepsTypeColor2=1,0.3,0.3,1
StepsTypeColor3=0.3,1,0.3,1
StepsTypeColor4=1.0,1,1.0,1
StepsTypeColor5=1.0,1,1.0,1
BannerX=517
BannerY=44
BannerWidth=220
BannerHeight=58
BannerOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
BannerOnCommand=scaletoclipped,220,58;addx,640;sleep,0.0;bounceend,1;addx,-640
BannerOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
BannerFrameX=0
BannerFrameY=0
BannerFrameOnCommand=hidden,1
BannerFrameOffCommand=
TypeX=520
TypeY=60
TypeOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
TypeOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
LineSpacingX=0
LineSpacingY=60
BulletsStartX=100
BulletsStartY=140
Bullets1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
Bullets2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
Bullets3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
Bullets4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
Bullets5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
Bullets1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Bullets2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Bullets3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Bullets4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Bullets5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
TextZoom=1.0
TextSongZoom=0.7
TextColor=0.8,0.8,1,1
NamesStartX=180
NamesStartY=140
Names1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
Names2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
Names3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
Names4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
Names5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
Names1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Names2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Names3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Names4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Names5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
ScoresStartX=520
ScoresStartY=140
Scores1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
Scores2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
Scores3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
Scores4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
Scores5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
Scores1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Scores2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Scores3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Scores4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Scores5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
CategoryX=517
CategoryY=32
CategoryOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
CategoryOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
StepsTypeX=520
StepsTypeY=60
StepsTypeOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
StepsTypeOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
BulletStartX=100
BulletStartY=140
Bullet1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
Bullet2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
Bullet3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
Bullet4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
Bullet5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
Bullet1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Bullet2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Bullet3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Bullet4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Bullet5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
NameStartX=180
NameStartY=140
Name1OnCommand=horizalign,left;addx,640;sleep,0.2;bounceend,1;addx,-640
Name2OnCommand=horizalign,left;addx,640;sleep,0.3;bounceend,1;addx,-640
Name3OnCommand=horizalign,left;addx,640;sleep,0.4;bounceend,1;addx,-640
Name4OnCommand=horizalign,left;addx,640;sleep,0.5;bounceend,1;addx,-640
Name5OnCommand=horizalign,left;addx,640;sleep,0.6;bounceend,1;addx,-640
Name1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Name2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Name3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Name4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Name5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
ScoreStartX=520
ScoreStartY=140
Score1OnCommand=horizalign,right;addx,640;sleep,0.2;bounceend,1;addx,-640
Score2OnCommand=horizalign,right;addx,640;sleep,0.3;bounceend,1;addx,-640
Score3OnCommand=horizalign,right;addx,640;sleep,0.4;bounceend,1;addx,-640
Score4OnCommand=horizalign,right;addx,640;sleep,0.5;bounceend,1;addx,-640
Score5OnCommand=horizalign,right;addx,640;sleep,0.6;bounceend,1;addx,-640
Score1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Score2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Score3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Score4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Score5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
PointsStartX=380
PointsStartY=140
Points1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
@@ -3519,43 +3533,6 @@ Time2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Time3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Time4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Time5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
PercentStartX=170
PercentStartY=140
Percent1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
Percent2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
Percent3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
Percent4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
Percent5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
Percent1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Percent2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Percent3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Percent4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Percent5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
DifficultyStartX=170
DifficultyStartY=96
DifficultySpacingX=110
DifficultySpacingY=0
DifficultyOnCommand=addx,640;sleep,0.1;bounceend,1;addx,-640
DifficultyOffCommand=sleep,0.1;linear,0.5;diffusealpha,0
SecondsPerPage=5
ShowCategories=1
ShowSongScores=0
NumSongsToShow=10
CoursesToShow=Courses/DDRMAX/NaokiStandard.crs,Courses/DDRMAX/ParanoiaBrothers.crs,Courses/Samples/PlayersBest1-4.crs
NotesTypesToHide=dance-couple,dance-solo,pump-halfdouble
TextColor1=0.6,0.6,1,1
TextColor2=1,0.3,0.3,1
TextColor3=0.3,1,0.3,1
EmptyScoreName=STEP
NoScoreName=STEP
DifficultiesToShow=easy,medium,hard,challenge
PageFadeSeconds=1.0
# Not all game types have NotesTypesToHide set, so add a few dummy colors
# to prevent a crash.
TextColor4=1.0,1,1.0,1
TextColor5=1.0,1,1.0,1
[ScreenSoundOptions]
StyleIcon=0
+1
View File
@@ -262,6 +262,7 @@ public:
//
// other properties
//
bool GetHidden() { return m_bHidden; }
void SetHidden( bool b ) { m_bHidden = b; }
void SetShadowLength( float fLength );
void EnableShadow( bool b ) { m_bShadow = b; }
+4
View File
@@ -149,6 +149,10 @@ void UtilSetXY( Actor& actor, CString sClassName )
float UtilCommand( Actor& actor, CString sClassName, CString sCommandName )
{
// If Actor is hidden, it won't get updated or drawn, so don't bother tweening.
if( actor.GetHidden() )
return 0;
float ret = actor.Command( "playcommand," + sCommandName );
// HACK: It's very often that we command things to TweenOffScreen
+5
View File
@@ -159,6 +159,8 @@ void GameState::Reset()
void GameState::BeginGame()
{
m_timeGameStarted = time(NULL);
m_vpsNamesThatWereFilled.clear();
}
void GameState::EndGame()
@@ -1176,6 +1178,9 @@ void GameState::StoreRankingName( PlayerNumber pn, CString name )
for( unsigned i=0; i<aFeats.size(); i++ )
{
*aFeats[i].pStringToFill = name;
// save name pointers as we fill them
m_vpsNamesThatWereFilled.push_back( aFeats[i].pStringToFill );
}
}
+2 -3
View File
@@ -247,9 +247,8 @@ public:
};
void GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsOut );
/* Called by name entry screens: */
void StoreRankingName( PlayerNumber pn, CString name );
void StoreRankingName( PlayerNumber pn, CString name ); // Called by name entry screens
vector<CString*> m_vpsNamesThatWereFilled; // filled on StoreRankingName,
//
// Arrow positioning
+159
View File
@@ -0,0 +1,159 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ListDisplay
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ListDisplay.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "PrefsManager.h"
#include "Course.h"
#include "SongManager.h"
#include <math.h>
#include "ThemeManager.h"
#include "Steps.h"
#include "GameState.h"
#include "StyleDef.h"
#include "RageTexture.h"
ListDisplay::ListDisplay()
{
m_iNumItemsToShow = 0;
m_fItemWidth = 0;
m_fItemHeight = 0;
m_fItemAtTopOfList = 0;
m_quadMask.SetBlendMode( BLEND_NO_EFFECT ); // don't change color values
m_quadMask.SetUseZBuffer( true ); // we want to write to the Zbuffer
}
void ListDisplay::Load(
const vector<Actor*> &m_vpItems,
int iNumItemsToShow,
float fItemWidth,
float fItemHeight,
bool bLoop,
float fSecondsPerItem,
float fSecondsPauseBetweenItems,
bool bSlide )
{
ASSERT( iNumItemsToShow > 0 );
ASSERT( fItemWidth > 0 );
ASSERT( fItemHeight > 0 );
ASSERT( fSecondsPerItem > 0 );
ASSERT( fSecondsPauseBetweenItems >= 0 );
m_SubActors = m_vpItems;
m_iNumItemsToShow = iNumItemsToShow;
m_fItemWidth = fItemWidth;
m_fItemHeight = fItemHeight;
m_bLoop = bLoop;
m_fSecondsPerItem = fSecondsPerItem;
m_fSecondsPauseBetweenItems = fSecondsPauseBetweenItems;
m_bSlide = bSlide;
m_fItemAtTopOfList = m_bLoop ? 0 : -m_iNumItemsToShow;
m_fSecondsPauseCountdown = 0;
RectF rectBarSize(-m_fItemWidth/2, -m_fItemHeight/2,
m_fItemWidth/2, m_fItemHeight/2);
m_quadMask.StretchTo( rectBarSize );
m_quadMask.SetZ( 1 );
}
float ListDisplay::GetSecondsForCompleteScrollThrough()
{
float fTotalItems = m_iNumItemsToShow + m_SubActors.size();
return fTotalItems * (m_fSecondsPerItem + m_fSecondsPauseBetweenItems );
}
void ListDisplay::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
while( fDeltaTime > 0 )
{
// handle pause
if( fDeltaTime > m_fSecondsPauseCountdown )
{
fDeltaTime -= m_fSecondsPauseCountdown;
m_fSecondsPauseCountdown = 0;
}
else
{
m_fSecondsPauseCountdown -= fDeltaTime;
fDeltaTime = 0;
break;
}
// handle scrolling
float fPercentUntilNextItem = (int)m_fItemAtTopOfList+1 - m_fItemAtTopOfList;
float fSecsUntilNextItem = fPercentUntilNextItem * m_fSecondsPerItem;
if( fDeltaTime > fSecsUntilNextItem )
{
fDeltaTime -= fSecsUntilNextItem;
m_fItemAtTopOfList += fPercentUntilNextItem;
}
else
{
m_fItemAtTopOfList += fDeltaTime / m_fSecondsPerItem;
fDeltaTime = 0;
break;
}
if( m_bLoop )
wrap( m_fItemAtTopOfList, m_SubActors.size() );
}
}
void ListDisplay::DrawPrimitives()
{
if( m_SubActors.empty() )
return;
// write to z buffer so that top and bottom are clipped
float fIndexFullyOnScreenTop = -(m_iNumItemsToShow-1)/2.f;
float fIndexFullyOnScreenBottom = (m_iNumItemsToShow-1)/2.f;
float fIndexCompletelyOffScreenTop = fIndexFullyOnScreenTop - 1;
float fIndexCompletelyOffScreenBottom = fIndexFullyOnScreenBottom + 1;
m_quadMask.SetY( fIndexCompletelyOffScreenTop * m_fItemHeight );
m_quadMask.Draw();
m_quadMask.SetY( fIndexCompletelyOffScreenBottom * m_fItemHeight );
m_quadMask.Draw();
int iItemToDraw = (int)m_fItemAtTopOfList;
float fRemainder = m_fItemAtTopOfList - (int)m_fItemAtTopOfList;
float fIndex = fIndexFullyOnScreenTop - fRemainder;
float fY = (fIndex)*m_fItemHeight;
for( int i=0; i<m_iNumItemsToShow+1; i++ )
{
if( iItemToDraw >= 0 && iItemToDraw < m_SubActors.size() )
{
float fX = 0;
if( m_bSlide && fIndex>fIndexFullyOnScreenBottom-1 )
fX = SCALE( fIndex, fIndexFullyOnScreenBottom, fIndexFullyOnScreenBottom-1.f, 640.f, 0.f );
m_SubActors[iItemToDraw]->SetXY( roundf(fX), roundf(fY) );
m_SubActors[iItemToDraw]->Draw();
}
iItemToDraw++;
if( m_bLoop )
wrap( iItemToDraw, m_SubActors.size() );
fY += m_fItemHeight;
fIndex += 1;
}
}
+51
View File
@@ -0,0 +1,51 @@
#ifndef ListDisplay_H
#define ListDisplay_H
/*
-----------------------------------------------------------------------------
Class: ListDisplay
Desc: Holds course name and banner.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ActorFrame.h"
#include "Quad.h"
class ListDisplay : public ActorFrame
{
public:
ListDisplay();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void Load(
const vector<Actor*> &m_vpItems,
int iNumItemsToShow,
float fItemWidth,
float fItemHeight,
bool bLoop,
float fSecondsPerItem,
float fSecondsPauseBetweenItems,
bool bSlide );
float GetSecondsForCompleteScrollThrough();
protected:
int m_iNumItemsToShow;
float m_fItemWidth;
float m_fItemHeight;
bool m_bLoop;
float m_fSecondsPerItem;
float m_fSecondsPauseBetweenItems;
bool m_bSlide;
float m_fItemAtTopOfList;
float m_fSecondsPauseCountdown;
Quad m_quadMask;
};
#endif
+419 -350
View File
@@ -24,60 +24,57 @@
#include "ActorUtil.h"
#include "ProfileManager.h"
static int g_iLastSongShown = 0;
#define CATEGORY_WIDTH THEME->GetMetricF("ScreenRanking","CategoryWidth")
#define BANNER_WIDTH THEME->GetMetricF("ScreenRanking","BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF("ScreenRanking","BannerHeight")
#define LINE_SPACING_X THEME->GetMetricF("ScreenRanking","LineSpacingX")
#define LINE_SPACING_Y THEME->GetMetricF("ScreenRanking","LineSpacingY")
#define BULLETS_START_X THEME->GetMetricF("ScreenRanking","BulletsStartX")
#define BULLETS_START_Y THEME->GetMetricF("ScreenRanking","BulletsStartY")
#define BULLETS_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Bullets%dOnCommand",l+1))
#define BULLETS_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Bullets%dOffCommand",l+1))
#define TEXT_ZOOM THEME->GetMetricF("ScreenRanking","TextZoom")
#define TEXT_SONGZOOM THEME->GetMetricF("ScreenRanking","TextSongZoom")
#define TEXT_COLOR( i ) THEME->GetMetricC("ScreenRanking",ssprintf("TextColor%d",i+1))
#define NAMES_START_X THEME->GetMetricF("ScreenRanking","NamesStartX")
#define NAMES_START_Y THEME->GetMetricF("ScreenRanking","NamesStartY")
#define NAMES_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Names%dOnCommand",l+1))
#define NAMES_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Names%dOffCommand",l+1))
#define SCORES_START_X THEME->GetMetricF("ScreenRanking","ScoresStartX")
#define SCORES_START_Y THEME->GetMetricF("ScreenRanking","ScoresStartY")
#define SCORES_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Scores%dOnCommand",l+1))
#define SCORES_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Scores%dOffCommand",l+1))
#define POINTS_START_X THEME->GetMetricF("ScreenRanking","PointsStartX")
#define POINTS_START_Y THEME->GetMetricF("ScreenRanking","PointsStartY")
#define POINTS_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Points%dOnCommand",l+1))
#define POINTS_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Points%dOffCommand",l+1))
#define TIME_START_X THEME->GetMetricF("ScreenRanking","TimeStartX")
#define TIME_START_Y THEME->GetMetricF("ScreenRanking","TimeStartY")
#define TIME_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Time%dOnCommand",l+1))
#define TIME_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Time%dOffCommand",l+1))
#define PERCENT_START_X THEME->GetMetricF("ScreenRanking","PercentStartX")
#define PERCENT_START_Y THEME->GetMetricF("ScreenRanking","PercentStartY")
#define PERCENT_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Percent%dOnCommand",l+1))
#define PERCENT_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Percent%dOffCommand",l+1))
#define PERCENT_DECIMAL_PLACES THEME->GetMetricI("ScreenRanking","PercentDecimalPlaces")
#define PERCENT_TOTAL_SIZE THEME->GetMetricI("ScreenRanking","PercentTotalSize")
#define DIFFICULTY_START_X THEME->GetMetricF("ScreenRanking","DifficultyStartX")
#define DIFFICULTY_START_Y THEME->GetMetricF("ScreenRanking","DifficultyStartY")
#define DIFFICULTY_SPACING_X THEME->GetMetricF("ScreenRanking","DifficultySpacingX")
#define DIFFICULTY_SPACING_Y THEME->GetMetricF("ScreenRanking","DifficultySpacingY")
#define DIFFICULTY_ON_COMMAND THEME->GetMetric ("ScreenRanking","DifficultyOnCommand")
#define DIFFICULTY_OFF_COMMAND THEME->GetMetric ("ScreenRanking","DifficultyOffCommand")
#define STEPS_TYPES_TO_HIDE THEME->GetMetric ("ScreenRanking","StepsTypesToHide")
#define SHOW_CATEGORIES THEME->GetMetricB("ScreenRanking","ShowCategories")
#define SHOW_ALL_STEPS_SCORES THEME->GetMetricB("ScreenRanking","ShowAllStepsScores")
#define DIFFICULTIES_TO_SHOW THEME->GetMetric ("ScreenRanking","DifficultiesToShow")
#define COURSES_TO_SHOW PREFSMAN->m_sCoursesToShowRanking
#define SECONDS_PER_PAGE THEME->GetMetricF("ScreenRanking","SecondsPerPage")
#define PAGE_FADE_SECONDS THEME->GetMetricF("ScreenRanking","PageFadeSeconds")
#define SHOW_CATEGORIES THEME->GetMetricB("ScreenRanking","ShowCategories")
#define SHOW_SONG_SCORES THEME->GetMetricB("ScreenRanking","ShowSongScores")
#define NUM_SONGS_TO_SHOW THEME->GetMetricI("ScreenRanking","NumSongsToShow")
#define NOTES_TYPES_TO_HIDE THEME->GetMetric ("ScreenRanking","NotesTypesToHide")
#define PERCENT_DECIMAL_PLACES THEME->GetMetricI("ScreenRanking","PercentDecimalPlaces")
#define PERCENT_TOTAL_SIZE THEME->GetMetricI("ScreenRanking","PercentTotalSize")
#define EMPTY_SCORE_NAME THEME->GetMetric ("ScreenRanking","EmptyScoreName")
#define NO_SCORE_NAME THEME->GetMetric ("ScreenRanking","NoScoreName")
#define DIFFICULTIES_TO_SHOW THEME->GetMetric ("ScreenRanking","DifficultiesToShow")
#define COURSES_TO_SHOW PREFSMAN->m_sCoursesToShowRanking
#define ROW_SPACING_X THEME->GetMetricF("ScreenRanking","RowSpacingX")
#define ROW_SPACING_Y THEME->GetMetricF("ScreenRanking","RowSpacingY")
#define COL_SPACING_X THEME->GetMetricF("ScreenRanking","ColSpacingX")
#define COL_SPACING_Y THEME->GetMetricF("ScreenRanking","ColSpacingY")
#define STEPS_TYPE_COLOR( i ) THEME->GetMetricC("ScreenRanking",ssprintf("StepsTypeColor%d",i+1))
#define NUM_ROW_ITEMS_TO_SHOW THEME->GetMetricI("ScreenRanking","NumRowItemsToShow")
#define BULLET_START_X THEME->GetMetricF("ScreenRanking","BulletStartX")
#define BULLET_START_Y THEME->GetMetricF("ScreenRanking","BulletStartY")
#define NAME_START_X THEME->GetMetricF("ScreenRanking","NameStartX")
#define NAME_START_Y THEME->GetMetricF("ScreenRanking","NameStartY")
#define SCORE_START_X THEME->GetMetricF("ScreenRanking","ScoreStartX")
#define SCORE_START_Y THEME->GetMetricF("ScreenRanking","ScoreStartY")
#define POINTS_START_X THEME->GetMetricF("ScreenRanking","PointsStartX")
#define POINTS_START_Y THEME->GetMetricF("ScreenRanking","PointsStartY")
#define TIME_START_X THEME->GetMetricF("ScreenRanking","TimeStartX")
#define TIME_START_Y THEME->GetMetricF("ScreenRanking","TimeStartY")
#define DIFFICULTY_START_X THEME->GetMetricF("ScreenRanking","DifficultyStartX")
#define DIFFICULTY_Y THEME->GetMetricF("ScreenRanking","DifficultyY")
#define SONG_TITLE_OFFSET_X THEME->GetMetricF("ScreenRanking","SongTitleOffsetX")
#define SONG_TITLE_OFFSET_Y THEME->GetMetricF("ScreenRanking","SongTitleOffsetY")
#define SONG_FRAME_OFFSET_X THEME->GetMetricF("ScreenRanking","SongFrameOffsetX")
#define SONG_FRAME_OFFSET_Y THEME->GetMetricF("ScreenRanking","SongFrameOffsetY")
#define STEPS_SCORE_OFFSET_START_X THEME->GetMetricF("ScreenRanking","StepsScoreOffsetStartX")
#define STEPS_SCORE_OFFSET_Y THEME->GetMetricF("ScreenRanking","StepsScoreOffsetY")
#define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row)
#define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row)
#define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row)
#define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row)
#define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row)
#define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row)
#define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row)
#define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row)
#define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row)
#define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row)
#define DIFFICULTY_X(col) (DIFFICULTY_START_X+COL_SPACING_X*col)
#define STEPS_SCORE_OFFSET_X(col) (STEPS_SCORE_OFFSET_START_X+COL_SPACING_X*col)
const ScreenMessage SM_ShowNextPage = (ScreenMessage)(SM_User+67);
const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
@@ -85,105 +82,147 @@ const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
{
m_sprCategory.SetName( "Category" );
this->AddChild( &m_sprCategory );
m_banner.SetName( "Banner" );
this->AddChild( &m_banner );
m_sprBannerFrame.SetName( "BannerFrame" );
this->AddChild( &m_sprBannerFrame );
m_textCategory.SetName( "Category" );
m_textCategory.LoadFromFont( THEME->GetPathToF("ScreenRanking title") );
m_textCategory.EnableShadow( false );
this->AddChild( &m_textCategory );
m_sprType.SetName( "Type" );
this->AddChild( &m_sprType );
// make the list of difficulties to show
vector<CString> sShowDiffs;
split( DIFFICULTIES_TO_SHOW, ",", sShowDiffs, true );
for( vector<CString>::const_iterator iter = sShowDiffs.begin(); iter != sShowDiffs.end(); iter++ )
// init Actors for category and course
{
m_vDiffsToShow.push_back( StringToDifficulty( *iter ) );
}
m_Banner.SetName( "Banner" );
m_Banner.SetHidden( true );
this->AddChild( &m_Banner );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].Load( THEME->GetPathToG("ScreenRanking bullets 1x5") );
m_sprBullets[l].SetDiffuseAlpha( 0 );
this->AddChild( &m_sprBullets[l] );
m_sprBannerFrame.SetName( "BannerFrame" );
m_sprBannerFrame.SetHidden( true );
this->AddChild( &m_sprBannerFrame );
m_textNames[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textNames[l].SetDiffuseAlpha( 0 );
this->AddChild( &m_textNames[l] );
m_textCategory.SetName( "Category" );
m_textCategory.LoadFromFont( THEME->GetPathToF("ScreenRanking category") );
m_textCategory.EnableShadow( false );
m_textCategory.SetHidden( true );
this->AddChild( &m_textCategory );
m_textScores[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textScores[l].SetDiffuseAlpha( 0 );
this->AddChild( &m_textScores[l] );
m_textStepsType.SetName( "StepsType" );
m_textStepsType.LoadFromFont( THEME->GetPathToF("ScreenRanking steps type") );
m_textStepsType.EnableShadow( false );
m_textStepsType.SetHidden( true );
this->AddChild( &m_textStepsType );
m_textPoints[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textPoints[l].SetDiffuseAlpha( 0 );
this->AddChild( &m_textPoints[l] );
m_textTime[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textTime[l].SetDiffuseAlpha( 0 );
this->AddChild( &m_textTime[l] );
if( PREFSMAN->m_sCoursesToShowRanking == "" )
PREFSMAN->m_sCoursesToShowRanking = THEME->GetMetric("ScreenRanking","CoursesToShow");
}
// init all the difficulty graphics
for( int d=0; d<NUM_DIFFICULTIES; d++ )
{
bool bShowThis = find(m_vDiffsToShow.begin(), m_vDiffsToShow.end(), d) != m_vDiffsToShow.end();
m_sprDiffHeaders[d].Load( THEME->GetPathToG(("ScreenRanking difficulty 1x5")) );
m_sprDiffHeaders[d].SetDiffuseAlpha( 0 );
if( bShowThis )
this->AddChild( &m_sprDiffHeaders[d] );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_textPercent[l][d].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textPercent[l][d].SetDiffuseAlpha( 0 );
if( bShowThis )
this->AddChild( &m_textPercent[l][d] );
m_sprBullets[l].SetName( ssprintf("Bullet%d",l+1) );
m_sprBullets[l].Load( THEME->GetPathToG( ssprintf("ScreenRanking bullets 1x%d",NUM_RANKING_LINES) ) );
m_sprBullets[l].SetState( l );
m_sprBullets[l].StopAnimating();
m_sprBullets[l].SetHidden( true );
this->AddChild( &m_sprBullets[l] );
m_textNames[l].SetName( ssprintf("Name%d",l+1) );
m_textNames[l].LoadFromFont( THEME->GetPathToF("ScreenRanking name") );
m_textNames[l].SetHidden( true );
this->AddChild( &m_textNames[l] );
m_textScores[l].SetName( ssprintf("Score%d",l+1) );
m_textScores[l].LoadFromFont( THEME->GetPathToF("ScreenRanking score") );
m_textScores[l].SetHidden( true );
this->AddChild( &m_textScores[l] );
m_textPoints[l].SetName( ssprintf("Points%d",l+1) );
m_textPoints[l].LoadFromFont( THEME->GetPathToF("ScreenRanking points") );
m_textPoints[l].SetHidden( true );
this->AddChild( &m_textPoints[l] );
m_textTime[l].SetName( ssprintf("Time%d",l+1) );
m_textTime[l].LoadFromFont( THEME->GetPathToF("ScreenRanking time") );
m_textTime[l].SetHidden( true );
this->AddChild( &m_textTime[l] );
// TODO: Think of a better way to handle this
if( PREFSMAN->m_sCoursesToShowRanking == "" )
PREFSMAN->m_sCoursesToShowRanking = THEME->GetMetric("ScreenRanking","CoursesToShow");
}
}
vector<StepsType> aNotesTypesToShow;
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, aNotesTypesToShow );
// subtract hidden NotesTypes
// make the list of difficulties to show
{
vector<CString> asNotesTypesToHide;
split( NOTES_TYPES_TO_HIDE, ",", asNotesTypesToHide, true );
for( unsigned i=0; i<asNotesTypesToHide.size(); i++ )
vector<CString> sShowDiffs;
split( DIFFICULTIES_TO_SHOW, ",", sShowDiffs, true );
for( vector<CString>::const_iterator iter = sShowDiffs.begin(); iter != sShowDiffs.end(); iter++ )
{
StepsType nt = GameManager::StringToNotesType(asNotesTypesToHide[i]);
if( nt != STEPS_TYPE_INVALID )
m_vDiffsToShow.push_back( StringToDifficulty( *iter ) );
}
}
// init Actors for all_steps
{
const unsigned num_songs = SONGMAN->GetAllSongs().size();
for( int d=0; d<NUM_DIFFICULTIES; d++ )
{
bool bShowThis = find(m_vDiffsToShow.begin(), m_vDiffsToShow.end(), d) != m_vDiffsToShow.end();
if( !bShowThis )
continue; // skip
m_sprDifficulty[d].SetName( ssprintf("Difficulty%d",d) );
m_sprDifficulty[d].Load( THEME->GetPathToG(ssprintf("ScreenRanking difficulty 1x%d",NUM_DIFFICULTIES)) );
m_sprDifficulty[d].SetHidden( true );
this->AddChild( &m_sprDifficulty[d] );
}
for( int s=0; s<num_songs; s++ )
{
StepsScoreRowItem* pStepsScoreRowItem = new StepsScoreRowItem;
pStepsScoreRowItem->m_sprSongFrame.SetName( "SongFrame" );
pStepsScoreRowItem->m_sprSongFrame.SetHidden( true );
pStepsScoreRowItem->m_sprSongFrame.Load( THEME->GetPathToG("ScreenRanking song frame") );
pStepsScoreRowItem->AddChild( &pStepsScoreRowItem->m_sprSongFrame );
pStepsScoreRowItem->m_textSongTitle.SetName( "SongTitle" );
pStepsScoreRowItem->m_textSongTitle.SetHidden( true );
pStepsScoreRowItem->m_textSongTitle.LoadFromFont( THEME->GetPathToF("ScreenRanking song title") );
pStepsScoreRowItem->AddChild( &pStepsScoreRowItem->m_textSongTitle );
for( int d=0; d<NUM_DIFFICULTIES; d++ )
{
const vector<StepsType>::iterator iter = find( aNotesTypesToShow.begin(), aNotesTypesToShow.end(), nt );
if( iter != aNotesTypesToShow.end() )
aNotesTypesToShow.erase( iter );
pStepsScoreRowItem->m_textStepsScore[d].SetName( "StepsScore" );
pStepsScoreRowItem->m_textStepsScore[d].LoadFromFont( THEME->GetPathToF("ScreenRanking steps score") );
pStepsScoreRowItem->m_textStepsScore[d].SetHidden( true );
pStepsScoreRowItem->AddChild( &pStepsScoreRowItem->m_textStepsScore[d] );
}
m_vpStepsScoreRowItem.push_back( pStepsScoreRowItem );
}
m_ListScoreRowItems.SetName( "ListScoreRowItems" );
this->AddChild( &m_ListScoreRowItems );
m_ListScoreRowItems.SetXY( CENTER_X, CENTER_Y );
}
// calculate which StepsTypes to show
vector<StepsType> aStepsTypesToShow;
{
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, aStepsTypesToShow );
// subtract hidden StepsTypes
{
vector<CString> asStepsTypesToHide;
split( STEPS_TYPES_TO_HIDE, ",", asStepsTypesToHide, true );
for( unsigned i=0; i<asStepsTypesToHide.size(); i++ )
{
StepsType nt = GameManager::StringToNotesType(asStepsTypesToHide[i]);
if( nt != STEPS_TYPE_INVALID )
{
const vector<StepsType>::iterator iter = find( aStepsTypesToShow.begin(), aStepsTypesToShow.end(), nt );
if( iter != aStepsTypesToShow.end() )
aStepsTypesToShow.erase( iter );
}
}
}
}
//
// fill m_vPagesToShow
//
if( SHOW_CATEGORIES )
{
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
for( unsigned i=0; i<aStepsTypesToShow.size(); i++ )
{
for( int c=0; c<NUM_RANKING_CATEGORIES; c++ )
{
@@ -191,7 +230,7 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
pts.type = PageToShow::TYPE_CATEGORY;
pts.colorIndex = i;
pts.category = (RankingCategory)c;
pts.nt = aNotesTypesToShow[i];
pts.nt = aStepsTypesToShow[i];
m_vPagesToShow.push_back( pts );
}
}
@@ -200,14 +239,14 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
{
vector<CString> asCoursePaths;
split( COURSES_TO_SHOW, ",", asCoursePaths, true );
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
for( unsigned i=0; i<aStepsTypesToShow.size(); i++ )
{
for( unsigned c=0; c<asCoursePaths.size(); c++ )
{
PageToShow pts;
pts.type = PageToShow::TYPE_COURSE;
pts.colorIndex = i;
pts.nt = aNotesTypesToShow[i];
pts.nt = aStepsTypesToShow[i];
pts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[c] );
if( pts.pCourse )
m_vPagesToShow.push_back( pts );
@@ -215,33 +254,18 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
}
}
if( SHOW_SONG_SCORES )
if( SHOW_ALL_STEPS_SCORES )
{
vector<Song*> vpSongs = SONGMAN->GetAllSongs();
if( !vpSongs.empty() )
{
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
for( unsigned i=0; i<aStepsTypesToShow.size(); i++ )
{
/* Wrap first; the number of songs can change if we reload. */
wrap( g_iLastSongShown,vpSongs.size() );
int FirstSongShown = g_iLastSongShown;
for( int j=0; j<NUM_SONGS_TO_SHOW; j++ )
{
PageToShow pts;
pts.type = PageToShow::TYPE_SONG;
pts.colorIndex = i;
pts.pSong = vpSongs[g_iLastSongShown];
pts.nt = aNotesTypesToShow[i];
m_vPagesToShow.push_back( pts );
g_iLastSongShown++;
wrap( g_iLastSongShown,vpSongs.size() );
if( g_iLastSongShown == FirstSongShown )
break; /* don't show songs twice */
}
PageToShow pts;
pts.type = PageToShow::TYPE_ALL_STEPS;
pts.colorIndex = i;
pts.nt = aStepsTypesToShow[i];
m_vPagesToShow.push_back( pts );
}
}
}
@@ -254,20 +278,25 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
this->PostScreenMessage( SM_ShowNextPage, 0.5f );
}
ScreenRanking::~ScreenRanking()
{
const unsigned num_songs = SONGMAN->GetAllSongs().size();
// delete dynamically allocated members
for( int s=0; s<num_songs; s++ )
delete m_vpStepsScoreRowItem[s];
}
void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
// redundant
// case SM_BeginFadingOut:
// m_Out.CloseWipingRight(SM_GoToNextScreen);
// break;
case SM_ShowNextPage:
if( m_vPagesToShow.size() > 0 )
{
SetPage( m_vPagesToShow[0] );
float fSecsToShow = SetPage( m_vPagesToShow[0] );
m_vPagesToShow.erase( m_vPagesToShow.begin() );
this->PostScreenMessage( SM_HidePage, SECONDS_PER_PAGE-PAGE_FADE_SECONDS );
this->PostScreenMessage( SM_HidePage, fSecsToShow-PAGE_FADE_SECONDS );
}
else
{
@@ -283,172 +312,230 @@ void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
ScreenAttract::HandleScreenMessage( SM );
}
void ScreenRanking::SetPage( PageToShow pts )
float ScreenRanking::SetPage( PageToShow pts )
{
bool bShowNames=false, bShowScores=false, bShowPoints=false, bShowTime=false, bShowDifficulty=false, bShowPercent=false;
bool bBanner = false;
bool bBannerFrame = false;
bool bShowCategory = false;
bool bShowStepsType = false;
bool bShowBullets = false;
bool bShowNames = false;
bool bShowScores = false;
bool bShowPoints = false;
bool bShowTime = false;
bool bShowDifficulty = false;
bool bShowStepsScore = false;
switch( pts.type )
{
case PageToShow::TYPE_CATEGORY:
bBanner = false;
bBannerFrame = false;
bShowCategory = true;
bShowStepsType = true;
bShowBullets = true;
bShowNames = true;
bShowScores = true;
bShowPoints = false;
bShowTime = false;
bShowDifficulty = false;
bShowPercent = false;
bShowStepsScore = false;
break;
case PageToShow::TYPE_COURSE:
bBanner = true;
bBannerFrame = true;
bShowCategory = false;
bShowStepsType = true;
bShowBullets = true;
bShowNames = true;
bShowScores = !pts.pCourse->IsOni();
bShowPoints = pts.pCourse->IsOni();
bShowTime = pts.pCourse->IsOni();
bShowDifficulty = false;
bShowPercent = false;
bShowStepsScore = false;
break;
case PageToShow::TYPE_SONG:
case PageToShow::TYPE_ALL_STEPS:
bBanner = false;
bBannerFrame = false;
bShowCategory = false;
bShowStepsType = true;
bShowBullets = false;
bShowNames = false;
bShowScores = false;
bShowPoints = false;
bShowTime = false;
bShowDifficulty = true;
bShowPercent = true;
bShowStepsScore = true;
break;
default:
ASSERT(0);
}
int l, d;
// Reset
m_sprCategory.Reset();
SET_XY_AND_ON_COMMAND( m_sprCategory );
m_banner.Reset();
SET_XY_AND_ON_COMMAND( m_banner );
m_sprBannerFrame.Reset();
SET_XY_AND_ON_COMMAND( m_sprBannerFrame );
m_textCategory.Reset();
SET_XY_AND_ON_COMMAND( m_textCategory );
m_sprType.Reset();
SET_XY_AND_ON_COMMAND( m_sprType );
for( l=0; l<NUM_RANKING_LINES; l++ )
m_Banner.SetHidden( !bBanner );
if( bBanner )
{
m_sprBullets[l].Reset();
m_sprBullets[l].SetXY( BULLETS_START_X+LINE_SPACING_X*l, BULLETS_START_Y+LINE_SPACING_Y*l );
m_sprBullets[l].StopAnimating();
m_sprBullets[l].SetState(l);
m_sprBullets[l].Command( BULLETS_ON_COMMAND(l) );
m_textNames[l].Reset();
m_textNames[l].SetXY( NAMES_START_X+LINE_SPACING_X*l, NAMES_START_Y+LINE_SPACING_Y*l );
m_textNames[l].SetZoom( TEXT_ZOOM );
m_textNames[l].SetDiffuseAlpha( 0 );
m_textNames[l].EnableShadow( false );
m_textNames[l].SetHorizAlign( Actor::align_left );
if( bShowNames )
{
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textNames[l].Command( NAMES_ON_COMMAND(l) );
}
m_textScores[l].Reset();
m_textScores[l].SetXY( SCORES_START_X+LINE_SPACING_X*l, SCORES_START_Y+LINE_SPACING_Y*l );
m_textScores[l].SetZoom( TEXT_ZOOM );
m_textScores[l].SetDiffuseAlpha( 0 );
m_textScores[l].EnableShadow( false );
m_textScores[l].SetHorizAlign( Actor::align_right );
if( bShowScores )
{
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textScores[l].Command( SCORES_ON_COMMAND(l) );
}
m_textPoints[l].Reset();
m_textPoints[l].SetXY( POINTS_START_X+LINE_SPACING_X*l, POINTS_START_Y+LINE_SPACING_Y*l );
m_textPoints[l].SetZoom( TEXT_ZOOM );
m_textPoints[l].SetDiffuseAlpha( 0 );
m_textPoints[l].EnableShadow( false );
m_textPoints[l].SetHorizAlign( Actor::align_right );
if( bShowPoints )
{
m_textPoints[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textPoints[l].Command( POINTS_ON_COMMAND(l) );
}
m_textTime[l].Reset();
m_textTime[l].SetXY( TIME_START_X+LINE_SPACING_X*l, TIME_START_Y+LINE_SPACING_Y*l );
m_textTime[l].SetZoom( TEXT_ZOOM );
m_textTime[l].SetDiffuseAlpha( 0 );
m_textTime[l].EnableShadow( false );
m_textTime[l].SetHorizAlign( Actor::align_right );
if( bShowTime )
{
m_textTime[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textTime[l].Command( TIME_ON_COMMAND(l) );
}
m_Banner.Reset();
SET_XY_AND_ON_COMMAND( m_Banner );
}
for( d=0; d<NUM_DIFFICULTIES; d++ )
m_sprBannerFrame.SetHidden( !bBannerFrame );
if( bBannerFrame )
{
m_sprDiffHeaders[d].Reset();
m_sprDiffHeaders[d].SetXY( DIFFICULTY_START_X+DIFFICULTY_SPACING_X*d, DIFFICULTY_START_Y+DIFFICULTY_SPACING_Y*d );
m_sprDiffHeaders[d].SetDiffuseAlpha( 0 );
m_sprDiffHeaders[d].StopAnimating();
m_sprDiffHeaders[d].SetState(d);
if( bShowDifficulty )
{
m_sprDiffHeaders[d].SetDiffuseAlpha( 1 );
m_sprDiffHeaders[d].Command( DIFFICULTY_ON_COMMAND );
}
m_sprBannerFrame.Reset();
SET_XY_AND_ON_COMMAND( m_sprBannerFrame );
}
m_textCategory.SetHidden( !bShowCategory );
if( bShowCategory )
{
m_textCategory.Reset();
SET_XY_AND_ON_COMMAND( m_textCategory );
}
m_textStepsType.SetHidden( !bShowStepsType );
if( bShowStepsType )
{
m_textStepsType.Reset();
SET_XY_AND_ON_COMMAND( m_textStepsType );
}
{
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_textPercent[l][d].Reset();
m_textPercent[l][d].SetZoom( TEXT_SONGZOOM );
m_textPercent[l][d].SetXY( PERCENT_START_X+DIFFICULTY_SPACING_X*d, PERCENT_START_Y+LINE_SPACING_Y*l );
m_textPercent[l][d].SetDiffuseAlpha( 0 );
m_textPercent[l][d].EnableShadow( false );
if( bShowPercent )
m_sprBullets[l].SetHidden( !bShowBullets );
if( bShowBullets )
{
m_textPercent[l][d].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textPercent[l][d].Command( PERCENT_ON_COMMAND(l) );
m_sprBullets[l].Reset();
m_sprBullets[l].StopAnimating();
m_sprBullets[l].SetState( l );
m_sprBullets[l].SetXY( BULLET_X(l), BULLET_Y(l) );
ON_COMMAND( m_sprBullets[l] );
}
m_textNames[l].SetHidden( !bShowNames );
if( bShowNames )
{
m_textNames[l].Reset();
m_textNames[l].SetXY( NAME_X(l), NAME_Y(l) );
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
ON_COMMAND( m_textNames[l] );
}
m_textScores[l].SetHidden( !bShowScores );
if( bShowScores )
{
m_textScores[l].Reset();
m_textScores[l].SetXY( SCORE_X(l), SCORE_Y(l) );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
ON_COMMAND( m_textScores[l] );
}
m_textPoints[l].SetHidden( !bShowPoints );
if( bShowPoints )
{
m_textPoints[l].Reset();
m_textPoints[l].SetXY( POINTS_X(l), POINTS_Y(l) );
m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
ON_COMMAND( m_textPoints[l] );
}
m_textTime[l].SetHidden( !bShowTime );
if( bShowTime )
{
m_textTime[l].Reset();
m_textTime[l].SetXY( TIME_X(l), TIME_Y(l) );
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
ON_COMMAND( m_textTime[l] );
}
}
}
{
const unsigned num_songs = SONGMAN->GetAllSongs().size();
for( vector<Difficulty>::iterator dc_iter=m_vDiffsToShow.begin(); dc_iter!=m_vDiffsToShow.end(); dc_iter++ )
{
m_sprDifficulty[*dc_iter].SetHidden( !bShowDifficulty );
if( bShowDifficulty )
{
m_sprDifficulty[*dc_iter].Reset();
m_sprDifficulty[*dc_iter].StopAnimating();
m_sprDifficulty[*dc_iter].SetState( *dc_iter );
m_sprDifficulty[*dc_iter].SetXY( DIFFICULTY_X(*dc_iter), DIFFICULTY_Y );
ON_COMMAND( m_sprDifficulty[*dc_iter] );
}
}
m_ListScoreRowItems.SetHidden( !bShowStepsScore );
if( bShowStepsScore )
{
m_ListScoreRowItems.Reset();
SET_XY_AND_ON_COMMAND( m_ListScoreRowItems );
vector<Actor*> vpActors;
for( int i=0; i<m_vpStepsScoreRowItem.size(); i++ )
vpActors.push_back( m_vpStepsScoreRowItem[i] );
m_ListScoreRowItems.Load( vpActors, NUM_ROW_ITEMS_TO_SHOW, SCREEN_WIDTH, ROW_SPACING_Y, false, 1, 0, false );
for( int s=0; s<num_songs; s++ )
{
StepsScoreRowItem *pStepsScoreRowItems = m_vpStepsScoreRowItem[s];
pStepsScoreRowItems->m_sprSongFrame.Reset();
pStepsScoreRowItems->m_sprSongFrame.SetXY( SONG_FRAME_OFFSET_X, SONG_FRAME_OFFSET_Y );
pStepsScoreRowItems->m_sprSongFrame.SetUseZBuffer( true );
ON_COMMAND( pStepsScoreRowItems->m_sprSongFrame );
pStepsScoreRowItems->m_textSongTitle.Reset();
pStepsScoreRowItems->m_textSongTitle.SetXY( SONG_TITLE_OFFSET_X, SONG_TITLE_OFFSET_Y );
pStepsScoreRowItems->m_textSongTitle.SetUseZBuffer( true );
ON_COMMAND( pStepsScoreRowItems->m_textSongTitle );
for( vector<Difficulty>::iterator dc_iter=m_vDiffsToShow.begin(); dc_iter!=m_vDiffsToShow.end(); dc_iter++ )
{
pStepsScoreRowItems->m_textStepsScore[*dc_iter].Reset();
pStepsScoreRowItems->m_textStepsScore[*dc_iter].SetXY( STEPS_SCORE_OFFSET_X(*dc_iter), STEPS_SCORE_OFFSET_Y );
pStepsScoreRowItems->m_textStepsScore[*dc_iter].SetUseZBuffer( true );
pStepsScoreRowItems->m_textStepsScore[*dc_iter].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
ON_COMMAND( pStepsScoreRowItems->m_textStepsScore[*dc_iter] );
}
}
}
}
// get ranking feat list
//
// init page
//
switch( pts.type )
{
case PageToShow::TYPE_CATEGORY:
{
m_sprCategory.Load( THEME->GetPathToG(ssprintf("ScreenRanking category %c", 'A'+pts.category)) );
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
m_textCategory.SetText( ssprintf("Type %c", 'A'+pts.category) );
m_textStepsType.SetText( GameManager::NotesTypeToString(pts.nt) );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
ProfileManager::CategoryData::HighScore hs;
bool bRecentHighScore = false;
if( l < (int)PROFILEMAN->m_CategoryDatas[MEMORY_CARD_MACHINE][pts.nt][pts.category].vHighScores.size() )
{
hs = PROFILEMAN->m_CategoryDatas[MEMORY_CARD_MACHINE][pts.nt][pts.category].vHighScores[l];
CString *psName = &PROFILEMAN->m_CategoryDatas[MEMORY_CARD_MACHINE][pts.nt][pts.category].vHighScores[l].sName;
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
}
else
hs.sName = NO_SCORE_NAME;
{
hs.sName = NO_SCORE_NAME;
}
if( hs.sName.empty() )
hs.sName = EMPTY_SCORE_NAME;
m_textNames[l].SetText( hs.sName );
m_textScores[l].SetText( ssprintf("%09i",hs.iScore) );
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
bool bRecentHighScore = false;
// FIXME
// for( int p=0; p<NUM_PLAYERS; p++ )
// {
// bRecentHighScore |=
// pts.nt == GAMESTATE->m_RankingNotesType &&
// GAMESTATE->m_RankingCategory[p] == pts.category &&
// GAMESTATE->m_iRankingIndex[p] == l;
// }
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
if( bRecentHighScore )
{
@@ -462,30 +549,26 @@ void ScreenRanking::SetPage( PageToShow pts )
}
}
}
break;
return SECONDS_PER_PAGE;
case PageToShow::TYPE_COURSE:
{
m_textCategory.SetDiffuseAlpha(0);
m_sprCategory.SetDiffuseAlpha(0);
CString path = THEME->GetPathToG("ScreenRanking category "+pts.pCourse->m_sName, true);
if( IsAFile(path) )
{
m_sprCategory.Load( path );
m_sprCategory.SetDiffuseAlpha(1);
} else {
m_textCategory.SetMaxWidth( CATEGORY_WIDTH );
m_textCategory.SetText( pts.pCourse->m_sName );
m_textCategory.SetDiffuseAlpha(1);
}
m_Banner.LoadFromCourse( pts.pCourse );
m_textStepsType.SetText( GameManager::NotesTypeToString(pts.nt) );
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
Course::MemCardData::HighScore hs;
bool bRecentHighScore = false;
if( l < (int)pts.pCourse->m_MemCardDatas[pts.nt][MEMORY_CARD_MACHINE].vHighScores.size() )
{
hs = pts.pCourse->m_MemCardDatas[pts.nt][MEMORY_CARD_MACHINE].vHighScores[l];
CString *psName = &pts.pCourse->m_MemCardDatas[pts.nt][MEMORY_CARD_MACHINE].vHighScores[l].sName;
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
}
else
hs.sName = NO_SCORE_NAME;
{
hs.sName = NO_SCORE_NAME;
}
if( hs.sName.empty() )
hs.sName = EMPTY_SCORE_NAME;
@@ -500,114 +583,100 @@ void ScreenRanking::SetPage( PageToShow pts )
m_textTime[l].SetText( "" );
m_textScores[l].SetText( ssprintf("%09d",hs.iScore) );
}
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textPoints[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textTime[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
for( int p=0; p<NUM_PLAYERS; p++ )
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
if( bRecentHighScore )
{
bool bHighlight = false;
// FIXME
// bHighlight = pts.pCourse == GAMESTATE->m_pRankingCourse &&
// pts.nt == GAMESTATE->m_RankingNotesType &&
// GAMESTATE->m_iRankingIndex[p] == l;
if( bHighlight )
{
m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
m_textNames[l].SetEffectNone();
m_textScores[l].SetEffectNone();
}
m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
m_textNames[l].SetEffectNone();
m_textScores[l].SetEffectNone();
}
}
}
break;
case PageToShow::TYPE_SONG:
return SECONDS_PER_PAGE;
case PageToShow::TYPE_ALL_STEPS:
{
m_textCategory.SetDiffuseAlpha(0);
m_sprCategory.SetDiffuseAlpha(0);
m_textStepsType.SetText( GameManager::NotesTypeToString(pts.nt) );
m_banner.LoadFromSong( pts.pSong );
m_banner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
m_banner.SetDiffuseAlpha(1);
m_sprBannerFrame.Load( THEME->GetPathToG("ScreenRanking banner frame") );
m_sprBannerFrame.SetDiffuseAlpha(1);
m_textCategory.SetMaxWidth( CATEGORY_WIDTH );
m_textCategory.SetText( pts.pSong->GetFullTranslitTitle() );
m_textCategory.SetDiffuseAlpha(1);
m_sprType.SetDiffuse( RageColor(1,1,1,1) );
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
for( DiffVectorCIter dIter = m_vDiffsToShow.begin(); dIter != m_vDiffsToShow.end(); dIter++ )
const unsigned num_songs = SONGMAN->GetAllSongs().size();
for( int s=0; s<num_songs; s++ )
{
int d = (int)*dIter;
Song* pSong = SONGMAN->GetAllSongs()[s];
StepsScoreRowItem *pStepsScoreRowItem = m_vpStepsScoreRowItem[s];
Difficulty dc = (Difficulty)d;
Steps* pSteps = pts.pSong->GetStepsByDifficulty( pts.nt, dc );
pStepsScoreRowItem->m_textSongTitle.SetText( pSong->GetFullDisplayTitle() );
if( pSteps == NULL )
m_sprDiffHeaders[d].SetHidden( true );
else
m_sprDiffHeaders[d].SetDiffuse( RageColor(1,1,1,1) );
for( vector<Difficulty>::iterator dc_iter = m_vDiffsToShow.begin(); dc_iter != m_vDiffsToShow.end(); dc_iter++ )
{
Steps* pSteps = pSong->GetStepsByDifficulty( pts.nt, *dc_iter, false );
BitmapText* pTextStepsScore = &pStepsScoreRowItem->m_textStepsScore[*dc_iter];
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
if( pSteps == NULL )
{
m_textPercent[l][d].SetHidden( true );
pTextStepsScore->SetHidden( true );
}
else
{
Steps::MemCardData::HighScore hs;
if( l < (int)pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.size() )
hs = pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[l];
bool bRecentHighScore = false;
if( !pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.empty() )
{
hs = pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0];
CString *psName = &pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].sName;
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
}
else
hs.sName = NO_SCORE_NAME;
{
hs.sName = NO_SCORE_NAME;
}
if( hs.sName.empty() )
hs.sName = EMPTY_SCORE_NAME;
CString s;
s = hs.sName + "\n";
s += ssprintf( "%0*.*f%%", PERCENT_TOTAL_SIZE, PERCENT_DECIMAL_PLACES, hs.fPercentDP*100 );
m_textPercent[l][d].SetText( s );
m_textPercent[l][d].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
pTextStepsScore->SetText( s );
}
}
}
}
break;
return m_ListScoreRowItems.GetSecondsForCompleteScrollThrough();
default:
ASSERT(0);
return 0;
}
}
void ScreenRanking::TweenPageOffScreen()
{
int l, d;
OFF_COMMAND( m_sprCategory );
OFF_COMMAND( m_banner );
OFF_COMMAND( m_Banner );
OFF_COMMAND( m_sprBannerFrame );
OFF_COMMAND( m_sprType );
OFF_COMMAND( m_textCategory );
OFF_COMMAND( m_textStepsType );
for( l=0; l<NUM_RANKING_LINES; l++ )
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].Command( BULLETS_OFF_COMMAND(l) );
m_textNames[l].Command( NAMES_OFF_COMMAND(l) );
m_textScores[l].Command( SCORES_OFF_COMMAND(l) );
m_textPoints[l].Command( POINTS_OFF_COMMAND(l) );
m_textTime[l].Command( TIME_OFF_COMMAND(l) );
for( d=0; d<NUM_DIFFICULTIES; d++ )
m_textPercent[l][d].Command( PERCENT_OFF_COMMAND(l) );
OFF_COMMAND( m_sprBullets[l] );
OFF_COMMAND( m_textNames[l] );
OFF_COMMAND( m_textScores[l] );
OFF_COMMAND( m_textPoints[l] );
OFF_COMMAND( m_textTime[l] );
}
for( d=0; d<NUM_DIFFICULTIES; d++ )
m_sprDiffHeaders[d].Command( DIFFICULTY_OFF_COMMAND );
const unsigned num_songs = SONGMAN->GetAllSongs().size();
for( vector<Difficulty>::iterator dc_iter=m_vDiffsToShow.begin(); dc_iter!=m_vDiffsToShow.end(); dc_iter++ )
{
OFF_COMMAND( m_sprDifficulty[*dc_iter] );
for( int s=0; s<num_songs; s++ )
{
// m_vpTextStepsScore[*dc_iter][s];
}
}
OFF_COMMAND( m_ListScoreRowItems );
}
+24 -19
View File
@@ -6,6 +6,7 @@
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
Ben Nordstrom
-----------------------------------------------------------------------------
*/
@@ -15,6 +16,7 @@
#include "Sprite.h"
#include "BitmapText.h"
#include "Banner.h"
#include "ListDisplay.h"
class Course;
class Song;
@@ -23,45 +25,48 @@ class ScreenRanking : public ScreenAttract
{
public:
ScreenRanking( CString sName );
~ScreenRanking();
void HandleScreenMessage( const ScreenMessage SM );
protected:
struct PageToShow
{
enum { TYPE_CATEGORY, TYPE_COURSE, TYPE_SONG } type;
enum { TYPE_CATEGORY, TYPE_COURSE, TYPE_ALL_STEPS } type;
int colorIndex;
StepsType nt; // used in category and course
StepsType nt;
RankingCategory category;
Course* pCourse;
Song* pSong;
PageToShow(): pCourse(NULL), pSong(NULL) { }
PageToShow(): pCourse(NULL) { }
};
void SetPage( PageToShow pts );
float SetPage( PageToShow pts );
void TweenPageOnScreen();
void TweenPageOffScreen();
Sprite m_sprCategory;
Banner m_banner;
Sprite m_sprBannerFrame;
BitmapText m_textCategory;
Sprite m_sprType;
Sprite m_sprBullets[NUM_RANKING_LINES];
Sprite m_sprDiffHeaders[NUM_DIFFICULTIES];
BitmapText m_textNames[NUM_RANKING_LINES];
BitmapText m_textScores[NUM_RANKING_LINES]; // for category
Banner m_Banner; // for course
Sprite m_sprBannerFrame; // for course
BitmapText m_textCategory; // for category
BitmapText m_textStepsType; // for category, course, all_steps
Sprite m_sprBullets[NUM_RANKING_LINES]; // for category and course
BitmapText m_textNames[NUM_RANKING_LINES]; // for category and course
BitmapText m_textScores[NUM_RANKING_LINES]; // for category and course
BitmapText m_textPoints[NUM_RANKING_LINES]; // for course
BitmapText m_textTime[NUM_RANKING_LINES]; // for course
BitmapText m_textPercent[NUM_RANKING_LINES][NUM_DIFFICULTIES]; // for song
Sprite m_sprDifficulty[NUM_DIFFICULTIES]; // for all_steps
struct StepsScoreRowItem : public ActorFrame // for all_steps
{
Sprite m_sprSongFrame;
BitmapText m_textSongTitle;
BitmapText m_textStepsScore[NUM_DIFFICULTIES];
};
vector<StepsScoreRowItem*> m_vpStepsScoreRowItem; // for all_steps
ListDisplay m_ListScoreRowItems;
vector<PageToShow> m_vPagesToShow;
vector<Difficulty> m_vDiffsToShow;
typedef vector<Difficulty>::iterator DiffVectorIter;
typedef vector<Difficulty>::const_iterator DiffVectorCIter;
};
+25 -6
View File
@@ -65,7 +65,7 @@ IntDir=.\../Debug6
TargetDir=\stepmania\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -102,8 +102,8 @@ IntDir=.\Debug
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -143,7 +143,7 @@ IntDir=.\../Release6
TargetDir=\stepmania\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -184,8 +184,8 @@ IntDir=.\StepMania___Xbox_Release
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -4007,6 +4007,25 @@ SOURCE=.\JukeboxMenu.h
# End Source File
# Begin Source File
SOURCE=.\ListDisplay.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ListDisplay.h
# End Source File
# Begin Source File
SOURCE=.\MemoryCardDisplay.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"