Kevin Slaughter
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c8745d1b47
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Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
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2003-02-12 06:25:51 +00:00 |
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Chris Danford
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7b644e834a
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Added ScreenJukeboxMenu, and UI cleanup.
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2003-02-11 02:20:38 +00:00 |
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Andrew Livy
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2ebb67f358
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Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it)
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2003-02-08 17:07:18 +00:00 |
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Chris Danford
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57f0a820a1
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cosmetic cleanup, changed default texture color to 16bits
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2003-02-02 09:09:29 +00:00 |
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Chris Danford
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6f445f700f
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more options re-org
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2003-02-01 01:11:00 +00:00 |
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Chris Danford
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e80943fb53
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options menu re-organization to solve TitleMenu clutter
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2003-01-31 23:31:35 +00:00 |
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Chris Danford
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7c470cf9c8
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added ScreenJukebox
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2003-01-31 21:34:34 +00:00 |
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Chris Danford
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3ddadbe82f
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New ScreenEditMenu
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2003-01-30 07:18:33 +00:00 |
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Glenn Maynard
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5aa7ebc1ac
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rename a function
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2003-01-27 23:10:44 +00:00 |
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Chris Danford
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9a104a7b2f
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working on ranking
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2003-01-26 07:33:03 +00:00 |
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Chris Danford
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66aa51c5ae
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working on name entry
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2003-01-26 02:21:47 +00:00 |
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Glenn Maynard
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3cf9dfa910
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simplify
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2003-01-23 04:33:23 +00:00 |
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Chris Danford
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e2a91a79a9
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Warn if using software OpenGL, sound driver now falls back to WaveOut by default
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2003-01-19 21:51:46 +00:00 |
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Chris Danford
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ab9f558c6e
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Adding basic coin support
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2003-01-19 04:44:22 +00:00 |
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Glenn Maynard
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70e386192b
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err, commit cumulative-FPS display
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2003-01-14 21:58:01 +00:00 |
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Chris Danford
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21ab45ec96
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fixed broken screen gameplay, started adding coin-op logic
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2003-01-10 02:22:07 +00:00 |
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Glenn Maynard
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5c2f183669
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sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
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2003-01-09 04:45:49 +00:00 |
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Chris Danford
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2171a071dc
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removed RageNetwork*, added attract sequence
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2003-01-08 23:43:54 +00:00 |
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Glenn Maynard
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8c4a024888
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get rid of vertex queue
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2003-01-08 23:16:28 +00:00 |
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Glenn Maynard
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517bdcf150
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ack.
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2002-12-30 03:27:43 +00:00 |
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Glenn Maynard
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fd7dbed3b7
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fix dependencies
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2002-12-30 00:13:47 +00:00 |
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Glenn Maynard
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c8b16777af
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fix occasional one-frame glitches
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2002-12-29 23:37:41 +00:00 |
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Glenn Maynard
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49f05c9ab8
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s/throw RageException/RageException::Throw/
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2002-12-21 19:34:02 +00:00 |
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Glenn Maynard
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e7c32293da
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add song cleaning
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2002-12-21 18:23:37 +00:00 |
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Glenn Maynard
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6ffd189d53
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add stat clearing
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2002-12-21 07:54:24 +00:00 |
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Andrew Livy
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ceb2fc0c25
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Started work on the Banner Scrolling List style Music Select (as used by pump/ez2/para/3ddx/bm/3rd mix and older). It's far from finished, but is a start, also updated some para graphics. This compiles in VC6. the Project will compile it all, as for any other makefiles kicking around (like unix makefiles) I dont know whats what so these have not been updated. Thanks.
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2002-12-05 03:49:46 +00:00 |
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Chris Danford
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ca7c1ab78f
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working on mulitplayer
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2002-12-02 05:25:44 +00:00 |
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Glenn Maynard
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984b433858
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signs, headers, for scoping
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2002-11-16 20:21:00 +00:00 |
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Glenn Maynard
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b037524db0
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finish draw stats
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2002-11-11 20:43:30 +00:00 |
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Chris Danford
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628dea9da7
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OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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2002-11-11 04:53:31 +00:00 |
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Glenn Maynard
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bccaf3560b
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s/Add/push_back/
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2002-10-31 04:23:39 +00:00 |
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Glenn Maynard
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a041b7cd3e
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s/RemoteAt/erase/
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2002-10-31 04:11:08 +00:00 |
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Glenn Maynard
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dcb4fd2128
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some more s/GetSize/size/ and other minor STLisms
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2002-10-31 02:20:11 +00:00 |
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Chris Danford
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ec202633e9
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Added .GetString() to all CStrings passed in vargs
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2002-10-29 07:58:44 +00:00 |
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Chris Danford
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73f7db6b15
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Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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2002-10-28 05:30:45 +00:00 |
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Glenn Maynard
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5c841f287b
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s/RemoveAll/clear/g
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2002-10-24 20:15:24 +00:00 |
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Glenn Maynard
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85e409b121
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some more MFCisms to STLisms
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2002-10-24 19:55:09 +00:00 |
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Glenn Maynard
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df64537353
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switch this little timer to RT, since dxutil is gone
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2002-10-24 07:11:21 +00:00 |
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Chris Danford
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5a43236895
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Per-game theme preference now remembered if value is "default"
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2002-09-29 17:38:07 +00:00 |
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Chris Danford
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23df7ec564
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Yet more theme cleanup. This should be the job of the artists!
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2002-09-24 02:55:32 +00:00 |
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Chris Danford
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899e226f38
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Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
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2002-09-23 07:35:47 +00:00 |
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Chris Danford
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e44141c8d3
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Fixed extended ASCII support in BitmapText
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2002-09-22 20:34:11 +00:00 |
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Chris Danford
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a90c4e4ff5
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Made "credits" a separate font.
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2002-09-15 23:04:44 +00:00 |
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Chris Danford
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ad68ba1bd4
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Broke GameOptions into Input and Machine Options. Added "OptionsNavigation" option.
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2002-09-10 09:10:36 +00:00 |
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Andrew Livy
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41a5316439
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Grudgily revoking Ez2SelectMusic until something is done about the API :)
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2002-09-06 23:47:14 +00:00 |
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Andrew Livy
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53f31b4bba
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Ez2dancer Style SelectMusic Screen Started.
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2002-09-06 17:34:46 +00:00 |
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Glenn Maynard
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f762dccbae
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turn off some noisy debugs
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2002-09-06 00:31:25 +00:00 |
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Glenn Maynard
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28e837e242
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add ScreenManager::LoadPreppedScreen.
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2002-09-04 23:40:01 +00:00 |
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Chris Danford
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1c90b8236f
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added MAX-style options navigation and moved more constants into theme metrics
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2002-09-04 03:49:08 +00:00 |
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Glenn Maynard
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7b3491a7e9
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Skip first update for each screen. (Explanation in comments.)
Add ScreenManager::PrepNewScreen.
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2002-09-04 00:25:30 +00:00 |
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