Commit Graph

126 Commits

Author SHA1 Message Date
Glenn Maynard dd4bc636f4 cleanups 2004-06-13 20:03:18 +00:00
Glenn Maynard 211f9b852a use Dialog 2004-06-10 22:47:51 +00:00
Glenn Maynard aea0a41a68 clean up STYLE_TECHNO_VERSUS8 hack: Sprite really should not
be depending on GameState
2004-06-08 22:27:37 +00:00
Glenn Maynard f482a18a37 reenable dithering for song backgrounds 2004-06-08 20:59:28 +00:00
Glenn Maynard 8b737d3378 license update
don't include RageUtil.h
2004-06-08 00:47:17 +00:00
Geoff Benson e34c02fbe3 Initial Techno Motion support - SINGLE8 and VERSUS8 2004-06-07 20:54:21 +00:00
Glenn Maynard c0adadd3a5 IniFile cleanup 2004-05-23 02:27:51 +00:00
Glenn Maynard 2f6c0d08a7 auto-hide "_blank"; gameplay hold note test case 44->50FPS since
unused hold tails are hidden
2004-04-16 05:41:47 +00:00
Steve Checkoway 20a8bab45c Clean up includes. 2004-04-05 05:22:32 +00:00
Glenn Maynard d5098c84ce move texture load policy into RageTextureID, so it can be set to volatile consistently
for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard f353bd3206 Sprite::SongBGTexture, Sprite::SongBannerTexture (replacing Banner::BannerTex) 2004-03-26 07:50:33 +00:00
Chris Danford 2929bacb08 show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard 96ee7b6028 improve output 2004-03-19 02:44:04 +00:00
Glenn Maynard 330ba5ab27 make scale(RageColor) available 2004-03-06 07:20:21 +00:00
Glenn Maynard a5770950e3 enable Sprite::EarlyAbortDraw; fixes white CDTitle when it should be hidden 2004-02-15 03:05:21 +00:00
Steve Checkoway a45f925485 fix warning 2004-02-15 03:04:30 +00:00
Chris Danford 10a4580c12 remove Actor::Fade*, remove unnessary virtuals in Actor 2004-02-14 03:38:34 +00:00
Chris Danford bf36e8b561 turn invalid state index assert into a MessageBox 2004-02-13 07:45:57 +00:00
Chris Danford 4654e5049a more helpful assert message 2004-02-06 03:59:55 +00:00
Chris Danford 9502f1c262 draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet 2004-02-04 09:55:18 +00:00
Chris Danford b3ff1ef883 re-add mipmapping, support it in OpenGL (D3D unimplemented) 2004-01-23 06:20:28 +00:00
Chris Danford f7647ae391 add pre-parsing for ActorCommands (though not yet used in ThemeManager) 2004-01-10 20:34:18 +00:00
Chris Danford 4ac936cfbf GrayArrow => ReceptorArrow
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard 448174a04f fix comment 2003-12-22 06:22:49 +00:00
Glenn Maynard 222e7d3630 fix crash 2003-12-17 04:50:39 +00:00
Glenn Maynard 60aee74847 implement edge fade 2003-11-08 19:38:38 +00:00
Glenn Maynard c77ddb2107 Reduce dependencies, const fix. 2003-11-07 20:55:30 +00:00
Glenn Maynard a9c98610ba add StretchTexCoords, StretchTexCoords command 2003-10-30 22:56:45 +00:00
Glenn Maynard c311bff4a4 Add texture commands. 2003-10-30 21:58:18 +00:00
Glenn Maynard e2c2ae4941 use GetExtension, Dirname, Basename 2003-10-29 20:46:37 +00:00
Glenn Maynard cd195dc6b7 comment 2003-10-16 06:50:53 +00:00
Chris Danford 8ac398d192 optimize Actor::BeginDraw 2003-10-07 04:26:14 +00:00
Glenn Maynard b13cb43aa6 IniFile::GetValueB->GetValue, etc. Cleanup. 2003-10-02 02:03:29 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Chris Danford 8158ca8770 compiles on Xbox (still a CRT linking error though) 2003-07-11 03:15:28 +00:00
Chris Danford 3ee5463de7 battle stuff 2003-07-09 02:27:05 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard c56c8ab5a3 Remove unused SetCroppedSize.
By the way, be careful when adding prototypes: don't add them between
another prototype and a comment about it, or you'll cause confusion later
on.
2003-07-03 18:54:22 +00:00
Sean Burke ff6af2f72d Add missing Sprite::SetCroppedSize to make it compile again. 2003-07-03 17:31:00 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard 0dac6150c5 remove strange space-like characters that aren't actually spaces 2003-06-24 22:00:38 +00:00
Chris Danford 4fcd08a7d5 revert Sprite custom texture coordinate code (to fix rotated banner) 2003-06-23 04:49:28 +00:00
Chris Danford 177421b705 Don't sleep for movie decoding to catch up.
The DShow threads seem to be getting enough time anyway.  With sleeping removed, my P2-450 still doesn't drop any movie frames.
2003-06-22 17:48:45 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard 650611f0e2 fix comments 2003-05-20 05:26:12 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Glenn Maynard 80d16e87e8 make sprite files a wildcard match, which is more robust
handle case-insensitivity
2003-05-05 08:26:30 +00:00
Glenn Maynard df0a74e1b5 add glow modes 2003-05-04 22:35:42 +00:00
Glenn Maynard b7c56989f4 disable blending hack 2003-05-04 05:13:30 +00:00