improve output

This commit is contained in:
Glenn Maynard
2004-03-19 02:44:04 +00:00
parent a330623cab
commit 96ee7b6028
2 changed files with 5 additions and 4 deletions
+1
View File
@@ -47,6 +47,7 @@ CombinedLifeMeterTug::CombinedLifeMeterTug()
Character* pCharacter = GAMESTATE->m_pCurCharacters[p];
ASSERT( pCharacter );
m_Head[p].SetName( "CharacterHead" );
m_Head[p].LoadFromCharacter( pCharacter );
m_Head[p].SetXY( FACE_X[p], FACE_Y[p] );
this->AddChild( &m_Head[p] );
+4 -4
View File
@@ -590,11 +590,11 @@ void Sprite::SetState( int iNewState )
{
CString sError;
if( m_pTexture )
sError = ssprintf("The Sprite '%s' tried to set state index %d, but it has only %u states",
m_pTexture->GetID().filename.c_str(), iNewState, unsigned(m_States.size()));
sError = ssprintf("The Sprite '%s' (\"%s\") tried to set state index %d, but it has only %u states",
m_pTexture->GetID().filename.c_str(), this->m_sName.c_str(), iNewState, unsigned(m_States.size()));
else
sError = ssprintf("A Sprite tried to set state index %d but no texture is loaded.",
iNewState );
sError = ssprintf("A Sprite (\"%s\") tried to set state index %d but no texture is loaded.",
this->m_sName.c_str(), iNewState );
HOOKS->MessageBoxOK( sError );
}