reenable dithering for song backgrounds

This commit is contained in:
Glenn Maynard
2004-06-08 20:59:28 +00:00
parent dfb19827e9
commit f482a18a37
+3 -2
View File
@@ -9,7 +9,6 @@
#include "PrefsManager.h"
#include "RageDisplay.h"
#include "RageTexture.h"
#include "GameConstantsAndTypes.h"
#include "SDL_utils.h"
#include "ActorUtil.h"
#include "arch/ArchHooks/ArchHooks.h"
@@ -51,7 +50,9 @@ RageTextureID Sprite::SongBGTexture( RageTextureID ID )
ID.Policy = RageTextureID::TEX_VOLATILE;
// Don't we want to dither 16 bit textures at least?
// ID.bDither = true;
/* This was changed with the commit message "runs on Xbox", so I don't know
* why it was changed; it should definitely be on. */
ID.bDither = true;
return ID;
}