use GetExtension, Dirname, Basename
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@@ -145,8 +145,7 @@ BGAnimation *Background::CreateSongBGA(const Song *pSong, CString sBGName) const
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if( !asFiles.empty() )
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{
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pTempBGA = new BGAnimation;
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CString sThrowAway, sExt;
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splitrelpath( asFiles[0], sThrowAway, sThrowAway, sExt );
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const CString sExt = GetExtension( asFiles[0]) ;
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if( sExt.CompareNoCase("avi")==0 ||
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sExt.CompareNoCase("mpg")==0 ||
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sExt.CompareNoCase("mpeg")==0 )
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@@ -121,11 +121,8 @@ bool Profile::LoadFromIni( CString sIniPath )
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{
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Init();
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CString sDir, sFName, sExt;
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splitrelpath( sIniPath, sDir, sFName, sExt );
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CStringArray asBits;
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split( sDir, SLASH, asBits, true );
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split( Dirname(sIniPath), SLASH, asBits, true );
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CString sLastDir = asBits.back(); // this is a number name, e.g. "0000001"
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// Fill in a default value in case ini doesn't have it.
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@@ -508,23 +508,14 @@ void StripCrnl(CString &s)
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/* path is a .redir pathname. Read it and return the real one. */
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CString DerefRedir(const CString &path)
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{
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CString sDir, sFName, sExt;
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splitrelpath( path, sDir, sFName, sExt );
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if(sExt != "redir")
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if( GetExtension(path) != "redir" )
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{
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CString path2 = path;
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ResolvePath( path2 );
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return path2;
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}
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CString sNewFileName;
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{
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ifstream file(path);
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getline(file, sNewFileName);
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}
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StripCrnl(sNewFileName);
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CString sNewFileName = GetRedirContents( path );
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/* Empty is invalid. */
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if(sNewFileName == "")
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@@ -532,7 +523,7 @@ CString DerefRedir(const CString &path)
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FixSlashesInPlace( sNewFileName );
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CString path2 = sDir+sNewFileName;
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CString path2 = Dirname(path) + sNewFileName;
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CollapsePath( path2 );
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@@ -546,11 +537,6 @@ CString DerefRedir(const CString &path)
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CString GetRedirContents(const CString &path)
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{
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CString sDir, sFName, sExt;
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splitrelpath( path, sDir, sFName, sExt );
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ASSERT( sExt == "redir"); // don't ever call this on a non-redirect
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CString sNewFileName;
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{
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ifstream file(path);
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@@ -84,12 +84,6 @@ bool Sprite::LoadFromSpriteFile( RageTextureID ID )
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m_sSpritePath = ID.filename;
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// Split for the directory. We'll need it below
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CString sFontDir, sFontFileName, sFontExtension;
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splitrelpath( m_sSpritePath, sFontDir, sFontFileName, sFontExtension );
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// read sprite file
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IniFile ini;
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ini.SetPath( m_sSpritePath );
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@@ -101,7 +95,8 @@ bool Sprite::LoadFromSpriteFile( RageTextureID ID )
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if( sTextureFile == "" )
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RageException::Throw( "Error reading value 'Texture' from %s.", m_sSpritePath.c_str() );
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ID.filename = sFontDir + sTextureFile; // save the path of the real texture
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// save the path of the real texture
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ID.filename = Dirname(m_sSpritePath) + sTextureFile;
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{
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vector<CString> asElementPaths;
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GetDirListing( ID.filename + "*", asElementPaths, false, true );
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