IniFile cleanup

This commit is contained in:
Glenn Maynard
2004-05-23 02:27:51 +00:00
parent a87aef9c3b
commit c0adadd3a5
21 changed files with 180 additions and 247 deletions
+2 -3
View File
@@ -34,9 +34,8 @@ Actor* LoadFromActorFile( CString sIniPath, CString sLayer )
{
// TODO: Check for recursive loading
IniFile ini;
ini.SetPath( sIniPath );
if( !ini.ReadFile() )
RageException::Throw( "%s", ini.error.c_str() );
if( !ini.ReadFile( sIniPath ) )
RageException::Throw( "%s", ini.GetError().c_str() );
if( !ini.GetKey(sLayer) )
RageException::Throw( "The file '%s' doesn't have layer '%s'.", sIniPath.c_str(), sLayer.c_str() );
+4 -4
View File
@@ -64,8 +64,8 @@ void AddLayersFromAniDir( CString sAniDir, vector<Actor*> &layersAddTo, bool Gen
CString sPathToIni = sAniDir + "BGAnimation.ini";
IniFile ini(sPathToIni);
ini.ReadFile();
IniFile ini;
ini.ReadFile( sPathToIni );
{
CString expr;
@@ -129,8 +129,8 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
// This is a new style BGAnimation (using .ini)
AddLayersFromAniDir( sAniDir, m_SubActors, m_bGeneric ); // TODO: Check for circular load
IniFile ini(sPathToIni);
ini.ReadFile();
IniFile ini;
ini.ReadFile( sPathToIni );
if( !ini.GetValue( "BGAnimation", "LengthSeconds", m_fLengthSeconds ) )
{
/* XXX: if m_bGeneric, simply constructing the BG layer won't run "On",
+2 -2
View File
@@ -440,8 +440,8 @@ void BGAnimationLayer::LoadFromIni( CString sAniDir, CString sLayer )
CString sPathToIni = sAniDir + "BGAnimation.ini";
IniFile ini(sPathToIni);
ini.ReadFile();
IniFile ini;
ini.ReadFile( sPathToIni );
{
//
// Can we ditch this? It's the same as "Condition=IsPlayerEnabled(p)". -Chris
+4 -3
View File
@@ -25,6 +25,8 @@
#include "Banner.h"
#define CACHE_DIR "Cache/"
#define BANNER_CACHE_INDEX CACHE_DIR "banners.cache"
/* Call CacheBanner to cache a banner by path. If the banner is already
* cached, it'll be recreated. This is efficient if the banner hasn't changed,
@@ -119,8 +121,7 @@ void BannerCache::UnloadAllBanners()
BannerCache::BannerCache()
{
BannerData.SetPath( CACHE_DIR "banners.cache" );
BannerData.ReadFile(); // don't care if this fails
BannerData.ReadFile( BANNER_CACHE_INDEX ); // don't care if this fails
}
BannerCache::~BannerCache()
@@ -416,7 +417,7 @@ void BannerCache::CacheBannerInternal( CString BannerPath )
BannerData.SetValue( BannerPath, "FullHash", GetHashForFile( BannerPath ) );
/* Remember this, so we can hint Sprite. */
BannerData.SetValue( BannerPath, "Rotated", WasRotatedBanner );
BannerData.WriteFile();
BannerData.WriteFile( BANNER_CACHE_INDEX );
}
/*
+1 -2
View File
@@ -30,8 +30,7 @@ bool Character::Load( CString sCharDir )
// Save attacks
IniFile ini;
ini.SetPath( sCharDir+"character.ini" );
if( !ini.ReadFile() )
if( !ini.ReadFile( sCharDir+"character.ini" ) )
return false;
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
for( int j=0; j<NUM_ATTACKS_PER_LEVEL; j++ )
+1 -2
View File
@@ -783,8 +783,7 @@ void Font::Load(const CString &sFontOrTextureFilePath, CString sChars)
IniFile ini;
if( !IniPath.empty() )
{
ini.SetPath( IniPath );
ini.ReadFile();
ini.ReadFile( IniPath );
ini.RenameKey("Char Widths", "main");
ini.GetValue( "main", "CapitalsOnly", CapitalsOnly );
}
+66 -97
View File
@@ -1,47 +1,19 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: IniFile
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Adam Clauss
Chris Danford
-----------------------------------------------------------------------------
*/
#include "IniFile.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "RageFile.h"
IniFile::IniFile(CString inipath)
bool IniFile::ReadFile( const CString &sPath )
{
path = inipath;
}
IniFile::~IniFile()
{
}
void IniFile::SetPath(CString newpath)
{
path = newpath;
}
// reads ini file specified using IniFile::SetPath()
// returns true if successful, false otherwise
bool IniFile::ReadFile()
{
CHECKPOINT_M( ssprintf("Reading '%s'",path.c_str()) );
m_sPath = sPath;
CHECKPOINT_M( ssprintf("Reading '%s'",m_sPath.c_str()) );
RageFile f;
if( !f.Open( path ) )
if( !f.Open( m_sPath ) )
{
LOG->Trace( "Reading '%s' failed: %s", path.c_str(), f.GetError().c_str() );
error = f.GetError();
LOG->Trace( "Reading '%s' failed: %s", m_sPath.c_str(), f.GetError().c_str() );
m_sError = f.GetError();
return 0;
}
@@ -52,13 +24,13 @@ bool IniFile::ReadFile()
switch( f.GetLine(line) )
{
case -1:
error = f.GetError();
m_sError = f.GetError();
return false;
case 0:
return true; /* eof */
}
if(line.size() >= 3 &&
if( line.size() >= 3 &&
line[0] == '\xef' &&
line[1] == '\xbb' &&
line[2] == '\xbf'
@@ -68,14 +40,15 @@ bool IniFile::ReadFile()
line.erase(0, 3);
}
if (line == "")
if( line == "" )
continue;
if (line.substr(0, 2) == "//" || line.substr(0) == "#")
if( line.substr(0, 2) == "//" || line.substr(0) == "#" )
continue; /* comment */
if (line[0] == '[' && line[line.GetLength()-1] == ']') //if a section heading
if( line[0] == '[' && line[line.GetLength()-1] == ']' )
{
/* New section. */
keyname = line.substr(1, line.size()-2);
}
else //if a value
@@ -91,25 +64,24 @@ bool IniFile::ReadFile()
}
}
// writes data stored in class to ini file
bool IniFile::WriteFile()
bool IniFile::WriteFile( const CString &sPath )
{
RageFile f;
if( !f.Open( path, RageFile::WRITE ) )
if( !f.Open( sPath, RageFile::WRITE ) )
{
LOG->Trace( "Writing '%s' failed: %s", path.c_str(), f.GetError().c_str() );
error = f.GetError();
LOG->Trace( "Writing '%s' failed: %s", sPath.c_str(), f.GetError().c_str() );
m_sError = f.GetError();
return false;
}
for (keymap::const_iterator k = keys.begin(); k != keys.end(); ++k)
for( keymap::const_iterator k = keys.begin(); k != keys.end(); ++k )
{
if (k->second.empty())
continue;
f.PutLine( ssprintf("[%s]", k->first.c_str()) );
for (key::const_iterator i = k->second.begin(); i != k->second.end(); ++i)
for( key::const_iterator i = k->second.begin(); i != k->second.end(); ++i )
f.PutLine( ssprintf("%s=%s", i->first.c_str(), i->second.c_str()) );
f.PutLine( "" );
@@ -117,51 +89,40 @@ bool IniFile::WriteFile()
return true;
}
// deletes all stored ini data
void IniFile::Reset()
{
keys.clear();
}
// returns number of keys currently in the ini
int IniFile::GetNumKeys() const
{
return keys.size();
}
// returns number of values stored for specified key, or -1 if key not found
int IniFile::GetNumValues(const CString &keyname) const
int IniFile::GetNumValues( const CString &keyname ) const
{
keymap::const_iterator k = keys.find(keyname);
if (k == keys.end())
if( k == keys.end() )
return -1;
return k->second.size();
}
// gets value of [keyname] valuename =
bool IniFile::GetValue(const CString &keyname, const CString &valuename, CString& value) const
bool IniFile::GetValue( const CString &keyname, const CString &valuename, CString& value ) const
{
keymap::const_iterator k = keys.find(keyname);
if (k == keys.end())
{
error = "Unable to locate specified key.";
return false;
}
key::const_iterator i = k->second.find(valuename);
if (i == k->second.end())
{
error = "Unable to locate specified value.";
if( i == k->second.end() )
return false;
}
value = i->second;
return true;
}
// gets value of [keyname] valuename =
bool IniFile::GetValue(const CString &keyname, const CString &valuename, int& value) const
{
CString sValue;
@@ -180,7 +141,6 @@ bool IniFile::GetValue(const CString &keyname, const CString &valuename, unsigne
return true;
}
// gets value of [keyname] valuename =
bool IniFile::GetValue(const CString &keyname, const CString &valuename, float& value) const
{
CString sValue;
@@ -190,8 +150,7 @@ bool IniFile::GetValue(const CString &keyname, const CString &valuename, float&
return true;
}
// gets value of [keyname] valuename =
bool IniFile::GetValue(const CString &keyname, const CString &valuename, bool& value) const
bool IniFile::GetValue( const CString &keyname, const CString &valuename, bool& value ) const
{
CString sValue;
if( !GetValue(keyname,valuename,sValue) )
@@ -200,67 +159,50 @@ bool IniFile::GetValue(const CString &keyname, const CString &valuename, bool& v
return true;
}
// sets value of [keyname] valuename =.
// specify the optional paramter as false (0) if you do not want it to create
// the key if it doesn't exist. Returns true if data entered, false otherwise
bool IniFile::SetValue(const CString &keyname, const CString &valuename, const CString &value, bool create)
bool IniFile::SetValue( const CString &keyname, const CString &valuename, const CString &value )
{
if (!create && keys.find(keyname) == keys.end()) //if key doesn't exist
return false; // stop entering this key
// find value
if (!create && keys[keyname].find(valuename) == keys[keyname].end())
return false;
keys[keyname][valuename] = value;
return true;
}
// sets value of [keyname] valuename =.
// specify the optional paramter as false (0) if you do not want it to create
// the key if it doesn't exist. Returns true if data entered, false otherwise
bool IniFile::SetValue(const CString &keyname, const CString &valuename, int value, bool create)
bool IniFile::SetValue( const CString &keyname, const CString &valuename, int value )
{
return SetValue(keyname, valuename, ssprintf("%d",value), create);
return SetValue( keyname, valuename, ssprintf("%d",value) );
}
bool IniFile::SetValue(const CString &keyname, const CString &valuename, unsigned value, bool create)
bool IniFile::SetValue( const CString &keyname, const CString &valuename, unsigned value )
{
return SetValue(keyname, valuename, ssprintf("%u",value), create);
return SetValue( keyname, valuename, ssprintf("%u",value) );
}
bool IniFile::SetValue(const CString &keyname, const CString &valuename, float value, bool create)
bool IniFile::SetValue( const CString &keyname, const CString &valuename, float value )
{
return SetValue(keyname, valuename, ssprintf("%f",value), create);
return SetValue( keyname, valuename, ssprintf("%f",value) );
}
bool IniFile::SetValue(const CString &keyname, const CString &valuename, bool value, bool create)
bool IniFile::SetValue( const CString &keyname, const CString &valuename, bool value )
{
return SetValue(keyname, valuename, ssprintf("%d",value), create);
return SetValue( keyname, valuename, ssprintf("%d",value) );
}
// deletes specified value
// returns true if value existed and deleted, false otherwise
bool IniFile::DeleteValue(const CString &keyname, const CString &valuename)
{
keymap::iterator k = keys.find(keyname);
if (k == keys.end())
if( k == keys.end() )
return false;
key::iterator i = k->second.find(valuename);
if(i == k->second.end())
if( i == k->second.end() )
return false;
k->second.erase(i);
return true;
}
// deletes specified key and all values contained within
// returns true if key existed and deleted, false otherwise
bool IniFile::DeleteKey(const CString &keyname)
{
keymap::iterator k = keys.find(keyname);
if (k == keys.end())
if( k == keys.end() )
return false;
keys.erase(k);
@@ -270,22 +212,49 @@ bool IniFile::DeleteKey(const CString &keyname)
const IniFile::key *IniFile::GetKey(const CString &keyname) const
{
keymap::const_iterator i = keys.find(keyname);
if(i == keys.end()) return NULL;
if( i == keys.end() )
return NULL;
return &i->second;
}
void IniFile::SetValue(const CString &keyname, const key &key)
{
keys[keyname]=key;
keys[keyname] = key;
}
void IniFile::RenameKey(const CString &from, const CString &to)
{
if(keys.find(from) == keys.end())
if( keys.find(from) == keys.end() )
return;
if(keys.find(to) != keys.end())
if( keys.find(to) != keys.end() )
return;
keys[to] = keys[from];
keys.erase(from);
}
/*
* (c) 2001-2004 Adam Clauss, Chris Danford
*
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+51 -65
View File
@@ -1,16 +1,7 @@
/* IniFile - Reading and writing .INI files. */
#ifndef INIFILE_H
#define INIFILE_H
/*
-----------------------------------------------------------------------------
Class: IniFile
Desc: Wrapper for reading and writing an .ini file.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Adam Clauss
Chris Danford
-----------------------------------------------------------------------------
*/
#include <map>
using namespace std;
@@ -28,77 +19,72 @@ public:
const_iterator end() const { return keys.end(); }
private:
//stores pathname of ini file to read/write
CString path;
CString m_sPath;
// keys in ini
keymap keys;
mutable CString m_sError;
public:
/* Retrieve the filename of the last file loaded. */
CString GetPath() const { return m_sPath; }
const CString &GetError() const { return m_sError; }
//will contain error info if one occurs
//ended up not using much, just in ReadFile and GetValue
mutable CString error;
//constructor, can specify pathname here instead of using SetPath later
IniFile(CString inipath = "");
//default destructor
virtual ~IniFile();
//sets path of ini file to read and write from
void SetPath(CString newpath);
CString GetPath() const { return path; }
//reads ini file specified using IniFile::SetPath()
//returns true if successful, false otherwise
bool ReadFile();
//writes data stored in class to ini file
bool WriteFile();
//deletes all stored ini data
bool ReadFile( const CString &sPath );
bool WriteFile( const CString &sPath );
void Reset();
//returns number of keys currently in the ini
int GetNumKeys() const;
int GetNumValues( const CString &keyname ) const;
//returns number of values stored for specified key
int GetNumValues(const CString &keyname) const;
bool GetValue( const CString &key, const CString &valuename, CString& value ) const;
bool GetValue( const CString &key, const CString &valuename, int& value ) const;
bool GetValue( const CString &key, const CString &valuename, unsigned& value ) const;
bool GetValue( const CString &key, const CString &valuename, float& value ) const;
bool GetValue( const CString &key, const CString &valuename, bool& value ) const;
//gets value of [keyname] valuename =
//returns "", or 0 if key/value not found. Sets error member to show problem
bool GetValue(const CString &key, const CString &valuename, CString& value) const;
bool GetValue(const CString &key, const CString &valuename, int& value) const;
bool GetValue(const CString &key, const CString &valuename, unsigned& value) const;
bool GetValue(const CString &key, const CString &valuename, float& value) const;
bool GetValue(const CString &key, const CString &valuename, bool& value) const;
bool SetValue( const CString &key, const CString &valuename, const CString &value );
bool SetValue( const CString &key, const CString &valuename, int value );
bool SetValue( const CString &key, const CString &valuename, unsigned value );
bool SetValue( const CString &key, const CString &valuename, float value );
bool SetValue( const CString &key, const CString &valuename, bool value );
//sets value of [keyname] valuename =.
//specify the optional paramter as false (0) if you do not want it to create
//the key if it doesn't exist. Returns true if data entered, false otherwise
bool SetValue(const CString &key, const CString &valuename, const CString &value, bool create = 1);
bool SetValue(const CString &key, const CString &valuename, int value, bool create = 1);
bool SetValue(const CString &key, const CString &valuename, unsigned value, bool create = 1);
bool SetValue(const CString &key, const CString &valuename, float value, bool create = 1);
bool SetValue(const CString &key, const CString &valuename, bool value, bool create = 1);
bool DeleteKey( const CString &keyname );
bool DeleteValue( const CString &keyname, const CString &valuename );
//deletes specified value
//returns true if value existed and deleted, false otherwise
bool DeleteValue(const CString &keyname, const CString &valuename);
//deletes specified key and all values contained within
//returns true if key existed and deleted, false otherwise
bool DeleteKey(const CString &keyname);
const key *GetKey(const CString &keyname) const;
void SetValue(const CString &keyname, const key &key);
const key *GetKey( const CString &keyname ) const;
void SetValue( const CString &keyname, const key &key );
/* Rename a key. For example, call RenameKey("foo", "main") after
* reading an INI where [foo] is an alias to [main]. If to already
* exists, nothing happens. */
void RenameKey(const CString &from, const CString &to);
void RenameKey( const CString &from, const CString &to );
};
#endif
/*
* (c) 2001-2004 Adam Clauss, Chris Danford
*
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+4 -6
View File
@@ -373,9 +373,8 @@ void InputMapper::ReadMappingsFromDisk()
ClearAllMappings();
IniFile ini;
ini.SetPath( KEYMAPS_PATH );
if( !ini.ReadFile() )
LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH, ini.error.c_str() );
if( !ini.ReadFile( KEYMAPS_PATH ) )
LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH, ini.GetError().c_str() );
const IniFile::key *Key = ini.GetKey( GAMESTATE->GetCurrentGameDef()->m_szName );
@@ -410,8 +409,7 @@ void InputMapper::ReadMappingsFromDisk()
void InputMapper::SaveMappingsToDisk()
{
IniFile ini;
ini.SetPath( KEYMAPS_PATH );
ini.ReadFile();
ini.ReadFile( KEYMAPS_PATH );
// erase the key so that we overwrite everything for this game
ini.DeleteKey( GAMESTATE->GetCurrentGameDef()->m_szName );
@@ -432,7 +430,7 @@ void InputMapper::SaveMappingsToDisk()
}
}
ini.WriteFile();
ini.WriteFile( KEYMAPS_PATH );
}
+1 -2
View File
@@ -79,8 +79,7 @@ void Model::LoadFromModelFile( CString sPath )
Clear();
IniFile ini;
ini.SetPath( sPath );
ini.ReadFile();
ini.ReadFile( sPath );
CString sDir = Dirname( sPath );
+2 -3
View File
@@ -36,9 +36,8 @@ void AnimatedTexture::Load( CString sTexOrIniPath )
if( GetExtension(sTexOrIniPath).CompareNoCase("ini")==0 )
{
IniFile ini;
ini.SetPath( sTexOrIniPath );
if( !ini.ReadFile() )
RageException::Throw( "Error reading %s: %s", sTexOrIniPath.c_str(), ini.error.c_str() );
if( !ini.ReadFile( sTexOrIniPath ) )
RageException::Throw( "Error reading %s: %s", sTexOrIniPath.c_str(), ini.GetError().c_str() );
if( !ini.GetKey("AnimatedTexture") )
RageException::Throw( "The animated texture file '%s' doesn't contain a section called 'AnimatedTexture'.", sTexOrIniPath.c_str() );
+4 -4
View File
@@ -144,8 +144,8 @@ void NoteFieldMode::Load(IniFile &ini, CString id, int pn)
NoteFieldPositioning::NoteFieldPositioning(CString fn)
{
m_Filename = fn;
IniFile ini(fn);
if(!ini.ReadFile())
IniFile ini;
if( !ini.ReadFile(fn) )
return;
for(IniFile::const_iterator i = ini.begin(); i != ini.end(); ++i)
@@ -190,8 +190,8 @@ void NoteFieldPositioning::Load(PlayerNumber pn)
/* We have a custom mode. Reload the mode on top of the default style
* table settings. */
IniFile ini(m_Filename);
if(!ini.ReadFile())
IniFile ini;
if( !ini.ReadFile(m_Filename) )
return;
mode.Load(ini, Modes[ModeNum].m_Id, pn);
+3 -6
View File
@@ -78,16 +78,13 @@ void NoteSkinManager::LoadNoteSkinData( CString sNoteSkinName, NoteSkinData& dat
data_out.metrics.Reset();
/* Load global NoteSkin defaults */
data_out.metrics.SetPath( GLOBAL_BASE_NOTESKIN_DIR+"metrics.ini" );
data_out.metrics.ReadFile();
data_out.metrics.ReadFile( GLOBAL_BASE_NOTESKIN_DIR+"metrics.ini" );
/* Load game NoteSkin defaults */
data_out.metrics.SetPath( GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME)+"metrics.ini" );
data_out.metrics.ReadFile();
data_out.metrics.ReadFile( GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME)+"metrics.ini" );
/* Read the active NoteSkin */
data_out.metrics.SetPath( GetNoteSkinDir(sNoteSkinName)+"metrics.ini" );
data_out.metrics.ReadFile();
data_out.metrics.ReadFile( GetNoteSkinDir(sNoteSkinName)+"metrics.ini" );
}
+1 -2
View File
@@ -45,8 +45,7 @@ TapScoreDistribution g_Distributions[NUM_SKILL_LEVELS];
void PlayerAI::InitFromDisk()
{
IniFile ini;
ini.SetPath( AI_PATH );
ini.ReadFile();
ini.ReadFile( AI_PATH );
for( int i=0; i<NUM_SKILL_LEVELS; i++ )
{
+2 -4
View File
@@ -319,8 +319,7 @@ void PrefsManager::ReadStaticPrefsFromDisk()
void PrefsManager::ReadPrefsFromFile( CString sIni )
{
IniFile ini;
ini.SetPath( sIni );
ini.ReadFile();
ini.ReadFile( sIni );
ini.GetValue( "Options", "Windowed", m_bWindowed );
ini.GetValue( "Options", "Interlaced", m_bInterlaced );
@@ -554,7 +553,6 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
void PrefsManager::SaveGlobalPrefsToDisk() const
{
IniFile ini;
ini.SetPath( STEPMANIA_INI_PATH );
ini.SetValue( "Options", "Windowed", m_bWindowed );
ini.SetValue( "Options", "CelShadeDancers", m_bCelShadeDancers );
@@ -788,7 +786,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
ini.SetValue( "Debug", "LogCheckpoints", m_bLogCheckpoints );
ini.SetValue( "Debug", "ShowLoadingWindow", m_bShowLoadingWindow );
ini.WriteFile();
ini.WriteFile( STEPMANIA_INI_PATH );
}
void PrefsManager::ResetToFactoryDefaults()
+4 -7
View File
@@ -731,8 +731,8 @@ void Profile::LoadProfileDataFromDirSM390a12( CString sDir )
//
// read ini
//
IniFile ini( fn );
if( !ini.ReadFile() )
IniFile ini;
if( !ini.ReadFile( fn ) )
return;
ini.GetValue( "Profile", "DisplayName", m_sDisplayName );
@@ -761,14 +761,12 @@ void Profile::LoadProfileDataFromDirSM390a12( CString sDir )
void Profile::SaveEditableDataToDir( CString sDir ) const
{
IniFile ini;
CString fn = sDir + EDITABLE_INI;
ini.SetPath( fn );
ini.SetValue( "Editable", "DisplayName", m_sDisplayName );
ini.SetValue( "Editable", "LastUsedHighScoreName", m_sLastUsedHighScoreName );
ini.SetValue( "Editable", "WeightPounds", m_iWeightPounds );
ini.WriteFile();
ini.WriteFile( sDir + EDITABLE_INI );
}
XNode* Profile::SaveGeneralDataCreateNode() const
@@ -899,8 +897,7 @@ void Profile::LoadEditableDataFromDir( CString sDir )
IniFile ini;
ini.SetPath( fn );
ini.ReadFile();
ini.ReadFile( fn );
ini.GetValue("Editable","DisplayName", m_sDisplayName);
ini.GetValue("Editable","LastUsedHighScoreName", m_sLastUsedHighScoreName);
+4 -3
View File
@@ -24,12 +24,13 @@
* in order to find the cache file.
*/
#define CACHE_DIR "Cache/"
#define CACHE_INDEX CACHE_DIR "index.cache"
SongCacheIndex *SONGINDEX;
SongCacheIndex::SongCacheIndex()
{
CacheIndex.SetPath( CACHE_DIR "index.cache" );
ReadCacheIndex();
}
@@ -53,7 +54,7 @@ static void EmptyDir( CString dir )
void SongCacheIndex::ReadCacheIndex()
{
CacheIndex.ReadFile(); // don't care if this fails
CacheIndex.ReadFile( CACHE_INDEX ); // don't care if this fails
int iCacheVersion = -1;
CacheIndex.GetValue( "Cache", "CacheVersion", iCacheVersion );
@@ -74,7 +75,7 @@ void SongCacheIndex::AddCacheIndex(const CString &path, unsigned hash)
++hash; /* no 0 hash values */
CacheIndex.SetValue( "Cache", "CacheVersion", FILE_CACHE_VERSION );
CacheIndex.SetValue( "Cache", MangleName(path), hash );
CacheIndex.WriteFile();
CacheIndex.WriteFile( CACHE_INDEX );
}
unsigned SongCacheIndex::GetCacheHash( const CString &path ) const
+1 -2
View File
@@ -116,8 +116,7 @@ retry:
// read sprite file
IniFile ini;
ini.SetPath( m_sSpritePath );
if( !ini.ReadFile() )
if( !ini.ReadFile( m_sSpritePath ) )
RageException::Throw( "Error opening Sprite file '%s'.", m_sSpritePath.c_str() );
CString sTextureFile;
+6 -10
View File
@@ -731,11 +731,8 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( GAMEPREFS_INI_PATH );
ini.ReadFile(); // it's OK if this fails
ini.SetPath( STATIC_INI_PATH );
ini.ReadFile(); // it's OK if this fails, too
ini.ReadFile( GAMEPREFS_INI_PATH ); // it's OK if this fails
ini.ReadFile( STATIC_INI_PATH ); // it's OK if this fails, too
CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName;
@@ -770,15 +767,14 @@ void SaveGamePrefsToDisk()
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( GAMEPREFS_INI_PATH );
ini.ReadFile(); // it's OK if this fails
ini.ReadFile( GAMEPREFS_INI_PATH ); // it's OK if this fails
ini.SetValue( sGameName, "Announcer", ANNOUNCER->GetCurAnnouncerName() );
ini.SetValue( sGameName, "Theme", THEME->GetCurThemeName() );
ini.SetValue( sGameName, "DefaultModifiers", PREFSMAN->m_sDefaultModifiers );
ini.SetValue( "Options", "Game", (CString)GAMESTATE->GetCurrentGameDef()->m_szName );
ini.WriteFile();
ini.WriteFile( GAMEPREFS_INI_PATH );
}
static void OnFirstRun()
@@ -1563,12 +1559,12 @@ static void GameLoop()
/* If we don't have focus, give up lots of CPU. */
if( !g_bHasFocus )
SDL_Delay( 10 );// give some time to other processes and threads
usleep( 10000 );// give some time to other processes and threads
#if defined(_WINDOWS)
/* In Windows, we want to give up some CPU for other threads. Most OS's do
* this more intelligently. */
else
SDL_Delay( 1 ); // give some time to other processes and threads
usleep( 1000 ); // give some time to other processes and threads
#endif
}
}
+16 -18
View File
@@ -181,24 +181,15 @@ void ThemeManager::SwitchThemeAndLanguage( CString sThemeName, CString sLanguage
// read new metrics. First read base metrics, then read cur theme's metrics, overriding base theme
m_pIniCurMetrics->Reset();
m_pIniBaseMetrics->Reset();
m_pIniBaseMetrics->SetPath( GetMetricsIniPath(FALLBACK_THEME_NAME) );
m_pIniBaseMetrics->ReadFile();
m_pIniBaseMetrics->SetPath( GetMetricsIniPath(BASE_THEME_NAME) );
m_pIniBaseMetrics->ReadFile();
m_pIniCurMetrics->SetPath( GetMetricsIniPath(m_sCurThemeName) );
m_pIniCurMetrics->ReadFile();
m_pIniBaseMetrics->SetPath( GetLanguageIniPath(FALLBACK_THEME_NAME,BASE_LANGUAGE) );
m_pIniBaseMetrics->ReadFile();
m_pIniBaseMetrics->SetPath( GetLanguageIniPath(BASE_THEME_NAME,BASE_LANGUAGE) );
m_pIniBaseMetrics->ReadFile();
m_pIniCurMetrics->SetPath( GetLanguageIniPath(m_sCurThemeName,BASE_LANGUAGE) );
m_pIniCurMetrics->ReadFile();
m_pIniBaseMetrics->SetPath( GetLanguageIniPath(FALLBACK_THEME_NAME,m_sCurLanguage) );
m_pIniBaseMetrics->ReadFile();
m_pIniBaseMetrics->SetPath( GetLanguageIniPath(BASE_THEME_NAME,m_sCurLanguage) );
m_pIniBaseMetrics->ReadFile();
m_pIniCurMetrics->SetPath( GetLanguageIniPath(m_sCurThemeName,m_sCurLanguage) );
m_pIniCurMetrics->ReadFile();
m_pIniBaseMetrics->ReadFile( GetMetricsIniPath(FALLBACK_THEME_NAME) );
m_pIniBaseMetrics->ReadFile( GetMetricsIniPath(BASE_THEME_NAME) );
m_pIniCurMetrics->ReadFile( GetMetricsIniPath(m_sCurThemeName) );
m_pIniBaseMetrics->ReadFile( GetLanguageIniPath(FALLBACK_THEME_NAME,BASE_LANGUAGE) );
m_pIniBaseMetrics->ReadFile( GetLanguageIniPath(BASE_THEME_NAME,BASE_LANGUAGE) );
m_pIniCurMetrics->ReadFile( GetLanguageIniPath(m_sCurThemeName,BASE_LANGUAGE) );
m_pIniBaseMetrics->ReadFile( GetLanguageIniPath(FALLBACK_THEME_NAME,m_sCurLanguage) );
m_pIniBaseMetrics->ReadFile( GetLanguageIniPath(BASE_THEME_NAME,m_sCurLanguage) );
m_pIniCurMetrics->ReadFile( GetLanguageIniPath(m_sCurThemeName,m_sCurLanguage) );
CString sMetric;
for( i = 0; GetCommandlineArgument( "metric", &sMetric, i ); ++i )
@@ -597,8 +588,15 @@ float ThemeManager::GetMetricF( CString sClassName, CString sValueName )
return (float)atof( GetMetricRaw(sClassName,sValueName) );
}
// #include "LuaHelpers.h"
bool ThemeManager::GetMetricB( CString sClassName, CString sValueName )
{
// const CString str = GetMetricRaw( sClassName,sValueName );
// if( str == "0" )
// return false; /* optimization */
// if( str == "1" )
// return true; /* optimization */
// return Lua::RunExpression( str );
return atoi( GetMetricRaw(sClassName,sValueName) ) != 0;
}
+1 -2
View File
@@ -35,8 +35,7 @@ void Transition::Load( CString sBGAniDir )
// load sound from file specified by ini, or use the first sound in the directory
IniFile ini;
ini.SetPath( sBGAniDir+"BGAnimation.ini" );
ini.ReadFile();
ini.ReadFile( sBGAniDir+"BGAnimation.ini" );
CString sSoundFileName;
if( ini.GetValue("BGAnimation","Sound",sSoundFileName) )