Thai Pangsakulyanont
2e5b929135
[splittiming] merge
2011-05-17 00:02:39 +07:00
Thai Pangsakulyanont
5deed76e37
[splittiming] add a special case for lengthed speed change at beat 0.
2011-05-17 00:02:15 +07:00
Thai Pangsakulyanont
c16c524ca5
[splittiming] merge
2011-05-16 23:36:22 +07:00
Thai Pangsakulyanont
e73824cad9
[splittiming] it works (by swapping arguments)
2011-05-16 23:35:40 +07:00
Thai Pangsakulyanont
a933492f8a
[splittiming] allow entering both numerator and denominator of time signature at the same time (not working)
2011-05-16 23:05:51 +07:00
Thai Pangsakulyanont
b67927a0d4
[splittiming] merge
2011-05-16 22:45:26 +07:00
Thai Pangsakulyanont
1fd19c62a7
[splittiming] input fixes
2011-05-16 22:44:56 +07:00
Thai Pangsakulyanont
ae673c9823
[splittiming] merge
2011-05-16 22:39:25 +07:00
Thai Pangsakulyanont
cb71d0a4c5
[splittiming] allow b, B, beat, basically anything that begins with a 'b' to be recognized as beats here.
2011-05-16 22:39:02 +07:00
Thai Pangsakulyanont
b40bae924e
[timingdata] merge!
2011-05-16 22:09:02 +07:00
Thai Pangsakulyanont
c11c8db883
[splittiming] it builds! time to merge.
2011-05-16 22:06:07 +07:00
Thai Pangsakulyanont
d064547985
[splittiming] fix TimingData.cpp
2011-05-16 22:05:23 +07:00
Thai Pangsakulyanont
b7dc611048
[splittiming] rename m_fEndBeat to m_fLengthBeats. let's see how many build errors we have.
2011-05-16 21:55:32 +07:00
Thai Pangsakulyanont
0904892202
[splittiming] make setting beat0offset in ScreenEdit's edit timing data menu work.
2011-05-16 12:32:23 +07:00
Thai Pangsakulyanont
f8f47c002b
[splittiming] speed segment changes:
...
- allow first speed segment to take effect
- make speed segments take effect before delays
- make speed segments not affect cmods
2011-05-16 12:17:54 +07:00
Thai Pangsakulyanont
fb0fb41ac2
initialize m_bIsEditorStepTiming with true, to be sure.
2011-05-14 21:35:43 +07:00
Thai Pangsakulyanont
1c4b21b181
[splittiming] ok, now it displays properly.
2011-05-13 15:19:42 +07:00
Thai Pangsakulyanont
2116525e24
[splittiming] display song timing in song timing editing mode (buggy)
2011-05-13 14:14:57 +07:00
Thai Pangsakulyanont
83c5b67647
[splittiming]
...
- #include "global.h" in SongPosition.cpp to make it build in MSVC.
- Add SongPosition.cpp to VC2008 project.
2011-05-12 23:34:57 +07:00
Thai Pangsakulyanont
1501924780
[default -> splittiming] merge
2011-05-12 23:28:55 +07:00
Thai Pangsakulyanont
469edbc73c
Merge
2011-05-12 23:25:54 +07:00
Thai Pangsakulyanont
b22bd332f5
Disable the use of precompiled headers for libpng.
2011-05-12 23:23:15 +07:00
Thai Pangsakulyanont
a09e3d51c2
[splittiming]
...
- calculate m_fFirstBeat and m_fLastBeat correctly
- fix a crash caused by calculating by tidying the timing first.
- make editor go back to right place after playing (the editor should be fairly working now!)
2011-05-12 19:07:41 +07:00
Thai Pangsakulyanont
6847ef9087
[splittiming] Now that we have split timing, Compress/Expand in ScreenEdit no longer need to affect any other notes anymore.
2011-05-12 17:11:54 +07:00
Thai Pangsakulyanont
e9ba0103b6
[default -> splittiming] and another merge
2011-05-12 16:56:41 +07:00
Thai Pangsakulyanont
2507cf7c0a
[splittiming] merge
2011-05-12 16:56:15 +07:00
Thai Pangsakulyanont
eda727ddf9
[splittiming]
...
- load split timing from BMS files
- fix a crash because autogen'd steps don't inherit the timing from parent
- be more verbose in UpdateSongPosition
2011-05-12 16:44:24 +07:00
Thai Pangsakulyanont
a478308345
[splittiming] Fix crash. I don't know what caused it and how it was caused, but this fixed it.
2011-05-11 22:57:55 +07:00
Thai Pangsakulyanont
c625f19fee
[splittiming] marge
2011-05-11 22:09:12 +07:00
Thai Pangsakulyanont
a8f2d0094f
[splittiming] I accidently hardcoded PLAYER_1 in NoteField
2011-05-11 22:08:38 +07:00
Thai Pangsakulyanont
378b438389
[splittiming] screenedit now behaves (just moving around, charting process not tested)
...
some work need to be done on snapping and transitioning between editing and playing.
2011-05-11 21:22:18 +07:00
Thai Pangsakulyanont
1bf99bd528
[splittiming] make screenedit work with the steps' timing.
2011-05-11 20:53:40 +07:00
Thai Pangsakulyanont
2c87c34899
[splittiming] ArrowEffects, BPMDisplay, Inventory, MeterDisplay
2011-05-10 21:44:25 +07:00
Thai Pangsakulyanont
5209585cdc
[splittiming] merge (81)
2011-05-10 21:24:34 +07:00
Thai Pangsakulyanont
b8a4521f9c
Move the reset code to SongPosition.
2011-05-10 21:22:01 +07:00
Thai Pangsakulyanont
722d22dffc
[splittiming] temporary fix for ScreenEdit. It uses song position for now. (82)
...
So once it builds we have to test it extensively to see where it could be wrong.
2011-05-10 21:21:23 +07:00
Thai Pangsakulyanont
ab8b76b3b8
[splittiming] NoteDisplay, NoteField, Player, PlayerState (182)
2011-05-10 20:27:12 +07:00
Thai Pangsakulyanont
38a4852180
[splittiming] Fix Player.cpp (198)
2011-05-10 20:18:17 +07:00
Thai Pangsakulyanont
8c8ba93006
[default -> splittiming] and another merge.
2011-05-10 20:05:33 +07:00
Thai Pangsakulyanont
990b6cb125
[splittiming] and a merge
2011-05-10 20:04:47 +07:00
Thai Pangsakulyanont
e1e605b736
[splittiming] move bogus variables back to GameState (210)
2011-05-10 20:03:51 +07:00
Thai Pangsakulyanont
241738c18b
[splittiming] Let's break things again! (222)
...
We introduced a new class, called "SongPosition", that replaces some instance variables in the GameState class. (GameState::m_Position).
Then, you also have it in PlayerState class which keeps track of the position based on their steps. (PlayerState::m_Position).
Fixing the build errors:
- GAMESTATE->m_fSomething should now be:
- GAMESTATE->m_Position.m_fSomething
- pPlayerState->m_Position.m_fSomething (or m_pPlayerState for some instance!)
2011-05-10 19:54:05 +07:00
Thai Pangsakulyanont
ce91d1a431
[splittiming] load split timing from ssc files
2011-05-10 17:44:12 +07:00
Thai Pangsakulyanont
d0e9e58030
[splittiming] make ScreenEdit edit the Steps's timing data only.
...
NOTES: now, newly created songs will have the default timing data (60bpm throughout the song) and
NoteFields currently doesn't work yet.
2011-05-10 16:55:00 +07:00
Thai Pangsakulyanont
b634639e8e
Write timing tags for SSC files.
...
WARN: This does not work with ScreenEdit, yet!
2011-05-10 16:00:47 +07:00
Thai Pangsakulyanont
285f227851
[splittiming] tie Step's TimingData to player.
2011-05-10 13:27:35 +07:00
Thai Pangsakulyanont
e3df0d49be
[default -> splittiming] forgot to push my merge. ouch
2011-05-10 12:57:54 +07:00
Thai Pangsakulyanont
1e2be7d389
[default -> splittiming] occasional merge.
...
again, we have notes about this branch here: http://sync.in/splittiming
2011-05-09 23:37:27 +07:00
Thai Pangsakulyanont
6162fe519b
[splittiming] ArrowEffects and ScreenGameplay (222)
2011-05-09 23:00:29 +07:00
Thai Pangsakulyanont
31848e79c4
[splittiming] replace new Steps with [song].CreateSteps() (224 build errors)
2011-05-09 22:47:47 +07:00
Thai Pangsakulyanont
0d42b00621
[splittiming] Fix NotesLoaderDWI, NotesLoaderSM, NotesWriterSWI, NotesWriterSM by replace occurences of m_Timing with m_SongTiming. (224 build errors)
2011-05-09 22:41:49 +07:00
Thai Pangsakulyanont
9384f82ccd
[splittiming] a function to create steps for the song (259 build errors)
2011-05-09 22:37:15 +07:00
Thai Pangsakulyanont
40651800f0
[splittiming] temporarily rename these functions to make sure that we don't call the wrong one.
...
after it's settled we can rename it back.
2011-05-08 01:20:58 +07:00
Thai Pangsakulyanont
0e1843ff80
[splittiming] 919 errors => 236 errors
2011-05-08 01:15:25 +07:00
Thai Pangsakulyanont
94f112e923
[timingdata] Let's break things! (for now)
2011-05-08 00:58:03 +07:00
Thai Pangsakulyanont
b687c859bb
this might work for the offsynced keysounds issue.
2011-04-17 16:55:01 +07:00
Thai Pangsakulyanont
77c4768313
merge
2011-04-09 15:47:30 +07:00
Thai Pangsakulyanont
c2e89cb63c
[sm130futures] judge first, then update the rolling numbers.
2011-04-09 15:45:55 +07:00
Thai Pangsakulyanont
20b3d682ac
merge
2011-04-07 06:39:13 +07:00
Thai Pangsakulyanont
2875a6ff00
make keysounds on hold notes work on pump mode.
2011-04-07 06:37:47 +07:00
Thai Pangsakulyanont
11a163a395
added NoOffset.
...
I believe that this should probably fix the global offset
offsyncing problem on Windows: http://www.youtube.com/watch?v=6egnvovtfHw
2011-04-01 00:34:09 +07:00
Thai Pangsakulyanont
a9cde864fa
merge with stops fix
2011-03-31 23:31:29 +07:00
Thai Pangsakulyanont
22e2c8f625
fix stops bug
...
on stops longer than 1 seconds, iStepSearchRows is 0.
the fix is to look backwards in addition to looking forwards.
2011-03-31 23:31:13 +07:00
Thai Pangsakulyanont
c0acb4e336
fix: stops in warps are judged, but not delays
2011-03-27 15:56:40 +07:00
Thai Pangsakulyanont
42893d2dc2
name changes
2011-03-27 15:11:27 +07:00
Thai Pangsakulyanont
ac336215bd
[warps] allow stops inside warps and convert high bpm to warps
...
+ sometimes there are delays/stops in high BPM sections,
they have to be handled inside a warp to be able to convert
it easily.
+ on the stopped / delayed rows with warps, judging become
enabled for that row.
Issues:
+ the bpm threshould is hardcoded (right now it's 400000.0).
someone change it please.
+ slight off-sync from conversion. haven't figured out how to
work around it yet.
2011-03-26 22:07:24 +07:00
Thai Pangsakulyanont
bfd7e9c914
[warps] merge
2011-03-26 14:53:27 +07:00
Thai Pangsakulyanont
ff739605ec
[warps] Some simfiles change BPM after the warp, so should keep the positive BPM changes. Example simfile: Tsusurvivorgamush.
2011-03-26 14:51:30 +07:00
Thai Pangsakulyanont
eed0be6fe0
[warps] ScaleRegion, InsertRows, DeleteRows to make it point warps to the right place.
2011-03-26 14:21:06 +07:00
Thai Pangsakulyanont
15fd68a7f0
merge
2011-03-26 13:43:53 +07:00
Thai Pangsakulyanont
e66b0cbf39
[warps] judgement fix
...
+ iStepSearchRows is now seconds-based.
+ GetClosestNonEmptyRowDirectional and GetClosestNoteDirectional no longer return row in warps.
2011-03-26 13:42:41 +07:00
Thai Pangsakulyanont
f4ecfd08f9
[warps] Fix IsWarpAtRow.
2011-03-25 23:40:03 +07:00
Thai Pangsakulyanont
4316579e89
[warps] my attempt at making warps work. see commit message.
...
+ TimingData: rewrote GetBeatAndBPSFromElapsedTimeNoOffset and GetBeatFromElapsedTimeNoOffset
to make it simpler and compute times correctly, by going through 3 arrays at the same time.
+ TimingData: added TimingData::IsWarpAtRow(int) just in case.
+ The skipping part is now handled by TimingData.
Current issues:
+ the rewritten function does not check if the vectors are sorted.
+ if you press the notes after the skip before the skip is reached, the notes in the warp
range got hit instead because m_iWarpBeginRow was not set before the warp is reached.
+ the notes after the skipped part are not judged if hit before the warp is reached and
the warp is big enough.
2011-03-25 23:19:31 +07:00
Thai Pangsakulyanont
da20a87814
delete m_pTextSectionCount in destructor.
2011-03-25 13:22:49 +07:00
Thai Pangsakulyanont
6f504f6317
merge with "[ " stripping code
2011-03-23 12:06:04 +07:00
Thai Pangsakulyanont
aab30fbfa1
Remove trailing " [" from common substring when loading BMS files.
2011-03-23 09:59:39 +07:00
Thai Pangsakulyanont
a044bf149e
Merge with PMS loading code. Though the notes load now, the samples are in Microsoft ADPCM which can't be loaded correctly at this time.
2011-03-21 01:51:04 +07:00
Thai Pangsakulyanont
255b3444aa
Add the Pop'n #PLAYER 3 cases to BmsLoader too.
2011-03-20 09:25:45 +07:00
Thai Pangsakulyanont
fb56c8762d
some PMS files have #PLAYER set to 3
2011-03-20 09:24:47 +07:00
Thai Pangsakulyanont
31f7b16f47
Add *.bml to BMSLoader::GetApplicableFiles. BML stands for Be-Music Longnote.
...
Because it is an extension to BMS, so most apps save them with bms extension anyway,
there exist some convertors that output to .bml files however.
2011-03-19 20:57:38 +07:00
Thai Pangsakulyanont
8d80ddedf2
Compress/Expand shall not break apart hold notes that overlaps the start/end marker.
2011-03-19 19:38:45 +07:00
Thai Pangsakulyanont
a9af35d94e
Make compress/expand preserve timing data by also adjusting BPM changes between start and end marker. The adjusting part is at TimingData::ScaleRegion.
2011-03-19 18:58:44 +07:00
Thai Pangsakulyanont
dc1be26231
Added my changes to the changelog. Put it on 20110316 because I pushed to sm-ssc on that day.
2011-03-18 22:32:00 +07:00
Thai Pangsakulyanont
f044f15444
commit
2011-03-18 12:28:31 +07:00
Thai Pangsakulyanont
c2fe12120c
fixed missing autokeysounds when they are inserted on the tail of a hold note (they are removed)
2011-03-18 12:25:20 +07:00
Thai Pangsakulyanont
af425e798b
merge
2011-03-18 01:21:37 +07:00
Thai Pangsakulyanont
87109a1a66
+ make it support o2mania-style notecharts when playing on beat_single7
...
+ comments cleanup
2011-03-18 01:19:06 +07:00
Thai Pangsakulyanont
e3aa689b7d
Make it play the right keysound on press. Improvements on hold notes.
2011-03-16 23:50:53 +07:00
Thai Pangsakulyanont
f1d5a13df8
merge
2011-03-16 18:03:17 +07:00
Thai Pangsakulyanont
b21487b8fa
fix some misaligned charts by making it ignore time signatures before notes.
...
for full explanation see the diff.
2011-03-16 17:44:54 +07:00
Thai Pangsakulyanont
b26867a52c
remove unused variables from PlaceAutoKeysound (5=>3)
2011-03-16 17:02:05 +07:00
Thai Pangsakulyanont
606e6ffce3
sData->nData in one more place
2011-03-16 10:56:51 +07:00
Thai Pangsakulyanont
52c2629868
merge+fix NotesLoaderBMS.cpp
2011-03-15 21:57:04 +07:00
Thai Pangsakulyanont
742304fb73
fix crash
2011-03-10 00:36:23 +07:00
Thai Pangsakulyanont
c1f4967f1c
merge
...
+ support o2mania style BMS (7 keys)
+ move notes to autokeysound when reducing tracks
2011-03-09 19:24:15 +07:00
Thai Pangsakulyanont
0575e73b1e
It wasn't there! I modified the wrong place!
2011-03-01 16:52:59 +07:00
Thai Pangsakulyanont
265c511a60
Better BPM loading!
2011-03-01 16:52:28 +07:00
Thai Pangsakulyanont
43313b76f2
roll notes volume
2011-02-26 12:39:30 +07:00
Thai Pangsakulyanont
37384c9f2f
THIS IS MERGE
2011-02-26 01:19:54 +07:00
Thai Pangsakulyanont
686869f0a3
lol break
2011-02-25 20:43:35 +07:00