[splittiming] temporarily rename these functions to make sure that we don't call the wrong one.
after it's settled we can rename it back.
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+4
-4
@@ -341,20 +341,20 @@ public:
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* @brief Retrieve the beat based on the specified time.
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* @param fElapsedTime the amount of time since the Song started.
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* @return the appropriate beat. */
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float GetBeatFromElapsedTime( float fElapsedTime ) const
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float SongGetBeatFromElapsedTime( float fElapsedTime ) const
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{
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return m_SongTiming.GetBeatFromElapsedTime( fElapsedTime );
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}
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float GetBeatFromElapsedTime( float fElapsedTime, const Steps &steps ) const
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float StepsGetBeatFromElapsedTime( float fElapsedTime, const Steps &steps ) const
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{
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return steps.m_Timing.GetBeatFromElapsedTime( fElapsedTime );
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}
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float GetElapsedTimeFromBeat( float fBeat ) const
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float SongGetElapsedTimeFromBeat( float fBeat ) const
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{
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return m_SongTiming.GetElapsedTimeFromBeat( fBeat );
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}
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float GetElapsedTimeFromBeat( float fBeat, const Steps &steps ) const
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float StepsGetElapsedTimeFromBeat( float fBeat, const Steps &steps ) const
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{
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return steps.m_Timing.GetElapsedTimeFromBeat( fBeat );
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}
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