this might work for the offsynced keysounds issue.

This commit is contained in:
Thai Pangsakulyanont
2011-04-17 16:55:01 +07:00
parent 222c935c97
commit b687c859bb
+1 -1
View File
@@ -99,7 +99,7 @@ void AutoKeysounds::LoadAutoplaySoundsInto( RageSoundReader_Chain *pChain )
if( tn[pn].iKeysoundIndex >= 0 )
{
RString sKeysoundFilePath = sSongDir + pSong->m_vsKeysoundFile[tn[pn].iKeysoundIndex];
float fSeconds = pSong->m_Timing.GetElapsedTimeFromBeatNoOffset( NoteRowToBeat(iRow) );
float fSeconds = pSong->m_Timing.GetElapsedTimeFromBeatNoOffset( NoteRowToBeat(iRow) ) + SOUNDMAN->GetPlayLatency();
float fPan = 0;
if( !bSoundIsGlobal )