[splittiming] make setting beat0offset in ScreenEdit's edit timing data menu work.

This commit is contained in:
Thai Pangsakulyanont
2011-05-16 12:32:23 +07:00
parent f8f47c002b
commit 0904892202
+1 -5
View File
@@ -3133,11 +3133,7 @@ static void ChangeArtistTranslit( const RString &sNew )
static void ChangeBeat0Offset( const RString &sNew )
{
TimingData &timing = GAMESTATE->m_pCurSong->m_SongTiming;
if( GAMESTATE->m_bIsEditorStepTiming )
{
timing = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing;
}
TimingData &timing = GAMESTATE->m_bIsEditorStepTiming ? GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing : GAMESTATE->m_pCurSong->m_SongTiming;
timing.m_fBeat0OffsetInSeconds = StringToFloat( sNew );
}