Move the reset code to SongPosition.
This commit is contained in:
+5
-10
@@ -893,22 +893,17 @@ const float GameState::MUSIC_SECONDS_INVALID = -5000.0f;
|
||||
|
||||
void GameState::ResetMusicStatistics()
|
||||
{
|
||||
m_fMusicSeconds = 0; // MUSIC_SECONDS_INVALID;
|
||||
// todo: move me to FOREACH_EnabledPlayer( p ) after [NUM_PLAYERS]ing
|
||||
m_fSongBeat = 0;
|
||||
m_fSongBeatNoOffset = 0;
|
||||
m_fCurBPS = 10;
|
||||
//m_bStop = false;
|
||||
m_bFreeze = false;
|
||||
m_bDelay = false;
|
||||
m_iWarpBeginRow = -1; // Set to -1 because some song may want to warp to row 0. -aj
|
||||
m_fWarpDestination = -1; // Set when a warp is encountered. also see above. -aj
|
||||
m_Position.Reset();
|
||||
|
||||
m_fMusicSecondsVisible = 0;
|
||||
m_fSongBeatVisible = 0;
|
||||
Actor::SetBGMTime( 0, 0, 0, 0 );
|
||||
|
||||
FOREACH_PlayerNumber( p )
|
||||
{
|
||||
m_pPlayerState[p]->ClearHopoState();
|
||||
m_pPlayerState[p]->m_Position.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void GameState::ResetStageStatistics()
|
||||
|
||||
+1
-1
@@ -618,7 +618,7 @@ float FindFirstDisplayedBeat( const PlayerState* pPlayerState, int iDrawDistance
|
||||
bBoomerang = (fAccels[PlayerOptions::ACCEL_BOOMERANG] != 0);
|
||||
}
|
||||
|
||||
while( fFirstBeatToDraw < m_pPlayerState->m_Position.m_fSongBeat )
|
||||
while( fFirstBeatToDraw < pPlayerState->m_Position.m_fSongBeat )
|
||||
{
|
||||
bool bIsPastPeakYOffset;
|
||||
float fPeakYOffset;
|
||||
|
||||
@@ -46,6 +46,22 @@ void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData
|
||||
|
||||
}
|
||||
|
||||
void SongPosition::Reset()
|
||||
{
|
||||
|
||||
m_fMusicSeconds = 0; // MUSIC_SECONDS_INVALID;
|
||||
// todo: move me to FOREACH_EnabledPlayer( p ) after [NUM_PLAYERS]ing
|
||||
m_fSongBeat = 0;
|
||||
m_fSongBeatNoOffset = 0;
|
||||
m_fCurBPS = 10;
|
||||
//m_bStop = false;
|
||||
m_bFreeze = false;
|
||||
m_bDelay = false;
|
||||
m_iWarpBeginRow = -1; // Set to -1 because some song may want to warp to row 0. -aj
|
||||
m_fWarpDestination = -1; // Set when a warp is encountered. also see above. -aj
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @file
|
||||
* @author Thai Pangsakulyanont (c) 2011
|
||||
|
||||
@@ -32,6 +32,7 @@ class SongPosition
|
||||
float m_fWarpDestination;
|
||||
RageTimer m_LastBeatUpdate; // time of last m_fSongBeat, etc. update
|
||||
|
||||
void Reset();
|
||||
void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer );
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user