[warps] my attempt at making warps work. see commit message.
+ TimingData: rewrote GetBeatAndBPSFromElapsedTimeNoOffset and GetBeatFromElapsedTimeNoOffset to make it simpler and compute times correctly, by going through 3 arrays at the same time. + TimingData: added TimingData::IsWarpAtRow(int) just in case. + The skipping part is now handled by TimingData. Current issues: + the rewritten function does not check if the vectors are sorted. + if you press the notes after the skip before the skip is reached, the notes in the warp range got hit instead because m_iWarpBeginRow was not set before the warp is reached. + the notes after the skipped part are not judged if hit before the warp is reached and the warp is big enough.
This commit is contained in:
+3
-1
@@ -962,7 +962,8 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
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ASSERT_M( m_fSongBeat > -2000, ssprintf("Song beat %f at %f seconds", m_fSongBeat, fPositionSeconds) );
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//if( m_iWarpBeginRow != -1 || m_iWarpEndRow == -1 )
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/*
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if( m_iWarpBeginRow != -1 && m_fWarpDestination > 0.0f )
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{
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float fWarpLength = m_fWarpDestination-NoteRowToBeat(m_iWarpBeginRow);
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@@ -973,6 +974,7 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
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BeatToNoteRow(m_fWarpDestination));
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fPositionSeconds += (fWarpLength * m_fCurBPS);
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}
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*/
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m_fMusicSeconds = fPositionSeconds;
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+2
-7
@@ -2522,8 +2522,8 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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{
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//LOG->Trace( "Steps::UpdateTapNotesMissedOlderThan(%f)", fMissIfOlderThanThisBeat );
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int iMissIfOlderThanThisRow;
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const float fEarliestTime = GAMESTATE->m_fMusicSeconds - fMissIfOlderThanSeconds;
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{
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const float fEarliestTime = GAMESTATE->m_fMusicSeconds - fMissIfOlderThanSeconds;
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bool bFreeze, bDelay;
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float fMissIfOlderThanThisBeat;
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float fThrowAway;
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@@ -2550,7 +2550,7 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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if( !NeedsTapJudging(tn) )
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continue;
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// Ignore all notes that are skipped via WARPS.
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if( iter.Row() >= GAMESTATE->m_iWarpBeginRow && iter.Row() < BeatToNoteRow(GAMESTATE->m_fWarpDestination) )
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continue;
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@@ -2568,11 +2568,6 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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}
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else
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{
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// warp hackery: don't score notes within the warp region.
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// (Only useful when QuirksMode is enabled.) -aj
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if( iter.Row() >= GAMESTATE->m_iWarpBeginRow && iter.Row() < BeatToNoteRow(GAMESTATE->m_fWarpDestination) )
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continue;
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tn.result.tns = TNS_Miss;
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}
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}
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+184
-173
@@ -341,6 +341,18 @@ int TimingData::GetWarpSegmentIndexAtRow( int iNoteRow ) const
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return static_cast<int>(i);
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}
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bool TimingData::IsWarpAtRow( int iNoteRow ) const
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{
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unsigned i;
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for( i=0; i<m_WarpSegments.size(); i++ )
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{
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const WarpSegment& s = m_WarpSegments[i];
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if( s.m_iStartRow >= iNoteRow )
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return iNoteRow < BeatToNoteRow(m_WarpSegments[i].m_fEndBeat);
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}
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return false;
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}
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int TimingData::GetTimeSignatureSegmentIndexAtRow( int iRow ) const
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{
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unsigned i;
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@@ -451,150 +463,116 @@ void TimingData::GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatO
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GetBeatAndBPSFromElapsedTimeNoOffset( fElapsedTime, fBeatOut, fBPSOut, bFreezeOut, bDelayOut, iWarpBeginOut, fWarpLengthOut );
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}
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void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpLengthOut ) const
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enum
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{
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// LOG->Trace( "GetBeatAndBPSFromElapsedTime( fElapsedTime = %f )", fElapsedTime );
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const float fTime = fElapsedTime;
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fElapsedTime += m_fBeat0OffsetInSeconds;
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FOUND_WARP,
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FOUND_WARP_DESTINATION,
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FOUND_BPM_CHANGE,
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FOUND_STOP,
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FOUND_MARKER,
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NOT_FOUND
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};
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for( unsigned i=0; i<m_BPMSegments.size(); i++ ) // foreach BPMSegment
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void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpDestinationOut ) const
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{
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vector<BPMSegment>::const_iterator itBPMS = m_BPMSegments.begin();
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vector<WarpSegment>::const_iterator itWS = m_WarpSegments.begin();
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vector<StopSegment>::const_iterator itSS = m_StopSegments.begin();
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bFreezeOut = false;
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bDelayOut = false;
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iWarpBeginOut = -1;
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int iLastRow = 0;
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float fLastTime = -m_fBeat0OffsetInSeconds;
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float fBPS = GetBPMAtRow(0) / 60.0;
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float bIsWarping = false;
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float fWarpDestination = 0.0;
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for( ;; )
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{
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const int iStartRowThisSegment = m_BPMSegments[i].m_iStartRow;
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const float fStartBeatThisSegment = NoteRowToBeat( iStartRowThisSegment );
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const bool bIsFirstBPMSegment = i==0;
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const bool bIsLastBPMSegment = i==m_BPMSegments.size()-1;
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const int iStartRowNextSegment = bIsLastBPMSegment ? MAX_NOTE_ROW : m_BPMSegments[i+1].m_iStartRow;
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const float fStartBeatNextSegment = NoteRowToBeat( iStartRowNextSegment );
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const float fBPS = m_BPMSegments[i].m_fBPS;
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for( unsigned j=0; j<m_StopSegments.size(); j++ ) // foreach freeze
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int iEventRow = INT_MAX;
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int iEventType = NOT_FOUND;
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if( bIsWarping && BeatToNoteRow(fWarpDestination) < iEventRow )
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{
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const bool bIsDelay = m_StopSegments[j].m_bDelay;
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if( !bIsFirstBPMSegment && iStartRowThisSegment >= m_StopSegments[j].m_iStartRow )
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continue;
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if( !bIsLastBPMSegment && m_StopSegments[j].m_iStartRow > iStartRowNextSegment )
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continue;
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// this freeze lies within this BPMSegment
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const int iRowsBeatsSinceStartOfSegment = m_StopSegments[j].m_iStartRow - iStartRowThisSegment;
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const float fBeatsSinceStartOfSegment = NoteRowToBeat(iRowsBeatsSinceStartOfSegment);
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const float fFreezeStartSecond = fBeatsSinceStartOfSegment / fBPS;
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// modified for delays
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if( !bIsDelay && fFreezeStartSecond >= fElapsedTime )
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break;
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if( bIsDelay && fFreezeStartSecond > fElapsedTime )
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break;
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// the freeze segment is <= current time
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fElapsedTime -= m_StopSegments[j].m_fStopSeconds;
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if( (fFreezeStartSecond >= fElapsedTime && !bIsDelay) ||
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(fFreezeStartSecond > fElapsedTime && bIsDelay) )
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iEventRow = BeatToNoteRow(fWarpDestination);
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iEventType = FOUND_WARP_DESTINATION;
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}
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if( itWS != m_WarpSegments.end() && itWS->m_iStartRow < iEventRow )
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{
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iEventRow = itWS->m_iStartRow;
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iEventType = FOUND_WARP;
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}
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if( itBPMS != m_BPMSegments.end() && itBPMS->m_iStartRow < iEventRow )
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{
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iEventRow = itBPMS->m_iStartRow;
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iEventType = FOUND_BPM_CHANGE;
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}
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if( itSS != m_StopSegments.end() && itSS->m_iStartRow < iEventRow )
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{
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iEventRow = itSS->m_iStartRow;
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iEventType = FOUND_STOP;
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}
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if( iEventType == NOT_FOUND )
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{
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break;
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}
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float fTimeToNextEvent = bIsWarping ? 0 : NoteRowToBeat( iEventRow - iLastRow ) / fBPS;
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float fNextEventTime = fLastTime + fTimeToNextEvent;
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if ( fElapsedTime < fNextEventTime )
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{
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break;
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}
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fLastTime = fNextEventTime;
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switch( iEventType )
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{
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case FOUND_WARP_DESTINATION:
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bIsWarping = false;
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break;
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case FOUND_WARP:
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bIsWarping = true;
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if( itWS->m_fEndBeat > fWarpDestination )
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{
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fWarpDestination = itWS->m_fEndBeat;
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}
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iWarpBeginOut = iEventRow;
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fWarpDestinationOut = fWarpDestination;
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itWS ++;
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break;
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case FOUND_BPM_CHANGE:
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fBPS = itBPMS->m_fBPS;
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itBPMS ++;
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break;
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case FOUND_STOP:
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fTimeToNextEvent = bIsWarping ? 0 : itSS->m_fStopSeconds;
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fNextEventTime = fLastTime + fTimeToNextEvent;
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const bool bIsDelay = itSS->m_bDelay;
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if ( fElapsedTime < fNextEventTime )
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{
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// The time lies within the stop.
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fBeatOut = NoteRowToBeat(m_StopSegments[j].m_iStartRow);
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fBPSOut = fBPS;
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bFreezeOut = !bIsDelay;
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bDelayOut = bIsDelay;
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//iWarpBeginOut = -1;
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//fWarpLengthOut = -1;
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bDelayOut = bIsDelay;
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fBeatOut = NoteRowToBeat( itSS->m_iStartRow );
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fBPSOut = fBPS;
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return;
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}
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fLastTime = fNextEventTime;
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itSS ++;
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break;
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}
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// by this point we should have the warps in their own place.
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for( unsigned j=0; j<m_WarpSegments.size(); j++ ) // foreach warp
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{
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if( !bIsFirstBPMSegment && iStartRowThisSegment >= m_WarpSegments[j].m_iStartRow )
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continue;
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if( !bIsLastBPMSegment && m_WarpSegments[j].m_iStartRow > iStartRowNextSegment )
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continue;
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/*
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const int iRowsBeatsSinceStartOfSegment = m_WarpSegments[j].m_iStartRow - iStartRowThisSegment;
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const float fBeatsSinceStartOfSegment = NoteRowToBeat(iRowsBeatsSinceStartOfSegment);
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const float fWarpStartSecond = fBeatsSinceStartOfSegment / fBPS;
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*/
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// the freeze segment is <= current time
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//fElapsedTime -= m_WarpSegments[j].m_fEndBeat;
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// this warp lies within this BPMSegment.
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/*
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if( fWarpStartSecond >= fElapsedTime )
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{
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// this WarpSegment IS the current segment.
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// don't know how to properly handle beatout -aj
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//fBeatOut = NoteRowToBeat(m_WarpSegments[j].m_iStartRow);
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fBeatOut = fStartBeatThisSegment + fElapsedTime*fBPS;
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fBPSOut = m_BPMSegments[i+1].m_fBPS;
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bFreezeOut = false;
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bDelayOut = false;
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iWarpBeginOut = m_WarpSegments[j].m_iStartRow;
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fWarpLengthOut = m_WarpSegments[j].m_fEndBeat;
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return;
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}
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*/
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}
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const float fBeatsInThisSegment = fStartBeatNextSegment - fStartBeatThisSegment;
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const float fSecondsInThisSegment = fBeatsInThisSegment / fBPS;
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//if(fBPS < 0.0f)
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/*
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if(fStartBeatThisSegment == 445.500f || fStartBeatThisSegment == 449.500)
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{
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LOG->Trace( ssprintf("segment (beat %f) beats: %f / seconds: %f / BPS: %f",fStartBeatThisSegment,fBeatsInThisSegment,fSecondsInThisSegment,fBPS) );
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}
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*/
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if( bIsLastBPMSegment || fElapsedTime <= fSecondsInThisSegment )
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{
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// this BPMSegment IS the current segment.
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fBeatOut = fStartBeatThisSegment + fElapsedTime*fBPS;
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fBPSOut = fBPS;
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bFreezeOut = false;
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bDelayOut = false;
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//iWarpBeginOut;
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//fWarpLengthOut;
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return;
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}
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// this BPMSegment is NOT the current segment.
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fElapsedTime -= fSecondsInThisSegment;
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// xxx: negative testing [aj]
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/*
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//if(fBPS < 0.0f)
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if( (fStartBeatNextSegment >= 445.490f && fStartBeatNextSegment <= 453.72f) || fBPS < 0.0f )
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{
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//LOG->Trace( ssprintf("beat %f is %f BPS (%f BPM)",fBeatOut,fBPSOut,fBPSOut*60.0f) );
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//LOG->Trace( ssprintf("start beat %f + elapsed time %f",fStartBeatThisSegment,fElapsedTime) );
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//LOG->Trace( ssprintf("elapsed time is now %f",fElapsedTime) );
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}
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*/
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iLastRow = iEventRow;
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}
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// If we get here, something has gone wrong. Is everything sorted?
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vector<BPMSegment> vBPMS = m_BPMSegments;
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vector<StopSegment> vSS = m_StopSegments;
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vector<WarpSegment> vWS = m_WarpSegments;
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vector<TimeSignatureSegment> vTSS = m_vTimeSignatureSegments;
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vector<TickcountSegment> vTS = m_TickcountSegments;
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vector<ComboSegment> vCS = m_ComboSegments;
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sort( vBPMS.begin(), vBPMS.end() );
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sort( vSS.begin(), vSS.end() );
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sort( vWS.begin(), vWS.end() );
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sort( vTSS.begin(), vTSS.end() );
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sort( vTS.begin(), vTS.end() );
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sort( vCS.begin(), vCS.end() );
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ASSERT_M( vBPMS == m_BPMSegments, "The BPM segments were not sorted!" );
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ASSERT_M( vSS == m_StopSegments, "The Stop segments were not sorted!" );
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ASSERT_M( vWS == m_WarpSegments, "The Warp segments were not sorted!" );
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ASSERT_M( vTSS == m_vTimeSignatureSegments, "The Time Signature segments were not sorted!" );
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ASSERT_M( vTS == m_TickcountSegments, "The Tickcount segments were not sorted!" );
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ASSERT_M( vCS == m_ComboSegments, "The Combo segments were not sorted!" );
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FAIL_M( ssprintf("Failed to find the appropriate segment for elapsed time %f.", fTime) );
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fBeatOut = NoteRowToBeat( iLastRow ) + (fElapsedTime - fLastTime) * fBPS;
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fBPSOut = fBPS;
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}
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float TimingData::GetElapsedTimeFromBeat( float fBeat ) const
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{
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return TimingData::GetElapsedTimeFromBeatNoOffset( fBeat ) - PREFSMAN->m_fGlobalOffsetSeconds;
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@@ -602,53 +580,86 @@ float TimingData::GetElapsedTimeFromBeat( float fBeat ) const
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float TimingData::GetElapsedTimeFromBeatNoOffset( float fBeat ) const
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{
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float fElapsedTime = 0;
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fElapsedTime -= m_fBeat0OffsetInSeconds;
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int iRow = BeatToNoteRow(fBeat);
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for( unsigned j=0; j<m_StopSegments.size(); j++ ) // foreach freeze
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vector<BPMSegment>::const_iterator itBPMS = m_BPMSegments.begin();
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vector<WarpSegment>::const_iterator itWS = m_WarpSegments.begin();
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vector<StopSegment>::const_iterator itSS = m_StopSegments.begin();
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int iLastRow = 0;
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float fLastTime = -m_fBeat0OffsetInSeconds;
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float fBPS = GetBPMAtRow(0) / 60.0;
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float bIsWarping = false;
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float fWarpDestination = 0.0;
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for( ;; )
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{
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/* A traditional stop has the beat happening before the stop. (>=)
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* A Pump delay acts differently: the pause is before the beat. (>)
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*/
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if( ( m_StopSegments[j].m_iStartRow >= iRow && !m_StopSegments[j].m_bDelay ) ||
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( m_StopSegments[j].m_iStartRow > iRow && m_StopSegments[j].m_bDelay ) )
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int iEventRow = INT_MAX;
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int iEventType = NOT_FOUND;
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if( bIsWarping && BeatToNoteRow(fWarpDestination) < iEventRow )
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{
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iEventRow = BeatToNoteRow(fWarpDestination);
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iEventType = FOUND_WARP_DESTINATION;
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}
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if( itWS != m_WarpSegments.end() && itWS->m_iStartRow < iEventRow )
|
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{
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iEventRow = itWS->m_iStartRow;
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iEventType = FOUND_WARP;
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}
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if( itBPMS != m_BPMSegments.end() && itBPMS->m_iStartRow < iEventRow )
|
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{
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iEventRow = itBPMS->m_iStartRow;
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iEventType = FOUND_BPM_CHANGE;
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}
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if( itSS != m_StopSegments.end() && itSS->m_bDelay && itSS->m_iStartRow < iEventRow )
|
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{
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iEventRow = itSS->m_iStartRow;
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iEventType = FOUND_STOP;
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}
|
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if( BeatToNoteRow(fBeat) < iEventRow )
|
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{
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iEventRow = BeatToNoteRow(fBeat);
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iEventType = FOUND_MARKER;
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}
|
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if( itSS != m_StopSegments.end() && !itSS->m_bDelay && itSS->m_iStartRow < iEventRow )
|
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{
|
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iEventRow = itSS->m_iStartRow;
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iEventType = FOUND_STOP;
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}
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float fTimeToNextEvent = bIsWarping ? 0 : NoteRowToBeat( iEventRow - iLastRow ) / fBPS;
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float fNextEventTime = fLastTime + fTimeToNextEvent;
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fLastTime = fNextEventTime;
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switch( iEventType )
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{
|
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case FOUND_WARP_DESTINATION:
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bIsWarping = false;
|
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break;
|
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fElapsedTime += m_StopSegments[j].m_fStopSeconds;
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}
|
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|
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for( unsigned i=0; i<m_BPMSegments.size(); i++ ) // foreach BPMSegment
|
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{
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const bool bIsLastBPMSegment = i==m_BPMSegments.size()-1;
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const float fBPS = m_BPMSegments[i].m_fBPS;
|
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|
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if( bIsLastBPMSegment )
|
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{
|
||||
fElapsedTime += NoteRowToBeat( iRow ) / fBPS;
|
||||
case FOUND_WARP:
|
||||
bIsWarping = true;
|
||||
if( itWS->m_fEndBeat > fWarpDestination )
|
||||
{
|
||||
fWarpDestination = itWS->m_fEndBeat;
|
||||
}
|
||||
itWS ++;
|
||||
break;
|
||||
case FOUND_BPM_CHANGE:
|
||||
fBPS = itBPMS->m_fBPS;
|
||||
itBPMS ++;
|
||||
break;
|
||||
case FOUND_STOP:
|
||||
fTimeToNextEvent = bIsWarping ? 0 : itSS->m_fStopSeconds;
|
||||
fNextEventTime = fLastTime + fTimeToNextEvent;
|
||||
fLastTime = fNextEventTime;
|
||||
itSS ++;
|
||||
break;
|
||||
case FOUND_MARKER:
|
||||
return fLastTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
const int iStartIndexThisSegment = m_BPMSegments[i].m_iStartRow;
|
||||
const int iStartIndexNextSegment = m_BPMSegments[i+1].m_iStartRow;
|
||||
const int iRowsInThisSegment = min( iStartIndexNextSegment - iStartIndexThisSegment, iRow );
|
||||
fElapsedTime += NoteRowToBeat( iRowsInThisSegment ) / fBPS;
|
||||
iRow -= iRowsInThisSegment;
|
||||
}
|
||||
|
||||
if( iRow <= 0 )
|
||||
return fElapsedTime;
|
||||
iLastRow = iEventRow;
|
||||
}
|
||||
|
||||
/*
|
||||
for( unsigned i=0; i<m_WarpSegments.size(); i++ ) // foreach WarpSegment
|
||||
{
|
||||
// todo: is this correct? -aj
|
||||
const int iWarpToRow = m_WarpSegments[i].m_iEndRow;
|
||||
fElapsedTime += NoteRowToBeat( iWarpToRow );
|
||||
}
|
||||
*/
|
||||
|
||||
return fElapsedTime;
|
||||
|
||||
// won't reach here, unless BeatToNoteRow(fBeat == INT_MAX) (impossible)
|
||||
|
||||
}
|
||||
|
||||
void TimingData::ScaleRegion( float fScale, int iStartIndex, int iEndIndex, bool bAdjustBPM )
|
||||
|
||||
+7
-1
@@ -923,6 +923,12 @@ public:
|
||||
* @return the index in question.
|
||||
*/
|
||||
int GetWarpSegmentIndexAtBeat( float fBeat ) const { return GetWarpSegmentIndexAtRow( BeatToNoteRow( fBeat ) ); }
|
||||
/**
|
||||
* @brief Checks if the row is inside a warp.
|
||||
* @param iRow the row to focus on.
|
||||
* @return true if the row is inside a warp, false otherwise.
|
||||
*/
|
||||
bool IsWarpAtRow( int iRow ) const;
|
||||
/**
|
||||
* @brief Add the WarpSegment to the TimingData.
|
||||
* @param seg the new WarpSegment.
|
||||
@@ -1051,7 +1057,7 @@ public:
|
||||
}
|
||||
float GetElapsedTimeFromBeat( float fBeat ) const;
|
||||
|
||||
void GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &iWarpLengthOut ) const;
|
||||
void GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpDestinationOut ) const;
|
||||
float GetBeatFromElapsedTimeNoOffset( float fElapsedTime ) const // shortcut for places that care only about the beat
|
||||
{
|
||||
float fBeat, fThrowAway, fThrowAway2;
|
||||
|
||||
Reference in New Issue
Block a user