Commit Graph

75 Commits

Author SHA1 Message Date
Flameshadowxeroshin c2bc9d1ff3 if you fail to reach the top the more you break the more you drop. try it again. try it again. 2012-07-22 12:05:19 -05:00
Flameshadowxeroshin 2b21a91f91 Add ResetSelection binding to MusicWheel, add MusicWheel to Luadocs 2012-07-22 11:44:45 -05:00
AJ Kelly f8a2b60b79 update lua.xml for alpha 3; no need to worry about repacking 2012-07-11 19:45:31 -05:00
AJ Kelly 26890e5612 update lua documentation 2012-07-09 19:25:57 -05:00
AJ Kelly d46ddd5331 update lua documentation, fix formatting on PlayerStageStats 2012-06-08 00:14:08 -05:00
AJ Kelly 10cf5cfad0 update lua documentation. also, the schema validator moved; updated its location 2012-04-02 15:14:48 -05:00
AJ Kelly 7d820efbb6 update luadocs 2012-03-20 19:47:50 -05:00
AJ Kelly 9cf9e3449c update luadocs 2012-02-20 17:56:38 -06:00
AJ Kelly 6ecafcf4bd update lua docs 2012-01-12 13:25:55 -06:00
AJ Kelly 68bd6bab4a update lua docs 2011-12-29 11:16:54 -06:00
Jason Felds 1376a46b01 Add the GAMESTATE:InStepEditor LUA binding. 2011-12-12 18:49:10 -05:00
AJ Kelly 6919da8e5a [PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f). 2011-11-27 05:02:39 -06:00
AJ Kelly e78f25d6d3 update lua documentation 2011-11-26 05:37:14 -06:00
Flameshadowxeroshin 9d8a95b51a eh 2011-11-21 03:04:09 +00:00
Jason Felds 34f3ff2c31 Add RefreshNoteSkinData lua binding.
If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
Jason Felds f059797f51 Properly add GetArchName() lua binding. 2011-11-02 02:28:47 -04:00
Jason Felds 81fc6bc24d Add the AppHasFocus lua binding. 2011-11-01 23:49:50 -04:00
Jason Felds bbec5842f6 Add the ResetPlayerOptions lua binding. 2011-10-29 11:43:49 -04:00
Jason Felds 9e486bec32 [backwards] Add option, Lua call GetBackwards(). 2011-10-16 15:41:26 -04:00
Jason Felds 9f3993b4ab Add the PlayMusicPart lua binding.
Required params are musicPath, musicStart, and musicLength.
Optional params are fadeIn and fadeOut in that order.
2011-10-08 11:41:05 -04:00
Jason Felds 6a393dc6f6 Add new RageDisplay bindings:
GetFPS()
GetVPF()
GetCumFPS()
2011-10-07 21:14:39 -04:00
AJ Kelly 954a5d5072 update lua docs 2011-10-06 12:39:32 -05:00
Jason Felds a67ee09abf Added two new Lua bindings to Song.
GetSampleStart()
  GetSampleLength()
2011-09-18 14:41:28 -04:00
Jason Felds 75d1c672c8 Added IsSongLocked() Lua binding.
To be honest, I'm wondering if this should be in SongManager
instead of or as well as UnlockManager.
2011-09-16 23:08:50 -04:00
Jason Felds 10f0fa54f2 Added GetNumLockedSongs() Lua binding.
This gets the number of songs that are locked for any reason.

I wonder why the unlocked songs functions say that songs locked
by unlock entries are counted there, but fair enough.
2011-09-16 21:52:27 -04:00
AJ Kelly 68ac5fa87c update luadoc 2011-08-27 17:44:20 -05:00
AJ Kelly 2467eaa09d luadoc 2011-08-20 16:51:48 -05:00
Jason Felds 9ae4516465 Add lua to docs. 2011-07-07 15:18:21 -04:00
Jason Felds e281ca418b New lua function CHARMAN:GetCharacterCount.
How the Characters mod won't display by default if
there are no characters to play with at all.
2011-07-05 19:10:07 -04:00
AJ Kelly d5e19e42ce luadocs checkpoint 2011-07-04 15:56:22 -05:00
Jason Felds 8bc2c38142 Replace #BEAT tags with #SECOND tags.
Split Timing has made this necessary.

Yes, this means another recache.
2011-06-30 01:11:38 -04:00
Jason Felds ad628e8191 New metric: AutoLockEditSteps.
This is mainly for anyone that wants to have
bonus charts available after passing Expert.

This will probably fail if there are bonus charts
after Hard, but no Expert.
2011-06-26 16:10:24 -07:00
Jason Felds adf1fd7129 Umm...Daisu? What did you do? 2011-06-24 17:29:41 -04:00
Alberto Ramos f8f7b10fa9 update again uh 2011-06-24 13:58:07 -06:00
AJ Kelly acda84e4e4 [Actor] Implement compound(length,tweens) in _fallback/02 Actor.lua. also I guess I changed the luadocs? 2011-06-24 14:19:19 -05:00
Alberto Ramos fc647bc63c fuck 2011-06-24 12:39:11 -06:00
Alberto Ramos e2974f85f8 luadoc update 2011-06-24 12:37:01 -06:00
Jason Felds fcf9e335e6 Use StepAttacks instead.
This deprecates the GetSongAttacks lua function.

Next up: make it so that no text is displayed if
Step Attacks are on, but display "No Attacks" if
attacks are turned off.
2011-06-24 12:12:27 -04:00
Jason Felds cde793dc57 Prepare for Steps Attacks.
No changelog entry yet: it's not complete.
2011-06-24 11:09:49 -04:00
Jason Felds 49ac1c362d Add many TimingData bindings. See changelog. 2011-06-15 16:56:01 -04:00
Jason Felds 05a7a24d88 Make the GetPlayerTimingData() binding official.
Hmm...did we never document the Player class
in LuaDocumentation.xml?
2011-06-11 16:24:38 -04:00
AJ Kelly d8cd86af2c lua doc updates 2011-06-11 01:44:00 -05:00
AJ Kelly a8769dc78e update lua.xml 2011-06-04 03:04:32 -05:00
AJ Kelly e07ed2f122 update lua.xml 2011-06-02 11:43:57 -05:00
Jason Felds b36f172462 Added the HasScrollChanges lua binding. 2011-06-01 10:12:10 -04:00
Jason Felds 7fe13ebacb Add the Steps::UsesSplitTiming binding.
Hope this worked right.
2011-05-23 21:31:30 -04:00
AJ Kelly 29a63bcd67 stepmania 5 2011-05-19 03:41:13 -05:00
Jason Felds 60133353c1 [splittiming] Time for FakeSegments.
No, these won't replace Fake Notes.
2011-05-16 02:00:17 -04:00
Jason Felds 640f8fe9fc [splittiming] PlayerOptions -> HasTimingChanges.
Steps gained most of the functionality and lua doc.
Leaving song version in: may still have a use
thanks to #DISPLAYBPM.
2011-05-15 14:05:02 -04:00
Jason Felds 9ffe6166e2 [splittiming] Implement, add lua hook. 2011-05-15 13:48:10 -04:00