Prepare for Steps Attacks.
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@@ -1380,6 +1380,7 @@
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<Function name='GetRadarValues'/>
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<Function name='GetStepsType'/>
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<Function name='GetTimingData'/>
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<Function name='HasAttacks'/>
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<Function name='HasSignificantTimingChanges'/>
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<Function name='IsAPlayerEdit'/>
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<Function name='IsAnEdit'/>
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@@ -3466,8 +3466,11 @@
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<Function name='GetMeter' return='int' arguments=''>
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Returns the numerical difficulty of the Steps.
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</Function>
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<Function name='HasAttacks' return='bool' arguments=''>
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Returns <code>true</code> if the Steps has any attacks.
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</Function>
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<Function name='HasSignificantTimingChanges' return='bool' arguments=''>
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returns <code>true</code> if the song has significant timing changes.
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Returns <code>true</code> if the Steps pattern has significant timing changes.
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</Function>
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<Function name='GetRadarValues' return='RadarValues' arguments='PlayerNumber pn'>
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Returns the complete list of RadarValues for player <code>pn</code>. Use <Link class='RadarValues' function='GetValue' /> to grab a specific value.
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+18
-1
@@ -40,6 +40,11 @@ Steps::~Steps()
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{
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}
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bool Steps::HasAttacks() const
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{
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return !this->m_Attacks.empty();
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}
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unsigned Steps::GetHash() const
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{
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if( parent )
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@@ -463,7 +468,18 @@ public:
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DEFINE_METHOD( IsAPlayerEdit, IsAPlayerEdit() )
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DEFINE_METHOD( UsesSplitTiming, UsesSplitTiming() )
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static int HasSignificantTimingChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasSignificantTimingChanges()); return 1; }
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static int HasSignificantTimingChanges( T* p, lua_State *L )
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{
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lua_pushboolean(L, p->HasSignificantTimingChanges());
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return 1;
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}
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static int HasAttacks( T* p, lua_State *L )
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{
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lua_pushboolean(L, p->HasAttacks());
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return 1;
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}
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static int GetRadarValues( T* p, lua_State *L )
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{
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@@ -500,6 +516,7 @@ public:
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ADD_METHOD( GetHash );
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ADD_METHOD( GetMeter );
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ADD_METHOD( HasSignificantTimingChanges );
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ADD_METHOD( HasAttacks );
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ADD_METHOD( GetRadarValues );
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ADD_METHOD( GetTimingData );
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//ADD_METHOD( GetSMNoteData );
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+11
@@ -1,6 +1,7 @@
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#ifndef STEPS_H
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#define STEPS_H
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#include "Attack.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "Grade.h"
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@@ -92,6 +93,11 @@ public:
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*/
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RString GetCredit() const { return Real()->m_sCredit; }
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/** @brief The list of attacks. */
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AttackArray m_Attacks;
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/** @brief The stringified list of attacks. */
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vector<RString> m_sAttackString;
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void SetFilename( RString fn ) { m_sFilename = fn; }
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RString GetFilename() const { return m_sFilename; }
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void SetSavedToDisk( bool b ) { DeAutogen(); m_bSavedToDisk = b; }
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@@ -128,6 +134,11 @@ public:
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* @brief Determine if the Steps have any major timing changes during gameplay.
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* @return true if it does, or false otherwise. */
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bool HasSignificantTimingChanges() const;
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/**
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* @brief Determine if the Steps have any attacks.
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* @return true if it does, or false otherwise. */
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bool HasAttacks() const;
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// Lua
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void PushSelf( lua_State *L );
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