Add the GAMESTATE:InStepEditor LUA binding.
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@@ -8,6 +8,10 @@ ________________________________________________________________________________
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StepMania 5.0 $next | 20111xxx
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--------------------------------------------------------------------------------
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2011/12/12
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----------
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* [ScreenEdit] Add the GAMESTATE:InStepEditor LUA binding. [Wolfman2000]
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2011/12/11
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----------
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* [ScreenEdit] Restore cycling the timing segments for jumping between.
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@@ -774,6 +774,7 @@
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<Function name='GetStageSeed'/>
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<Function name='GetWorkoutGoalComplete'/>
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<Function name='HasEarnedExtraStage'/>
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<Function name='InStepEditor'/>
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<Function name='IsAnExtraStage'/>
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<Function name='IsAnyHumanPlayerUsingMemoryCard'/>
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<Function name='IsBattleMode'/>
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@@ -2084,6 +2084,11 @@
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<Function name='HasEarnedExtraStage' return='bool' arguments=''>
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Returns <code>true</code> if an extra stage was earned.
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</Function>
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<Function name='InStepEditor' return='bool' arguments=''>
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Returns <code>true</code> if we are specifically in the Step Editor's
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editing portion. If in recording or playing mode, this will return
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<code>false</code>.
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</Function>
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<Function name='IsAnExtraStage' return='bool' arguments=''>
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Returns <code>true</code> if this is an extra stage.
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</Function>
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@@ -2156,6 +2156,7 @@ public:
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p->m_bMultiplayer = BArg(1);
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return 0;
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}
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DEFINE_METHOD( InStepEditor, m_bInStepEditor );
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DEFINE_METHOD( GetNumMultiplayerNoteFields, m_iNumMultiplayerNoteFields )
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DEFINE_METHOD( ShowW1, ShowW1() )
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@@ -2476,6 +2477,7 @@ public:
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ADD_METHOD( GetMasterPlayerNumber );
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ADD_METHOD( GetMultiplayer );
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ADD_METHOD( SetMultiplayer );
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ADD_METHOD( InStepEditor );
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ADD_METHOD( GetNumMultiplayerNoteFields );
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ADD_METHOD( SetNumMultiplayerNoteFields );
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ADD_METHOD( ShowW1 );
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