update lua documentation. also, the schema validator moved; updated its location
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+9
-12
@@ -3,6 +3,7 @@
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<Lua xmlns='http://www.stepmania.com' xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:schemaLocation='http://www.stepmania.com Lua.xsd'>
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<GlobalFunctions>
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<Function name='AllowOptionsMenu'/>
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<Function name='Alpha'/>
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<Function name='AreStagePlayerModsForced'/>
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<Function name='AreStageSongModsForced'/>
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@@ -39,7 +40,6 @@
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<Function name='FormatNumberAndSuffix'/>
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<Function name='FormatPercentScore'/>
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<Function name='GameCompatibleModes'/>
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<Function name='GamePrefComboOnRolls'/>
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<Function name='GamePrefDefaultFail'/>
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<Function name='GetCodeForGame'/>
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<Function name='GetCoursesToShowRanking'/>
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@@ -184,16 +184,7 @@
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<Function name='URLEncode'/>
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<Function name='UndocumentedFeature'/>
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<Function name='UnlockRewardTypeToLocalizedString'/>
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<Function name='UserPrefAutoSetStyle'/>
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<Function name='UserPrefComboUnderField'/>
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<Function name='UserPrefFlashyCombo'/>
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<Function name='UserPrefGameplayFooter'/>
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<Function name='UserPrefGameplayShowScore'/>
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<Function name='UserPrefGameplayShowStepsDisplay'/>
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<Function name='UserPrefLongFail'/>
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<Function name='UserPrefNotePosition'/>
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<Function name='UserPrefScoringMode'/>
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<Function name='UserPrefShowLotsaOptions'/>
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<Function name='Var'/>
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<Function name='VersionDate'/>
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<Function name='VersionTime'/>
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@@ -776,6 +767,7 @@
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<Function name='GetSongPercent'/>
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<Function name='GetSongPosition'/>
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<Function name='GetSortOrder'/>
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<Function name='GetStageResult'/>
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<Function name='GetStageSeed'/>
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<Function name='GetWorkoutGoalComplete'/>
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<Function name='HasEarnedExtraStage'/>
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@@ -2196,6 +2188,11 @@
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<EnumValue name=''StageAward_90PercentW3'' value='8'/>
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<EnumValue name=''StageAward_100PercentW3'' value='9'/>
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</Enum>
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<Enum name='StageResult'>
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<EnumValue name=''StageResult_Win'' value='0'/>
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<EnumValue name=''StageResult_Lose'' value='1'/>
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<EnumValue name=''StageResult_Draw'' value='2'/>
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</Enum>
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<Enum name='StepsType'>
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<EnumValue name=''StepsType_Dance_Single'' value='0'/>
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<EnumValue name=''StepsType_Dance_Double'' value='1'/>
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@@ -2343,6 +2340,6 @@
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<Constant name='right' value=''HorizAlign_Right''/>
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<Constant name='top' value=''VertAlign_Top''/>
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</Constants>
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<Version>StepMania v5.0 alpha 1a</Version>
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<Date>2012-03-20</Date>
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<Version>StepMania v5.0 alpha 2</Version>
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<Date>2012-04-02</Date>
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</Lua>
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<!-- Before checking the documentation in, make sure that it validates by
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going to http://tools.decisionsoft.com/schemaValidate/ and using
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going to http://www.corefiling.com/opensource/schemaValidate.html and using
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Lua.xsd for the XML Schema and this file for the XML Instance. -->
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<!-- Using Link:
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@@ -697,6 +697,14 @@ save yourself some time, copy this for undocumented things:
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a warning. Aliased by <Link class='GLOBAL' function='Warn' />.
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</Function>
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</Namespace>
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<Namespace name='MersenneTwister'>
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<Function name='Random' return='float' arguments='...'>
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Returns a random number. Without arguments, the number is in the range <code>0..1</code>. With a single argument (<code>n</code>), the number is in the range of <code>1..n</code>. With two arguments (<code>lower</code>, <code>upper</code>), the number is in the range of <code>l..u</code>.
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</Function>
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<Function name='Seed' return='void' arguments='int seed'>
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Sets the seed of the random number generator to <code>seed</code>.
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</Function>
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</Namespace>
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<Namespace name='RageFileUtil'>
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<Function name='CreateRageFile' return='RageFile' arguments=''>
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Creates a RageFile handle with which one can use the commands in <Link class='RageFile' />.
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@@ -1976,6 +1984,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='GetSortOrder' return='SortOder' arguments=''>
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Returns the sort order, if the GameCommand has set one.
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</Function>
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<Function name='GetStageResult' return='StageResult' arguments='PlayerNumber pn'>
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Returns the StageResult for player <code>pn</code>.
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</Function>
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<Function name='GetStageModifiers' return='string' arguments=''>
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Returns any stage modifiers that may have been set.
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</Function>
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@@ -3297,7 +3308,7 @@ save yourself some time, copy this for undocumented things:
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Returns a PlayerOptions object for the specified ModsLevel.
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</Function>
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<Function name='GetPlayerOptionsString' return='string' arguments='ModsLevel ml'>
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Returns a string of player options for the specified ModsLevel. (was GetPlayerOptions in v1.2.2 and prior)
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Returns a string of player options for the specified ModsLevel. (was <code>GetPlayerOptions</code> before sm-ssc v1.2.3)
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</Function>
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<Function name='GetPlayerOptionsArray' return='{string}' arguments='ModsLevel ml'>
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Returns a table of strings, containing the player options for the specified ModsLevel.
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@@ -3823,7 +3834,7 @@ save yourself some time, copy this for undocumented things:
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</Class>
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<Class name='ScreenTextEntry'>
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<Description>
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See the Changelog for details on TextEntrySetting's format.
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TextEntrySettings is implemented similar to the Attributes in BitmapText. Formatting issues prevent the sample from being properly shown here; please see Changelog_sm-ssc.txt for the TextEntrySettings format.
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</Description>
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<Function name='Load' return='void' arguments='TextEntrySettings args'>
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Sets up a ScreenTextEntry's values.
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