Make the GetPlayerTimingData() binding official.

Hmm...did we never document the Player class
in LuaDocumentation.xml?
This commit is contained in:
Jason Felds
2011-06-11 16:24:38 -04:00
parent cff72f7dab
commit 05a7a24d88
3 changed files with 6 additions and 0 deletions
+1
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@@ -16,6 +16,7 @@ StepMania 5.0 Preview 2 | 20110???
* [SongUtil] Added GetPlayableSteps(Song) Lua binding. [AJ]
* [Steps] Allow 255 characters for all chart descriptions, including edits.
We are no longer bound by In The Groove I think. [Wolfman2000]
* [Player] Add GetPlayerTimingData() Lua binding. [Wolfman2000]
2011/06/10
----------
+2
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@@ -890,6 +890,7 @@
<Class base='ActorFrame' name='Player'>
<Function name='SetActorWithComboPosition'/>
<Function name='SetActorWithJudgmentPosition'/>
<Function name='GetPlayerTimingData'/>
</Class>
<Class name='PlayerInfo'>
<Function name='GetLifeMeter'/>
@@ -1522,6 +1523,7 @@
<Function name='GetCreditsMessage'/>
</Namespace>
<Namespace name='SongUtil'>
<Function name='GetStepsPlayable'/>
<Function name='IsStepsPlayable'/>
<Function name='IsStepsTypePlayable'/>
</Namespace>
+3
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@@ -437,6 +437,9 @@
</Function>
</Namespace>
<Namespace name='SongUtil'>
<Function name='GetPlayableSteps' return='Steps' arguments='Song so'>
Gets the playable Steps for the present Song based on the present Game.
</Function>
<Function name='IsStepsPlayable' return='bool' arguments='Song so, Steps st'>
Returns true if the song's steps (<code>st</code>) are playable.
</Function>